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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
//
// This file was generated, please do not edit it directly.
//
// Please see MilCodeGen.html for more information.
//
using MS.Internal;
using MS.Internal.Collections;
using MS.Internal.PresentationCore;
using MS.Utility;
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security;
using SR=MS.Internal.PresentationCore.SR;
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
namespace System.Windows.Media.Media3D
{
abstract partial class Light : Model3D
{
//------------------------------------------------------
//
// Public Methods
//
//------------------------------------------------------
#region Public Methods
/// <summary>
/// Shadows inherited Clone() with a strongly typed
/// version for convenience.
/// </summary>
public new Light Clone()
{
return (Light)base.Clone();
}
/// <summary>
/// Shadows inherited CloneCurrentValue() with a strongly typed
/// version for convenience.
/// </summary>
public new Light CloneCurrentValue()
{
return (Light)base.CloneCurrentValue();
}
#endregion Public Methods
//------------------------------------------------------
//
// Public Properties
//
//------------------------------------------------------
private static void ColorPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
Light target = ((Light) d);
target.PropertyChanged(ColorProperty);
}
#region Public Properties
/// <summary>
/// Color - Color. Default value is Colors.White.
/// </summary>
public Color Color
{
get
{
return (Color) GetValue(ColorProperty);
}
set
{
SetValueInternal(ColorProperty, value);
}
}
#endregion Public Properties
//------------------------------------------------------
//
// Protected Methods
//
//------------------------------------------------------
#region Protected Methods
#endregion ProtectedMethods
//------------------------------------------------------
//
// Internal Methods
//
//------------------------------------------------------
#region Internal Methods
#endregion Internal Methods
//------------------------------------------------------
//
// Internal Properties
//
//------------------------------------------------------
#region Internal Properties
//
// This property finds the correct initial size for the _effectiveValues store on the
// current DependencyObject as a performance optimization
//
// This includes:
// Color
//
internal override int EffectiveValuesInitialSize
{
get
{
return 1;
}
}
#endregion Internal Properties
//------------------------------------------------------
//
// Dependency Properties
//
//------------------------------------------------------
#region Dependency Properties
/// <summary>
/// The DependencyProperty for the Light.Color property.
/// </summary>
public static readonly DependencyProperty ColorProperty;
#endregion Dependency Properties
//------------------------------------------------------
//
// Internal Fields
//
//------------------------------------------------------
#region Internal Fields
internal static Color s_Color = Colors.White;
#endregion Internal Fields
#region Constructors
//------------------------------------------------------
//
// Constructors
//
//------------------------------------------------------
static Light()
{
// We check our static default fields which are of type Freezable
// to make sure that they are not mutable, otherwise we will throw
// if these get touched by more than one thread in the lifetime
// of your app.
// Initializations
Type typeofThis = typeof(Light);
ColorProperty =
RegisterProperty("Color",
typeof(Color),
typeofThis,
Colors.White,
new PropertyChangedCallback(ColorPropertyChanged),
null,
/* isIndependentlyAnimated = */ true,
/* coerceValueCallback */ null);
}
#endregion Constructors
}
}
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