| File: System\Numerics\Tensors\netcore\TensorPrimitives.CosPi.cs | Web Access |
| Project: src\runtime\src\libraries\System.Numerics.Tensors\src\System.Numerics.Tensors.csproj (System.Numerics.Tensors) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.Diagnostics; using System.Runtime.Intrinsics; namespace System.Numerics.Tensors { public static partial class TensorPrimitives { /// <summary>Computes the element-wise cosine of the value in the specified tensor that has been multiplied by Pi.</summary> /// <param name="x">The tensor, represented as a span.</param> /// <param name="destination">The destination tensor, represented as a span.</param> /// <exception cref="ArgumentException">Destination is too short.</exception> /// <exception cref="ArgumentException"><paramref name="x"/> and <paramref name="destination"/> reference overlapping memory locations and do not begin at the same location.</exception> /// <remarks> /// <para> /// This method effectively computes <c><paramref name="destination" />[i] = <typeparamref name="T"/>.CosPi(<paramref name="x" />[i])</c>. /// </para> /// <para> /// The angles in x must be in radians. Use <see cref="M:System.Single.DegreesToRadians(System.Single)"/> or multiply by <typeparamref name="T"/>.Pi/180 to convert degrees to radians. /// </para> /// <para> /// This method may call into the underlying C runtime or employ instructions specific to the current architecture. Exact results may differ between different /// operating systems or architectures. /// </para> /// </remarks> public static void CosPi<T>(ReadOnlySpan<T> x, Span<T> destination) where T : ITrigonometricFunctions<T> { if (typeof(T) == typeof(Half) && TryUnaryInvokeHalfAsInt16<T, CosPiOperator<float>>(x, destination)) { return; } InvokeSpanIntoSpan<T, CosPiOperator<T>>(x, destination); } /// <summary>T.CosPi(x)</summary> private readonly struct CosPiOperator<T> : IUnaryOperator<T, T> where T : ITrigonometricFunctions<T> { public static bool Vectorizable => (typeof(T) == typeof(float)) || (typeof(T) == typeof(double)); public static T Invoke(T x) => T.CosPi(x); public static Vector128<T> Invoke(Vector128<T> x) { Vector128<T> xpi = x * Vector128.Create(T.Pi); if (typeof(T) == typeof(float)) { if (Vector128.GreaterThanAny(xpi.AsUInt32() & Vector128.Create(CosOperatorSingle.SignMask), Vector128.Create(CosOperatorSingle.MaxVectorizedValue))) { return ApplyScalar<CosPiOperator<float>>(x.AsSingle()).As<float, T>(); } } else { Debug.Assert(typeof(T) == typeof(double)); if (Vector128.GreaterThanAny(xpi.AsUInt64() & Vector128.Create(CosOperatorDouble.SignMask), Vector128.Create(CosOperatorDouble.MaxVectorizedValue))) { return ApplyScalar<CosPiOperator<double>>(x.AsDouble()).As<double, T>(); } } return CosOperator<T>.Invoke(xpi); } public static Vector256<T> Invoke(Vector256<T> x) { Vector256<T> xpi = x * Vector256.Create(T.Pi); if (typeof(T) == typeof(float)) { if (Vector256.GreaterThanAny(xpi.AsUInt32() & Vector256.Create(CosOperatorSingle.SignMask), Vector256.Create(CosOperatorSingle.MaxVectorizedValue))) { return ApplyScalar<CosPiOperator<float>>(x.AsSingle()).As<float, T>(); } } else { Debug.Assert(typeof(T) == typeof(double)); if (Vector256.GreaterThanAny(xpi.AsUInt64() & Vector256.Create(CosOperatorDouble.SignMask), Vector256.Create(CosOperatorDouble.MaxVectorizedValue))) { return ApplyScalar<CosPiOperator<double>>(x.AsDouble()).As<double, T>(); } } return CosOperator<T>.Invoke(xpi); } public static Vector512<T> Invoke(Vector512<T> x) { Vector512<T> xpi = x * Vector512.Create(T.Pi); if (typeof(T) == typeof(float)) { if (Vector512.GreaterThanAny(xpi.AsUInt32() & Vector512.Create(CosOperatorSingle.SignMask), Vector512.Create(CosOperatorSingle.MaxVectorizedValue))) { return ApplyScalar<CosPiOperator<float>>(x.AsSingle()).As<float, T>(); } } else { Debug.Assert(typeof(T) == typeof(double)); if (Vector512.GreaterThanAny(xpi.AsUInt64() & Vector512.Create(CosOperatorDouble.SignMask), Vector512.Create(CosOperatorDouble.MaxVectorizedValue))) { return ApplyScalar<CosPiOperator<double>>(x.AsDouble()).As<double, T>(); } } return CosOperator<T>.Invoke(xpi); } } } }