35 references to Create
System.Numerics.Tensors (32)
System\Numerics\Tensors\netcore\Common\TensorPrimitives.IIndexOfMinMaxOperator.cs (4)
171
Vector128<uint> indexIncrement = Vector128.
Create
((uint)Vector128<uint>.Count);
190
currentIndex = Vector128.
Create
((uint)start) + Vector128<uint>.Indices;
246
Vector128<uint> indexIncrement = Vector128.
Create
((uint)Vector128<uint>.Count);
267
currentIndex = Vector128.
Create
((uint)start) + Vector128<uint>.Indices;
System\Numerics\Tensors\netcore\TensorPrimitives.BitDecrement.cs (1)
57
Vector128<uint> specialValue = Vector128.
Create
(BitConverter.SingleToUInt32Bits(-float.Epsilon)) & isPositiveZero;
System\Numerics\Tensors\netcore\TensorPrimitives.BitIncrement.cs (2)
56
Vector128<uint> isNegativeZero = Vector128.Equals(bits, Vector128.
Create
(0x8000_0000u));
57
Vector128<uint> specialValue = Vector128.
Create
(0x0000_0001u) & isNegativeZero;
System\Numerics\Tensors\netcore\TensorPrimitives.ConvertHelpers.cs (12)
402
Vector128<uint> sign = value & Vector128.
Create
(SingleSignMask);
408
Vector128<uint> offsetExponent = bitValueInProcess & Vector128.
Create
(HalfExponentMask);
414
Vector128<uint> infinityOrNaNMask = Vector128.Equals(offsetExponent, Vector128.
Create
(HalfExponentMask));
417
Vector128<uint> maskedExponentLowerBound = subnormalMask & Vector128.
Create
(ExponentLowerBound);
420
Vector128<uint> offsetMaskedExponentLowerBound = Vector128.
Create
(ExponentOffset) | maskedExponentLowerBound;
431
bitValueInProcess &= Vector128.
Create
(HalfToSingleBitsMask);
584
Vector128<uint> sign = Vector128.ShiftRightLogical(bitValue & Vector128.
Create
(SingleSignMask), 16);
596
Vector128<uint> exponentOffset0 = Vector128.Max(value, Vector128.
Create
(MinExp).AsSingle()).AsUInt32();
599
exponentOffset0 &= Vector128.
Create
(SingleBiasedExponentMask);
602
exponentOffset0 += Vector128.
Create
(Exponent13);
609
Vector128<uint> maskedHalfExponentForNaN = ~realMask & Vector128.
Create
(ExponentMask);
612
bitValue -= Vector128.
Create
(Exponent126);
System\Numerics\Tensors\netcore\TensorPrimitives.CosPi.cs (2)
54
if (Vector128.GreaterThanAny(xpi.AsUInt32() & Vector128.
Create
(CosOperatorSingle.SignMask), Vector128.
Create
(CosOperatorSingle.MaxVectorizedValue)))
System\Numerics\Tensors\netcore\TensorPrimitives.LeadingZeroCount.cs (1)
63
Vector128<uint> lowHalf = Vector128.
Create
((uint)0x0000FFFF);
System\Numerics\Tensors\netcore\TensorPrimitives.PopCount.cs (4)
122
Vector128<uint> c1 = Vector128.
Create
(0x55555555u);
123
Vector128<uint> c2 = Vector128.
Create
(0x33333333u);
124
Vector128<uint> c3 = Vector128.
Create
(0x0F0F0F0Fu);
125
Vector128<uint> c4 = Vector128.
Create
(0x01010101u);
System\Numerics\Tensors\netcore\TensorPrimitives.Sinh.cs (1)
71
Vector128<uint> sign = x.AsUInt32() & Vector128.
Create
(~(uint)int.MaxValue);
System\Numerics\Tensors\netcore\TensorPrimitives.SinPi.cs (2)
54
if (Vector128.GreaterThanAny(xpi.AsUInt32() & Vector128.
Create
(SinOperatorSingle.SignMask), Vector128.
Create
(SinOperatorSingle.MaxVectorizedValue)))
System\Numerics\Tensors\netcore\TensorPrimitives.Tan.cs (2)
131
if (Vector128.GreaterThanAny(uxMasked.AsUInt32(), Vector128.
Create
(MaxVectorizedValue)))
157
Vector128<float> result = (poly.AsUInt32() ^ (x.AsUInt32() & Vector128.
Create
(~SignMask))).AsSingle();
System\Numerics\Tensors\netcore\TensorPrimitives.Tanh.cs (1)
78
Vector128<uint> sign = x.AsUInt32() & Vector128.
Create
(~(uint)int.MaxValue);
System.Private.CoreLib (3)
src\runtime\src\libraries\System.Private.CoreLib\src\System\Buffers\Text\Base64Helper\Base64DecoderHelper.cs (1)
1333
Vector128<uint> ievens = Vector128.ShiftLeft(m & Vector128.
Create
(0x0000FFFFu), 12);
src\runtime\src\libraries\System.Private.CoreLib\src\System\Buffers\Text\Base64Helper\Base64EncoderHelper.cs (1)
514
t1 = Vector128.ConditionalSelect(Vector128.
Create
(0x0000FFFFu).AsUInt16(), shr10, shr6);
src\runtime\src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector128.cs (1)
619
Vector128<int> lowerBits = Sse2.And(vector,
Create
(0x0000FFFFU)).AsInt32();