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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
//
// This file was generated, please do not edit it directly.
//
// Please see MilCodeGen.html for more information.
//
using MS.Internal;
using MS.Internal.Collections;
using MS.Internal.KnownBoxes;
using MS.Internal.PresentationCore;
using MS.Utility;
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Runtime.InteropServices;
using System.ComponentModel.Design.Serialization;
using System.Text;
using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Media3D;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Windows.Media.Imaging;
using System.Windows.Markup;
using System.Security;
using SR=MS.Internal.PresentationCore.SR;
// These types are aliased to match the unamanaged names used in interop
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
namespace System.Windows.Media.Effects
{
sealed partial class PixelShader : Animatable, DUCE.IResource
{
//------------------------------------------------------
//
// Public Methods
//
//------------------------------------------------------
#region Public Methods
/// <summary>
/// Shadows inherited Clone() with a strongly typed
/// version for convenience.
/// </summary>
public new PixelShader Clone()
{
return (PixelShader)base.Clone();
}
/// <summary>
/// Shadows inherited CloneCurrentValue() with a strongly typed
/// version for convenience.
/// </summary>
public new PixelShader CloneCurrentValue()
{
return (PixelShader)base.CloneCurrentValue();
}
#endregion Public Methods
//------------------------------------------------------
//
// Public Properties
//
//------------------------------------------------------
private static void UriSourcePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
PixelShader target = ((PixelShader) d);
target.UriSourcePropertyChangedHook(e);
target.PropertyChanged(UriSourceProperty);
}
private static void ShaderRenderModePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
PixelShader target = ((PixelShader) d);
target.PropertyChanged(ShaderRenderModeProperty);
}
#region Public Properties
/// <summary>
/// UriSource - Uri. Default value is null.
/// </summary>
public Uri UriSource
{
get
{
return (Uri) GetValue(UriSourceProperty);
}
set
{
SetValueInternal(UriSourceProperty, value);
}
}
/// <summary>
/// ShaderRenderMode - ShaderRenderMode. Default value is ShaderRenderMode.Auto.
/// </summary>
public ShaderRenderMode ShaderRenderMode
{
get
{
return (ShaderRenderMode) GetValue(ShaderRenderModeProperty);
}
set
{
SetValueInternal(ShaderRenderModeProperty, value);
}
}
#endregion Public Properties
//------------------------------------------------------
//
// Protected Methods
//
//------------------------------------------------------
#region Protected Methods
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new PixelShader();
}
#endregion ProtectedMethods
//------------------------------------------------------
//
// Internal Methods
//
//------------------------------------------------------
#region Internal Methods
internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
{
ManualUpdateResource(channel, skipOnChannelCheck);
base.UpdateResource(channel, skipOnChannelCheck);
}
DUCE.ResourceHandle DUCE.IResource.AddRefOnChannel(DUCE.Channel channel)
{
using (CompositionEngineLock.Acquire())
{
if (_duceResource.CreateOrAddRefOnChannel(this, channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_PIXELSHADER))
{
AddRefOnChannelAnimations(channel);
UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ );
}
return _duceResource.GetHandle(channel);
}
}
void DUCE.IResource.ReleaseOnChannel(DUCE.Channel channel)
{
using (CompositionEngineLock.Acquire())
{
Debug.Assert(_duceResource.IsOnChannel(channel));
if (_duceResource.ReleaseOnChannel(channel))
{
ReleaseOnChannelAnimations(channel);
}
}
}
DUCE.ResourceHandle DUCE.IResource.GetHandle(DUCE.Channel channel)
{
DUCE.ResourceHandle h;
// Reconsider the need for this lock when removing the MultiChannelResource.
using (CompositionEngineLock.Acquire())
{
h = _duceResource.GetHandle(channel);
}
return h;
}
int DUCE.IResource.GetChannelCount()
{
// must already be in composition lock here
return _duceResource.GetChannelCount();
}
DUCE.Channel DUCE.IResource.GetChannel(int index)
{
// in a lock already
return _duceResource.GetChannel(index);
}
#endregion Internal Methods
//------------------------------------------------------
//
// Internal Properties
//
//------------------------------------------------------
#region Internal Properties
//
// This property finds the correct initial size for the _effectiveValues store on the
// current DependencyObject as a performance optimization
//
// This includes:
// UriSource
//
internal override int EffectiveValuesInitialSize
{
get
{
return 1;
}
}
#endregion Internal Properties
//------------------------------------------------------
//
// Dependency Properties
//
//------------------------------------------------------
#region Dependency Properties
/// <summary>
/// The DependencyProperty for the PixelShader.UriSource property.
/// </summary>
public static readonly DependencyProperty UriSourceProperty;
/// <summary>
/// The DependencyProperty for the PixelShader.ShaderRenderMode property.
/// </summary>
public static readonly DependencyProperty ShaderRenderModeProperty;
#endregion Dependency Properties
//------------------------------------------------------
//
// Internal Fields
//
//------------------------------------------------------
#region Internal Fields
internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource();
internal static Uri s_UriSource = null;
internal const ShaderRenderMode c_ShaderRenderMode = ShaderRenderMode.Auto;
#endregion Internal Fields
#region Constructors
//------------------------------------------------------
//
// Constructors
//
//------------------------------------------------------
static PixelShader()
{
// We check our static default fields which are of type Freezable
// to make sure that they are not mutable, otherwise we will throw
// if these get touched by more than one thread in the lifetime
// of your app.
// Initializations
Type typeofThis = typeof(PixelShader);
UriSourceProperty =
RegisterProperty("UriSource",
typeof(Uri),
typeofThis,
null,
new PropertyChangedCallback(UriSourcePropertyChanged),
null,
/* isIndependentlyAnimated = */ false,
/* coerceValueCallback */ null);
ShaderRenderModeProperty =
RegisterProperty("ShaderRenderMode",
typeof(ShaderRenderMode),
typeofThis,
ShaderRenderMode.Auto,
new PropertyChangedCallback(ShaderRenderModePropertyChanged),
new ValidateValueCallback(System.Windows.Media.Effects.ValidateEnums.IsShaderRenderModeValid),
/* isIndependentlyAnimated = */ false,
/* coerceValueCallback */ null);
}
#endregion Constructors
}
}
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