59 overrides of UpdateResource
PresentationCore (59)
System\Windows\InterOp\D3DImage.cs (1)
761internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Effects\Generated\BlurEffect.cs (1)
160internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Effects\Generated\DropShadowEffect.cs (1)
226internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Effects\Generated\ImplicitInputBrush.cs (1)
97internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Effects\Generated\PixelShader.cs (1)
140internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Effects\Generated\ShaderEffect.cs (1)
162internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\BitmapCache.cs (1)
167internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\BitmapCacheBrush.cs (1)
304internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\CombinedGeometry.cs (1)
249internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\DashStyle.cs (1)
149internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\DrawingBrush.cs (1)
164internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\DrawingGroup.cs (1)
554internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\DrawingImage.cs (1)
164internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\EllipseGeometry.cs (1)
167internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\GeometryDrawing.cs (1)
290internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\GeometryGroup.cs (1)
229internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\GlyphRunDrawing.cs (1)
208internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\GuidelineSet.cs (1)
175internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\ImageBrush.cs (1)
164internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\ImageDrawing.cs (1)
186internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\LinearGradientBrush.cs (1)
145internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\LineGeometry.cs (1)
145internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\MatrixTransform.cs (1)
123internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\PathGeometry.cs (1)
151internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\Pen.cs (1)
359internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\RadialGradientBrush.cs (1)
189internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\RectangleGeometry.cs (1)
167internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\RotateTransform.cs (1)
167internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\ScaleTransform.cs (1)
189internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\SkewTransform.cs (1)
189internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\SolidColorBrush.cs (1)
123internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\TransformGroup.cs (1)
207internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\TranslateTransform.cs (1)
145internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\VideoDrawing.cs (1)
167internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\VisualBrush.cs (1)
194internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Imaging\BitmapSource.cs (1)
735internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\MediaPlayer.cs (1)
603UpdateResource(
System\Windows\Media\StreamGeometry.cs (1)
370internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media3D\Generated\AmbientLight.cs (1)
102internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media3D\Generated\AxisAngleRotation3D.cs (1)
147internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media3D\Generated\DiffuseMaterial.cs (1)
206internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media3D\Generated\DirectionalLight.cs (1)
121internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media3D\Generated\EmissiveMaterial.cs (1)
184internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media3D\Generated\GeometryModel3D.cs (1)
292internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media3D\Generated\MaterialGroup.cs (1)
205internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media3D\Generated\MatrixCamera.cs (1)
143internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media3D\Generated\MatrixTransform3D.cs (1)
121internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media3D\Generated\MeshGeometry3D.cs (1)
203internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media3D\Generated\Model3DGroup.cs (1)
205internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media3D\Generated\OrthographicCamera.cs (1)
121internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media3D\Generated\PerspectiveCamera.cs (1)
121internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media3D\Generated\PointLight.cs (1)
102internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media3D\Generated\QuaternionRotation3D.cs (1)
124internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media3D\Generated\RotateTransform3D.cs (1)
240internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media3D\Generated\ScaleTransform3D.cs (1)
249internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media3D\Generated\SpecularMaterial.cs (1)
206internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media3D\Generated\SpotLight.cs (1)
165internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media3D\Generated\Transform3DGroup.cs (1)
205internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media3D\Generated\TranslateTransform3D.cs (1)
174internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
60 references to UpdateResource
PresentationCore (60)
System\Windows\InterOp\D3DImage.cs (1)
768base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Animation\Animatable.cs (1)
340mediaContext.ResourcesUpdated += new MediaContext.ResourcesUpdatedHandler(UpdateResource);
System\Windows\Media\Effects\Generated\BlurEffect.cs (1)
167base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Effects\Generated\DropShadowEffect.cs (1)
233base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Effects\Generated\ImplicitInputBrush.cs (1)
104base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Effects\Generated\PixelShader.cs (1)
143base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Effects\Generated\ShaderEffect.cs (1)
165base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\BitmapCache.cs (1)
174base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\BitmapCacheBrush.cs (1)
311base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\CombinedGeometry.cs (1)
256base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\DashStyle.cs (1)
156base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\DrawingBrush.cs (1)
171base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\DrawingGroup.cs (1)
561base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\DrawingImage.cs (1)
171base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\EllipseGeometry.cs (1)
174base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\GeometryDrawing.cs (1)
297base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\GeometryGroup.cs (1)
236base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\GlyphRunDrawing.cs (1)
215base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\GuidelineSet.cs (1)
182base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\ImageBrush.cs (1)
171base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\ImageDrawing.cs (1)
193base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\LinearGradientBrush.cs (1)
148base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\LineGeometry.cs (1)
152base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\MatrixTransform.cs (1)
130base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\PathGeometry.cs (1)
154base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\Pen.cs (1)
366base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\RadialGradientBrush.cs (1)
192base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\RectangleGeometry.cs (1)
174base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\RotateTransform.cs (1)
174base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\ScaleTransform.cs (1)
196base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\SkewTransform.cs (1)
196base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\SolidColorBrush.cs (1)
130base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\TransformGroup.cs (1)
214base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\TranslateTransform.cs (1)
152base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\VideoDrawing.cs (1)
174base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\VisualBrush.cs (1)
201base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Imaging\BitmapSource.cs (1)
737base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\MediaPlayer.cs (1)
614base.UpdateResource(channel, true);
System\Windows\Media\StreamGeometry.cs (1)
422base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media3D\Generated\AmbientLight.cs (1)
109base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media3D\Generated\AxisAngleRotation3D.cs (1)
154base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media3D\Generated\DiffuseMaterial.cs (1)
213base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media3D\Generated\DirectionalLight.cs (1)
128base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media3D\Generated\EmissiveMaterial.cs (1)
191base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media3D\Generated\GeometryModel3D.cs (1)
299base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media3D\Generated\MaterialGroup.cs (1)
212base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media3D\Generated\MatrixCamera.cs (1)
150base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media3D\Generated\MatrixTransform3D.cs (1)
128base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media3D\Generated\MeshGeometry3D.cs (1)
210base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media3D\Generated\Model3DGroup.cs (1)
212base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media3D\Generated\OrthographicCamera.cs (1)
128base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media3D\Generated\PerspectiveCamera.cs (1)
128base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media3D\Generated\PointLight.cs (1)
109base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media3D\Generated\QuaternionRotation3D.cs (1)
131base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media3D\Generated\RotateTransform3D.cs (1)
247base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media3D\Generated\ScaleTransform3D.cs (1)
256base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media3D\Generated\SpecularMaterial.cs (1)
213base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media3D\Generated\SpotLight.cs (1)
172base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media3D\Generated\Transform3DGroup.cs (1)
212base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media3D\Generated\TranslateTransform3D.cs (1)
181base.UpdateResource(channel, skipOnChannelCheck);