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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
//
// This file was generated, please do not edit it directly.
//
// Please see MilCodeGen.html for more information.
//
using MS.Internal;
using MS.Internal.Collections;
using MS.Internal.PresentationCore;
using MS.Utility;
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security;
using SR=MS.Internal.PresentationCore.SR;
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
namespace System.Windows.Media.Media3D
{
sealed partial class AxisAngleRotation3D : Rotation3D
{
//------------------------------------------------------
//
// Public Methods
//
//------------------------------------------------------
#region Public Methods
/// <summary>
/// Shadows inherited Clone() with a strongly typed
/// version for convenience.
/// </summary>
public new AxisAngleRotation3D Clone()
{
return (AxisAngleRotation3D)base.Clone();
}
/// <summary>
/// Shadows inherited CloneCurrentValue() with a strongly typed
/// version for convenience.
/// </summary>
public new AxisAngleRotation3D CloneCurrentValue()
{
return (AxisAngleRotation3D)base.CloneCurrentValue();
}
#endregion Public Methods
//------------------------------------------------------
//
// Public Properties
//
//------------------------------------------------------
private static void AxisPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
AxisAngleRotation3D target = ((AxisAngleRotation3D) d);
target.AxisPropertyChangedHook(e);
target.PropertyChanged(AxisProperty);
}
private static void AnglePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
AxisAngleRotation3D target = ((AxisAngleRotation3D) d);
target.AnglePropertyChangedHook(e);
target.PropertyChanged(AngleProperty);
}
#region Public Properties
/// <summary>
/// Axis - Vector3D. Default value is new Vector3D(0,1,0).
/// </summary>
public Vector3D Axis
{
get
{
return (Vector3D) GetValue(AxisProperty);
}
set
{
SetValueInternal(AxisProperty, value);
}
}
/// <summary>
/// Angle - double. Default value is (double)0.0.
/// </summary>
public double Angle
{
get
{
return (double) GetValue(AngleProperty);
}
set
{
SetValueInternal(AngleProperty, value);
}
}
#endregion Public Properties
//------------------------------------------------------
//
// Protected Methods
//
//------------------------------------------------------
#region Protected Methods
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new AxisAngleRotation3D();
}
#endregion ProtectedMethods
//------------------------------------------------------
//
// Internal Methods
//
//------------------------------------------------------
#region Internal Methods
internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
{
// If we're told we can skip the channel check, then we must be on channel
Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel));
if (skipOnChannelCheck || _duceResource.IsOnChannel(channel))
{
base.UpdateResource(channel, skipOnChannelCheck);
// Obtain handles for animated properties
DUCE.ResourceHandle hAxisAnimations = GetAnimationResourceHandle(AxisProperty, channel);
DUCE.ResourceHandle hAngleAnimations = GetAnimationResourceHandle(AngleProperty, channel);
// Pack & send command packet
DUCE.MILCMD_AXISANGLEROTATION3D data;
unsafe
{
data.Type = MILCMD.MilCmdAxisAngleRotation3D;
data.Handle = _duceResource.GetHandle(channel);
if (hAxisAnimations.IsNull)
{
data.axis = CompositionResourceManager.Vector3DToMilPoint3F(Axis);
}
data.hAxisAnimations = hAxisAnimations;
if (hAngleAnimations.IsNull)
{
data.angle = Angle;
}
data.hAngleAnimations = hAngleAnimations;
// Send packed command structure
channel.SendCommand(
(byte*)&data,
sizeof(DUCE.MILCMD_AXISANGLEROTATION3D));
}
}
}
internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel)
{
if (_duceResource.CreateOrAddRefOnChannel(this, channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_AXISANGLEROTATION3D))
{
AddRefOnChannelAnimations(channel);
UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ );
}
return _duceResource.GetHandle(channel);
}
internal override void ReleaseOnChannelCore(DUCE.Channel channel)
{
Debug.Assert(_duceResource.IsOnChannel(channel));
if (_duceResource.ReleaseOnChannel(channel))
{
ReleaseOnChannelAnimations(channel);
}
}
internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel)
{
// Note that we are in a lock here already.
return _duceResource.GetHandle(channel);
}
internal override int GetChannelCountCore()
{
// must already be in composition lock here
return _duceResource.GetChannelCount();
}
internal override DUCE.Channel GetChannelCore(int index)
{
// Note that we are in a lock here already.
return _duceResource.GetChannel(index);
}
#endregion Internal Methods
//------------------------------------------------------
//
// Internal Properties
//
//------------------------------------------------------
#region Internal Properties
#endregion Internal Properties
//------------------------------------------------------
//
// Dependency Properties
//
//------------------------------------------------------
#region Dependency Properties
/// <summary>
/// The DependencyProperty for the AxisAngleRotation3D.Axis property.
/// </summary>
public static readonly DependencyProperty AxisProperty;
/// <summary>
/// The DependencyProperty for the AxisAngleRotation3D.Angle property.
/// </summary>
public static readonly DependencyProperty AngleProperty;
#endregion Dependency Properties
//------------------------------------------------------
//
// Internal Fields
//
//------------------------------------------------------
#region Internal Fields
internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource();
internal static Vector3D s_Axis = new Vector3D(0,1,0);
internal const double c_Angle = (double)0.0;
#endregion Internal Fields
#region Constructors
//------------------------------------------------------
//
// Constructors
//
//------------------------------------------------------
static AxisAngleRotation3D()
{
// We check our static default fields which are of type Freezable
// to make sure that they are not mutable, otherwise we will throw
// if these get touched by more than one thread in the lifetime
// of your app.
// Initializations
Type typeofThis = typeof(AxisAngleRotation3D);
AxisProperty =
RegisterProperty("Axis",
typeof(Vector3D),
typeofThis,
new Vector3D(0,1,0),
new PropertyChangedCallback(AxisPropertyChanged),
null,
/* isIndependentlyAnimated = */ true,
/* coerceValueCallback */ null);
AngleProperty =
RegisterProperty("Angle",
typeof(double),
typeofThis,
(double)0.0,
new PropertyChangedCallback(AnglePropertyChanged),
null,
/* isIndependentlyAnimated = */ true,
/* coerceValueCallback */ null);
}
#endregion Constructors
}
}
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