| File: System\Windows\Media\Animation\Animatable.cs | Web Access |
| Project: src\wpf\src\Microsoft.DotNet.Wpf\src\PresentationCore\PresentationCore.csproj (PresentationCore) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using MS.Internal; using MS.Utility; using System.Windows.Media.Composition; namespace System.Windows.Media.Animation { /// <summary> /// This class derives from Freezable and adds the ability to animate properties. /// </summary> public abstract partial class Animatable : Freezable, IAnimatable, DUCE.IResource { #region Constructors /// <summary> /// /// </summary> protected Animatable() { } #endregion #region Public /// <summary> /// Creates a copy of this Animatable. /// </summary> /// <returns>The copy.</returns> public new Animatable Clone() { return (Animatable)base.Clone(); } internal void PropertyChanged(DependencyProperty dp) { AnimationStorage animationStorage = AnimationStorage.GetStorage(this, dp); IndependentAnimationStorage independentAnimationStorage = animationStorage as IndependentAnimationStorage; // If this property is independently animated and currently has // animations all we need to do is update the animation resource // that represents this property value. Otherwise we need to invalidate // and and eventually update this whole object. if (independentAnimationStorage != null) { independentAnimationStorage.InvalidateResource(); } else { RegisterForAsyncUpdateResource(); } } internal virtual void AddRefOnChannelAnimations(DUCE.Channel channel) { if (IAnimatable_HasAnimatedProperties) { FrugalMap animatedPropertiesMap = AnimationStorage.GetAnimatedPropertiesMap(this); Debug.Assert(animatedPropertiesMap.Count > 0); for (int i = 0; i < animatedPropertiesMap.Count; i++) { Int32 dpGlobalIndex; Object storageObject; animatedPropertiesMap.GetKeyValuePair(i, out dpGlobalIndex, out storageObject); DUCE.IResource storage = storageObject as DUCE.IResource; storage?.AddRefOnChannel(channel); } } } internal virtual void ReleaseOnChannelAnimations(DUCE.Channel channel) { if (IAnimatable_HasAnimatedProperties) { FrugalMap animatedPropertiesMap = AnimationStorage.GetAnimatedPropertiesMap(this); Debug.Assert(animatedPropertiesMap.Count > 0); for (int i = 0; i < animatedPropertiesMap.Count; i++) { Int32 dpGlobalIndex; Object storageObject; animatedPropertiesMap.GetKeyValuePair(i, out dpGlobalIndex, out storageObject); DUCE.IResource storage = storageObject as DUCE.IResource; storage?.ReleaseOnChannel(channel); } } } #region LocalProperty/CachedValue stuff internal static DependencyProperty RegisterProperty( string name, Type propertyType, Type ownerType, object defaultValue, PropertyChangedCallback changed, ValidateValueCallback validate, bool isIndependentlyAnimated, CoerceValueCallback coerced) { // Override metadata for this particular object type. This defines // the methods that will be called when property actions (setting, // getting, invalidating) are taken for this specific object type. UIPropertyMetadata propertyMetadata; // If this property is animated using a property resource, we create // AnimatablePropertyMetadata instead of UIPropertyMetadata. if (isIndependentlyAnimated) { propertyMetadata = new IndependentlyAnimatedPropertyMetadata(defaultValue); } else { propertyMetadata = new UIPropertyMetadata(defaultValue); } propertyMetadata.PropertyChangedCallback = changed; if (coerced != null) { propertyMetadata.CoerceValueCallback = coerced; } // Register property with passed in default metadata. The type of // defaultMetadata will determine whether this property is animatable. DependencyProperty dp = DependencyProperty.Register( name, propertyType, ownerType, propertyMetadata, validate); return dp; } // Helpers for addref and release of local properties. Subclasses can provide // overloads. internal void AddRefResource(DUCE.IResource resource, DUCE.Channel channel) { resource?.AddRefOnChannel(channel); } internal void ReleaseResource(DUCE.IResource resource, DUCE.Channel channel) { resource?.ReleaseOnChannel(channel); } #endregion LocalProperty/CachedValue stuff #endregion #region Protected /// <summary> /// An Animatable will return false from this method if there are any Clocks /// animating any of its properties. If the Animatable has persistent animations /// specified, but all of the Clocks have been removed, it may still return /// true from this method if the Timelines themselves can be frozen. /// </summary> /// <param name="isChecking"> /// True if the Freezable should actually Freeze itself; false if /// the Freezable should simply return whether it can be frozen.</param> /// <returns>True if this object can be frozen; otherwise false.</returns> protected override bool FreezeCore(bool isChecking) { if (IAnimatable_HasAnimatedProperties) { if (TraceFreezable.IsEnabled) { TraceFreezable.Trace( TraceEventType.Warning, TraceFreezable.UnableToFreezeAnimatedProperties, this); } return false; } return base.FreezeCore(isChecking); } #endregion #region IResource /// <summary> /// Derived classes implement this function. /// </summary> DUCE.ResourceHandle DUCE.IResource.AddRefOnChannel(DUCE.Channel channel) { // Just return null instead of throwing an exception, since some // derived classes like BitmapEffect do their own addref/release. return DUCE.ResourceHandle.Null; } /// <summary> /// Derived classes implement this function. /// </summary> void DUCE.IResource.ReleaseOnChannel(DUCE.Channel channel) { // Just return instead of throwing an exception, since some // derived classes like BitmapEffect do their own addref/release. } /// <summary> /// Derived classes implement this function. /// </summary> DUCE.ResourceHandle DUCE.IResource.GetHandle(DUCE.Channel channel) { // Just return null instead of throwing an exception, since some // derived classes like BitmapEffect do their own addref/release. return DUCE.ResourceHandle.Null; } /// <summary> /// Derived classes implement this function. /// </summary> int DUCE.IResource.GetChannelCount() { return 0; } /// <summary> /// Derived classes implement this function. /// </summary> DUCE.Channel DUCE.IResource.GetChannel(int index) { return null; } /// <summary> /// This is only implemented by Visual and Visual3D. /// </summary> DUCE.ResourceHandle DUCE.IResource.Get3DHandle(DUCE.Channel channel) { throw new NotImplementedException(); } /// <summary> /// This is only implemented by Visual and Visual3D. /// </summary> void DUCE.IResource.RemoveChildFromParent(DUCE.IResource parent, DUCE.Channel channel) { throw new NotImplementedException(); } #endregion #region Internal internal DUCE.ResourceHandle GetAnimationResourceHandle(DependencyProperty dp, DUCE.Channel channel) { if (channel != null && IAnimatable_HasAnimatedProperties) { return IndependentAnimationStorage.GetResourceHandle(this, dp, channel); } else { return DUCE.ResourceHandle.Null; } } /// <summary> /// Returns a WeakReference to this Animatable that can be used by /// anyone who needs one. /// </summary> /// <remarks> /// The WeakReference isn't created or stored until this method is /// called. /// </remarks> /// <returns>A WeakReference to this Animtable.</returns> internal WeakReference GetWeakReference() { object reference = StoredWeakReferenceField.GetValue(this); if (reference == null) { reference = new WeakReference(this); StoredWeakReferenceField.SetValue(this, (WeakReference)reference); } Debug.Assert(reference is WeakReference); return (WeakReference)reference; } /// <summary> /// IsBaseValueDefault returns true if there is no local value specified for this DP. /// </summary> /// <param name="dp">The property for which the local value is checked.</param> internal bool IsBaseValueDefault(DependencyProperty dp) { return ReadLocalValue(dp) == DependencyProperty.UnsetValue; } /// <summary> /// <para>Every time something changes, we don't want to send resource /// updates to the UCE, we only really want to do it once per UIThread /// render.</para> /// <para>Calling this will make sure that a resource update request /// is registered with the MediaContext.</para> /// <para>If this object doesn't have context affinity, it's unlikely /// that resource update requests would ever be made, however if they /// are the request will happen immediately.</para> /// </summary> internal void RegisterForAsyncUpdateResource() { DUCE.IResource resource = this as DUCE.IResource; if (resource != null) { if ((Dispatcher != null) && Animatable_IsResourceInvalidationNecessary) { MediaContext mediaContext = MediaContext.From(Dispatcher); // // Only register for a deferred resource update if this // is actually on the channel. // if (!resource.GetHandle(mediaContext.Channel).IsNull) { // Add this handler to this event means that the handler will be // called on the next UIThread render for this Dispatcher. mediaContext.ResourcesUpdated += new MediaContext.ResourcesUpdatedHandler(UpdateResource); Animatable_IsResourceInvalidationNecessary = false; } } } } /// <summary> /// UpdateResource - this implements the prototype required by ResourcesUpdatedHandler /// The method which implements this prototype is also often called in situations where /// the resource is known to be "on channel" - in those cases, "true" is passed for the second /// parameter (allowing the implementation to skip the check). /// </summary> internal virtual void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck) { Animatable_IsResourceInvalidationNecessary = true; } /// <summary> /// WritePreamble for objects such as AnimationCollection and /// TimelineCollection which modify an Animatable from the outside. /// </summary> internal void InternalWritePreamble() { WritePreamble(); } #endregion #region Private /// <summary> /// We use this property to store the a WeakReference to this Animatable /// that can be used by anyone who needs a WeakReference. It won't be /// created until its requested using the GetWeakReference method. /// </summary> private static readonly UncommonField<WeakReference> StoredWeakReferenceField = new UncommonField<WeakReference>(); /// <summary> /// This method is used by TypeDescriptor to determine if this property should /// be serialized. /// </summary> [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public static bool ShouldSerializeStoredWeakReference(DependencyObject target) { return false; } #endregion } }