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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
//
// This file was generated, please do not edit it directly.
//
// Please see MilCodeGen.html for more information.
//
using MS.Internal;
using MS.Internal.Collections;
using MS.Internal.PresentationCore;
using MS.Utility;
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security;
using SR=MS.Internal.PresentationCore.SR;
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
namespace System.Windows.Media.Media3D
{
abstract partial class ProjectionCamera : Camera
{
//------------------------------------------------------
//
// Public Methods
//
//------------------------------------------------------
#region Public Methods
/// <summary>
/// Shadows inherited Clone() with a strongly typed
/// version for convenience.
/// </summary>
public new ProjectionCamera Clone()
{
return (ProjectionCamera)base.Clone();
}
/// <summary>
/// Shadows inherited CloneCurrentValue() with a strongly typed
/// version for convenience.
/// </summary>
public new ProjectionCamera CloneCurrentValue()
{
return (ProjectionCamera)base.CloneCurrentValue();
}
#endregion Public Methods
//------------------------------------------------------
//
// Public Properties
//
//------------------------------------------------------
private static void NearPlaneDistancePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
ProjectionCamera target = ((ProjectionCamera) d);
target.PropertyChanged(NearPlaneDistanceProperty);
}
private static void FarPlaneDistancePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
ProjectionCamera target = ((ProjectionCamera) d);
target.PropertyChanged(FarPlaneDistanceProperty);
}
private static void PositionPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
ProjectionCamera target = ((ProjectionCamera) d);
target.PropertyChanged(PositionProperty);
}
private static void LookDirectionPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
ProjectionCamera target = ((ProjectionCamera) d);
target.PropertyChanged(LookDirectionProperty);
}
private static void UpDirectionPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
ProjectionCamera target = ((ProjectionCamera) d);
target.PropertyChanged(UpDirectionProperty);
}
#region Public Properties
/// <summary>
/// NearPlaneDistance - double. Default value is (double)0.125.
/// </summary>
public double NearPlaneDistance
{
get
{
return (double) GetValue(NearPlaneDistanceProperty);
}
set
{
SetValueInternal(NearPlaneDistanceProperty, value);
}
}
/// <summary>
/// FarPlaneDistance - double. Default value is (double)Double.PositiveInfinity.
/// </summary>
public double FarPlaneDistance
{
get
{
return (double) GetValue(FarPlaneDistanceProperty);
}
set
{
SetValueInternal(FarPlaneDistanceProperty, value);
}
}
/// <summary>
/// Position - Point3D. Default value is new Point3D().
/// </summary>
public Point3D Position
{
get
{
return (Point3D) GetValue(PositionProperty);
}
set
{
SetValueInternal(PositionProperty, value);
}
}
/// <summary>
/// LookDirection - Vector3D. Default value is new Vector3D(0,0,-1).
/// </summary>
public Vector3D LookDirection
{
get
{
return (Vector3D) GetValue(LookDirectionProperty);
}
set
{
SetValueInternal(LookDirectionProperty, value);
}
}
/// <summary>
/// UpDirection - Vector3D. Default value is new Vector3D(0,1,0).
/// </summary>
public Vector3D UpDirection
{
get
{
return (Vector3D) GetValue(UpDirectionProperty);
}
set
{
SetValueInternal(UpDirectionProperty, value);
}
}
#endregion Public Properties
//------------------------------------------------------
//
// Protected Methods
//
//------------------------------------------------------
#region Protected Methods
#endregion ProtectedMethods
//------------------------------------------------------
//
// Internal Methods
//
//------------------------------------------------------
#region Internal Methods
#endregion Internal Methods
//------------------------------------------------------
//
// Internal Properties
//
//------------------------------------------------------
#region Internal Properties
#endregion Internal Properties
//------------------------------------------------------
//
// Dependency Properties
//
//------------------------------------------------------
#region Dependency Properties
/// <summary>
/// The DependencyProperty for the ProjectionCamera.NearPlaneDistance property.
/// </summary>
public static readonly DependencyProperty NearPlaneDistanceProperty;
/// <summary>
/// The DependencyProperty for the ProjectionCamera.FarPlaneDistance property.
/// </summary>
public static readonly DependencyProperty FarPlaneDistanceProperty;
/// <summary>
/// The DependencyProperty for the ProjectionCamera.Position property.
/// </summary>
public static readonly DependencyProperty PositionProperty;
/// <summary>
/// The DependencyProperty for the ProjectionCamera.LookDirection property.
/// </summary>
public static readonly DependencyProperty LookDirectionProperty;
/// <summary>
/// The DependencyProperty for the ProjectionCamera.UpDirection property.
/// </summary>
public static readonly DependencyProperty UpDirectionProperty;
#endregion Dependency Properties
//------------------------------------------------------
//
// Internal Fields
//
//------------------------------------------------------
#region Internal Fields
internal const double c_NearPlaneDistance = (double)0.125;
internal const double c_FarPlaneDistance = (double)Double.PositiveInfinity;
internal static Point3D s_Position = new Point3D();
internal static Vector3D s_LookDirection = new Vector3D(0,0,-1);
internal static Vector3D s_UpDirection = new Vector3D(0,1,0);
#endregion Internal Fields
#region Constructors
//------------------------------------------------------
//
// Constructors
//
//------------------------------------------------------
static ProjectionCamera()
{
// We check our static default fields which are of type Freezable
// to make sure that they are not mutable, otherwise we will throw
// if these get touched by more than one thread in the lifetime
// of your app.
// Initializations
Type typeofThis = typeof(ProjectionCamera);
NearPlaneDistanceProperty =
RegisterProperty("NearPlaneDistance",
typeof(double),
typeofThis,
(double)0.125,
new PropertyChangedCallback(NearPlaneDistancePropertyChanged),
null,
/* isIndependentlyAnimated = */ true,
/* coerceValueCallback */ null);
FarPlaneDistanceProperty =
RegisterProperty("FarPlaneDistance",
typeof(double),
typeofThis,
(double)Double.PositiveInfinity,
new PropertyChangedCallback(FarPlaneDistancePropertyChanged),
null,
/* isIndependentlyAnimated = */ true,
/* coerceValueCallback */ null);
PositionProperty =
RegisterProperty("Position",
typeof(Point3D),
typeofThis,
new Point3D(),
new PropertyChangedCallback(PositionPropertyChanged),
null,
/* isIndependentlyAnimated = */ true,
/* coerceValueCallback */ null);
LookDirectionProperty =
RegisterProperty("LookDirection",
typeof(Vector3D),
typeofThis,
new Vector3D(0,0,-1),
new PropertyChangedCallback(LookDirectionPropertyChanged),
null,
/* isIndependentlyAnimated = */ true,
/* coerceValueCallback */ null);
UpDirectionProperty =
RegisterProperty("UpDirection",
typeof(Vector3D),
typeofThis,
new Vector3D(0,1,0),
new PropertyChangedCallback(UpDirectionPropertyChanged),
null,
/* isIndependentlyAnimated = */ true,
/* coerceValueCallback */ null);
}
#endregion Constructors
}
}
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