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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
//
// This file was generated, please do not edit it directly.
//
// Please see MilCodeGen.html for more information.
//
using System.Windows.Media.Composition;
// These types are aliased to match the unamanaged names used in interop
namespace System.Windows.Media.Media3D
{
sealed partial class RotateTransform3D : AffineTransform3D
{
//------------------------------------------------------
//
// Public Methods
//
//------------------------------------------------------
#region Public Methods
/// <summary>
/// Shadows inherited Clone() with a strongly typed
/// version for convenience.
/// </summary>
public new RotateTransform3D Clone()
{
return (RotateTransform3D)base.Clone();
}
/// <summary>
/// Shadows inherited CloneCurrentValue() with a strongly typed
/// version for convenience.
/// </summary>
public new RotateTransform3D CloneCurrentValue()
{
return (RotateTransform3D)base.CloneCurrentValue();
}
#endregion Public Methods
//------------------------------------------------------
//
// Public Properties
//
//------------------------------------------------------
private static void CenterXPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
RotateTransform3D target = ((RotateTransform3D) d);
target._cachedCenterXValue = (double)e.NewValue;
target.PropertyChanged(CenterXProperty);
}
private static void CenterYPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
RotateTransform3D target = ((RotateTransform3D) d);
target._cachedCenterYValue = (double)e.NewValue;
target.PropertyChanged(CenterYProperty);
}
private static void CenterZPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
RotateTransform3D target = ((RotateTransform3D) d);
target._cachedCenterZValue = (double)e.NewValue;
target.PropertyChanged(CenterZProperty);
}
private static void RotationPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
// The first change to the default value of a mutable collection property (e.g. GeometryGroup.Children)
// will promote the property value from a default value to a local value. This is technically a sub-property
// change because the collection was changed and not a new collection set (GeometryGroup.Children.
// Add versus GeometryGroup.Children = myNewChildrenCollection). However, we never marshalled
// the default value to the compositor. If the property changes from a default value, the new local value
// needs to be marshalled to the compositor. We detect this scenario with the second condition
// e.OldValueSource != e.NewValueSource. Specifically in this scenario the OldValueSource will be
// Default and the NewValueSource will be Local.
if (e.IsASubPropertyChange &&
(e.OldValueSource == e.NewValueSource))
{
return;
}
RotateTransform3D target = ((RotateTransform3D) d);
target._cachedRotationValue = (Rotation3D)e.NewValue;
Rotation3D oldV = (Rotation3D) e.OldValue;
Rotation3D newV = (Rotation3D) e.NewValue;
System.Windows.Threading.Dispatcher dispatcher = target.Dispatcher;
if (dispatcher != null)
{
DUCE.IResource targetResource = (DUCE.IResource)target;
using (CompositionEngineLock.Acquire())
{
int channelCount = targetResource.GetChannelCount();
for (int channelIndex = 0; channelIndex < channelCount; channelIndex++)
{
DUCE.Channel channel = targetResource.GetChannel(channelIndex);
Debug.Assert(!channel.IsOutOfBandChannel);
Debug.Assert(!targetResource.GetHandle(channel).IsNull);
target.ReleaseResource(oldV,channel);
target.AddRefResource(newV,channel);
}
}
}
target.PropertyChanged(RotationProperty);
}
#region Public Properties
/// <summary>
/// CenterX - double. Default value is 0.0.
/// </summary>
public double CenterX
{
get
{
ReadPreamble();
return _cachedCenterXValue;
}
set
{
SetValueInternal(CenterXProperty, value);
}
}
/// <summary>
/// CenterY - double. Default value is 0.0.
/// </summary>
public double CenterY
{
get
{
ReadPreamble();
return _cachedCenterYValue;
}
set
{
SetValueInternal(CenterYProperty, value);
}
}
/// <summary>
/// CenterZ - double. Default value is 0.0.
/// </summary>
public double CenterZ
{
get
{
ReadPreamble();
return _cachedCenterZValue;
}
set
{
SetValueInternal(CenterZProperty, value);
}
}
/// <summary>
/// Rotation - Rotation3D. Default value is Rotation3D.Identity.
/// </summary>
public Rotation3D Rotation
{
get
{
ReadPreamble();
return _cachedRotationValue;
}
set
{
SetValueInternal(RotationProperty, value);
}
}
#endregion Public Properties
//------------------------------------------------------
//
// Protected Methods
//
//------------------------------------------------------
#region Protected Methods
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new RotateTransform3D();
}
#endregion ProtectedMethods
//------------------------------------------------------
//
// Internal Methods
//
//------------------------------------------------------
#region Internal Methods
internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
{
// If we're told we can skip the channel check, then we must be on channel
Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel));
if (skipOnChannelCheck || _duceResource.IsOnChannel(channel))
{
base.UpdateResource(channel, skipOnChannelCheck);
// Read values of properties into local variables
Rotation3D vRotation = Rotation;
// Obtain handles for properties that implement DUCE.IResource
DUCE.ResourceHandle hRotation = vRotation != null ? ((DUCE.IResource)vRotation).GetHandle(channel) : DUCE.ResourceHandle.Null;
// Obtain handles for animated properties
DUCE.ResourceHandle hCenterXAnimations = GetAnimationResourceHandle(CenterXProperty, channel);
DUCE.ResourceHandle hCenterYAnimations = GetAnimationResourceHandle(CenterYProperty, channel);
DUCE.ResourceHandle hCenterZAnimations = GetAnimationResourceHandle(CenterZProperty, channel);
// Pack & send command packet
DUCE.MILCMD_ROTATETRANSFORM3D data;
unsafe
{
data.Type = MILCMD.MilCmdRotateTransform3D;
data.Handle = _duceResource.GetHandle(channel);
if (hCenterXAnimations.IsNull)
{
data.centerX = CenterX;
}
data.hCenterXAnimations = hCenterXAnimations;
if (hCenterYAnimations.IsNull)
{
data.centerY = CenterY;
}
data.hCenterYAnimations = hCenterYAnimations;
if (hCenterZAnimations.IsNull)
{
data.centerZ = CenterZ;
}
data.hCenterZAnimations = hCenterZAnimations;
data.hrotation = hRotation;
// Send packed command structure
channel.SendCommand(
(byte*)&data,
sizeof(DUCE.MILCMD_ROTATETRANSFORM3D));
}
}
}
internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel)
{
if (_duceResource.CreateOrAddRefOnChannel(this, channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_ROTATETRANSFORM3D))
{
Rotation3D vRotation = Rotation;
if (vRotation != null) ((DUCE.IResource)vRotation).AddRefOnChannel(channel);
AddRefOnChannelAnimations(channel);
UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ );
}
return _duceResource.GetHandle(channel);
}
internal override void ReleaseOnChannelCore(DUCE.Channel channel)
{
Debug.Assert(_duceResource.IsOnChannel(channel));
if (_duceResource.ReleaseOnChannel(channel))
{
Rotation3D vRotation = Rotation;
if (vRotation != null) ((DUCE.IResource)vRotation).ReleaseOnChannel(channel);
ReleaseOnChannelAnimations(channel);
}
}
internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel)
{
// Note that we are in a lock here already.
return _duceResource.GetHandle(channel);
}
internal override int GetChannelCountCore()
{
// must already be in composition lock here
return _duceResource.GetChannelCount();
}
internal override DUCE.Channel GetChannelCore(int index)
{
// Note that we are in a lock here already.
return _duceResource.GetChannel(index);
}
#endregion Internal Methods
//------------------------------------------------------
//
// Internal Properties
//
//------------------------------------------------------
#region Internal Properties
#endregion Internal Properties
//------------------------------------------------------
//
// Dependency Properties
//
//------------------------------------------------------
#region Dependency Properties
/// <summary>
/// The DependencyProperty for the RotateTransform3D.CenterX property.
/// </summary>
public static readonly DependencyProperty CenterXProperty;
/// <summary>
/// The DependencyProperty for the RotateTransform3D.CenterY property.
/// </summary>
public static readonly DependencyProperty CenterYProperty;
/// <summary>
/// The DependencyProperty for the RotateTransform3D.CenterZ property.
/// </summary>
public static readonly DependencyProperty CenterZProperty;
/// <summary>
/// The DependencyProperty for the RotateTransform3D.Rotation property.
/// </summary>
public static readonly DependencyProperty RotationProperty;
#endregion Dependency Properties
//------------------------------------------------------
//
// Internal Fields
//
//------------------------------------------------------
#region Internal Fields
private double _cachedCenterXValue = 0.0;
private double _cachedCenterYValue = 0.0;
private double _cachedCenterZValue = 0.0;
private Rotation3D _cachedRotationValue = Rotation3D.Identity;
internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource();
internal const double c_CenterX = 0.0;
internal const double c_CenterY = 0.0;
internal const double c_CenterZ = 0.0;
internal static Rotation3D s_Rotation = Rotation3D.Identity;
#endregion Internal Fields
#region Constructors
//------------------------------------------------------
//
// Constructors
//
//------------------------------------------------------
static RotateTransform3D()
{
// We check our static default fields which are of type Freezable
// to make sure that they are not mutable, otherwise we will throw
// if these get touched by more than one thread in the lifetime
// of your app.
Debug.Assert(s_Rotation == null || s_Rotation.IsFrozen,
"Detected context bound default value RotateTransform3D.s_Rotation (See OS Bug #947272).");
// Initializations
Type typeofThis = typeof(RotateTransform3D);
CenterXProperty =
RegisterProperty("CenterX",
typeof(double),
typeofThis,
0.0,
new PropertyChangedCallback(CenterXPropertyChanged),
null,
/* isIndependentlyAnimated = */ true,
/* coerceValueCallback */ null);
CenterYProperty =
RegisterProperty("CenterY",
typeof(double),
typeofThis,
0.0,
new PropertyChangedCallback(CenterYPropertyChanged),
null,
/* isIndependentlyAnimated = */ true,
/* coerceValueCallback */ null);
CenterZProperty =
RegisterProperty("CenterZ",
typeof(double),
typeofThis,
0.0,
new PropertyChangedCallback(CenterZPropertyChanged),
null,
/* isIndependentlyAnimated = */ true,
/* coerceValueCallback */ null);
RotationProperty =
RegisterProperty("Rotation",
typeof(Rotation3D),
typeofThis,
Rotation3D.Identity,
new PropertyChangedCallback(RotationPropertyChanged),
null,
/* isIndependentlyAnimated = */ false,
/* coerceValueCallback */ null);
}
#endregion Constructors
}
}
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