65 references to CompositionResourceManager
PresentationCore (65)
System\Windows\Media\Animation\Generated\ColorIndependentAnimationStorage.cs (1)
50data.Value = CompositionResourceManager.ColorToMilColorF(tempValue);
System\Windows\Media\Animation\Generated\MatrixIndependentAnimationStorage.cs (1)
50data.Value = CompositionResourceManager.MatrixToMilMatrix3x2D(tempValue);
System\Windows\Media\Animation\Generated\Point3DIndependentAnimationStorage.cs (1)
50data.Value = CompositionResourceManager.Point3DToMilPoint3F(tempValue);
System\Windows\Media\Animation\Generated\QuaternionIndependentAnimationStorage.cs (1)
50data.Value = CompositionResourceManager.QuaternionToMilQuaternionF(tempValue);
System\Windows\Media\Animation\Generated\Vector3DIndependentAnimationStorage.cs (1)
50data.Value = CompositionResourceManager.Vector3DToMilPoint3F(tempValue);
System\Windows\Media\ArcSegment.cs (1)
71MilMatrix3x2D mat3X2 = CompositionResourceManager.MatrixToMilMatrix3x2D(ref matrix);
System\Windows\Media\Effects\Generated\DropShadowEffect.cs (1)
255data.Color = CompositionResourceManager.ColorToMilColorF(Color);
System\Windows\Media\Effects\PixelShader.cs (1)
178data.CompileSoftwareShader = CompositionResourceManager.BooleanToUInt32(!(ShaderMajorVersion == 3 && ShaderMinorVersion == 0));
System\Windows\Media\EllipseGeometry.cs (1)
305Matrix = CompositionResourceManager.TransformToMilMatrix3x2D(Transform)
System\Windows\Media\Generated\BitmapCache.cs (2)
190data.SnapsToDevicePixels = CompositionResourceManager.BooleanToUInt32(SnapsToDevicePixels); 191data.EnableClearType = CompositionResourceManager.BooleanToUInt32(EnableClearType);
System\Windows\Media\Generated\GuidelineSet.cs (1)
200data.IsDynamic = CompositionResourceManager.BooleanToUInt32(IsDynamic);
System\Windows\Media\Generated\MatrixTransform.cs (1)
143data.Matrix = CompositionResourceManager.MatrixToMilMatrix3x2D(Matrix);
System\Windows\Media\Generated\RenderDataDrawingContext.cs (12)
110UInt32 hPoint0Animations = CompositionResourceManager.InvalidResourceHandle; 111UInt32 hPoint1Animations = CompositionResourceManager.InvalidResourceHandle; 230UInt32 hRectangleAnimations = CompositionResourceManager.InvalidResourceHandle; 373UInt32 hRectangleAnimations = CompositionResourceManager.InvalidResourceHandle; 374UInt32 hRadiusXAnimations = CompositionResourceManager.InvalidResourceHandle; 375UInt32 hRadiusYAnimations = CompositionResourceManager.InvalidResourceHandle; 528UInt32 hCenterAnimations = CompositionResourceManager.InvalidResourceHandle; 529UInt32 hRadiusXAnimations = CompositionResourceManager.InvalidResourceHandle; 530UInt32 hRadiusYAnimations = CompositionResourceManager.InvalidResourceHandle; 700UInt32 hRectangleAnimations = CompositionResourceManager.InvalidResourceHandle; 894UInt32 hRectangleAnimations = CompositionResourceManager.InvalidResourceHandle; 1064UInt32 hOpacityAnimations = CompositionResourceManager.InvalidResourceHandle;
System\Windows\Media\Generated\SolidColorBrush.cs (1)
179data.Color = CompositionResourceManager.ColorToMilColorF(Color);
System\Windows\Media\Geometry.cs (4)
177geometryMatrix = CompositionResourceManager.MatrixToMilMatrix3x2D(ref (*pGeometryMatrix)); 182CompositionResourceManager.MatrixToMilMatrix3x2D(ref (*pWorldMatrix)); 445MilMatrix3x2D matrix = CompositionResourceManager.TransformToMilMatrix3x2D(Transform); 990Matrix = CompositionResourceManager.MatrixToMilMatrix3x2D(Matrix.Identity)
System\Windows\Media\GlyphTypeface.cs (1)
1289pathGeoData.Matrix = CompositionResourceManager.MatrixToMilMatrix3x2D(Matrix.Identity);
System\Windows\Media\LinearGradientBrush.cs (1)
194stopCmd.Color = CompositionResourceManager.ColorToMilColorF(gradStop.Color);
System\Windows\Media\LineGeometry.cs (1)
241Matrix = CompositionResourceManager.TransformToMilMatrix3x2D(Transform)
System\Windows\Media\MILUtilities.cs (1)
170D3DMATRIX viewProjFloatMatrix = CompositionResourceManager.Matrix3DToD3DMATRIX(viewProjMatrix);
System\Windows\Media\PathGeometry.cs (3)
606MilMatrix3x2D matrix = CompositionResourceManager.TransformToMilMatrix3x2D(transform); 760MilMatrix3x2D worldMatrix3X2 = CompositionResourceManager.MatrixToMilMatrix3x2D(ref worldMatrix); 949Matrix = CompositionResourceManager.TransformToMilMatrix3x2D(Transform)
System\Windows\Media\RadialGradientBrush.cs (1)
143stopCmd.Color = CompositionResourceManager.ColorToMilColorF(gradStop.Color);
System\Windows\Media\RectangleGeometry.cs (1)
402Matrix = CompositionResourceManager.TransformToMilMatrix3x2D(Transform)
System\Windows\Media\StreamGeometry.cs (1)
348Matrix = CompositionResourceManager.TransformToMilMatrix3x2D(Transform),
System\Windows\Media3D\Generated\AmbientLight.cs (1)
139data.color = CompositionResourceManager.ColorToMilColorF(Color);
System\Windows\Media3D\Generated\AxisAngleRotation3D.cs (1)
168data.axis = CompositionResourceManager.Vector3DToMilPoint3F(Axis);
System\Windows\Media3D\Generated\DiffuseMaterial.cs (2)
227data.color = CompositionResourceManager.ColorToMilColorF(Color); 228data.ambientColor = CompositionResourceManager.ColorToMilColorF(AmbientColor);
System\Windows\Media3D\Generated\DirectionalLight.cs (2)
159data.color = CompositionResourceManager.ColorToMilColorF(Color); 164data.direction = CompositionResourceManager.Vector3DToMilPoint3F(Direction);
System\Windows\Media3D\Generated\EmissiveMaterial.cs (1)
205data.color = CompositionResourceManager.ColorToMilColorF(Color);
System\Windows\Media3D\Generated\MatrixCamera.cs (2)
175data.viewMatrix = CompositionResourceManager.Matrix3DToD3DMATRIX(ViewMatrix); 176data.projectionMatrix = CompositionResourceManager.Matrix3DToD3DMATRIX(ProjectionMatrix);
System\Windows\Media3D\Generated\MatrixTransform3D.cs (1)
136data.matrix = CompositionResourceManager.Matrix3DToD3DMATRIX(Matrix);
System\Windows\Media3D\Generated\MeshGeometry3D.cs (2)
248MilPoint3F resource = CompositionResourceManager.Point3DToMilPoint3F(vPositions.Internal_GetItem(i)); 258MilPoint3F resource = CompositionResourceManager.Vector3DToMilPoint3F(vNormals.Internal_GetItem(i));
System\Windows\Media3D\Generated\OrthographicCamera.cs (3)
173data.position = CompositionResourceManager.Point3DToMilPoint3F(Position); 178data.lookDirection = CompositionResourceManager.Vector3DToMilPoint3F(LookDirection); 183data.upDirection = CompositionResourceManager.Vector3DToMilPoint3F(UpDirection);
System\Windows\Media3D\Generated\PerspectiveCamera.cs (3)
173data.position = CompositionResourceManager.Point3DToMilPoint3F(Position); 178data.lookDirection = CompositionResourceManager.Vector3DToMilPoint3F(LookDirection); 183data.upDirection = CompositionResourceManager.Vector3DToMilPoint3F(UpDirection);
System\Windows\Media3D\Generated\PointLight.cs (2)
144data.color = CompositionResourceManager.ColorToMilColorF(Color); 149data.position = CompositionResourceManager.Point3DToMilPoint3F(Position);
System\Windows\Media3D\Generated\QuaternionRotation3D.cs (1)
144data.quaternion = CompositionResourceManager.QuaternionToMilQuaternionF(Quaternion);
System\Windows\Media3D\Generated\SpecularMaterial.cs (1)
227data.color = CompositionResourceManager.ColorToMilColorF(Color);
System\Windows\Media3D\Generated\SpotLight.cs (3)
210data.color = CompositionResourceManager.ColorToMilColorF(Color); 215data.position = CompositionResourceManager.Point3DToMilPoint3F(Position); 240data.direction = CompositionResourceManager.Vector3DToMilPoint3F(Direction);