| File: System\Windows\Media3D\Generated\Camera.cs | Web Access |
| Project: src\wpf\src\Microsoft.DotNet.Wpf\src\PresentationCore\PresentationCore.csproj (PresentationCore) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // // // This file was generated, please do not edit it directly. // // Please see MilCodeGen.html for more information. // using MS.Internal; using MS.Internal.Collections; using MS.Utility; using System.Collections; using System.ComponentModel; using System.Globalization; using System.Text; using System.Windows.Markup; using System.Windows.Media.Media3D.Converters; using System.Windows.Media.Animation; using System.Windows.Media.Composition; namespace System.Windows.Media.Media3D { public abstract partial class Camera : Animatable, IFormattable, DUCE.IResource { //------------------------------------------------------ // // Public Methods // //------------------------------------------------------ #region Public Methods /// <summary> /// Shadows inherited Clone() with a strongly typed /// version for convenience. /// </summary> public new Camera Clone() { return (Camera)base.Clone(); } /// <summary> /// Shadows inherited CloneCurrentValue() with a strongly typed /// version for convenience. /// </summary> public new Camera CloneCurrentValue() { return (Camera)base.CloneCurrentValue(); } #endregion Public Methods //------------------------------------------------------ // // Public Properties // //------------------------------------------------------ private static void TransformPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { // The first change to the default value of a mutable collection property (e.g. GeometryGroup.Children) // will promote the property value from a default value to a local value. This is technically a sub-property // change because the collection was changed and not a new collection set (GeometryGroup.Children. // Add versus GeometryGroup.Children = myNewChildrenCollection). However, we never marshalled // the default value to the compositor. If the property changes from a default value, the new local value // needs to be marshalled to the compositor. We detect this scenario with the second condition // e.OldValueSource != e.NewValueSource. Specifically in this scenario the OldValueSource will be // Default and the NewValueSource will be Local. if (e.IsASubPropertyChange && (e.OldValueSource == e.NewValueSource)) { return; } Camera target = ((Camera) d); Transform3D oldV = (Transform3D) e.OldValue; Transform3D newV = (Transform3D) e.NewValue; System.Windows.Threading.Dispatcher dispatcher = target.Dispatcher; if (dispatcher != null) { DUCE.IResource targetResource = (DUCE.IResource)target; using (CompositionEngineLock.Acquire()) { int channelCount = targetResource.GetChannelCount(); for (int channelIndex = 0; channelIndex < channelCount; channelIndex++) { DUCE.Channel channel = targetResource.GetChannel(channelIndex); Debug.Assert(!channel.IsOutOfBandChannel); Debug.Assert(!targetResource.GetHandle(channel).IsNull); target.ReleaseResource(oldV,channel); target.AddRefResource(newV,channel); } } } target.PropertyChanged(TransformProperty); } #region Public Properties /// <summary> /// Transform - Transform3D. Default value is Transform3D.Identity. /// </summary> public Transform3D Transform { get { return (Transform3D)GetValue(TransformProperty); } set { SetValueInternal(TransformProperty, value); } } #endregion Public Properties //------------------------------------------------------ // // Protected Methods // //------------------------------------------------------ #region Protected Methods #endregion ProtectedMethods //------------------------------------------------------ // // Internal Methods // //------------------------------------------------------ #region Internal Methods internal abstract DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel); /// <summary> /// AddRefOnChannel /// </summary> DUCE.ResourceHandle DUCE.IResource.AddRefOnChannel(DUCE.Channel channel) { // Reconsider the need for this lock when removing the MultiChannelResource. using (CompositionEngineLock.Acquire()) { return AddRefOnChannelCore(channel); } } internal abstract void ReleaseOnChannelCore(DUCE.Channel channel); /// <summary> /// ReleaseOnChannel /// </summary> void DUCE.IResource.ReleaseOnChannel(DUCE.Channel channel) { // Reconsider the need for this lock when removing the MultiChannelResource. using (CompositionEngineLock.Acquire()) { ReleaseOnChannelCore(channel); } } internal abstract DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel); /// <summary> /// GetHandle /// </summary> DUCE.ResourceHandle DUCE.IResource.GetHandle(DUCE.Channel channel) { DUCE.ResourceHandle handle; using (CompositionEngineLock.Acquire()) { handle = GetHandleCore(channel); } return handle; } internal abstract int GetChannelCountCore(); /// <summary> /// GetChannelCount /// </summary> int DUCE.IResource.GetChannelCount() { // must already be in composition lock here return GetChannelCountCore(); } internal abstract DUCE.Channel GetChannelCore(int index); /// <summary> /// GetChannel /// </summary> DUCE.Channel DUCE.IResource.GetChannel(int index) { // must already be in composition lock here return GetChannelCore(index); } #endregion Internal Methods //------------------------------------------------------ // // Internal Properties // //------------------------------------------------------ #region Internal Properties /// <summary> /// Creates a string representation of this object based on the current culture. /// </summary> /// <returns> /// A string representation of this object. /// </returns> public override string ToString() { ReadPreamble(); // Delegate to the internal method which implements all ToString calls. return ConvertToString(null /* format string */, null /* format provider */); } /// <summary> /// Creates a string representation of this object based on the IFormatProvider /// passed in. If the provider is null, the CurrentCulture is used. /// </summary> /// <returns> /// A string representation of this object. /// </returns> public string ToString(IFormatProvider provider) { ReadPreamble(); // Delegate to the internal method which implements all ToString calls. return ConvertToString(null /* format string */, provider); } /// <summary> /// Creates a string representation of this object based on the format string /// and IFormatProvider passed in. /// If the provider is null, the CurrentCulture is used. /// See the documentation for IFormattable for more information. /// </summary> /// <returns> /// A string representation of this object. /// </returns> string IFormattable.ToString(string format, IFormatProvider provider) { ReadPreamble(); // Delegate to the internal method which implements all ToString calls. return ConvertToString(format, provider); } /// <summary> /// Creates a string representation of this object based on the format string /// and IFormatProvider passed in. /// If the provider is null, the CurrentCulture is used. /// See the documentation for IFormattable for more information. /// </summary> /// <returns> /// A string representation of this object. /// </returns> internal virtual string ConvertToString(string format, IFormatProvider provider) { return base.ToString(); } #endregion Internal Properties //------------------------------------------------------ // // Dependency Properties // //------------------------------------------------------ #region Dependency Properties /// <summary> /// The DependencyProperty for the Camera.Transform property. /// </summary> public static readonly DependencyProperty TransformProperty; #endregion Dependency Properties //------------------------------------------------------ // // Internal Fields // //------------------------------------------------------ #region Internal Fields internal static Transform3D s_Transform = Transform3D.Identity; #endregion Internal Fields #region Constructors //------------------------------------------------------ // // Constructors // //------------------------------------------------------ static Camera() { // We check our static default fields which are of type Freezable // to make sure that they are not mutable, otherwise we will throw // if these get touched by more than one thread in the lifetime // of your app. Debug.Assert(s_Transform == null || s_Transform.IsFrozen, "Detected context bound default value Camera.s_Transform (See OS Bug #947272)."); // Initializations Type typeofThis = typeof(Camera); TransformProperty = RegisterProperty("Transform", typeof(Transform3D), typeofThis, Transform3D.Identity, new PropertyChangedCallback(TransformPropertyChanged), null, /* isIndependentlyAnimated = */ false, /* coerceValueCallback */ null); } #endregion Constructors } }