65 references to CompositionResourceManager
PresentationCore (65)
System\Windows\Media\Animation\Generated\ColorIndependentAnimationStorage.cs (1)
50
data.Value =
CompositionResourceManager
.ColorToMilColorF(tempValue);
System\Windows\Media\Animation\Generated\MatrixIndependentAnimationStorage.cs (1)
50
data.Value =
CompositionResourceManager
.MatrixToMilMatrix3x2D(tempValue);
System\Windows\Media\Animation\Generated\Point3DIndependentAnimationStorage.cs (1)
50
data.Value =
CompositionResourceManager
.Point3DToMilPoint3F(tempValue);
System\Windows\Media\Animation\Generated\QuaternionIndependentAnimationStorage.cs (1)
50
data.Value =
CompositionResourceManager
.QuaternionToMilQuaternionF(tempValue);
System\Windows\Media\Animation\Generated\Vector3DIndependentAnimationStorage.cs (1)
50
data.Value =
CompositionResourceManager
.Vector3DToMilPoint3F(tempValue);
System\Windows\Media\ArcSegment.cs (1)
71
MilMatrix3x2D mat3X2 =
CompositionResourceManager
.MatrixToMilMatrix3x2D(ref matrix);
System\Windows\Media\Effects\Generated\DropShadowEffect.cs (1)
255
data.Color =
CompositionResourceManager
.ColorToMilColorF(Color);
System\Windows\Media\Effects\PixelShader.cs (1)
178
data.CompileSoftwareShader =
CompositionResourceManager
.BooleanToUInt32(!(ShaderMajorVersion == 3 && ShaderMinorVersion == 0));
System\Windows\Media\EllipseGeometry.cs (1)
305
Matrix =
CompositionResourceManager
.TransformToMilMatrix3x2D(Transform)
System\Windows\Media\Generated\BitmapCache.cs (2)
190
data.SnapsToDevicePixels =
CompositionResourceManager
.BooleanToUInt32(SnapsToDevicePixels);
191
data.EnableClearType =
CompositionResourceManager
.BooleanToUInt32(EnableClearType);
System\Windows\Media\Generated\GuidelineSet.cs (1)
200
data.IsDynamic =
CompositionResourceManager
.BooleanToUInt32(IsDynamic);
System\Windows\Media\Generated\MatrixTransform.cs (1)
143
data.Matrix =
CompositionResourceManager
.MatrixToMilMatrix3x2D(Matrix);
System\Windows\Media\Generated\RenderDataDrawingContext.cs (12)
110
UInt32 hPoint0Animations =
CompositionResourceManager
.InvalidResourceHandle;
111
UInt32 hPoint1Animations =
CompositionResourceManager
.InvalidResourceHandle;
230
UInt32 hRectangleAnimations =
CompositionResourceManager
.InvalidResourceHandle;
373
UInt32 hRectangleAnimations =
CompositionResourceManager
.InvalidResourceHandle;
374
UInt32 hRadiusXAnimations =
CompositionResourceManager
.InvalidResourceHandle;
375
UInt32 hRadiusYAnimations =
CompositionResourceManager
.InvalidResourceHandle;
528
UInt32 hCenterAnimations =
CompositionResourceManager
.InvalidResourceHandle;
529
UInt32 hRadiusXAnimations =
CompositionResourceManager
.InvalidResourceHandle;
530
UInt32 hRadiusYAnimations =
CompositionResourceManager
.InvalidResourceHandle;
700
UInt32 hRectangleAnimations =
CompositionResourceManager
.InvalidResourceHandle;
894
UInt32 hRectangleAnimations =
CompositionResourceManager
.InvalidResourceHandle;
1064
UInt32 hOpacityAnimations =
CompositionResourceManager
.InvalidResourceHandle;
System\Windows\Media\Generated\SolidColorBrush.cs (1)
179
data.Color =
CompositionResourceManager
.ColorToMilColorF(Color);
System\Windows\Media\Geometry.cs (4)
177
geometryMatrix =
CompositionResourceManager
.MatrixToMilMatrix3x2D(ref (*pGeometryMatrix));
182
CompositionResourceManager
.MatrixToMilMatrix3x2D(ref (*pWorldMatrix));
445
MilMatrix3x2D matrix =
CompositionResourceManager
.TransformToMilMatrix3x2D(Transform);
990
Matrix =
CompositionResourceManager
.MatrixToMilMatrix3x2D(Matrix.Identity)
System\Windows\Media\GlyphTypeface.cs (1)
1289
pathGeoData.Matrix =
CompositionResourceManager
.MatrixToMilMatrix3x2D(Matrix.Identity);
System\Windows\Media\LinearGradientBrush.cs (1)
194
stopCmd.Color =
CompositionResourceManager
.ColorToMilColorF(gradStop.Color);
System\Windows\Media\LineGeometry.cs (1)
241
Matrix =
CompositionResourceManager
.TransformToMilMatrix3x2D(Transform)
System\Windows\Media\MILUtilities.cs (1)
170
D3DMATRIX viewProjFloatMatrix =
CompositionResourceManager
.Matrix3DToD3DMATRIX(viewProjMatrix);
System\Windows\Media\PathGeometry.cs (3)
606
MilMatrix3x2D matrix =
CompositionResourceManager
.TransformToMilMatrix3x2D(transform);
760
MilMatrix3x2D worldMatrix3X2 =
CompositionResourceManager
.MatrixToMilMatrix3x2D(ref worldMatrix);
949
Matrix =
CompositionResourceManager
.TransformToMilMatrix3x2D(Transform)
System\Windows\Media\RadialGradientBrush.cs (1)
143
stopCmd.Color =
CompositionResourceManager
.ColorToMilColorF(gradStop.Color);
System\Windows\Media\RectangleGeometry.cs (1)
402
Matrix =
CompositionResourceManager
.TransformToMilMatrix3x2D(Transform)
System\Windows\Media\StreamGeometry.cs (1)
348
Matrix =
CompositionResourceManager
.TransformToMilMatrix3x2D(Transform),
System\Windows\Media3D\Generated\AmbientLight.cs (1)
139
data.color =
CompositionResourceManager
.ColorToMilColorF(Color);
System\Windows\Media3D\Generated\AxisAngleRotation3D.cs (1)
168
data.axis =
CompositionResourceManager
.Vector3DToMilPoint3F(Axis);
System\Windows\Media3D\Generated\DiffuseMaterial.cs (2)
227
data.color =
CompositionResourceManager
.ColorToMilColorF(Color);
228
data.ambientColor =
CompositionResourceManager
.ColorToMilColorF(AmbientColor);
System\Windows\Media3D\Generated\DirectionalLight.cs (2)
159
data.color =
CompositionResourceManager
.ColorToMilColorF(Color);
164
data.direction =
CompositionResourceManager
.Vector3DToMilPoint3F(Direction);
System\Windows\Media3D\Generated\EmissiveMaterial.cs (1)
205
data.color =
CompositionResourceManager
.ColorToMilColorF(Color);
System\Windows\Media3D\Generated\MatrixCamera.cs (2)
175
data.viewMatrix =
CompositionResourceManager
.Matrix3DToD3DMATRIX(ViewMatrix);
176
data.projectionMatrix =
CompositionResourceManager
.Matrix3DToD3DMATRIX(ProjectionMatrix);
System\Windows\Media3D\Generated\MatrixTransform3D.cs (1)
136
data.matrix =
CompositionResourceManager
.Matrix3DToD3DMATRIX(Matrix);
System\Windows\Media3D\Generated\MeshGeometry3D.cs (2)
248
MilPoint3F resource =
CompositionResourceManager
.Point3DToMilPoint3F(vPositions.Internal_GetItem(i));
258
MilPoint3F resource =
CompositionResourceManager
.Vector3DToMilPoint3F(vNormals.Internal_GetItem(i));
System\Windows\Media3D\Generated\OrthographicCamera.cs (3)
173
data.position =
CompositionResourceManager
.Point3DToMilPoint3F(Position);
178
data.lookDirection =
CompositionResourceManager
.Vector3DToMilPoint3F(LookDirection);
183
data.upDirection =
CompositionResourceManager
.Vector3DToMilPoint3F(UpDirection);
System\Windows\Media3D\Generated\PerspectiveCamera.cs (3)
173
data.position =
CompositionResourceManager
.Point3DToMilPoint3F(Position);
178
data.lookDirection =
CompositionResourceManager
.Vector3DToMilPoint3F(LookDirection);
183
data.upDirection =
CompositionResourceManager
.Vector3DToMilPoint3F(UpDirection);
System\Windows\Media3D\Generated\PointLight.cs (2)
144
data.color =
CompositionResourceManager
.ColorToMilColorF(Color);
149
data.position =
CompositionResourceManager
.Point3DToMilPoint3F(Position);
System\Windows\Media3D\Generated\QuaternionRotation3D.cs (1)
144
data.quaternion =
CompositionResourceManager
.QuaternionToMilQuaternionF(Quaternion);
System\Windows\Media3D\Generated\SpecularMaterial.cs (1)
227
data.color =
CompositionResourceManager
.ColorToMilColorF(Color);
System\Windows\Media3D\Generated\SpotLight.cs (3)
210
data.color =
CompositionResourceManager
.ColorToMilColorF(Color);
215
data.position =
CompositionResourceManager
.Point3DToMilPoint3F(Position);
240
data.direction =
CompositionResourceManager
.Vector3DToMilPoint3F(Direction);