65 references to CompositionResourceManager
PresentationCore (65)
System\Windows\Media\Animation\Generated\ColorIndependentAnimationStorage.cs (1)
50
data.Value =
CompositionResourceManager
.ColorToMilColorF(tempValue);
System\Windows\Media\Animation\Generated\MatrixIndependentAnimationStorage.cs (1)
50
data.Value =
CompositionResourceManager
.MatrixToMilMatrix3x2D(tempValue);
System\Windows\Media\Animation\Generated\Point3DIndependentAnimationStorage.cs (1)
51
data.Value =
CompositionResourceManager
.Point3DToMilPoint3F(tempValue);
System\Windows\Media\Animation\Generated\QuaternionIndependentAnimationStorage.cs (1)
51
data.Value =
CompositionResourceManager
.QuaternionToMilQuaternionF(tempValue);
System\Windows\Media\Animation\Generated\Vector3DIndependentAnimationStorage.cs (1)
51
data.Value =
CompositionResourceManager
.Vector3DToMilPoint3F(tempValue);
System\Windows\Media\ArcSegment.cs (1)
72
MilMatrix3x2D mat3X2 =
CompositionResourceManager
.MatrixToMilMatrix3x2D(ref matrix);
System\Windows\Media\Effects\Generated\DropShadowEffect.cs (1)
252
data.Color =
CompositionResourceManager
.ColorToMilColorF(Color);
System\Windows\Media\Effects\PixelShader.cs (1)
179
data.CompileSoftwareShader =
CompositionResourceManager
.BooleanToUInt32(!(ShaderMajorVersion == 3 && ShaderMinorVersion == 0));
System\Windows\Media\EllipseGeometry.cs (1)
306
Matrix =
CompositionResourceManager
.TransformToMilMatrix3x2D(Transform)
System\Windows\Media\Generated\BitmapCache.cs (2)
181
data.SnapsToDevicePixels =
CompositionResourceManager
.BooleanToUInt32(SnapsToDevicePixels);
182
data.EnableClearType =
CompositionResourceManager
.BooleanToUInt32(EnableClearType);
System\Windows\Media\Generated\GuidelineSet.cs (1)
185
data.IsDynamic =
CompositionResourceManager
.BooleanToUInt32(IsDynamic);
System\Windows\Media\Generated\MatrixTransform.cs (1)
133
data.Matrix =
CompositionResourceManager
.MatrixToMilMatrix3x2D(Matrix);
System\Windows\Media\Generated\RenderDataDrawingContext.cs (12)
102
UInt32 hPoint0Animations =
CompositionResourceManager
.InvalidResourceHandle;
103
UInt32 hPoint1Animations =
CompositionResourceManager
.InvalidResourceHandle;
216
UInt32 hRectangleAnimations =
CompositionResourceManager
.InvalidResourceHandle;
353
UInt32 hRectangleAnimations =
CompositionResourceManager
.InvalidResourceHandle;
354
UInt32 hRadiusXAnimations =
CompositionResourceManager
.InvalidResourceHandle;
355
UInt32 hRadiusYAnimations =
CompositionResourceManager
.InvalidResourceHandle;
502
UInt32 hCenterAnimations =
CompositionResourceManager
.InvalidResourceHandle;
503
UInt32 hRadiusXAnimations =
CompositionResourceManager
.InvalidResourceHandle;
504
UInt32 hRadiusYAnimations =
CompositionResourceManager
.InvalidResourceHandle;
665
UInt32 hRectangleAnimations =
CompositionResourceManager
.InvalidResourceHandle;
847
UInt32 hRectangleAnimations =
CompositionResourceManager
.InvalidResourceHandle;
1011
UInt32 hOpacityAnimations =
CompositionResourceManager
.InvalidResourceHandle;
System\Windows\Media\Generated\SolidColorBrush.cs (1)
169
data.Color =
CompositionResourceManager
.ColorToMilColorF(Color);
System\Windows\Media\Geometry.cs (4)
178
geometryMatrix =
CompositionResourceManager
.MatrixToMilMatrix3x2D(ref (*pGeometryMatrix));
183
CompositionResourceManager
.MatrixToMilMatrix3x2D(ref (*pWorldMatrix));
446
MilMatrix3x2D matrix =
CompositionResourceManager
.TransformToMilMatrix3x2D(Transform);
991
Matrix =
CompositionResourceManager
.MatrixToMilMatrix3x2D(Matrix.Identity)
System\Windows\Media\GlyphTypeface.cs (1)
1290
pathGeoData.Matrix =
CompositionResourceManager
.MatrixToMilMatrix3x2D(Matrix.Identity);
System\Windows\Media\LinearGradientBrush.cs (1)
195
stopCmd.Color =
CompositionResourceManager
.ColorToMilColorF(gradStop.Color);
System\Windows\Media\LineGeometry.cs (1)
242
Matrix =
CompositionResourceManager
.TransformToMilMatrix3x2D(Transform)
System\Windows\Media\MILUtilities.cs (1)
171
D3DMATRIX viewProjFloatMatrix =
CompositionResourceManager
.Matrix3DToD3DMATRIX(viewProjMatrix);
System\Windows\Media\PathGeometry.cs (3)
607
MilMatrix3x2D matrix =
CompositionResourceManager
.TransformToMilMatrix3x2D(transform);
761
MilMatrix3x2D worldMatrix3X2 =
CompositionResourceManager
.MatrixToMilMatrix3x2D(ref worldMatrix);
950
Matrix =
CompositionResourceManager
.TransformToMilMatrix3x2D(Transform)
System\Windows\Media\RadialGradientBrush.cs (1)
144
stopCmd.Color =
CompositionResourceManager
.ColorToMilColorF(gradStop.Color);
System\Windows\Media\RectangleGeometry.cs (1)
403
Matrix =
CompositionResourceManager
.TransformToMilMatrix3x2D(Transform)
System\Windows\Media\StreamGeometry.cs (1)
349
Matrix =
CompositionResourceManager
.TransformToMilMatrix3x2D(Transform),
System\Windows\Media3D\Generated\AmbientLight.cs (1)
131
data.color =
CompositionResourceManager
.ColorToMilColorF(Color);
System\Windows\Media3D\Generated\AxisAngleRotation3D.cs (1)
160
data.axis =
CompositionResourceManager
.Vector3DToMilPoint3F(Axis);
System\Windows\Media3D\Generated\DiffuseMaterial.cs (2)
215
data.color =
CompositionResourceManager
.ColorToMilColorF(Color);
216
data.ambientColor =
CompositionResourceManager
.ColorToMilColorF(AmbientColor);
System\Windows\Media3D\Generated\DirectionalLight.cs (2)
151
data.color =
CompositionResourceManager
.ColorToMilColorF(Color);
156
data.direction =
CompositionResourceManager
.Vector3DToMilPoint3F(Direction);
System\Windows\Media3D\Generated\EmissiveMaterial.cs (1)
193
data.color =
CompositionResourceManager
.ColorToMilColorF(Color);
System\Windows\Media3D\Generated\MatrixCamera.cs (2)
167
data.viewMatrix =
CompositionResourceManager
.Matrix3DToD3DMATRIX(ViewMatrix);
168
data.projectionMatrix =
CompositionResourceManager
.Matrix3DToD3DMATRIX(ProjectionMatrix);
System\Windows\Media3D\Generated\MatrixTransform3D.cs (1)
128
data.matrix =
CompositionResourceManager
.Matrix3DToD3DMATRIX(Matrix);
System\Windows\Media3D\Generated\MeshGeometry3D.cs (2)
225
MilPoint3F resource =
CompositionResourceManager
.Point3DToMilPoint3F(vPositions.Internal_GetItem(i));
235
MilPoint3F resource =
CompositionResourceManager
.Vector3DToMilPoint3F(vNormals.Internal_GetItem(i));
System\Windows\Media3D\Generated\OrthographicCamera.cs (3)
165
data.position =
CompositionResourceManager
.Point3DToMilPoint3F(Position);
170
data.lookDirection =
CompositionResourceManager
.Vector3DToMilPoint3F(LookDirection);
175
data.upDirection =
CompositionResourceManager
.Vector3DToMilPoint3F(UpDirection);
System\Windows\Media3D\Generated\PerspectiveCamera.cs (3)
165
data.position =
CompositionResourceManager
.Point3DToMilPoint3F(Position);
170
data.lookDirection =
CompositionResourceManager
.Vector3DToMilPoint3F(LookDirection);
175
data.upDirection =
CompositionResourceManager
.Vector3DToMilPoint3F(UpDirection);
System\Windows\Media3D\Generated\PointLight.cs (2)
136
data.color =
CompositionResourceManager
.ColorToMilColorF(Color);
141
data.position =
CompositionResourceManager
.Point3DToMilPoint3F(Position);
System\Windows\Media3D\Generated\QuaternionRotation3D.cs (1)
136
data.quaternion =
CompositionResourceManager
.QuaternionToMilQuaternionF(Quaternion);
System\Windows\Media3D\Generated\SpecularMaterial.cs (1)
215
data.color =
CompositionResourceManager
.ColorToMilColorF(Color);
System\Windows\Media3D\Generated\SpotLight.cs (3)
202
data.color =
CompositionResourceManager
.ColorToMilColorF(Color);
207
data.position =
CompositionResourceManager
.Point3DToMilPoint3F(Position);
232
data.direction =
CompositionResourceManager
.Vector3DToMilPoint3F(Direction);