65 references to CompositionResourceManager
PresentationCore (65)
System\Windows\Media\Animation\Generated\ColorIndependentAnimationStorage.cs (1)
50data.Value = CompositionResourceManager.ColorToMilColorF(tempValue);
System\Windows\Media\Animation\Generated\MatrixIndependentAnimationStorage.cs (1)
50data.Value = CompositionResourceManager.MatrixToMilMatrix3x2D(tempValue);
System\Windows\Media\Animation\Generated\Point3DIndependentAnimationStorage.cs (1)
51data.Value = CompositionResourceManager.Point3DToMilPoint3F(tempValue);
System\Windows\Media\Animation\Generated\QuaternionIndependentAnimationStorage.cs (1)
51data.Value = CompositionResourceManager.QuaternionToMilQuaternionF(tempValue);
System\Windows\Media\Animation\Generated\Vector3DIndependentAnimationStorage.cs (1)
51data.Value = CompositionResourceManager.Vector3DToMilPoint3F(tempValue);
System\Windows\Media\ArcSegment.cs (1)
72MilMatrix3x2D mat3X2 = CompositionResourceManager.MatrixToMilMatrix3x2D(ref matrix);
System\Windows\Media\Effects\Generated\DropShadowEffect.cs (1)
252data.Color = CompositionResourceManager.ColorToMilColorF(Color);
System\Windows\Media\Effects\PixelShader.cs (1)
179data.CompileSoftwareShader = CompositionResourceManager.BooleanToUInt32(!(ShaderMajorVersion == 3 && ShaderMinorVersion == 0));
System\Windows\Media\EllipseGeometry.cs (1)
306Matrix = CompositionResourceManager.TransformToMilMatrix3x2D(Transform)
System\Windows\Media\Generated\BitmapCache.cs (2)
181data.SnapsToDevicePixels = CompositionResourceManager.BooleanToUInt32(SnapsToDevicePixels); 182data.EnableClearType = CompositionResourceManager.BooleanToUInt32(EnableClearType);
System\Windows\Media\Generated\GuidelineSet.cs (1)
185data.IsDynamic = CompositionResourceManager.BooleanToUInt32(IsDynamic);
System\Windows\Media\Generated\MatrixTransform.cs (1)
133data.Matrix = CompositionResourceManager.MatrixToMilMatrix3x2D(Matrix);
System\Windows\Media\Generated\RenderDataDrawingContext.cs (12)
102UInt32 hPoint0Animations = CompositionResourceManager.InvalidResourceHandle; 103UInt32 hPoint1Animations = CompositionResourceManager.InvalidResourceHandle; 216UInt32 hRectangleAnimations = CompositionResourceManager.InvalidResourceHandle; 353UInt32 hRectangleAnimations = CompositionResourceManager.InvalidResourceHandle; 354UInt32 hRadiusXAnimations = CompositionResourceManager.InvalidResourceHandle; 355UInt32 hRadiusYAnimations = CompositionResourceManager.InvalidResourceHandle; 502UInt32 hCenterAnimations = CompositionResourceManager.InvalidResourceHandle; 503UInt32 hRadiusXAnimations = CompositionResourceManager.InvalidResourceHandle; 504UInt32 hRadiusYAnimations = CompositionResourceManager.InvalidResourceHandle; 665UInt32 hRectangleAnimations = CompositionResourceManager.InvalidResourceHandle; 847UInt32 hRectangleAnimations = CompositionResourceManager.InvalidResourceHandle; 1011UInt32 hOpacityAnimations = CompositionResourceManager.InvalidResourceHandle;
System\Windows\Media\Generated\SolidColorBrush.cs (1)
169data.Color = CompositionResourceManager.ColorToMilColorF(Color);
System\Windows\Media\Geometry.cs (4)
178geometryMatrix = CompositionResourceManager.MatrixToMilMatrix3x2D(ref (*pGeometryMatrix)); 183CompositionResourceManager.MatrixToMilMatrix3x2D(ref (*pWorldMatrix)); 446MilMatrix3x2D matrix = CompositionResourceManager.TransformToMilMatrix3x2D(Transform); 991Matrix = CompositionResourceManager.MatrixToMilMatrix3x2D(Matrix.Identity)
System\Windows\Media\GlyphTypeface.cs (1)
1290pathGeoData.Matrix = CompositionResourceManager.MatrixToMilMatrix3x2D(Matrix.Identity);
System\Windows\Media\LinearGradientBrush.cs (1)
195stopCmd.Color = CompositionResourceManager.ColorToMilColorF(gradStop.Color);
System\Windows\Media\LineGeometry.cs (1)
242Matrix = CompositionResourceManager.TransformToMilMatrix3x2D(Transform)
System\Windows\Media\MILUtilities.cs (1)
171D3DMATRIX viewProjFloatMatrix = CompositionResourceManager.Matrix3DToD3DMATRIX(viewProjMatrix);
System\Windows\Media\PathGeometry.cs (3)
607MilMatrix3x2D matrix = CompositionResourceManager.TransformToMilMatrix3x2D(transform); 761MilMatrix3x2D worldMatrix3X2 = CompositionResourceManager.MatrixToMilMatrix3x2D(ref worldMatrix); 950Matrix = CompositionResourceManager.TransformToMilMatrix3x2D(Transform)
System\Windows\Media\RadialGradientBrush.cs (1)
144stopCmd.Color = CompositionResourceManager.ColorToMilColorF(gradStop.Color);
System\Windows\Media\RectangleGeometry.cs (1)
403Matrix = CompositionResourceManager.TransformToMilMatrix3x2D(Transform)
System\Windows\Media\StreamGeometry.cs (1)
349Matrix = CompositionResourceManager.TransformToMilMatrix3x2D(Transform),
System\Windows\Media3D\Generated\AmbientLight.cs (1)
131data.color = CompositionResourceManager.ColorToMilColorF(Color);
System\Windows\Media3D\Generated\AxisAngleRotation3D.cs (1)
160data.axis = CompositionResourceManager.Vector3DToMilPoint3F(Axis);
System\Windows\Media3D\Generated\DiffuseMaterial.cs (2)
215data.color = CompositionResourceManager.ColorToMilColorF(Color); 216data.ambientColor = CompositionResourceManager.ColorToMilColorF(AmbientColor);
System\Windows\Media3D\Generated\DirectionalLight.cs (2)
151data.color = CompositionResourceManager.ColorToMilColorF(Color); 156data.direction = CompositionResourceManager.Vector3DToMilPoint3F(Direction);
System\Windows\Media3D\Generated\EmissiveMaterial.cs (1)
193data.color = CompositionResourceManager.ColorToMilColorF(Color);
System\Windows\Media3D\Generated\MatrixCamera.cs (2)
167data.viewMatrix = CompositionResourceManager.Matrix3DToD3DMATRIX(ViewMatrix); 168data.projectionMatrix = CompositionResourceManager.Matrix3DToD3DMATRIX(ProjectionMatrix);
System\Windows\Media3D\Generated\MatrixTransform3D.cs (1)
128data.matrix = CompositionResourceManager.Matrix3DToD3DMATRIX(Matrix);
System\Windows\Media3D\Generated\MeshGeometry3D.cs (2)
225MilPoint3F resource = CompositionResourceManager.Point3DToMilPoint3F(vPositions.Internal_GetItem(i)); 235MilPoint3F resource = CompositionResourceManager.Vector3DToMilPoint3F(vNormals.Internal_GetItem(i));
System\Windows\Media3D\Generated\OrthographicCamera.cs (3)
165data.position = CompositionResourceManager.Point3DToMilPoint3F(Position); 170data.lookDirection = CompositionResourceManager.Vector3DToMilPoint3F(LookDirection); 175data.upDirection = CompositionResourceManager.Vector3DToMilPoint3F(UpDirection);
System\Windows\Media3D\Generated\PerspectiveCamera.cs (3)
165data.position = CompositionResourceManager.Point3DToMilPoint3F(Position); 170data.lookDirection = CompositionResourceManager.Vector3DToMilPoint3F(LookDirection); 175data.upDirection = CompositionResourceManager.Vector3DToMilPoint3F(UpDirection);
System\Windows\Media3D\Generated\PointLight.cs (2)
136data.color = CompositionResourceManager.ColorToMilColorF(Color); 141data.position = CompositionResourceManager.Point3DToMilPoint3F(Position);
System\Windows\Media3D\Generated\QuaternionRotation3D.cs (1)
136data.quaternion = CompositionResourceManager.QuaternionToMilQuaternionF(Quaternion);
System\Windows\Media3D\Generated\SpecularMaterial.cs (1)
215data.color = CompositionResourceManager.ColorToMilColorF(Color);
System\Windows\Media3D\Generated\SpotLight.cs (3)
202data.color = CompositionResourceManager.ColorToMilColorF(Color); 207data.position = CompositionResourceManager.Point3DToMilPoint3F(Position); 232data.direction = CompositionResourceManager.Vector3DToMilPoint3F(Direction);