| File: System\Windows\Media3D\Generated\MatrixCamera.cs | Web Access |
| Project: src\wpf\src\Microsoft.DotNet.Wpf\src\PresentationCore\PresentationCore.csproj (PresentationCore) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // // // This file was generated, please do not edit it directly. // // Please see MilCodeGen.html for more information. // using MS.Internal; using MS.Internal.Collections; using MS.Utility; using System.Collections; using System.ComponentModel; using System.Globalization; using System.Text; using System.Windows.Markup; using System.Windows.Media.Media3D.Converters; using System.Windows.Media.Animation; using System.Windows.Media.Composition; namespace System.Windows.Media.Media3D { public sealed partial class MatrixCamera : Camera { //------------------------------------------------------ // // Public Methods // //------------------------------------------------------ #region Public Methods /// <summary> /// Shadows inherited Clone() with a strongly typed /// version for convenience. /// </summary> public new MatrixCamera Clone() { return (MatrixCamera)base.Clone(); } /// <summary> /// Shadows inherited CloneCurrentValue() with a strongly typed /// version for convenience. /// </summary> public new MatrixCamera CloneCurrentValue() { return (MatrixCamera)base.CloneCurrentValue(); } #endregion Public Methods //------------------------------------------------------ // // Public Properties // //------------------------------------------------------ private static void ViewMatrixPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { MatrixCamera target = ((MatrixCamera) d); target.PropertyChanged(ViewMatrixProperty); } private static void ProjectionMatrixPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { MatrixCamera target = ((MatrixCamera) d); target.PropertyChanged(ProjectionMatrixProperty); } #region Public Properties /// <summary> /// ViewMatrix - Matrix3D. Default value is Matrix3D.Identity. /// </summary> public Matrix3D ViewMatrix { get { return (Matrix3D)GetValue(ViewMatrixProperty); } set { SetValueInternal(ViewMatrixProperty, value); } } /// <summary> /// ProjectionMatrix - Matrix3D. Default value is Matrix3D.Identity. /// </summary> public Matrix3D ProjectionMatrix { get { return (Matrix3D)GetValue(ProjectionMatrixProperty); } set { SetValueInternal(ProjectionMatrixProperty, value); } } #endregion Public Properties //------------------------------------------------------ // // Protected Methods // //------------------------------------------------------ #region Protected Methods /// <summary> /// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>. /// </summary> /// <returns>The new Freezable.</returns> protected override Freezable CreateInstanceCore() { return new MatrixCamera(); } #endregion ProtectedMethods //------------------------------------------------------ // // Internal Methods // //------------------------------------------------------ #region Internal Methods internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck) { // If we're told we can skip the channel check, then we must be on channel Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel)); if (skipOnChannelCheck || _duceResource.IsOnChannel(channel)) { base.UpdateResource(channel, skipOnChannelCheck); // Read values of properties into local variables Transform3D vTransform = Transform; // Obtain handles for properties that implement DUCE.IResource DUCE.ResourceHandle hTransform; if (vTransform == null || Object.ReferenceEquals(vTransform, Transform3D.Identity) ) { hTransform = DUCE.ResourceHandle.Null; } else { hTransform = ((DUCE.IResource)vTransform).GetHandle(channel); } // Pack & send command packet DUCE.MILCMD_MATRIXCAMERA data; unsafe { data.Type = MILCMD.MilCmdMatrixCamera; data.Handle = _duceResource.GetHandle(channel); data.htransform = hTransform; data.viewMatrix = CompositionResourceManager.Matrix3DToD3DMATRIX(ViewMatrix); data.projectionMatrix = CompositionResourceManager.Matrix3DToD3DMATRIX(ProjectionMatrix); // Send packed command structure channel.SendCommand( (byte*)&data, sizeof(DUCE.MILCMD_MATRIXCAMERA)); } } } internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel) { if (_duceResource.CreateOrAddRefOnChannel(this, channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_MATRIXCAMERA)) { Transform3D vTransform = Transform; if (vTransform != null) ((DUCE.IResource)vTransform).AddRefOnChannel(channel); AddRefOnChannelAnimations(channel); UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ ); } return _duceResource.GetHandle(channel); } internal override void ReleaseOnChannelCore(DUCE.Channel channel) { Debug.Assert(_duceResource.IsOnChannel(channel)); if (_duceResource.ReleaseOnChannel(channel)) { Transform3D vTransform = Transform; if (vTransform != null) ((DUCE.IResource)vTransform).ReleaseOnChannel(channel); ReleaseOnChannelAnimations(channel); } } internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel) { // Note that we are in a lock here already. return _duceResource.GetHandle(channel); } internal override int GetChannelCountCore() { // must already be in composition lock here return _duceResource.GetChannelCount(); } internal override DUCE.Channel GetChannelCore(int index) { // Note that we are in a lock here already. return _duceResource.GetChannel(index); } #endregion Internal Methods //------------------------------------------------------ // // Internal Properties // //------------------------------------------------------ #region Internal Properties #endregion Internal Properties //------------------------------------------------------ // // Dependency Properties // //------------------------------------------------------ #region Dependency Properties /// <summary> /// The DependencyProperty for the MatrixCamera.ViewMatrix property. /// </summary> public static readonly DependencyProperty ViewMatrixProperty; /// <summary> /// The DependencyProperty for the MatrixCamera.ProjectionMatrix property. /// </summary> public static readonly DependencyProperty ProjectionMatrixProperty; #endregion Dependency Properties //------------------------------------------------------ // // Internal Fields // //------------------------------------------------------ #region Internal Fields internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource(); internal static Matrix3D s_ViewMatrix = Matrix3D.Identity; internal static Matrix3D s_ProjectionMatrix = Matrix3D.Identity; #endregion Internal Fields #region Constructors //------------------------------------------------------ // // Constructors // //------------------------------------------------------ static MatrixCamera() { // We check our static default fields which are of type Freezable // to make sure that they are not mutable, otherwise we will throw // if these get touched by more than one thread in the lifetime // of your app. // Initializations Type typeofThis = typeof(MatrixCamera); ViewMatrixProperty = RegisterProperty("ViewMatrix", typeof(Matrix3D), typeofThis, Matrix3D.Identity, new PropertyChangedCallback(ViewMatrixPropertyChanged), null, /* isIndependentlyAnimated = */ false, /* coerceValueCallback */ null); ProjectionMatrixProperty = RegisterProperty("ProjectionMatrix", typeof(Matrix3D), typeofThis, Matrix3D.Identity, new PropertyChangedCallback(ProjectionMatrixPropertyChanged), null, /* isIndependentlyAnimated = */ false, /* coerceValueCallback */ null); } #endregion Constructors } }