File: System\Windows\Media\Animation\Animatable.cs
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Project: src\src\Microsoft.DotNet.Wpf\src\PresentationCore\PresentationCore.csproj (PresentationCore)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
 
//
 
// Allow suppression of certain presharp messages
#pragma warning disable 1634, 1691
 
using MS.Internal;
using MS.Utility;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Windows.Threading;
using System.Windows.Media.Composition;
 
using SR = MS.Internal.PresentationCore.SR;
 
namespace System.Windows.Media.Animation
{
    /// <summary>
    /// This class derives from Freezable and adds the ability to animate properties.
    /// </summary>
    public abstract partial class Animatable : Freezable, IAnimatable, DUCE.IResource
    {
        #region Constructors
 
        /// <summary>
        ///
        /// </summary>
        protected Animatable()
        {
        }
 
        #endregion
 
        #region Public
 
        /// <summary>
        /// Creates a copy of this Animatable.
        /// </summary>
        /// <returns>The copy.</returns>
        public new Animatable Clone()
        {
            return (Animatable)base.Clone();
        }
 
        internal void PropertyChanged(DependencyProperty dp)
        {
            AnimationStorage animationStorage = AnimationStorage.GetStorage(this, dp);
            IndependentAnimationStorage independentAnimationStorage = animationStorage as IndependentAnimationStorage;
 
            // If this property is independently animated and currently has
            // animations all we need to do is update the animation resource
            // that represents this property value. Otherwise we need to invalidate
            // and and eventually update this whole object.
            if (independentAnimationStorage != null)
            {
                independentAnimationStorage.InvalidateResource();
            }
            else
            {
                RegisterForAsyncUpdateResource();
            }
        }
 
        internal virtual void AddRefOnChannelAnimations(DUCE.Channel channel)
        {
            if (IAnimatable_HasAnimatedProperties)
            {
                FrugalMap animatedPropertiesMap = AnimationStorage.GetAnimatedPropertiesMap(this);
 
                Debug.Assert(animatedPropertiesMap.Count > 0);
 
                for (int i = 0; i < animatedPropertiesMap.Count; i++)
                {
                    Int32   dpGlobalIndex;
                    Object  storageObject;
 
                    animatedPropertiesMap.GetKeyValuePair(i, out dpGlobalIndex, out storageObject);
 
                    DUCE.IResource storage = storageObject as DUCE.IResource;
 
                    if (storage != null)
                    {
                        storage.AddRefOnChannel(channel);
                    }
                }
            }
        }
 
        internal virtual void ReleaseOnChannelAnimations(DUCE.Channel channel)
        {
            if (IAnimatable_HasAnimatedProperties)
            {
                FrugalMap animatedPropertiesMap = AnimationStorage.GetAnimatedPropertiesMap(this);
 
                Debug.Assert(animatedPropertiesMap.Count > 0);
 
                for (int i = 0; i < animatedPropertiesMap.Count; i++)
                {
                    Int32 dpGlobalIndex;
                    Object storageObject;
 
                    animatedPropertiesMap.GetKeyValuePair(i, out dpGlobalIndex, out storageObject);
 
                    DUCE.IResource storage = storageObject as DUCE.IResource;
 
                    if (storage != null)
                    {
                        storage.ReleaseOnChannel(channel);
                    }
                }
            }
        }
 
        #region LocalProperty/CachedValue stuff
 
        internal static DependencyProperty RegisterProperty(
            string name,
            Type propertyType,
            Type ownerType,
            object defaultValue,
            PropertyChangedCallback changed,
            ValidateValueCallback validate,
            bool isIndependentlyAnimated,
            CoerceValueCallback coerced)
        {
            // Override metadata for this particular object type. This defines
            // the methods that will be called when property actions (setting,
            // getting, invalidating) are taken for this specific object type.
 
            UIPropertyMetadata propertyMetadata;
 
            // If this property is animated using a property resource, we create
            // AnimatablePropertyMetadata instead of UIPropertyMetadata.
 
            if (isIndependentlyAnimated)
            {
                propertyMetadata = new IndependentlyAnimatedPropertyMetadata(defaultValue);
            }
            else
            {
                propertyMetadata = new UIPropertyMetadata(defaultValue);
            }
 
            propertyMetadata.PropertyChangedCallback = changed;
 
            if (coerced != null)
            {
                propertyMetadata.CoerceValueCallback = coerced;
            }
 
            // Register property with passed in default metadata.  The type of
            // defaultMetadata will determine whether this property is animatable.
            DependencyProperty dp = DependencyProperty.Register(
                name,
                propertyType,
                ownerType,
                propertyMetadata,
                validate);
 
            return dp;
        }
 
        // Helpers for addref and release of local properties.  Subclasses can provide
        // overloads.
        internal void AddRefResource(DUCE.IResource resource, DUCE.Channel channel)
        {
            if (resource != null)
            {
                resource.AddRefOnChannel(channel);
            }
        }
 
        internal void ReleaseResource(DUCE.IResource resource, DUCE.Channel channel)
        {
            if (resource != null)
            {
                resource.ReleaseOnChannel(channel);
            }
        }
 
        #endregion LocalProperty/CachedValue stuff
 
        #endregion
 
        #region Protected
 
        /// <summary>
        /// An Animatable will return false from this method if there are any Clocks
        /// animating any of its properties. If the Animatable has persistent animations
        /// specified, but all of the Clocks have been removed, it may still return
        /// true from this method if the Timelines themselves can be frozen.
        /// </summary>
        /// <param name="isChecking">
        /// True if the Freezable should actually Freeze itself; false if
        /// the Freezable should simply return whether it can be frozen.</param>
        /// <returns>True if this object can be frozen; otherwise false.</returns>
        protected override bool FreezeCore(bool isChecking)
        {
            if (IAnimatable_HasAnimatedProperties)
            {
                if (TraceFreezable.IsEnabled)
                {
                    TraceFreezable.Trace(
                        TraceEventType.Warning,
                        TraceFreezable.UnableToFreezeAnimatedProperties,
                        this);
                }
 
                return false;
            }
 
            return base.FreezeCore(isChecking);
        }
 
        #endregion
 
        #region IResource
 
        /// <summary>
        /// Derived classes implement this function.
        /// </summary>
        DUCE.ResourceHandle DUCE.IResource.AddRefOnChannel(DUCE.Channel channel)
        {
            // Just return null instead of throwing an exception, since some
            // derived classes like BitmapEffect do their own addref/release.
            return DUCE.ResourceHandle.Null;
        }
 
        /// <summary>
        /// Derived classes implement this function.
        /// </summary>
        void DUCE.IResource.ReleaseOnChannel(DUCE.Channel channel)
        {
            // Just return instead of throwing an exception, since some
            // derived classes like BitmapEffect do their own addref/release.        
        }
 
        /// <summary>
        /// Derived classes implement this function.
        /// </summary>
        DUCE.ResourceHandle DUCE.IResource.GetHandle(DUCE.Channel channel)
        {
            // Just return null instead of throwing an exception, since some
            // derived classes like BitmapEffect do their own addref/release.        
            return DUCE.ResourceHandle.Null;
        }
 
        /// <summary>
        /// Derived classes implement this function.
        /// </summary>
        int DUCE.IResource.GetChannelCount()
        {
            return 0;
        }
 
        /// <summary>
        /// Derived classes implement this function.
        /// </summary>
        DUCE.Channel DUCE.IResource.GetChannel(int index)
        {
            return null;
        }
 
        /// <summary>
        /// This is only implemented by Visual and Visual3D.
        /// </summary>
        DUCE.ResourceHandle DUCE.IResource.Get3DHandle(DUCE.Channel channel)
        {
            throw new NotImplementedException();
        }
 
        /// <summary>
        /// This is only implemented by Visual and Visual3D.
        /// </summary>
        void DUCE.IResource.RemoveChildFromParent(DUCE.IResource parent, DUCE.Channel channel)
        {
            throw new NotImplementedException();
        }
 
        #endregion
 
 
        #region Internal
 
 
        internal DUCE.ResourceHandle GetAnimationResourceHandle(DependencyProperty dp, DUCE.Channel channel)
        {
            if (channel != null && IAnimatable_HasAnimatedProperties)
            {
                return IndependentAnimationStorage.GetResourceHandle(this, dp, channel);
            }
            else
            {
                return DUCE.ResourceHandle.Null;
            }
        }
 
        /// <summary>
        /// Returns a WeakReference to this Animatable that can be used by
        /// anyone who needs one.
        /// </summary>
        /// <remarks>
        /// The WeakReference isn't created or stored until this method is
        /// called.
        /// </remarks>
        /// <returns>A WeakReference to this Animtable.</returns>
        internal WeakReference GetWeakReference()
        {
            object reference = StoredWeakReferenceField.GetValue(this);
 
            if (reference == null)
            {
                reference = new WeakReference(this);
 
                StoredWeakReferenceField.SetValue(this, (WeakReference)reference);
            }
 
            Debug.Assert(reference is WeakReference);
 
            return (WeakReference)reference;
        }
 
        /// <summary>
        /// IsBaseValueDefault returns true if there is no local value specified for this DP.
        /// </summary>
        /// <param name="dp">The property for which the local value is checked.</param>
        internal bool IsBaseValueDefault(DependencyProperty dp)
        {
            return ReadLocalValue(dp) == DependencyProperty.UnsetValue;
        }
 
        /// <summary>
        /// <para>Every time something changes, we don't want to send resource
        /// updates to the UCE, we only really want to do it once per UIThread
        /// render.</para>
        /// <para>Calling this will make sure that a resource update request
        /// is registered with the MediaContext.</para>
        /// <para>If this object doesn't have context affinity, it's unlikely
        /// that resource update requests would ever be made, however if they
        /// are the request will happen immediately.</para>
        /// </summary>
        internal void RegisterForAsyncUpdateResource()
        {
            DUCE.IResource resource = this as DUCE.IResource;
 
            if (resource != null)
            {
                if ((Dispatcher != null) && Animatable_IsResourceInvalidationNecessary)
                {
                    MediaContext mediaContext = MediaContext.From(Dispatcher);
 
                    //
                    // Only register for a deferred resource update if this
                    // is actually on the channel.
                    //
                    if (!resource.GetHandle(mediaContext.Channel).IsNull)
                    {
                        // Add this handler to this event means that the handler will be
                        // called on the next UIThread render for this Dispatcher.
                        mediaContext.ResourcesUpdated += new MediaContext.ResourcesUpdatedHandler(UpdateResource);
                        Animatable_IsResourceInvalidationNecessary = false;
                    }
                }
            }
        }
 
        /// <summary>
        /// UpdateResource - this implements the prototype required by ResourcesUpdatedHandler
        /// The method which implements this prototype is also often called in situations where
        /// the resource is known to be "on channel" - in those cases, "true" is passed for the second
        /// parameter (allowing the implementation to skip the check).
        /// </summary>
        internal virtual void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
        {
            Animatable_IsResourceInvalidationNecessary = true;
        }
 
        /// <summary>
        /// WritePreamble for objects such as AnimationCollection and
        /// TimelineCollection which modify an Animatable from the outside.
        /// </summary>
        internal void InternalWritePreamble()
        {
            WritePreamble();
        }
 
        #endregion
 
        #region Private
 
        /// <summary>
        /// We use this property to store the a WeakReference to this Animatable
        /// that can be used by anyone who needs a WeakReference.  It won't be
        /// created until its requested using the GetWeakReference method.
        /// </summary>
        private static readonly UncommonField<WeakReference> StoredWeakReferenceField
            = new UncommonField<WeakReference>();
 
        /// <summary>
        /// This method is used by TypeDescriptor to determine if this property should
        /// be serialized.
        /// </summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public static bool ShouldSerializeStoredWeakReference(DependencyObject target)
        {
            return false;
        }
 
        #endregion
    }
}