| File: System\Windows\Media3D\Generated\PointLightBase.cs | Web Access |
| Project: src\wpf\src\Microsoft.DotNet.Wpf\src\PresentationCore\PresentationCore.csproj (PresentationCore) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // // // This file was generated, please do not edit it directly. // // Please see MilCodeGen.html for more information. // using MS.Internal; using MS.Internal.Collections; using MS.Utility; using System.Collections; using System.ComponentModel; using System.Globalization; using System.Text; using System.Windows.Markup; using System.Windows.Media.Media3D.Converters; using System.Windows.Media.Animation; using System.Windows.Media.Composition; namespace System.Windows.Media.Media3D { public abstract partial class PointLightBase : Light { //------------------------------------------------------ // // Public Methods // //------------------------------------------------------ #region Public Methods /// <summary> /// Shadows inherited Clone() with a strongly typed /// version for convenience. /// </summary> public new PointLightBase Clone() { return (PointLightBase)base.Clone(); } /// <summary> /// Shadows inherited CloneCurrentValue() with a strongly typed /// version for convenience. /// </summary> public new PointLightBase CloneCurrentValue() { return (PointLightBase)base.CloneCurrentValue(); } #endregion Public Methods //------------------------------------------------------ // // Public Properties // //------------------------------------------------------ private static void PositionPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { PointLightBase target = ((PointLightBase) d); target.PropertyChanged(PositionProperty); } private static void RangePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { PointLightBase target = ((PointLightBase) d); target.PropertyChanged(RangeProperty); } private static void ConstantAttenuationPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { PointLightBase target = ((PointLightBase) d); target.PropertyChanged(ConstantAttenuationProperty); } private static void LinearAttenuationPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { PointLightBase target = ((PointLightBase) d); target.PropertyChanged(LinearAttenuationProperty); } private static void QuadraticAttenuationPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { PointLightBase target = ((PointLightBase) d); target.PropertyChanged(QuadraticAttenuationProperty); } #region Public Properties /// <summary> /// Position - Point3D. Default value is new Point3D(). /// </summary> public Point3D Position { get { return (Point3D)GetValue(PositionProperty); } set { SetValueInternal(PositionProperty, value); } } /// <summary> /// Range - double. Default value is Double.PositiveInfinity. /// </summary> public double Range { get { return (double)GetValue(RangeProperty); } set { SetValueInternal(RangeProperty, value); } } /// <summary> /// ConstantAttenuation - double. Default value is 1.0. /// </summary> public double ConstantAttenuation { get { return (double)GetValue(ConstantAttenuationProperty); } set { SetValueInternal(ConstantAttenuationProperty, value); } } /// <summary> /// LinearAttenuation - double. Default value is 0.0. /// </summary> public double LinearAttenuation { get { return (double)GetValue(LinearAttenuationProperty); } set { SetValueInternal(LinearAttenuationProperty, value); } } /// <summary> /// QuadraticAttenuation - double. Default value is 0.0. /// </summary> public double QuadraticAttenuation { get { return (double)GetValue(QuadraticAttenuationProperty); } set { SetValueInternal(QuadraticAttenuationProperty, value); } } #endregion Public Properties //------------------------------------------------------ // // Protected Methods // //------------------------------------------------------ #region Protected Methods #endregion ProtectedMethods //------------------------------------------------------ // // Internal Methods // //------------------------------------------------------ #region Internal Methods #endregion Internal Methods //------------------------------------------------------ // // Internal Properties // //------------------------------------------------------ #region Internal Properties #endregion Internal Properties //------------------------------------------------------ // // Dependency Properties // //------------------------------------------------------ #region Dependency Properties /// <summary> /// The DependencyProperty for the PointLightBase.Position property. /// </summary> public static readonly DependencyProperty PositionProperty; /// <summary> /// The DependencyProperty for the PointLightBase.Range property. /// </summary> public static readonly DependencyProperty RangeProperty; /// <summary> /// The DependencyProperty for the PointLightBase.ConstantAttenuation property. /// </summary> public static readonly DependencyProperty ConstantAttenuationProperty; /// <summary> /// The DependencyProperty for the PointLightBase.LinearAttenuation property. /// </summary> public static readonly DependencyProperty LinearAttenuationProperty; /// <summary> /// The DependencyProperty for the PointLightBase.QuadraticAttenuation property. /// </summary> public static readonly DependencyProperty QuadraticAttenuationProperty; #endregion Dependency Properties //------------------------------------------------------ // // Internal Fields // //------------------------------------------------------ #region Internal Fields internal static Point3D s_Position = new Point3D(); internal const double c_Range = Double.PositiveInfinity; internal const double c_ConstantAttenuation = 1.0; internal const double c_LinearAttenuation = 0.0; internal const double c_QuadraticAttenuation = 0.0; #endregion Internal Fields #region Constructors //------------------------------------------------------ // // Constructors // //------------------------------------------------------ static PointLightBase() { // We check our static default fields which are of type Freezable // to make sure that they are not mutable, otherwise we will throw // if these get touched by more than one thread in the lifetime // of your app. // Initializations Type typeofThis = typeof(PointLightBase); PositionProperty = RegisterProperty("Position", typeof(Point3D), typeofThis, new Point3D(), new PropertyChangedCallback(PositionPropertyChanged), null, /* isIndependentlyAnimated = */ true, /* coerceValueCallback */ null); RangeProperty = RegisterProperty("Range", typeof(double), typeofThis, Double.PositiveInfinity, new PropertyChangedCallback(RangePropertyChanged), null, /* isIndependentlyAnimated = */ true, /* coerceValueCallback */ null); ConstantAttenuationProperty = RegisterProperty("ConstantAttenuation", typeof(double), typeofThis, 1.0, new PropertyChangedCallback(ConstantAttenuationPropertyChanged), null, /* isIndependentlyAnimated = */ true, /* coerceValueCallback */ null); LinearAttenuationProperty = RegisterProperty("LinearAttenuation", typeof(double), typeofThis, 0.0, new PropertyChangedCallback(LinearAttenuationPropertyChanged), null, /* isIndependentlyAnimated = */ true, /* coerceValueCallback */ null); QuadraticAttenuationProperty = RegisterProperty("QuadraticAttenuation", typeof(double), typeofThis, 0.0, new PropertyChangedCallback(QuadraticAttenuationPropertyChanged), null, /* isIndependentlyAnimated = */ true, /* coerceValueCallback */ null); } #endregion Constructors } }