65 references to CompositionResourceManager
PresentationCore (65)
System\Windows\Media\Animation\Generated\ColorIndependentAnimationStorage.cs (1)
59
data.Value =
CompositionResourceManager
.ColorToMilColorF(tempValue);
System\Windows\Media\Animation\Generated\MatrixIndependentAnimationStorage.cs (1)
59
data.Value =
CompositionResourceManager
.MatrixToMilMatrix3x2D(tempValue);
System\Windows\Media\Animation\Generated\Point3DIndependentAnimationStorage.cs (1)
59
data.Value =
CompositionResourceManager
.Point3DToMilPoint3F(tempValue);
System\Windows\Media\Animation\Generated\QuaternionIndependentAnimationStorage.cs (1)
59
data.Value =
CompositionResourceManager
.QuaternionToMilQuaternionF(tempValue);
System\Windows\Media\Animation\Generated\Vector3DIndependentAnimationStorage.cs (1)
59
data.Value =
CompositionResourceManager
.Vector3DToMilPoint3F(tempValue);
System\Windows\Media\ArcSegment.cs (1)
88
MilMatrix3x2D mat3X2 =
CompositionResourceManager
.MatrixToMilMatrix3x2D(ref matrix);
System\Windows\Media\Effects\Generated\DropShadowEffect.cs (1)
278
data.Color =
CompositionResourceManager
.ColorToMilColorF(Color);
System\Windows\Media\Effects\PixelShader.cs (1)
204
data.CompileSoftwareShader =
CompositionResourceManager
.BooleanToUInt32(!(ShaderMajorVersion == 3 && ShaderMinorVersion == 0));
System\Windows\Media\EllipseGeometry.cs (1)
322
data.Matrix =
CompositionResourceManager
.TransformToMilMatrix3x2D(Transform);
System\Windows\Media\Generated\BitmapCache.cs (2)
208
data.SnapsToDevicePixels =
CompositionResourceManager
.BooleanToUInt32(SnapsToDevicePixels);
209
data.EnableClearType =
CompositionResourceManager
.BooleanToUInt32(EnableClearType);
System\Windows\Media\Generated\GuidelineSet.cs (1)
210
data.IsDynamic =
CompositionResourceManager
.BooleanToUInt32(IsDynamic);
System\Windows\Media\Generated\MatrixTransform.cs (1)
161
data.Matrix =
CompositionResourceManager
.MatrixToMilMatrix3x2D(Matrix);
System\Windows\Media\Generated\RenderDataDrawingContext.cs (12)
119
UInt32 hPoint0Animations =
CompositionResourceManager
.InvalidResourceHandle;
120
UInt32 hPoint1Animations =
CompositionResourceManager
.InvalidResourceHandle;
233
UInt32 hRectangleAnimations =
CompositionResourceManager
.InvalidResourceHandle;
370
UInt32 hRectangleAnimations =
CompositionResourceManager
.InvalidResourceHandle;
371
UInt32 hRadiusXAnimations =
CompositionResourceManager
.InvalidResourceHandle;
372
UInt32 hRadiusYAnimations =
CompositionResourceManager
.InvalidResourceHandle;
519
UInt32 hCenterAnimations =
CompositionResourceManager
.InvalidResourceHandle;
520
UInt32 hRadiusXAnimations =
CompositionResourceManager
.InvalidResourceHandle;
521
UInt32 hRadiusYAnimations =
CompositionResourceManager
.InvalidResourceHandle;
682
UInt32 hRectangleAnimations =
CompositionResourceManager
.InvalidResourceHandle;
864
UInt32 hRectangleAnimations =
CompositionResourceManager
.InvalidResourceHandle;
1028
UInt32 hOpacityAnimations =
CompositionResourceManager
.InvalidResourceHandle;
System\Windows\Media\Generated\SolidColorBrush.cs (1)
197
data.Color =
CompositionResourceManager
.ColorToMilColorF(Color);
System\Windows\Media\Geometry.cs (4)
190
geometryMatrix =
CompositionResourceManager
.MatrixToMilMatrix3x2D(ref (*pGeometryMatrix));
195
CompositionResourceManager
.MatrixToMilMatrix3x2D(ref (*pWorldMatrix));
461
MilMatrix3x2D matrix =
CompositionResourceManager
.TransformToMilMatrix3x2D(Transform);
1011
data.Matrix =
CompositionResourceManager
.MatrixToMilMatrix3x2D(Matrix.Identity);
System\Windows\Media\GlyphTypeface.cs (1)
1299
pathGeoData.Matrix =
CompositionResourceManager
.MatrixToMilMatrix3x2D(Matrix.Identity);
System\Windows\Media\LinearGradientBrush.cs (1)
208
stopCmd.Color =
CompositionResourceManager
.ColorToMilColorF(gradStop.Color);
System\Windows\Media\LineGeometry.cs (1)
258
data.Matrix =
CompositionResourceManager
.TransformToMilMatrix3x2D(Transform);
System\Windows\Media\MILUtilities.cs (1)
177
D3DMATRIX viewProjFloatMatrix =
CompositionResourceManager
.Matrix3DToD3DMATRIX(viewProjMatrix);
System\Windows\Media\PathGeometry.cs (3)
630
MilMatrix3x2D matrix =
CompositionResourceManager
.TransformToMilMatrix3x2D(transform);
790
MilMatrix3x2D worldMatrix3X2 =
CompositionResourceManager
.MatrixToMilMatrix3x2D(ref worldMatrix);
978
data.Matrix =
CompositionResourceManager
.TransformToMilMatrix3x2D(Transform);
System\Windows\Media\RadialGradientBrush.cs (1)
157
stopCmd.Color =
CompositionResourceManager
.ColorToMilColorF(gradStop.Color);
System\Windows\Media\RectangleGeometry.cs (1)
417
data.Matrix =
CompositionResourceManager
.TransformToMilMatrix3x2D(Transform);
System\Windows\Media\StreamGeometry.cs (1)
369
data.Matrix =
CompositionResourceManager
.TransformToMilMatrix3x2D(Transform);
System\Windows\Media3D\Generated\AmbientLight.cs (1)
155
data.color =
CompositionResourceManager
.ColorToMilColorF(Color);
System\Windows\Media3D\Generated\AxisAngleRotation3D.cs (1)
184
data.axis =
CompositionResourceManager
.Vector3DToMilPoint3F(Axis);
System\Windows\Media3D\Generated\DiffuseMaterial.cs (2)
239
data.color =
CompositionResourceManager
.ColorToMilColorF(Color);
240
data.ambientColor =
CompositionResourceManager
.ColorToMilColorF(AmbientColor);
System\Windows\Media3D\Generated\DirectionalLight.cs (2)
175
data.color =
CompositionResourceManager
.ColorToMilColorF(Color);
180
data.direction =
CompositionResourceManager
.Vector3DToMilPoint3F(Direction);
System\Windows\Media3D\Generated\EmissiveMaterial.cs (1)
217
data.color =
CompositionResourceManager
.ColorToMilColorF(Color);
System\Windows\Media3D\Generated\MatrixCamera.cs (2)
191
data.viewMatrix =
CompositionResourceManager
.Matrix3DToD3DMATRIX(ViewMatrix);
192
data.projectionMatrix =
CompositionResourceManager
.Matrix3DToD3DMATRIX(ProjectionMatrix);
System\Windows\Media3D\Generated\MatrixTransform3D.cs (1)
152
data.matrix =
CompositionResourceManager
.Matrix3DToD3DMATRIX(Matrix);
System\Windows\Media3D\Generated\MeshGeometry3D.cs (2)
248
MilPoint3F resource =
CompositionResourceManager
.Point3DToMilPoint3F(vPositions.Internal_GetItem(i));
258
MilPoint3F resource =
CompositionResourceManager
.Vector3DToMilPoint3F(vNormals.Internal_GetItem(i));
System\Windows\Media3D\Generated\OrthographicCamera.cs (3)
189
data.position =
CompositionResourceManager
.Point3DToMilPoint3F(Position);
194
data.lookDirection =
CompositionResourceManager
.Vector3DToMilPoint3F(LookDirection);
199
data.upDirection =
CompositionResourceManager
.Vector3DToMilPoint3F(UpDirection);
System\Windows\Media3D\Generated\PerspectiveCamera.cs (3)
189
data.position =
CompositionResourceManager
.Point3DToMilPoint3F(Position);
194
data.lookDirection =
CompositionResourceManager
.Vector3DToMilPoint3F(LookDirection);
199
data.upDirection =
CompositionResourceManager
.Vector3DToMilPoint3F(UpDirection);
System\Windows\Media3D\Generated\PointLight.cs (2)
160
data.color =
CompositionResourceManager
.ColorToMilColorF(Color);
165
data.position =
CompositionResourceManager
.Point3DToMilPoint3F(Position);
System\Windows\Media3D\Generated\QuaternionRotation3D.cs (1)
160
data.quaternion =
CompositionResourceManager
.QuaternionToMilQuaternionF(Quaternion);
System\Windows\Media3D\Generated\SpecularMaterial.cs (1)
239
data.color =
CompositionResourceManager
.ColorToMilColorF(Color);
System\Windows\Media3D\Generated\SpotLight.cs (3)
226
data.color =
CompositionResourceManager
.ColorToMilColorF(Color);
231
data.position =
CompositionResourceManager
.Point3DToMilPoint3F(Position);
256
data.direction =
CompositionResourceManager
.Vector3DToMilPoint3F(Direction);