File: System\Windows\Media3D\Generated\Light.cs
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Project: src\src\Microsoft.DotNet.Wpf\src\PresentationCore\PresentationCore.csproj (PresentationCore)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
 
//
//
// This file was generated, please do not edit it directly.
//
// Please see MilCodeGen.html for more information.
//
 
// These types are aliased to match the unamanaged names used in interop
namespace System.Windows.Media.Media3D
{
    abstract partial class Light : Model3D
    {
        //------------------------------------------------------
        //
        //  Public Methods
        //
        //------------------------------------------------------
 
        #region Public Methods
 
        /// <summary>
        ///     Shadows inherited Clone() with a strongly typed
        ///     version for convenience.
        /// </summary>
        public new Light Clone()
        {
            return (Light)base.Clone();
        }
 
        /// <summary>
        ///     Shadows inherited CloneCurrentValue() with a strongly typed
        ///     version for convenience.
        /// </summary>
        public new Light CloneCurrentValue()
        {
            return (Light)base.CloneCurrentValue();
        }
 
 
 
 
        #endregion Public Methods
 
        //------------------------------------------------------
        //
        //  Public Properties
        //
        //------------------------------------------------------
 
        private static void ColorPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        {
            Light target = ((Light) d);
 
 
            target.PropertyChanged(ColorProperty);
        }
 
 
        #region Public Properties
 
        /// <summary>
        ///     Color - Color.  Default value is Colors.White.
        /// </summary>
        public Color Color
        {
            get
            {
                return (Color) GetValue(ColorProperty);
            }
            set
            {
                SetValueInternal(ColorProperty, value);
            }
        }
 
        #endregion Public Properties
 
        //------------------------------------------------------
        //
        //  Protected Methods
        //
        //------------------------------------------------------
 
        #region Protected Methods
 
 
 
 
 
        #endregion ProtectedMethods
 
        //------------------------------------------------------
        //
        //  Internal Methods
        //
        //------------------------------------------------------
 
        #region Internal Methods
 
 
 
 
 
 
 
 
 
        #endregion Internal Methods
 
        //------------------------------------------------------
        //
        //  Internal Properties
        //
        //------------------------------------------------------
 
        #region Internal Properties
 
        //
        //  This property finds the correct initial size for the _effectiveValues store on the
        //  current DependencyObject as a performance optimization
        //
        //  This includes:
        //    Color
        //
        internal override int EffectiveValuesInitialSize
        {
            get
            {
                return 1;
            }
        }
 
 
 
        #endregion Internal Properties
 
        //------------------------------------------------------
        //
        //  Dependency Properties
        //
        //------------------------------------------------------
 
        #region Dependency Properties
 
        /// <summary>
        ///     The DependencyProperty for the Light.Color property.
        /// </summary>
        public static readonly DependencyProperty ColorProperty;
 
        #endregion Dependency Properties
 
        //------------------------------------------------------
        //
        //  Internal Fields
        //
        //------------------------------------------------------
 
        #region Internal Fields
 
 
 
 
 
        internal static Color s_Color = Colors.White;
 
        #endregion Internal Fields
 
 
 
        #region Constructors
 
        //------------------------------------------------------
        //
        //  Constructors
        //
        //------------------------------------------------------
 
        static Light()
        {
            // We check our static default fields which are of type Freezable
            // to make sure that they are not mutable, otherwise we will throw
            // if these get touched by more than one thread in the lifetime
            // of your app.
 
 
 
            // Initializations
            Type typeofThis = typeof(Light);
            ColorProperty =
                  RegisterProperty("Color",
                                   typeof(Color),
                                   typeofThis,
                                   Colors.White,
                                   new PropertyChangedCallback(ColorPropertyChanged),
                                   null,
                                   /* isIndependentlyAnimated  = */ true,
                                   /* coerceValueCallback */ null);
        }
 
        #endregion Constructors
    }
}