| File: System\Windows\Media\Effects\Generated\PixelShader.cs | Web Access |
| Project: src\wpf\src\Microsoft.DotNet.Wpf\src\PresentationCore\PresentationCore.csproj (PresentationCore) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // // // This file was generated, please do not edit it directly. // // Please see MilCodeGen.html for more information. // using MS.Internal; using MS.Utility; using System.Collections; using System.Windows.Media.Animation; using System.Windows.Media.Composition; using System.Windows.Media.Imaging; namespace System.Windows.Media.Effects { public sealed partial class PixelShader : Animatable, DUCE.IResource { //------------------------------------------------------ // // Public Methods // //------------------------------------------------------ #region Public Methods /// <summary> /// Shadows inherited Clone() with a strongly typed /// version for convenience. /// </summary> public new PixelShader Clone() { return (PixelShader)base.Clone(); } /// <summary> /// Shadows inherited CloneCurrentValue() with a strongly typed /// version for convenience. /// </summary> public new PixelShader CloneCurrentValue() { return (PixelShader)base.CloneCurrentValue(); } #endregion Public Methods //------------------------------------------------------ // // Public Properties // //------------------------------------------------------ private static void UriSourcePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { PixelShader target = ((PixelShader) d); target.UriSourcePropertyChangedHook(e); target.PropertyChanged(UriSourceProperty); } private static void ShaderRenderModePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { PixelShader target = ((PixelShader) d); target.PropertyChanged(ShaderRenderModeProperty); } #region Public Properties /// <summary> /// UriSource - Uri. Default value is null. /// </summary> public Uri UriSource { get { return (Uri)GetValue(UriSourceProperty); } set { SetValueInternal(UriSourceProperty, value); } } /// <summary> /// ShaderRenderMode - ShaderRenderMode. Default value is ShaderRenderMode.Auto. /// </summary> public ShaderRenderMode ShaderRenderMode { get { return (ShaderRenderMode)GetValue(ShaderRenderModeProperty); } set { SetValueInternal(ShaderRenderModeProperty, value); } } #endregion Public Properties //------------------------------------------------------ // // Protected Methods // //------------------------------------------------------ #region Protected Methods /// <summary> /// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>. /// </summary> /// <returns>The new Freezable.</returns> protected override Freezable CreateInstanceCore() { return new PixelShader(); } #endregion ProtectedMethods //------------------------------------------------------ // // Internal Methods // //------------------------------------------------------ #region Internal Methods internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck) { ManualUpdateResource(channel, skipOnChannelCheck); base.UpdateResource(channel, skipOnChannelCheck); } DUCE.ResourceHandle DUCE.IResource.AddRefOnChannel(DUCE.Channel channel) { using (CompositionEngineLock.Acquire()) { if (_duceResource.CreateOrAddRefOnChannel(this, channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_PIXELSHADER)) { AddRefOnChannelAnimations(channel); UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ ); } return _duceResource.GetHandle(channel); } } void DUCE.IResource.ReleaseOnChannel(DUCE.Channel channel) { using (CompositionEngineLock.Acquire()) { Debug.Assert(_duceResource.IsOnChannel(channel)); if (_duceResource.ReleaseOnChannel(channel)) { ReleaseOnChannelAnimations(channel); } } } DUCE.ResourceHandle DUCE.IResource.GetHandle(DUCE.Channel channel) { DUCE.ResourceHandle h; // Reconsider the need for this lock when removing the MultiChannelResource. using (CompositionEngineLock.Acquire()) { h = _duceResource.GetHandle(channel); } return h; } int DUCE.IResource.GetChannelCount() { // must already be in composition lock here return _duceResource.GetChannelCount(); } DUCE.Channel DUCE.IResource.GetChannel(int index) { // in a lock already return _duceResource.GetChannel(index); } #endregion Internal Methods //------------------------------------------------------ // // Internal Properties // //------------------------------------------------------ #region Internal Properties // // This property finds the correct initial size for the _effectiveValues store on the // current DependencyObject as a performance optimization // // This includes: // UriSource // internal override int EffectiveValuesInitialSize { get { return 1; } } #endregion Internal Properties //------------------------------------------------------ // // Dependency Properties // //------------------------------------------------------ #region Dependency Properties /// <summary> /// The DependencyProperty for the PixelShader.UriSource property. /// </summary> public static readonly DependencyProperty UriSourceProperty; /// <summary> /// The DependencyProperty for the PixelShader.ShaderRenderMode property. /// </summary> public static readonly DependencyProperty ShaderRenderModeProperty; #endregion Dependency Properties //------------------------------------------------------ // // Internal Fields // //------------------------------------------------------ #region Internal Fields internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource(); internal static Uri s_UriSource = null; internal const ShaderRenderMode c_ShaderRenderMode = ShaderRenderMode.Auto; #endregion Internal Fields #region Constructors //------------------------------------------------------ // // Constructors // //------------------------------------------------------ static PixelShader() { // We check our static default fields which are of type Freezable // to make sure that they are not mutable, otherwise we will throw // if these get touched by more than one thread in the lifetime // of your app. // Initializations Type typeofThis = typeof(PixelShader); UriSourceProperty = RegisterProperty("UriSource", typeof(Uri), typeofThis, null, new PropertyChangedCallback(UriSourcePropertyChanged), null, /* isIndependentlyAnimated = */ false, /* coerceValueCallback */ null); ShaderRenderModeProperty = RegisterProperty("ShaderRenderMode", typeof(ShaderRenderMode), typeofThis, ShaderRenderMode.Auto, new PropertyChangedCallback(ShaderRenderModePropertyChanged), new ValidateValueCallback(System.Windows.Media.Effects.ValidateEnums.IsShaderRenderModeValid), /* isIndependentlyAnimated = */ false, /* coerceValueCallback */ null); } #endregion Constructors } }