| File: System\Windows\Media3D\Generated\MaterialGroup.cs | Web Access |
| Project: src\wpf\src\Microsoft.DotNet.Wpf\src\PresentationCore\PresentationCore.csproj (PresentationCore) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // // // This file was generated, please do not edit it directly. // // Please see MilCodeGen.html for more information. // using MS.Internal; using MS.Internal.Collections; using MS.Utility; using System.Collections; using System.ComponentModel; using System.Globalization; using System.Text; using System.Windows.Markup; using System.Windows.Media.Media3D.Converters; using System.Windows.Media.Animation; using System.Windows.Media.Composition; namespace System.Windows.Media.Media3D { public sealed partial class MaterialGroup : Material { //------------------------------------------------------ // // Public Methods // //------------------------------------------------------ #region Public Methods /// <summary> /// Shadows inherited Clone() with a strongly typed /// version for convenience. /// </summary> public new MaterialGroup Clone() { return (MaterialGroup)base.Clone(); } /// <summary> /// Shadows inherited CloneCurrentValue() with a strongly typed /// version for convenience. /// </summary> public new MaterialGroup CloneCurrentValue() { return (MaterialGroup)base.CloneCurrentValue(); } #endregion Public Methods //------------------------------------------------------ // // Public Properties // //------------------------------------------------------ private static void ChildrenPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { // The first change to the default value of a mutable collection property (e.g. GeometryGroup.Children) // will promote the property value from a default value to a local value. This is technically a sub-property // change because the collection was changed and not a new collection set (GeometryGroup.Children. // Add versus GeometryGroup.Children = myNewChildrenCollection). However, we never marshalled // the default value to the compositor. If the property changes from a default value, the new local value // needs to be marshalled to the compositor. We detect this scenario with the second condition // e.OldValueSource != e.NewValueSource. Specifically in this scenario the OldValueSource will be // Default and the NewValueSource will be Local. if (e.IsASubPropertyChange && (e.OldValueSource == e.NewValueSource)) { return; } MaterialGroup target = ((MaterialGroup) d); // If this is both non-null and mutable, we need to unhook the Changed event. MaterialCollection oldCollection = null; MaterialCollection newCollection = null; if ((e.OldValueSource != BaseValueSourceInternal.Default) || e.IsOldValueModified) { oldCollection = (MaterialCollection) e.OldValue; if ((oldCollection != null) && !oldCollection.IsFrozen) { oldCollection.ItemRemoved -= target.ChildrenItemRemoved; oldCollection.ItemInserted -= target.ChildrenItemInserted; } } // If this is both non-null and mutable, we need to hook the Changed event. if ((e.NewValueSource != BaseValueSourceInternal.Default) || e.IsNewValueModified) { newCollection = (MaterialCollection) e.NewValue; if ((newCollection != null) && !newCollection.IsFrozen) { newCollection.ItemInserted += target.ChildrenItemInserted; newCollection.ItemRemoved += target.ChildrenItemRemoved; } } if (oldCollection != newCollection && target.Dispatcher != null) { using (CompositionEngineLock.Acquire()) { DUCE.IResource targetResource = (DUCE.IResource)target; int channelCount = targetResource.GetChannelCount(); for (int channelIndex = 0; channelIndex < channelCount; channelIndex++) { DUCE.Channel channel = targetResource.GetChannel(channelIndex); Debug.Assert(!channel.IsOutOfBandChannel); Debug.Assert(!targetResource.GetHandle(channel).IsNull); // resource shouldn't be null because // 1) If the field is one of our collections, we don't allow null elements // 2) Codegen already made sure the collection contains DUCE.IResources // ... so we'll Assert it if (newCollection != null) { int count = newCollection.Count; for (int i = 0; i < count; i++) { DUCE.IResource resource = newCollection.Internal_GetItem(i) as DUCE.IResource; Debug.Assert(resource != null); resource.AddRefOnChannel(channel); } } if (oldCollection != null) { int count = oldCollection.Count; for (int i = 0; i < count; i++) { DUCE.IResource resource = oldCollection.Internal_GetItem(i) as DUCE.IResource; Debug.Assert(resource != null); resource.ReleaseOnChannel(channel); } } } } } target.PropertyChanged(ChildrenProperty); } #region Public Properties /// <summary> /// Children - MaterialCollection. Default value is new FreezableDefaultValueFactory(MaterialCollection.Empty). /// </summary> public MaterialCollection Children { get { return (MaterialCollection)GetValue(ChildrenProperty); } set { SetValueInternal(ChildrenProperty, value); } } #endregion Public Properties //------------------------------------------------------ // // Protected Methods // //------------------------------------------------------ #region Protected Methods /// <summary> /// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>. /// </summary> /// <returns>The new Freezable.</returns> protected override Freezable CreateInstanceCore() { return new MaterialGroup(); } #endregion ProtectedMethods //------------------------------------------------------ // // Internal Methods // //------------------------------------------------------ #region Internal Methods internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck) { // If we're told we can skip the channel check, then we must be on channel Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel)); if (skipOnChannelCheck || _duceResource.IsOnChannel(channel)) { base.UpdateResource(channel, skipOnChannelCheck); // Read values of properties into local variables MaterialCollection vChildren = Children; // Store the count of this resource's contained collections in local variables. int ChildrenCount = (vChildren == null) ? 0 : vChildren.Count; // Pack & send command packet DUCE.MILCMD_MATERIALGROUP data; unsafe { data.Type = MILCMD.MilCmdMaterialGroup; data.Handle = _duceResource.GetHandle(channel); data.ChildrenSize = (uint)(sizeof(DUCE.ResourceHandle) * ChildrenCount); channel.BeginCommand( (byte*)&data, sizeof(DUCE.MILCMD_MATERIALGROUP), (int)(data.ChildrenSize) ); // Copy this collection's elements (or their handles) to reserved data for (int i = 0; i < ChildrenCount; i++) { DUCE.ResourceHandle resource = ((DUCE.IResource)vChildren.Internal_GetItem(i)).GetHandle(channel);; channel.AppendCommandData( (byte*)&resource, sizeof(DUCE.ResourceHandle) ); } channel.EndCommand(); } } } internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel) { if (_duceResource.CreateOrAddRefOnChannel(this, channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_MATERIALGROUP)) { MaterialCollection vChildren = Children; if (vChildren != null) { int count = vChildren.Count; for (int i = 0; i < count; i++) { ((DUCE.IResource) vChildren.Internal_GetItem(i)).AddRefOnChannel(channel); } } AddRefOnChannelAnimations(channel); UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ ); } return _duceResource.GetHandle(channel); } internal override void ReleaseOnChannelCore(DUCE.Channel channel) { Debug.Assert(_duceResource.IsOnChannel(channel)); if (_duceResource.ReleaseOnChannel(channel)) { MaterialCollection vChildren = Children; if (vChildren != null) { int count = vChildren.Count; for (int i = 0; i < count; i++) { ((DUCE.IResource) vChildren.Internal_GetItem(i)).ReleaseOnChannel(channel); } } ReleaseOnChannelAnimations(channel); } } internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel) { // Note that we are in a lock here already. return _duceResource.GetHandle(channel); } internal override int GetChannelCountCore() { // must already be in composition lock here return _duceResource.GetChannelCount(); } internal override DUCE.Channel GetChannelCore(int index) { // Note that we are in a lock here already. return _duceResource.GetChannel(index); } private void ChildrenItemInserted(object sender, object item) { if (this.Dispatcher != null) { DUCE.IResource thisResource = (DUCE.IResource)this; using (CompositionEngineLock.Acquire()) { int channelCount = thisResource.GetChannelCount(); for (int channelIndex = 0; channelIndex < channelCount; channelIndex++) { DUCE.Channel channel = thisResource.GetChannel(channelIndex); Debug.Assert(!channel.IsOutOfBandChannel); Debug.Assert(!thisResource.GetHandle(channel).IsNull); // We're on a channel, which means our dependents are also on the channel. DUCE.IResource addResource = item as DUCE.IResource; addResource?.AddRefOnChannel(channel); UpdateResource(channel, true /* skip on channel check */); } } } } private void ChildrenItemRemoved(object sender, object item) { if (this.Dispatcher != null) { DUCE.IResource thisResource = (DUCE.IResource)this; using (CompositionEngineLock.Acquire()) { int channelCount = thisResource.GetChannelCount(); for (int channelIndex = 0; channelIndex < channelCount; channelIndex++) { DUCE.Channel channel = thisResource.GetChannel(channelIndex); Debug.Assert(!channel.IsOutOfBandChannel); Debug.Assert(!thisResource.GetHandle(channel).IsNull); UpdateResource(channel, true /* is on channel check */); // We're on a channel, which means our dependents are also on the channel. DUCE.IResource releaseResource = item as DUCE.IResource; releaseResource?.ReleaseOnChannel(channel); } } } } #endregion Internal Methods //------------------------------------------------------ // // Internal Properties // //------------------------------------------------------ #region Internal Properties // // This property finds the correct initial size for the _effectiveValues store on the // current DependencyObject as a performance optimization // // This includes: // Children // internal override int EffectiveValuesInitialSize { get { return 1; } } #endregion Internal Properties //------------------------------------------------------ // // Dependency Properties // //------------------------------------------------------ #region Dependency Properties /// <summary> /// The DependencyProperty for the MaterialGroup.Children property. /// </summary> public static readonly DependencyProperty ChildrenProperty; #endregion Dependency Properties //------------------------------------------------------ // // Internal Fields // //------------------------------------------------------ #region Internal Fields internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource(); internal static MaterialCollection s_Children = MaterialCollection.Empty; #endregion Internal Fields #region Constructors //------------------------------------------------------ // // Constructors // //------------------------------------------------------ static MaterialGroup() { // We check our static default fields which are of type Freezable // to make sure that they are not mutable, otherwise we will throw // if these get touched by more than one thread in the lifetime // of your app. Debug.Assert(s_Children == null || s_Children.IsFrozen, "Detected context bound default value MaterialGroup.s_Children (See OS Bug #947272)."); // Initializations Type typeofThis = typeof(MaterialGroup); ChildrenProperty = RegisterProperty("Children", typeof(MaterialCollection), typeofThis, new FreezableDefaultValueFactory(MaterialCollection.Empty), new PropertyChangedCallback(ChildrenPropertyChanged), null, /* isIndependentlyAnimated = */ false, /* coerceValueCallback */ null); } #endregion Constructors } }