File: System\Windows\Media3D\Generated\PointLight.cs
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Project: src\src\Microsoft.DotNet.Wpf\src\PresentationCore\PresentationCore.csproj (PresentationCore)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
 
//
//
// This file was generated, please do not edit it directly.
//
// Please see MilCodeGen.html for more information.
//
 
using System.Windows.Media.Composition;
// These types are aliased to match the unamanaged names used in interop
 
namespace System.Windows.Media.Media3D
{
    sealed partial class PointLight : PointLightBase
    {
        //------------------------------------------------------
        //
        //  Public Methods
        //
        //------------------------------------------------------
 
        #region Public Methods
 
        /// <summary>
        ///     Shadows inherited Clone() with a strongly typed
        ///     version for convenience.
        /// </summary>
        public new PointLight Clone()
        {
            return (PointLight)base.Clone();
        }
 
        /// <summary>
        ///     Shadows inherited CloneCurrentValue() with a strongly typed
        ///     version for convenience.
        /// </summary>
        public new PointLight CloneCurrentValue()
        {
            return (PointLight)base.CloneCurrentValue();
        }
 
 
 
 
        #endregion Public Methods
 
        //------------------------------------------------------
        //
        //  Public Properties
        //
        //------------------------------------------------------
 
 
 
 
        #region Public Properties
 
 
 
        #endregion Public Properties
 
        //------------------------------------------------------
        //
        //  Protected Methods
        //
        //------------------------------------------------------
 
        #region Protected Methods
 
        /// <summary>
        /// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
        /// </summary>
        /// <returns>The new Freezable.</returns>
        protected override Freezable CreateInstanceCore()
        {
            return new PointLight();
        }
 
 
 
        #endregion ProtectedMethods
 
        //------------------------------------------------------
        //
        //  Internal Methods
        //
        //------------------------------------------------------
 
        #region Internal Methods
 
        internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
        {
            // If we're told we can skip the channel check, then we must be on channel
            Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel));
 
            if (skipOnChannelCheck || _duceResource.IsOnChannel(channel))
            {
                base.UpdateResource(channel, skipOnChannelCheck);
 
                // Read values of properties into local variables
                Transform3D vTransform = Transform;
 
                // Obtain handles for properties that implement DUCE.IResource
                DUCE.ResourceHandle hTransform;
                if (vTransform == null ||
                    Object.ReferenceEquals(vTransform, Transform3D.Identity)
                    )
                {
                    hTransform = DUCE.ResourceHandle.Null;
                }
                else
                {
                    hTransform = ((DUCE.IResource)vTransform).GetHandle(channel);
                }
 
                // Obtain handles for animated properties
                DUCE.ResourceHandle hColorAnimations = GetAnimationResourceHandle(ColorProperty, channel);
                DUCE.ResourceHandle hPositionAnimations = GetAnimationResourceHandle(PositionProperty, channel);
                DUCE.ResourceHandle hRangeAnimations = GetAnimationResourceHandle(RangeProperty, channel);
                DUCE.ResourceHandle hConstantAttenuationAnimations = GetAnimationResourceHandle(ConstantAttenuationProperty, channel);
                DUCE.ResourceHandle hLinearAttenuationAnimations = GetAnimationResourceHandle(LinearAttenuationProperty, channel);
                DUCE.ResourceHandle hQuadraticAttenuationAnimations = GetAnimationResourceHandle(QuadraticAttenuationProperty, channel);
 
                // Pack & send command packet
                DUCE.MILCMD_POINTLIGHT data;
                unsafe
                {
                    data.Type = MILCMD.MilCmdPointLight;
                    data.Handle = _duceResource.GetHandle(channel);
                    data.htransform = hTransform;
                    if (hColorAnimations.IsNull)
                    {
                        data.color = CompositionResourceManager.ColorToMilColorF(Color);
                    }
                    data.hColorAnimations = hColorAnimations;
                    if (hPositionAnimations.IsNull)
                    {
                        data.position = CompositionResourceManager.Point3DToMilPoint3F(Position);
                    }
                    data.hPositionAnimations = hPositionAnimations;
                    if (hRangeAnimations.IsNull)
                    {
                        data.range = Range;
                    }
                    data.hRangeAnimations = hRangeAnimations;
                    if (hConstantAttenuationAnimations.IsNull)
                    {
                        data.constantAttenuation = ConstantAttenuation;
                    }
                    data.hConstantAttenuationAnimations = hConstantAttenuationAnimations;
                    if (hLinearAttenuationAnimations.IsNull)
                    {
                        data.linearAttenuation = LinearAttenuation;
                    }
                    data.hLinearAttenuationAnimations = hLinearAttenuationAnimations;
                    if (hQuadraticAttenuationAnimations.IsNull)
                    {
                        data.quadraticAttenuation = QuadraticAttenuation;
                    }
                    data.hQuadraticAttenuationAnimations = hQuadraticAttenuationAnimations;
 
                    // Send packed command structure
                    channel.SendCommand(
                        (byte*)&data,
                        sizeof(DUCE.MILCMD_POINTLIGHT));
                }
            }
        }
        internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel)
        {
                if (_duceResource.CreateOrAddRefOnChannel(this, channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_POINTLIGHT))
                {
                    Transform3D vTransform = Transform;
                    if (vTransform != null) ((DUCE.IResource)vTransform).AddRefOnChannel(channel);
 
                    AddRefOnChannelAnimations(channel);
 
 
                    UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ );
                }
 
                return _duceResource.GetHandle(channel);
}
        internal override void ReleaseOnChannelCore(DUCE.Channel channel)
        {
                Debug.Assert(_duceResource.IsOnChannel(channel));
 
                if (_duceResource.ReleaseOnChannel(channel))
                {
                    Transform3D vTransform = Transform;
                    if (vTransform != null) ((DUCE.IResource)vTransform).ReleaseOnChannel(channel);
 
                    ReleaseOnChannelAnimations(channel);
}
}
        internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel)
        {
            // Note that we are in a lock here already.
            return _duceResource.GetHandle(channel);
        }
        internal override int GetChannelCountCore()
        {
            // must already be in composition lock here
            return _duceResource.GetChannelCount();
        }
        internal override DUCE.Channel GetChannelCore(int index)
        {
            // Note that we are in a lock here already.
            return _duceResource.GetChannel(index);
        }
 
 
        #endregion Internal Methods
 
        //------------------------------------------------------
        //
        //  Internal Properties
        //
        //------------------------------------------------------
 
        #region Internal Properties
 
 
 
 
 
        #endregion Internal Properties
 
        //------------------------------------------------------
        //
        //  Dependency Properties
        //
        //------------------------------------------------------
 
        #region Dependency Properties
 
 
 
        #endregion Dependency Properties
 
        //------------------------------------------------------
        //
        //  Internal Fields
        //
        //------------------------------------------------------
 
        #region Internal Fields
 
 
 
        internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource();
 
        #endregion Internal Fields
 
 
 
        #region Constructors
 
        //------------------------------------------------------
        //
        //  Constructors
        //
        //------------------------------------------------------
 
 
 
 
        #endregion Constructors
    }
}