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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
//
// This file was generated, please do not edit it directly.
//
// Please see MilCodeGen.html for more information.
//
using MS.Internal;
using MS.Internal.Collections;
using MS.Internal.KnownBoxes;
using MS.Internal.PresentationCore;
using MS.Utility;
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Runtime.InteropServices;
using System.ComponentModel.Design.Serialization;
using System.Text;
using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Media3D;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Windows.Media.Imaging;
using System.Windows.Markup;
using System.Security;
using SR=MS.Internal.PresentationCore.SR;
// These types are aliased to match the unamanaged names used in interop
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
namespace System.Windows.Media.Effects
{
sealed partial class DropShadowEffect : Effect
{
//------------------------------------------------------
//
// Public Methods
//
//------------------------------------------------------
#region Public Methods
/// <summary>
/// Shadows inherited Clone() with a strongly typed
/// version for convenience.
/// </summary>
public new DropShadowEffect Clone()
{
return (DropShadowEffect)base.Clone();
}
/// <summary>
/// Shadows inherited CloneCurrentValue() with a strongly typed
/// version for convenience.
/// </summary>
public new DropShadowEffect CloneCurrentValue()
{
return (DropShadowEffect)base.CloneCurrentValue();
}
#endregion Public Methods
//------------------------------------------------------
//
// Public Properties
//
//------------------------------------------------------
private static void ShadowDepthPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
DropShadowEffect target = ((DropShadowEffect) d);
target.PropertyChanged(ShadowDepthProperty);
}
private static void ColorPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
DropShadowEffect target = ((DropShadowEffect) d);
target.PropertyChanged(ColorProperty);
}
private static void DirectionPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
DropShadowEffect target = ((DropShadowEffect) d);
target.PropertyChanged(DirectionProperty);
}
private static void OpacityPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
DropShadowEffect target = ((DropShadowEffect) d);
target.PropertyChanged(OpacityProperty);
}
private static void BlurRadiusPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
DropShadowEffect target = ((DropShadowEffect) d);
target.PropertyChanged(BlurRadiusProperty);
}
private static void RenderingBiasPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
DropShadowEffect target = ((DropShadowEffect) d);
target.PropertyChanged(RenderingBiasProperty);
}
#region Public Properties
/// <summary>
/// ShadowDepth - double. Default value is 5.0.
/// </summary>
public double ShadowDepth
{
get
{
return (double) GetValue(ShadowDepthProperty);
}
set
{
SetValueInternal(ShadowDepthProperty, value);
}
}
/// <summary>
/// Color - Color. Default value is Colors.Black.
/// </summary>
public Color Color
{
get
{
return (Color) GetValue(ColorProperty);
}
set
{
SetValueInternal(ColorProperty, value);
}
}
/// <summary>
/// Direction - double. Default value is 315.0.
/// </summary>
public double Direction
{
get
{
return (double) GetValue(DirectionProperty);
}
set
{
SetValueInternal(DirectionProperty, value);
}
}
/// <summary>
/// Opacity - double. Default value is 1.0.
/// </summary>
public double Opacity
{
get
{
return (double) GetValue(OpacityProperty);
}
set
{
SetValueInternal(OpacityProperty, value);
}
}
/// <summary>
/// BlurRadius - double. Default value is 5.0.
/// </summary>
public double BlurRadius
{
get
{
return (double) GetValue(BlurRadiusProperty);
}
set
{
SetValueInternal(BlurRadiusProperty, value);
}
}
/// <summary>
/// RenderingBias - RenderingBias. Default value is RenderingBias.Performance.
/// </summary>
public RenderingBias RenderingBias
{
get
{
return (RenderingBias) GetValue(RenderingBiasProperty);
}
set
{
SetValueInternal(RenderingBiasProperty, value);
}
}
#endregion Public Properties
//------------------------------------------------------
//
// Protected Methods
//
//------------------------------------------------------
#region Protected Methods
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new DropShadowEffect();
}
#endregion ProtectedMethods
//------------------------------------------------------
//
// Internal Methods
//
//------------------------------------------------------
#region Internal Methods
internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
{
// If we're told we can skip the channel check, then we must be on channel
Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel));
if (skipOnChannelCheck || _duceResource.IsOnChannel(channel))
{
base.UpdateResource(channel, skipOnChannelCheck);
// Obtain handles for animated properties
DUCE.ResourceHandle hShadowDepthAnimations = GetAnimationResourceHandle(ShadowDepthProperty, channel);
DUCE.ResourceHandle hColorAnimations = GetAnimationResourceHandle(ColorProperty, channel);
DUCE.ResourceHandle hDirectionAnimations = GetAnimationResourceHandle(DirectionProperty, channel);
DUCE.ResourceHandle hOpacityAnimations = GetAnimationResourceHandle(OpacityProperty, channel);
DUCE.ResourceHandle hBlurRadiusAnimations = GetAnimationResourceHandle(BlurRadiusProperty, channel);
// Pack & send command packet
DUCE.MILCMD_DROPSHADOWEFFECT data;
unsafe
{
data.Type = MILCMD.MilCmdDropShadowEffect;
data.Handle = _duceResource.GetHandle(channel);
if (hShadowDepthAnimations.IsNull)
{
data.ShadowDepth = ShadowDepth;
}
data.hShadowDepthAnimations = hShadowDepthAnimations;
if (hColorAnimations.IsNull)
{
data.Color = CompositionResourceManager.ColorToMilColorF(Color);
}
data.hColorAnimations = hColorAnimations;
if (hDirectionAnimations.IsNull)
{
data.Direction = Direction;
}
data.hDirectionAnimations = hDirectionAnimations;
if (hOpacityAnimations.IsNull)
{
data.Opacity = Opacity;
}
data.hOpacityAnimations = hOpacityAnimations;
if (hBlurRadiusAnimations.IsNull)
{
data.BlurRadius = BlurRadius;
}
data.hBlurRadiusAnimations = hBlurRadiusAnimations;
data.RenderingBias = RenderingBias;
// Send packed command structure
channel.SendCommand(
(byte*)&data,
sizeof(DUCE.MILCMD_DROPSHADOWEFFECT));
}
}
}
internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel)
{
if (_duceResource.CreateOrAddRefOnChannel(this, channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_DROPSHADOWEFFECT))
{
AddRefOnChannelAnimations(channel);
UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ );
}
return _duceResource.GetHandle(channel);
}
internal override void ReleaseOnChannelCore(DUCE.Channel channel)
{
Debug.Assert(_duceResource.IsOnChannel(channel));
if (_duceResource.ReleaseOnChannel(channel))
{
ReleaseOnChannelAnimations(channel);
}
}
internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel)
{
// Note that we are in a lock here already.
return _duceResource.GetHandle(channel);
}
internal override int GetChannelCountCore()
{
// must already be in composition lock here
return _duceResource.GetChannelCount();
}
internal override DUCE.Channel GetChannelCore(int index)
{
// Note that we are in a lock here already.
return _duceResource.GetChannel(index);
}
#endregion Internal Methods
//------------------------------------------------------
//
// Internal Properties
//
//------------------------------------------------------
#region Internal Properties
#endregion Internal Properties
//------------------------------------------------------
//
// Dependency Properties
//
//------------------------------------------------------
#region Dependency Properties
/// <summary>
/// The DependencyProperty for the DropShadowEffect.ShadowDepth property.
/// </summary>
public static readonly DependencyProperty ShadowDepthProperty;
/// <summary>
/// The DependencyProperty for the DropShadowEffect.Color property.
/// </summary>
public static readonly DependencyProperty ColorProperty;
/// <summary>
/// The DependencyProperty for the DropShadowEffect.Direction property.
/// </summary>
public static readonly DependencyProperty DirectionProperty;
/// <summary>
/// The DependencyProperty for the DropShadowEffect.Opacity property.
/// </summary>
public static readonly DependencyProperty OpacityProperty;
/// <summary>
/// The DependencyProperty for the DropShadowEffect.BlurRadius property.
/// </summary>
public static readonly DependencyProperty BlurRadiusProperty;
/// <summary>
/// The DependencyProperty for the DropShadowEffect.RenderingBias property.
/// </summary>
public static readonly DependencyProperty RenderingBiasProperty;
#endregion Dependency Properties
//------------------------------------------------------
//
// Internal Fields
//
//------------------------------------------------------
#region Internal Fields
internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource();
internal const double c_ShadowDepth = 5.0;
internal static Color s_Color = Colors.Black;
internal const double c_Direction = 315.0;
internal const double c_Opacity = 1.0;
internal const double c_BlurRadius = 5.0;
internal const RenderingBias c_RenderingBias = RenderingBias.Performance;
#endregion Internal Fields
#region Constructors
//------------------------------------------------------
//
// Constructors
//
//------------------------------------------------------
static DropShadowEffect()
{
// We check our static default fields which are of type Freezable
// to make sure that they are not mutable, otherwise we will throw
// if these get touched by more than one thread in the lifetime
// of your app.
// Initializations
Type typeofThis = typeof(DropShadowEffect);
ShadowDepthProperty =
RegisterProperty("ShadowDepth",
typeof(double),
typeofThis,
5.0,
new PropertyChangedCallback(ShadowDepthPropertyChanged),
null,
/* isIndependentlyAnimated = */ true,
/* coerceValueCallback */ null);
ColorProperty =
RegisterProperty("Color",
typeof(Color),
typeofThis,
Colors.Black,
new PropertyChangedCallback(ColorPropertyChanged),
null,
/* isIndependentlyAnimated = */ true,
/* coerceValueCallback */ null);
DirectionProperty =
RegisterProperty("Direction",
typeof(double),
typeofThis,
315.0,
new PropertyChangedCallback(DirectionPropertyChanged),
null,
/* isIndependentlyAnimated = */ true,
/* coerceValueCallback */ null);
OpacityProperty =
RegisterProperty("Opacity",
typeof(double),
typeofThis,
1.0,
new PropertyChangedCallback(OpacityPropertyChanged),
null,
/* isIndependentlyAnimated = */ true,
/* coerceValueCallback */ null);
BlurRadiusProperty =
RegisterProperty("BlurRadius",
typeof(double),
typeofThis,
5.0,
new PropertyChangedCallback(BlurRadiusPropertyChanged),
null,
/* isIndependentlyAnimated = */ true,
/* coerceValueCallback */ null);
RenderingBiasProperty =
RegisterProperty("RenderingBias",
typeof(RenderingBias),
typeofThis,
RenderingBias.Performance,
new PropertyChangedCallback(RenderingBiasPropertyChanged),
new ValidateValueCallback(System.Windows.Media.Effects.ValidateEnums.IsRenderingBiasValid),
/* isIndependentlyAnimated = */ false,
/* coerceValueCallback */ null);
}
#endregion Constructors
}
}
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