File: System\Windows\Media3D\Generated\Camera.cs
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Project: src\src\Microsoft.DotNet.Wpf\src\PresentationCore\PresentationCore.csproj (PresentationCore)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
 
//
//
// This file was generated, please do not edit it directly.
//
// Please see MilCodeGen.html for more information.
//
 
using MS.Internal;
using MS.Internal.Collections;
using MS.Internal.PresentationCore;
using MS.Utility;
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security;
using SR=MS.Internal.PresentationCore.SR;
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
 
namespace System.Windows.Media.Media3D
{
    abstract partial class Camera : Animatable, IFormattable, DUCE.IResource
    {
        //------------------------------------------------------
        //
        //  Public Methods
        //
        //------------------------------------------------------
 
        #region Public Methods
 
        /// <summary>
        ///     Shadows inherited Clone() with a strongly typed
        ///     version for convenience.
        /// </summary>
        public new Camera Clone()
        {
            return (Camera)base.Clone();
        }
 
        /// <summary>
        ///     Shadows inherited CloneCurrentValue() with a strongly typed
        ///     version for convenience.
        /// </summary>
        public new Camera CloneCurrentValue()
        {
            return (Camera)base.CloneCurrentValue();
        }
 
 
 
 
        #endregion Public Methods
 
        //------------------------------------------------------
        //
        //  Public Properties
        //
        //------------------------------------------------------
 
        private static void TransformPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        {
            // The first change to the default value of a mutable collection property (e.g. GeometryGroup.Children) 
            // will promote the property value from a default value to a local value. This is technically a sub-property 
            // change because the collection was changed and not a new collection set (GeometryGroup.Children.
            // Add versus GeometryGroup.Children = myNewChildrenCollection). However, we never marshalled 
            // the default value to the compositor. If the property changes from a default value, the new local value 
            // needs to be marshalled to the compositor. We detect this scenario with the second condition 
            // e.OldValueSource != e.NewValueSource. Specifically in this scenario the OldValueSource will be 
            // Default and the NewValueSource will be Local.
            if (e.IsASubPropertyChange && 
               (e.OldValueSource == e.NewValueSource))
            {
                return;
            }
 
 
            Camera target = ((Camera) d);
 
 
            Transform3D oldV = (Transform3D) e.OldValue;
            Transform3D newV = (Transform3D) e.NewValue;
            System.Windows.Threading.Dispatcher dispatcher = target.Dispatcher;
 
            if (dispatcher != null)
            {
                DUCE.IResource targetResource = (DUCE.IResource)target;
                using (CompositionEngineLock.Acquire())
                {
                    int channelCount = targetResource.GetChannelCount();
 
                    for (int channelIndex = 0; channelIndex < channelCount; channelIndex++)
                    {
                        DUCE.Channel channel = targetResource.GetChannel(channelIndex);
                        Debug.Assert(!channel.IsOutOfBandChannel);
                        Debug.Assert(!targetResource.GetHandle(channel).IsNull);
                        target.ReleaseResource(oldV,channel);
                        target.AddRefResource(newV,channel);
                    }
                }
            }
 
            target.PropertyChanged(TransformProperty);
        }
 
 
        #region Public Properties
 
        /// <summary>
        ///     Transform - Transform3D.  Default value is Transform3D.Identity.
        /// </summary>
        public Transform3D Transform
        {
            get
            {
                return (Transform3D) GetValue(TransformProperty);
            }
            set
            {
                SetValueInternal(TransformProperty, value);
            }
        }
 
        #endregion Public Properties
 
        //------------------------------------------------------
        //
        //  Protected Methods
        //
        //------------------------------------------------------
 
        #region Protected Methods
 
 
 
 
 
        #endregion ProtectedMethods
 
        //------------------------------------------------------
        //
        //  Internal Methods
        //
        //------------------------------------------------------
 
        #region Internal Methods
 
 
        internal abstract DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel);
 
        /// <summary>
        /// AddRefOnChannel
        /// </summary>
        DUCE.ResourceHandle DUCE.IResource.AddRefOnChannel(DUCE.Channel channel)
        {
            // Reconsider the need for this lock when removing the MultiChannelResource.
            using (CompositionEngineLock.Acquire())
            {
                return AddRefOnChannelCore(channel);
            }
        }
        internal abstract void ReleaseOnChannelCore(DUCE.Channel channel);
 
        /// <summary>
        /// ReleaseOnChannel
        /// </summary>
        void DUCE.IResource.ReleaseOnChannel(DUCE.Channel channel)
        {
            // Reconsider the need for this lock when removing the MultiChannelResource.
            using (CompositionEngineLock.Acquire())
            {
                ReleaseOnChannelCore(channel);
            }
        }
        internal abstract DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel);
 
        /// <summary>
        /// GetHandle
        /// </summary>
        DUCE.ResourceHandle DUCE.IResource.GetHandle(DUCE.Channel channel)
        {
            DUCE.ResourceHandle handle;
 
            using (CompositionEngineLock.Acquire())
            {
                handle = GetHandleCore(channel);
            }
 
            return handle;
        }
        internal abstract int GetChannelCountCore();
 
        /// <summary>
        /// GetChannelCount
        /// </summary>
        int DUCE.IResource.GetChannelCount()
        {
            // must already be in composition lock here
            return GetChannelCountCore();
        }
        internal abstract DUCE.Channel GetChannelCore(int index);
 
        /// <summary>
        /// GetChannel
        /// </summary>
        DUCE.Channel DUCE.IResource.GetChannel(int index)
        {
            // must already be in composition lock here
            return GetChannelCore(index);
        }
 
 
        #endregion Internal Methods
 
        //------------------------------------------------------
        //
        //  Internal Properties
        //
        //------------------------------------------------------
 
        #region Internal Properties
 
 
        /// <summary>
        /// Creates a string representation of this object based on the current culture.
        /// </summary>
        /// <returns>
        /// A string representation of this object.
        /// </returns>
        public override string ToString()
        {
            ReadPreamble();
            // Delegate to the internal method which implements all ToString calls.
            return ConvertToString(null /* format string */, null /* format provider */);
        }
 
        /// <summary>
        /// Creates a string representation of this object based on the IFormatProvider
        /// passed in.  If the provider is null, the CurrentCulture is used.
        /// </summary>
        /// <returns>
        /// A string representation of this object.
        /// </returns>
        public string ToString(IFormatProvider provider)
        {
            ReadPreamble();
            // Delegate to the internal method which implements all ToString calls.
            return ConvertToString(null /* format string */, provider);
        }
 
        /// <summary>
        /// Creates a string representation of this object based on the format string
        /// and IFormatProvider passed in.
        /// If the provider is null, the CurrentCulture is used.
        /// See the documentation for IFormattable for more information.
        /// </summary>
        /// <returns>
        /// A string representation of this object.
        /// </returns>
        string IFormattable.ToString(string format, IFormatProvider provider)
        {
            ReadPreamble();
            // Delegate to the internal method which implements all ToString calls.
            return ConvertToString(format, provider);
        }
 
        /// <summary>
        /// Creates a string representation of this object based on the format string
        /// and IFormatProvider passed in.
        /// If the provider is null, the CurrentCulture is used.
        /// See the documentation for IFormattable for more information.
        /// </summary>
        /// <returns>
        /// A string representation of this object.
        /// </returns>
        internal virtual string ConvertToString(string format, IFormatProvider provider)
        {
            return base.ToString();
        }
 
 
        #endregion Internal Properties
 
        //------------------------------------------------------
        //
        //  Dependency Properties
        //
        //------------------------------------------------------
 
        #region Dependency Properties
 
        /// <summary>
        ///     The DependencyProperty for the Camera.Transform property.
        /// </summary>
        public static readonly DependencyProperty TransformProperty;
 
        #endregion Dependency Properties
 
        //------------------------------------------------------
        //
        //  Internal Fields
        //
        //------------------------------------------------------
 
        #region Internal Fields
 
 
 
 
 
        internal static Transform3D s_Transform = Transform3D.Identity;
 
        #endregion Internal Fields
 
 
 
        #region Constructors
 
        //------------------------------------------------------
        //
        //  Constructors
        //
        //------------------------------------------------------
 
        static Camera()
        {
            // We check our static default fields which are of type Freezable
            // to make sure that they are not mutable, otherwise we will throw
            // if these get touched by more than one thread in the lifetime
            // of your app.
 
            Debug.Assert(s_Transform == null || s_Transform.IsFrozen,
                "Detected context bound default value Camera.s_Transform (See OS Bug #947272).");
 
 
            // Initializations
            Type typeofThis = typeof(Camera);
            TransformProperty =
                  RegisterProperty("Transform",
                                   typeof(Transform3D),
                                   typeofThis,
                                   Transform3D.Identity,
                                   new PropertyChangedCallback(TransformPropertyChanged),
                                   null,
                                   /* isIndependentlyAnimated  = */ false,
                                   /* coerceValueCallback */ null);
        }
 
        #endregion Constructors
    }
}