File: System\Windows\Media\Animation\Generated\Animatable.cs
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Project: src\src\Microsoft.DotNet.Wpf\src\PresentationCore\PresentationCore.csproj (PresentationCore)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
 
// This file was generated, please do not edit it directly.
// 
// This file was generated from the codegen template located at:
//     wpf\src\Graphics\codegen\mcg\generators\AnimatableTemplate.cs
//
// Please see MilCodeGen.html for more information.
 
// Allow suppression of certain presharp messages
#pragma warning disable 1634, 1691
 
namespace System.Windows.Media.Animation
{
    /// <summary>
    /// This class derives from Freezable and adds the ability to animate properties.
    /// </summary>
    public abstract partial class Animatable : IAnimatable
    {   
        #region IAnimatable
 
        /// <summary>
        /// Applies an AnimationClock to a DepencencyProperty which will
        /// replace the current animations on the property using the snapshot
        /// and replace HandoffBehavior.
        /// </summary>
        /// <param name="dp">
        /// The DependencyProperty to animate.
        /// </param>
        /// <param name="clock">
        /// The AnimationClock that will animate the property. If this is null
        /// then all animations will be removed from the property.
        /// </param>
        public void ApplyAnimationClock(
            DependencyProperty dp,
            AnimationClock clock)
        {
            ApplyAnimationClock(dp, clock, HandoffBehavior.SnapshotAndReplace);
        }
 
        /// <summary>
        /// Applies an AnimationClock to a DependencyProperty. The effect of
        /// the new AnimationClock on any current animations will be determined by
        /// the value of the handoffBehavior parameter.
        /// </summary>
        /// <param name="dp">
        /// The DependencyProperty to animate.
        /// </param>
        /// <param name="clock">
        /// The AnimationClock that will animate the property. If parameter is null
        /// then animations will be removed from the property if handoffBehavior is
        /// SnapshotAndReplace; otherwise the method call will have no result.
        /// </param>
        /// <param name="handoffBehavior">
        /// Determines how the new AnimationClock will transition from or
        /// affect any current animations on the property.
        /// </param>
        public void ApplyAnimationClock(
            DependencyProperty dp,
            AnimationClock clock,
            HandoffBehavior handoffBehavior)
        {
            ArgumentNullException.ThrowIfNull(dp);
 
            if (!AnimationStorage.IsPropertyAnimatable(this, dp))
            {
        #pragma warning disable 56506 // Suppress presharp warning: Parameter 'dp' to this public method must be validated:  A null-dereference can occur here.
                throw new ArgumentException(SR.Format(SR.Animation_DependencyPropertyIsNotAnimatable, dp.Name, this.GetType()), "dp");
        #pragma warning restore 56506
            }
 
            if (clock != null
                && !AnimationStorage.IsAnimationValid(dp, clock.Timeline))
            {
        #pragma warning disable 56506 // Suppress presharp warning: Parameter 'dp' to this public method must be validated:  A null-dereference can occur here.
                throw new ArgumentException(SR.Format(SR.Animation_AnimationTimelineTypeMismatch, clock.Timeline.GetType(), dp.Name, dp.PropertyType), "clock");
        #pragma warning restore 56506
            }
 
            if (!HandoffBehaviorEnum.IsDefined(handoffBehavior))
            {
                throw new ArgumentException(SR.Animation_UnrecognizedHandoffBehavior);
            }
 
            if (IsSealed)
            {
                throw new InvalidOperationException(SR.Format(SR.IAnimatable_CantAnimateSealedDO, dp, this.GetType()));
            }                    
 
            AnimationStorage.ApplyAnimationClock(this, dp, clock, handoffBehavior);
        }
 
        /// <summary>
        /// Starts an animation for a DependencyProperty. The animation will
        /// begin when the next frame is rendered.
        /// </summary>
        /// <param name="dp">
        /// The DependencyProperty to animate.
        /// </param>
        /// <param name="animation">
        /// <para>The AnimationTimeline to used to animate the property.</para>
        /// <para>If the AnimationTimeline's BeginTime is null, any current animations
        /// will be removed and the current value of the property will be held.</para>
        /// <para>If this value is null, all animations will be removed from the property
        /// and the property value will revert back to its base value.</para>
        /// </param>
        public void BeginAnimation(DependencyProperty dp, AnimationTimeline animation)
        {
            BeginAnimation(dp, animation, HandoffBehavior.SnapshotAndReplace);
        }
 
        /// <summary>
        /// Starts an animation for a DependencyProperty. The animation will
        /// begin when the next frame is rendered.
        /// </summary>
        /// <param name="dp">
        /// The DependencyProperty to animate.
        /// </param>
        /// <param name="animation">
        /// <para>The AnimationTimeline to used to animate the property.</para>
        /// <para>If the AnimationTimeline's BeginTime is null, any current animations
        /// will be removed and the current value of the property will be held.</para>
        /// <para>If this value is null, all animations will be removed from the property
        /// and the property value will revert back to its base value.</para>
        /// </param>
        /// <param name="handoffBehavior">
        /// Specifies how the new animation should interact with any current
        /// animations already affecting the property value.
        /// </param>
        public void BeginAnimation(DependencyProperty dp, AnimationTimeline animation, HandoffBehavior handoffBehavior)
        {
            ArgumentNullException.ThrowIfNull(dp);
 
            if (!AnimationStorage.IsPropertyAnimatable(this, dp))
            {
        #pragma warning disable 56506 // Suppress presharp warning: Parameter 'dp' to this public method must be validated:  A null-dereference can occur here.
                throw new ArgumentException(SR.Format(SR.Animation_DependencyPropertyIsNotAnimatable, dp.Name, this.GetType()), "dp");
        #pragma warning restore 56506
            }
 
            if (   animation != null
                && !AnimationStorage.IsAnimationValid(dp, animation))
            {
                throw new ArgumentException(SR.Format(SR.Animation_AnimationTimelineTypeMismatch, animation.GetType(), dp.Name, dp.PropertyType), "animation");
            }
 
            if (!HandoffBehaviorEnum.IsDefined(handoffBehavior))
            {
                throw new ArgumentException(SR.Animation_UnrecognizedHandoffBehavior);
            }
 
            if (IsSealed)
            {
                throw new InvalidOperationException(SR.Format(SR.IAnimatable_CantAnimateSealedDO, dp, this.GetType()));
            }                    
 
            AnimationStorage.BeginAnimation(this, dp, animation, handoffBehavior);
        }
 
        /// <summary>
        /// Returns true if any properties on this DependencyObject have a
        /// persistent animation or the object has one or more clocks associated
        /// with any of its properties.
        /// </summary>
        public bool HasAnimatedProperties
        {
            get
            {
                VerifyAccess();
 
                return IAnimatable_HasAnimatedProperties;
            }
        }
 
        /// <summary>
        ///   If the dependency property is animated this method will
        ///   give you the value as if it was not animated.
        /// </summary>
        /// <param name="dp">The DependencyProperty</param>
        /// <returns>
        ///   The value that would be returned if there were no
        ///   animations attached.  If there aren't any attached, then
        ///   the result will be the same as that returned from
        ///   GetValue.
        /// </returns>
        public object GetAnimationBaseValue(DependencyProperty dp)
        {
            ArgumentNullException.ThrowIfNull(dp);
 
            return this.GetValueEntry(
                    LookupEntry(dp.GlobalIndex),
                    dp,
                    null,
                    RequestFlags.AnimationBaseValue).Value;
        }
 
        #endregion IAnimatable
 
        #region Animation
 
        /// <summary>
        ///     Allows subclasses to participate in property animated value computation
        /// </summary>
        /// <param name="dp"></param>
        /// <param name="metadata"></param>
        /// <param name="entry">EffectiveValueEntry computed by base</param>
        internal sealed override void EvaluateAnimatedValueCore(
                DependencyProperty  dp,
                PropertyMetadata    metadata,
            ref EffectiveValueEntry entry)
        {
            if (IAnimatable_HasAnimatedProperties)
            {
                AnimationStorage storage = AnimationStorage.GetStorage(this, dp);
 
                if (storage != null)
                {
                    storage.EvaluateAnimatedValue(metadata, ref entry);                      
                }
            }
        }
 
        #endregion Animation
    }
}