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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
//
// This file was generated, please do not edit it directly.
//
// Please see MilCodeGen.html for more information.
//
using MS.Internal;
using MS.Internal.Collections;
using MS.Internal.PresentationCore;
using MS.Utility;
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security;
using SR=MS.Internal.PresentationCore.SR;
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
namespace System.Windows.Media.Media3D
{
abstract partial class Camera : Animatable, IFormattable, DUCE.IResource
{
//------------------------------------------------------
//
// Public Methods
//
//------------------------------------------------------
#region Public Methods
/// <summary>
/// Shadows inherited Clone() with a strongly typed
/// version for convenience.
/// </summary>
public new Camera Clone()
{
return (Camera)base.Clone();
}
/// <summary>
/// Shadows inherited CloneCurrentValue() with a strongly typed
/// version for convenience.
/// </summary>
public new Camera CloneCurrentValue()
{
return (Camera)base.CloneCurrentValue();
}
#endregion Public Methods
//------------------------------------------------------
//
// Public Properties
//
//------------------------------------------------------
private static void TransformPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
// The first change to the default value of a mutable collection property (e.g. GeometryGroup.Children)
// will promote the property value from a default value to a local value. This is technically a sub-property
// change because the collection was changed and not a new collection set (GeometryGroup.Children.
// Add versus GeometryGroup.Children = myNewChildrenCollection). However, we never marshalled
// the default value to the compositor. If the property changes from a default value, the new local value
// needs to be marshalled to the compositor. We detect this scenario with the second condition
// e.OldValueSource != e.NewValueSource. Specifically in this scenario the OldValueSource will be
// Default and the NewValueSource will be Local.
if (e.IsASubPropertyChange &&
(e.OldValueSource == e.NewValueSource))
{
return;
}
Camera target = ((Camera) d);
Transform3D oldV = (Transform3D) e.OldValue;
Transform3D newV = (Transform3D) e.NewValue;
System.Windows.Threading.Dispatcher dispatcher = target.Dispatcher;
if (dispatcher != null)
{
DUCE.IResource targetResource = (DUCE.IResource)target;
using (CompositionEngineLock.Acquire())
{
int channelCount = targetResource.GetChannelCount();
for (int channelIndex = 0; channelIndex < channelCount; channelIndex++)
{
DUCE.Channel channel = targetResource.GetChannel(channelIndex);
Debug.Assert(!channel.IsOutOfBandChannel);
Debug.Assert(!targetResource.GetHandle(channel).IsNull);
target.ReleaseResource(oldV,channel);
target.AddRefResource(newV,channel);
}
}
}
target.PropertyChanged(TransformProperty);
}
#region Public Properties
/// <summary>
/// Transform - Transform3D. Default value is Transform3D.Identity.
/// </summary>
public Transform3D Transform
{
get
{
return (Transform3D) GetValue(TransformProperty);
}
set
{
SetValueInternal(TransformProperty, value);
}
}
#endregion Public Properties
//------------------------------------------------------
//
// Protected Methods
//
//------------------------------------------------------
#region Protected Methods
#endregion ProtectedMethods
//------------------------------------------------------
//
// Internal Methods
//
//------------------------------------------------------
#region Internal Methods
internal abstract DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel);
/// <summary>
/// AddRefOnChannel
/// </summary>
DUCE.ResourceHandle DUCE.IResource.AddRefOnChannel(DUCE.Channel channel)
{
// Reconsider the need for this lock when removing the MultiChannelResource.
using (CompositionEngineLock.Acquire())
{
return AddRefOnChannelCore(channel);
}
}
internal abstract void ReleaseOnChannelCore(DUCE.Channel channel);
/// <summary>
/// ReleaseOnChannel
/// </summary>
void DUCE.IResource.ReleaseOnChannel(DUCE.Channel channel)
{
// Reconsider the need for this lock when removing the MultiChannelResource.
using (CompositionEngineLock.Acquire())
{
ReleaseOnChannelCore(channel);
}
}
internal abstract DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel);
/// <summary>
/// GetHandle
/// </summary>
DUCE.ResourceHandle DUCE.IResource.GetHandle(DUCE.Channel channel)
{
DUCE.ResourceHandle handle;
using (CompositionEngineLock.Acquire())
{
handle = GetHandleCore(channel);
}
return handle;
}
internal abstract int GetChannelCountCore();
/// <summary>
/// GetChannelCount
/// </summary>
int DUCE.IResource.GetChannelCount()
{
// must already be in composition lock here
return GetChannelCountCore();
}
internal abstract DUCE.Channel GetChannelCore(int index);
/// <summary>
/// GetChannel
/// </summary>
DUCE.Channel DUCE.IResource.GetChannel(int index)
{
// must already be in composition lock here
return GetChannelCore(index);
}
#endregion Internal Methods
//------------------------------------------------------
//
// Internal Properties
//
//------------------------------------------------------
#region Internal Properties
/// <summary>
/// Creates a string representation of this object based on the current culture.
/// </summary>
/// <returns>
/// A string representation of this object.
/// </returns>
public override string ToString()
{
ReadPreamble();
// Delegate to the internal method which implements all ToString calls.
return ConvertToString(null /* format string */, null /* format provider */);
}
/// <summary>
/// Creates a string representation of this object based on the IFormatProvider
/// passed in. If the provider is null, the CurrentCulture is used.
/// </summary>
/// <returns>
/// A string representation of this object.
/// </returns>
public string ToString(IFormatProvider provider)
{
ReadPreamble();
// Delegate to the internal method which implements all ToString calls.
return ConvertToString(null /* format string */, provider);
}
/// <summary>
/// Creates a string representation of this object based on the format string
/// and IFormatProvider passed in.
/// If the provider is null, the CurrentCulture is used.
/// See the documentation for IFormattable for more information.
/// </summary>
/// <returns>
/// A string representation of this object.
/// </returns>
string IFormattable.ToString(string format, IFormatProvider provider)
{
ReadPreamble();
// Delegate to the internal method which implements all ToString calls.
return ConvertToString(format, provider);
}
/// <summary>
/// Creates a string representation of this object based on the format string
/// and IFormatProvider passed in.
/// If the provider is null, the CurrentCulture is used.
/// See the documentation for IFormattable for more information.
/// </summary>
/// <returns>
/// A string representation of this object.
/// </returns>
internal virtual string ConvertToString(string format, IFormatProvider provider)
{
return base.ToString();
}
#endregion Internal Properties
//------------------------------------------------------
//
// Dependency Properties
//
//------------------------------------------------------
#region Dependency Properties
/// <summary>
/// The DependencyProperty for the Camera.Transform property.
/// </summary>
public static readonly DependencyProperty TransformProperty;
#endregion Dependency Properties
//------------------------------------------------------
//
// Internal Fields
//
//------------------------------------------------------
#region Internal Fields
internal static Transform3D s_Transform = Transform3D.Identity;
#endregion Internal Fields
#region Constructors
//------------------------------------------------------
//
// Constructors
//
//------------------------------------------------------
static Camera()
{
// We check our static default fields which are of type Freezable
// to make sure that they are not mutable, otherwise we will throw
// if these get touched by more than one thread in the lifetime
// of your app.
Debug.Assert(s_Transform == null || s_Transform.IsFrozen,
"Detected context bound default value Camera.s_Transform (See OS Bug #947272).");
// Initializations
Type typeofThis = typeof(Camera);
TransformProperty =
RegisterProperty("Transform",
typeof(Transform3D),
typeofThis,
Transform3D.Identity,
new PropertyChangedCallback(TransformPropertyChanged),
null,
/* isIndependentlyAnimated = */ false,
/* coerceValueCallback */ null);
}
#endregion Constructors
}
}
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