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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
//
// This file was generated, please do not edit it directly.
//
// Please see MilCodeGen.html for more information.
//
using System.Windows.Media.Composition;
// These types are aliased to match the unamanaged names used in interop
namespace System.Windows.Media.Media3D
{
sealed partial class DirectionalLight : Light
{
//------------------------------------------------------
//
// Public Methods
//
//------------------------------------------------------
#region Public Methods
/// <summary>
/// Shadows inherited Clone() with a strongly typed
/// version for convenience.
/// </summary>
public new DirectionalLight Clone()
{
return (DirectionalLight)base.Clone();
}
/// <summary>
/// Shadows inherited CloneCurrentValue() with a strongly typed
/// version for convenience.
/// </summary>
public new DirectionalLight CloneCurrentValue()
{
return (DirectionalLight)base.CloneCurrentValue();
}
#endregion Public Methods
//------------------------------------------------------
//
// Public Properties
//
//------------------------------------------------------
private static void DirectionPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
DirectionalLight target = ((DirectionalLight) d);
target.PropertyChanged(DirectionProperty);
}
#region Public Properties
/// <summary>
/// Direction - Vector3D. Default value is new Vector3D(0,0,-1).
/// </summary>
public Vector3D Direction
{
get
{
return (Vector3D) GetValue(DirectionProperty);
}
set
{
SetValueInternal(DirectionProperty, value);
}
}
#endregion Public Properties
//------------------------------------------------------
//
// Protected Methods
//
//------------------------------------------------------
#region Protected Methods
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new DirectionalLight();
}
#endregion ProtectedMethods
//------------------------------------------------------
//
// Internal Methods
//
//------------------------------------------------------
#region Internal Methods
internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
{
// If we're told we can skip the channel check, then we must be on channel
Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel));
if (skipOnChannelCheck || _duceResource.IsOnChannel(channel))
{
base.UpdateResource(channel, skipOnChannelCheck);
// Read values of properties into local variables
Transform3D vTransform = Transform;
// Obtain handles for properties that implement DUCE.IResource
DUCE.ResourceHandle hTransform;
if (vTransform == null ||
Object.ReferenceEquals(vTransform, Transform3D.Identity)
)
{
hTransform = DUCE.ResourceHandle.Null;
}
else
{
hTransform = ((DUCE.IResource)vTransform).GetHandle(channel);
}
// Obtain handles for animated properties
DUCE.ResourceHandle hColorAnimations = GetAnimationResourceHandle(ColorProperty, channel);
DUCE.ResourceHandle hDirectionAnimations = GetAnimationResourceHandle(DirectionProperty, channel);
// Pack & send command packet
DUCE.MILCMD_DIRECTIONALLIGHT data;
unsafe
{
data.Type = MILCMD.MilCmdDirectionalLight;
data.Handle = _duceResource.GetHandle(channel);
data.htransform = hTransform;
if (hColorAnimations.IsNull)
{
data.color = CompositionResourceManager.ColorToMilColorF(Color);
}
data.hColorAnimations = hColorAnimations;
if (hDirectionAnimations.IsNull)
{
data.direction = CompositionResourceManager.Vector3DToMilPoint3F(Direction);
}
data.hDirectionAnimations = hDirectionAnimations;
// Send packed command structure
channel.SendCommand(
(byte*)&data,
sizeof(DUCE.MILCMD_DIRECTIONALLIGHT));
}
}
}
internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel)
{
if (_duceResource.CreateOrAddRefOnChannel(this, channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_DIRECTIONALLIGHT))
{
Transform3D vTransform = Transform;
if (vTransform != null) ((DUCE.IResource)vTransform).AddRefOnChannel(channel);
AddRefOnChannelAnimations(channel);
UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ );
}
return _duceResource.GetHandle(channel);
}
internal override void ReleaseOnChannelCore(DUCE.Channel channel)
{
Debug.Assert(_duceResource.IsOnChannel(channel));
if (_duceResource.ReleaseOnChannel(channel))
{
Transform3D vTransform = Transform;
if (vTransform != null) ((DUCE.IResource)vTransform).ReleaseOnChannel(channel);
ReleaseOnChannelAnimations(channel);
}
}
internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel)
{
// Note that we are in a lock here already.
return _duceResource.GetHandle(channel);
}
internal override int GetChannelCountCore()
{
// must already be in composition lock here
return _duceResource.GetChannelCount();
}
internal override DUCE.Channel GetChannelCore(int index)
{
// Note that we are in a lock here already.
return _duceResource.GetChannel(index);
}
#endregion Internal Methods
//------------------------------------------------------
//
// Internal Properties
//
//------------------------------------------------------
#region Internal Properties
#endregion Internal Properties
//------------------------------------------------------
//
// Dependency Properties
//
//------------------------------------------------------
#region Dependency Properties
/// <summary>
/// The DependencyProperty for the DirectionalLight.Direction property.
/// </summary>
public static readonly DependencyProperty DirectionProperty;
#endregion Dependency Properties
//------------------------------------------------------
//
// Internal Fields
//
//------------------------------------------------------
#region Internal Fields
internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource();
internal static Vector3D s_Direction = new Vector3D(0,0,-1);
#endregion Internal Fields
#region Constructors
//------------------------------------------------------
//
// Constructors
//
//------------------------------------------------------
static DirectionalLight()
{
// We check our static default fields which are of type Freezable
// to make sure that they are not mutable, otherwise we will throw
// if these get touched by more than one thread in the lifetime
// of your app.
// Initializations
Type typeofThis = typeof(DirectionalLight);
DirectionProperty =
RegisterProperty("Direction",
typeof(Vector3D),
typeofThis,
new Vector3D(0,0,-1),
new PropertyChangedCallback(DirectionPropertyChanged),
null,
/* isIndependentlyAnimated = */ true,
/* coerceValueCallback */ null);
}
#endregion Constructors
}
}
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