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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
//
// This file was generated, please do not edit it directly.
//
// Please see MilCodeGen.html for more information.
//
using System.Windows.Media.Composition;
// These types are aliased to match the unamanaged names used in interop
namespace System.Windows.Media.Media3D
{
sealed partial class GeometryModel3D : Model3D
{
//------------------------------------------------------
//
// Public Methods
//
//------------------------------------------------------
#region Public Methods
/// <summary>
/// Shadows inherited Clone() with a strongly typed
/// version for convenience.
/// </summary>
public new GeometryModel3D Clone()
{
return (GeometryModel3D)base.Clone();
}
/// <summary>
/// Shadows inherited CloneCurrentValue() with a strongly typed
/// version for convenience.
/// </summary>
public new GeometryModel3D CloneCurrentValue()
{
return (GeometryModel3D)base.CloneCurrentValue();
}
#endregion Public Methods
//------------------------------------------------------
//
// Public Properties
//
//------------------------------------------------------
private static void GeometryPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
// The first change to the default value of a mutable collection property (e.g. GeometryGroup.Children)
// will promote the property value from a default value to a local value. This is technically a sub-property
// change because the collection was changed and not a new collection set (GeometryGroup.Children.
// Add versus GeometryGroup.Children = myNewChildrenCollection). However, we never marshalled
// the default value to the compositor. If the property changes from a default value, the new local value
// needs to be marshalled to the compositor. We detect this scenario with the second condition
// e.OldValueSource != e.NewValueSource. Specifically in this scenario the OldValueSource will be
// Default and the NewValueSource will be Local.
if (e.IsASubPropertyChange &&
(e.OldValueSource == e.NewValueSource))
{
return;
}
GeometryModel3D target = ((GeometryModel3D) d);
Geometry3D oldV = (Geometry3D) e.OldValue;
Geometry3D newV = (Geometry3D) e.NewValue;
System.Windows.Threading.Dispatcher dispatcher = target.Dispatcher;
if (dispatcher != null)
{
DUCE.IResource targetResource = (DUCE.IResource)target;
using (CompositionEngineLock.Acquire())
{
int channelCount = targetResource.GetChannelCount();
for (int channelIndex = 0; channelIndex < channelCount; channelIndex++)
{
DUCE.Channel channel = targetResource.GetChannel(channelIndex);
Debug.Assert(!channel.IsOutOfBandChannel);
Debug.Assert(!targetResource.GetHandle(channel).IsNull);
target.ReleaseResource(oldV,channel);
target.AddRefResource(newV,channel);
}
}
}
target.PropertyChanged(GeometryProperty);
}
private static void MaterialPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
GeometryModel3D target = ((GeometryModel3D) d);
target.MaterialPropertyChangedHook(e);
// The first change to the default value of a mutable collection property (e.g. GeometryGroup.Children)
// will promote the property value from a default value to a local value. This is technically a sub-property
// change because the collection was changed and not a new collection set (GeometryGroup.Children.
// Add versus GeometryGroup.Children = myNewChildrenCollection). However, we never marshalled
// the default value to the compositor. If the property changes from a default value, the new local value
// needs to be marshalled to the compositor. We detect this scenario with the second condition
// e.OldValueSource != e.NewValueSource. Specifically in this scenario the OldValueSource will be
// Default and the NewValueSource will be Local.
if (e.IsASubPropertyChange &&
(e.OldValueSource == e.NewValueSource))
{
return;
}
Material oldV = (Material) e.OldValue;
Material newV = (Material) e.NewValue;
System.Windows.Threading.Dispatcher dispatcher = target.Dispatcher;
if (dispatcher != null)
{
DUCE.IResource targetResource = (DUCE.IResource)target;
using (CompositionEngineLock.Acquire())
{
int channelCount = targetResource.GetChannelCount();
for (int channelIndex = 0; channelIndex < channelCount; channelIndex++)
{
DUCE.Channel channel = targetResource.GetChannel(channelIndex);
Debug.Assert(!channel.IsOutOfBandChannel);
Debug.Assert(!targetResource.GetHandle(channel).IsNull);
target.ReleaseResource(oldV,channel);
target.AddRefResource(newV,channel);
}
}
}
target.PropertyChanged(MaterialProperty);
}
private static void BackMaterialPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
GeometryModel3D target = ((GeometryModel3D) d);
target.BackMaterialPropertyChangedHook(e);
// The first change to the default value of a mutable collection property (e.g. GeometryGroup.Children)
// will promote the property value from a default value to a local value. This is technically a sub-property
// change because the collection was changed and not a new collection set (GeometryGroup.Children.
// Add versus GeometryGroup.Children = myNewChildrenCollection). However, we never marshalled
// the default value to the compositor. If the property changes from a default value, the new local value
// needs to be marshalled to the compositor. We detect this scenario with the second condition
// e.OldValueSource != e.NewValueSource. Specifically in this scenario the OldValueSource will be
// Default and the NewValueSource will be Local.
if (e.IsASubPropertyChange &&
(e.OldValueSource == e.NewValueSource))
{
return;
}
Material oldV = (Material) e.OldValue;
Material newV = (Material) e.NewValue;
System.Windows.Threading.Dispatcher dispatcher = target.Dispatcher;
if (dispatcher != null)
{
DUCE.IResource targetResource = (DUCE.IResource)target;
using (CompositionEngineLock.Acquire())
{
int channelCount = targetResource.GetChannelCount();
for (int channelIndex = 0; channelIndex < channelCount; channelIndex++)
{
DUCE.Channel channel = targetResource.GetChannel(channelIndex);
Debug.Assert(!channel.IsOutOfBandChannel);
Debug.Assert(!targetResource.GetHandle(channel).IsNull);
target.ReleaseResource(oldV,channel);
target.AddRefResource(newV,channel);
}
}
}
target.PropertyChanged(BackMaterialProperty);
}
#region Public Properties
/// <summary>
/// Geometry - Geometry3D. Default value is null.
/// </summary>
public Geometry3D Geometry
{
get
{
return (Geometry3D) GetValue(GeometryProperty);
}
set
{
SetValueInternal(GeometryProperty, value);
}
}
/// <summary>
/// Material - Material. Default value is null.
/// </summary>
public Material Material
{
get
{
return (Material) GetValue(MaterialProperty);
}
set
{
SetValueInternal(MaterialProperty, value);
}
}
/// <summary>
/// BackMaterial - Material. Default value is null.
/// </summary>
public Material BackMaterial
{
get
{
return (Material) GetValue(BackMaterialProperty);
}
set
{
SetValueInternal(BackMaterialProperty, value);
}
}
#endregion Public Properties
//------------------------------------------------------
//
// Protected Methods
//
//------------------------------------------------------
#region Protected Methods
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new GeometryModel3D();
}
#endregion ProtectedMethods
//------------------------------------------------------
//
// Internal Methods
//
//------------------------------------------------------
#region Internal Methods
internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
{
// If we're told we can skip the channel check, then we must be on channel
Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel));
if (skipOnChannelCheck || _duceResource.IsOnChannel(channel))
{
base.UpdateResource(channel, skipOnChannelCheck);
// Read values of properties into local variables
Transform3D vTransform = Transform;
Geometry3D vGeometry = Geometry;
Material vMaterial = Material;
Material vBackMaterial = BackMaterial;
// Obtain handles for properties that implement DUCE.IResource
DUCE.ResourceHandle hTransform;
if (vTransform == null ||
Object.ReferenceEquals(vTransform, Transform3D.Identity)
)
{
hTransform = DUCE.ResourceHandle.Null;
}
else
{
hTransform = ((DUCE.IResource)vTransform).GetHandle(channel);
}
DUCE.ResourceHandle hGeometry = vGeometry != null ? ((DUCE.IResource)vGeometry).GetHandle(channel) : DUCE.ResourceHandle.Null;
DUCE.ResourceHandle hMaterial = vMaterial != null ? ((DUCE.IResource)vMaterial).GetHandle(channel) : DUCE.ResourceHandle.Null;
DUCE.ResourceHandle hBackMaterial = vBackMaterial != null ? ((DUCE.IResource)vBackMaterial).GetHandle(channel) : DUCE.ResourceHandle.Null;
// Pack & send command packet
DUCE.MILCMD_GEOMETRYMODEL3D data;
unsafe
{
data.Type = MILCMD.MilCmdGeometryModel3D;
data.Handle = _duceResource.GetHandle(channel);
data.htransform = hTransform;
data.hgeometry = hGeometry;
data.hmaterial = hMaterial;
data.hbackMaterial = hBackMaterial;
// Send packed command structure
channel.SendCommand(
(byte*)&data,
sizeof(DUCE.MILCMD_GEOMETRYMODEL3D));
}
}
}
internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel)
{
if (_duceResource.CreateOrAddRefOnChannel(this, channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_GEOMETRYMODEL3D))
{
Transform3D vTransform = Transform;
if (vTransform != null) ((DUCE.IResource)vTransform).AddRefOnChannel(channel);
Geometry3D vGeometry = Geometry;
if (vGeometry != null) ((DUCE.IResource)vGeometry).AddRefOnChannel(channel);
Material vMaterial = Material;
if (vMaterial != null) ((DUCE.IResource)vMaterial).AddRefOnChannel(channel);
Material vBackMaterial = BackMaterial;
if (vBackMaterial != null) ((DUCE.IResource)vBackMaterial).AddRefOnChannel(channel);
AddRefOnChannelAnimations(channel);
UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ );
}
return _duceResource.GetHandle(channel);
}
internal override void ReleaseOnChannelCore(DUCE.Channel channel)
{
Debug.Assert(_duceResource.IsOnChannel(channel));
if (_duceResource.ReleaseOnChannel(channel))
{
Transform3D vTransform = Transform;
if (vTransform != null) ((DUCE.IResource)vTransform).ReleaseOnChannel(channel);
Geometry3D vGeometry = Geometry;
if (vGeometry != null) ((DUCE.IResource)vGeometry).ReleaseOnChannel(channel);
Material vMaterial = Material;
if (vMaterial != null) ((DUCE.IResource)vMaterial).ReleaseOnChannel(channel);
Material vBackMaterial = BackMaterial;
if (vBackMaterial != null) ((DUCE.IResource)vBackMaterial).ReleaseOnChannel(channel);
ReleaseOnChannelAnimations(channel);
}
}
internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel)
{
// Note that we are in a lock here already.
return _duceResource.GetHandle(channel);
}
internal override int GetChannelCountCore()
{
// must already be in composition lock here
return _duceResource.GetChannelCount();
}
internal override DUCE.Channel GetChannelCore(int index)
{
// Note that we are in a lock here already.
return _duceResource.GetChannel(index);
}
#endregion Internal Methods
//------------------------------------------------------
//
// Internal Properties
//
//------------------------------------------------------
#region Internal Properties
#endregion Internal Properties
//------------------------------------------------------
//
// Dependency Properties
//
//------------------------------------------------------
#region Dependency Properties
/// <summary>
/// The DependencyProperty for the GeometryModel3D.Geometry property.
/// </summary>
public static readonly DependencyProperty GeometryProperty;
/// <summary>
/// The DependencyProperty for the GeometryModel3D.Material property.
/// </summary>
public static readonly DependencyProperty MaterialProperty;
/// <summary>
/// The DependencyProperty for the GeometryModel3D.BackMaterial property.
/// </summary>
public static readonly DependencyProperty BackMaterialProperty;
#endregion Dependency Properties
//------------------------------------------------------
//
// Internal Fields
//
//------------------------------------------------------
#region Internal Fields
internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource();
#endregion Internal Fields
#region Constructors
//------------------------------------------------------
//
// Constructors
//
//------------------------------------------------------
static GeometryModel3D()
{
// We check our static default fields which are of type Freezable
// to make sure that they are not mutable, otherwise we will throw
// if these get touched by more than one thread in the lifetime
// of your app.
// Initializations
Type typeofThis = typeof(GeometryModel3D);
GeometryProperty =
RegisterProperty("Geometry",
typeof(Geometry3D),
typeofThis,
null,
new PropertyChangedCallback(GeometryPropertyChanged),
null,
/* isIndependentlyAnimated = */ false,
/* coerceValueCallback */ null);
MaterialProperty =
RegisterProperty("Material",
typeof(Material),
typeofThis,
null,
new PropertyChangedCallback(MaterialPropertyChanged),
null,
/* isIndependentlyAnimated = */ false,
/* coerceValueCallback */ null);
BackMaterialProperty =
RegisterProperty("BackMaterial",
typeof(Material),
typeofThis,
null,
new PropertyChangedCallback(BackMaterialPropertyChanged),
null,
/* isIndependentlyAnimated = */ false,
/* coerceValueCallback */ null);
}
#endregion Constructors
}
}
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