| File: System\Windows\Media3D\Generated\AxisAngleRotation3D.cs | Web Access |
| Project: src\wpf\src\Microsoft.DotNet.Wpf\src\PresentationCore\PresentationCore.csproj (PresentationCore) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // // // This file was generated, please do not edit it directly. // // Please see MilCodeGen.html for more information. // using MS.Internal; using MS.Internal.Collections; using MS.Utility; using System.Collections; using System.ComponentModel; using System.Globalization; using System.Text; using System.Windows.Markup; using System.Windows.Media.Media3D.Converters; using System.Windows.Media.Animation; using System.Windows.Media.Composition; namespace System.Windows.Media.Media3D { public sealed partial class AxisAngleRotation3D : Rotation3D { //------------------------------------------------------ // // Public Methods // //------------------------------------------------------ #region Public Methods /// <summary> /// Shadows inherited Clone() with a strongly typed /// version for convenience. /// </summary> public new AxisAngleRotation3D Clone() { return (AxisAngleRotation3D)base.Clone(); } /// <summary> /// Shadows inherited CloneCurrentValue() with a strongly typed /// version for convenience. /// </summary> public new AxisAngleRotation3D CloneCurrentValue() { return (AxisAngleRotation3D)base.CloneCurrentValue(); } #endregion Public Methods //------------------------------------------------------ // // Public Properties // //------------------------------------------------------ private static void AxisPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { AxisAngleRotation3D target = ((AxisAngleRotation3D) d); target.AxisPropertyChangedHook(e); target.PropertyChanged(AxisProperty); } private static void AnglePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { AxisAngleRotation3D target = ((AxisAngleRotation3D) d); target.AnglePropertyChangedHook(e); target.PropertyChanged(AngleProperty); } #region Public Properties /// <summary> /// Axis - Vector3D. Default value is new Vector3D(0,1,0). /// </summary> public Vector3D Axis { get { return (Vector3D)GetValue(AxisProperty); } set { SetValueInternal(AxisProperty, value); } } /// <summary> /// Angle - double. Default value is (double)0.0. /// </summary> public double Angle { get { return (double)GetValue(AngleProperty); } set { SetValueInternal(AngleProperty, value); } } #endregion Public Properties //------------------------------------------------------ // // Protected Methods // //------------------------------------------------------ #region Protected Methods /// <summary> /// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>. /// </summary> /// <returns>The new Freezable.</returns> protected override Freezable CreateInstanceCore() { return new AxisAngleRotation3D(); } #endregion ProtectedMethods //------------------------------------------------------ // // Internal Methods // //------------------------------------------------------ #region Internal Methods internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck) { // If we're told we can skip the channel check, then we must be on channel Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel)); if (skipOnChannelCheck || _duceResource.IsOnChannel(channel)) { base.UpdateResource(channel, skipOnChannelCheck); // Obtain handles for animated properties DUCE.ResourceHandle hAxisAnimations = GetAnimationResourceHandle(AxisProperty, channel); DUCE.ResourceHandle hAngleAnimations = GetAnimationResourceHandle(AngleProperty, channel); // Pack & send command packet DUCE.MILCMD_AXISANGLEROTATION3D data; unsafe { data.Type = MILCMD.MilCmdAxisAngleRotation3D; data.Handle = _duceResource.GetHandle(channel); if (hAxisAnimations.IsNull) { data.axis = CompositionResourceManager.Vector3DToMilPoint3F(Axis); } data.hAxisAnimations = hAxisAnimations; if (hAngleAnimations.IsNull) { data.angle = Angle; } data.hAngleAnimations = hAngleAnimations; // Send packed command structure channel.SendCommand( (byte*)&data, sizeof(DUCE.MILCMD_AXISANGLEROTATION3D)); } } } internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel) { if (_duceResource.CreateOrAddRefOnChannel(this, channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_AXISANGLEROTATION3D)) { AddRefOnChannelAnimations(channel); UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ ); } return _duceResource.GetHandle(channel); } internal override void ReleaseOnChannelCore(DUCE.Channel channel) { Debug.Assert(_duceResource.IsOnChannel(channel)); if (_duceResource.ReleaseOnChannel(channel)) { ReleaseOnChannelAnimations(channel); } } internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel) { // Note that we are in a lock here already. return _duceResource.GetHandle(channel); } internal override int GetChannelCountCore() { // must already be in composition lock here return _duceResource.GetChannelCount(); } internal override DUCE.Channel GetChannelCore(int index) { // Note that we are in a lock here already. return _duceResource.GetChannel(index); } #endregion Internal Methods //------------------------------------------------------ // // Internal Properties // //------------------------------------------------------ #region Internal Properties #endregion Internal Properties //------------------------------------------------------ // // Dependency Properties // //------------------------------------------------------ #region Dependency Properties /// <summary> /// The DependencyProperty for the AxisAngleRotation3D.Axis property. /// </summary> public static readonly DependencyProperty AxisProperty; /// <summary> /// The DependencyProperty for the AxisAngleRotation3D.Angle property. /// </summary> public static readonly DependencyProperty AngleProperty; #endregion Dependency Properties //------------------------------------------------------ // // Internal Fields // //------------------------------------------------------ #region Internal Fields internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource(); internal static Vector3D s_Axis = new Vector3D(0,1,0); internal const double c_Angle = (double)0.0; #endregion Internal Fields #region Constructors //------------------------------------------------------ // // Constructors // //------------------------------------------------------ static AxisAngleRotation3D() { // We check our static default fields which are of type Freezable // to make sure that they are not mutable, otherwise we will throw // if these get touched by more than one thread in the lifetime // of your app. // Initializations Type typeofThis = typeof(AxisAngleRotation3D); AxisProperty = RegisterProperty("Axis", typeof(Vector3D), typeofThis, new Vector3D(0,1,0), new PropertyChangedCallback(AxisPropertyChanged), null, /* isIndependentlyAnimated = */ true, /* coerceValueCallback */ null); AngleProperty = RegisterProperty("Angle", typeof(double), typeofThis, (double)0.0, new PropertyChangedCallback(AnglePropertyChanged), null, /* isIndependentlyAnimated = */ true, /* coerceValueCallback */ null); } #endregion Constructors } }