59 overrides of UpdateResource
PresentationCore (59)
System\Windows\InterOp\D3DImage.cs (1)
763internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Effects\Generated\BlurEffect.cs (1)
157internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Effects\Generated\DropShadowEffect.cs (1)
223internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Effects\Generated\ImplicitInputBrush.cs (1)
94internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Effects\Generated\PixelShader.cs (1)
138internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Effects\Generated\ShaderEffect.cs (1)
158internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\BitmapCache.cs (1)
158internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\BitmapCacheBrush.cs (1)
291internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\CombinedGeometry.cs (1)
231internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\DashStyle.cs (1)
137internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\DrawingBrush.cs (1)
150internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\DrawingGroup.cs (1)
518internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\DrawingImage.cs (1)
150internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\EllipseGeometry.cs (1)
157internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\GeometryDrawing.cs (1)
268internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\GeometryGroup.cs (1)
217internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\GlyphRunDrawing.cs (1)
194internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\GuidelineSet.cs (1)
160internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\ImageBrush.cs (1)
150internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\ImageDrawing.cs (1)
172internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\LinearGradientBrush.cs (1)
135internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\LineGeometry.cs (1)
135internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\MatrixTransform.cs (1)
113internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\PathGeometry.cs (1)
142internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\Pen.cs (1)
342internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\RadialGradientBrush.cs (1)
179internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\RectangleGeometry.cs (1)
157internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\RotateTransform.cs (1)
157internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\ScaleTransform.cs (1)
179internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\SkewTransform.cs (1)
179internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\SolidColorBrush.cs (1)
113internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\TransformGroup.cs (1)
194internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\TranslateTransform.cs (1)
135internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\VideoDrawing.cs (1)
157internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Generated\VisualBrush.cs (1)
185internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\Imaging\BitmapSource.cs (1)
765internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media\MediaPlayer.cs (1)
609UpdateResource(
System\Windows\Media\StreamGeometry.cs (1)
369internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media3D\Generated\AmbientLight.cs (1)
94internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media3D\Generated\AxisAngleRotation3D.cs (1)
139internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media3D\Generated\DiffuseMaterial.cs (1)
194internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media3D\Generated\DirectionalLight.cs (1)
113internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media3D\Generated\EmissiveMaterial.cs (1)
172internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media3D\Generated\GeometryModel3D.cs (1)
278internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media3D\Generated\MaterialGroup.cs (1)
194internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media3D\Generated\MatrixCamera.cs (1)
135internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media3D\Generated\MatrixTransform3D.cs (1)
113internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media3D\Generated\MeshGeometry3D.cs (1)
180internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media3D\Generated\Model3DGroup.cs (1)
194internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media3D\Generated\OrthographicCamera.cs (1)
113internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media3D\Generated\PerspectiveCamera.cs (1)
113internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media3D\Generated\PointLight.cs (1)
94internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media3D\Generated\QuaternionRotation3D.cs (1)
116internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media3D\Generated\RotateTransform3D.cs (1)
228internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media3D\Generated\ScaleTransform3D.cs (1)
241internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media3D\Generated\SpecularMaterial.cs (1)
194internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media3D\Generated\SpotLight.cs (1)
157internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media3D\Generated\Transform3DGroup.cs (1)
194internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
System\Windows\Media3D\Generated\TranslateTransform3D.cs (1)
166internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
60 references to UpdateResource
PresentationCore (60)
System\Windows\InterOp\D3DImage.cs (1)
770base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Animation\Animatable.cs (1)
358mediaContext.ResourcesUpdated += new MediaContext.ResourcesUpdatedHandler(UpdateResource);
System\Windows\Media\Effects\Generated\BlurEffect.cs (1)
164base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Effects\Generated\DropShadowEffect.cs (1)
230base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Effects\Generated\ImplicitInputBrush.cs (1)
101base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Effects\Generated\PixelShader.cs (1)
141base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Effects\Generated\ShaderEffect.cs (1)
161base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\BitmapCache.cs (1)
165base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\BitmapCacheBrush.cs (1)
298base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\CombinedGeometry.cs (1)
238base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\DashStyle.cs (1)
144base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\DrawingBrush.cs (1)
157base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\DrawingGroup.cs (1)
525base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\DrawingImage.cs (1)
157base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\EllipseGeometry.cs (1)
164base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\GeometryDrawing.cs (1)
275base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\GeometryGroup.cs (1)
224base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\GlyphRunDrawing.cs (1)
201base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\GuidelineSet.cs (1)
167base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\ImageBrush.cs (1)
157base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\ImageDrawing.cs (1)
179base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\LinearGradientBrush.cs (1)
138base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\LineGeometry.cs (1)
142base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\MatrixTransform.cs (1)
120base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\PathGeometry.cs (1)
145base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\Pen.cs (1)
349base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\RadialGradientBrush.cs (1)
182base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\RectangleGeometry.cs (1)
164base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\RotateTransform.cs (1)
164base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\ScaleTransform.cs (1)
186base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\SkewTransform.cs (1)
186base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\SolidColorBrush.cs (1)
120base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\TransformGroup.cs (1)
201base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\TranslateTransform.cs (1)
142base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\VideoDrawing.cs (1)
164base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Generated\VisualBrush.cs (1)
192base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\Imaging\BitmapSource.cs (1)
767base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media\MediaPlayer.cs (1)
620base.UpdateResource(channel, true);
System\Windows\Media\StreamGeometry.cs (1)
423base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media3D\Generated\AmbientLight.cs (1)
101base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media3D\Generated\AxisAngleRotation3D.cs (1)
146base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media3D\Generated\DiffuseMaterial.cs (1)
201base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media3D\Generated\DirectionalLight.cs (1)
120base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media3D\Generated\EmissiveMaterial.cs (1)
179base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media3D\Generated\GeometryModel3D.cs (1)
285base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media3D\Generated\MaterialGroup.cs (1)
201base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media3D\Generated\MatrixCamera.cs (1)
142base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media3D\Generated\MatrixTransform3D.cs (1)
120base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media3D\Generated\MeshGeometry3D.cs (1)
187base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media3D\Generated\Model3DGroup.cs (1)
201base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media3D\Generated\OrthographicCamera.cs (1)
120base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media3D\Generated\PerspectiveCamera.cs (1)
120base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media3D\Generated\PointLight.cs (1)
101base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media3D\Generated\QuaternionRotation3D.cs (1)
123base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media3D\Generated\RotateTransform3D.cs (1)
235base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media3D\Generated\ScaleTransform3D.cs (1)
248base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media3D\Generated\SpecularMaterial.cs (1)
201base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media3D\Generated\SpotLight.cs (1)
164base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media3D\Generated\Transform3DGroup.cs (1)
201base.UpdateResource(channel, skipOnChannelCheck);
System\Windows\Media3D\Generated\TranslateTransform3D.cs (1)
173base.UpdateResource(channel, skipOnChannelCheck);