| File: System\Windows\Media\Animation\AnimationClock.cs | Web Access |
| Project: src\wpf\src\Microsoft.DotNet.Wpf\src\PresentationCore\PresentationCore.csproj (PresentationCore) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. namespace System.Windows.Media.Animation { /// <summary> /// /// </summary> public class AnimationClock : Clock { /// <summary> /// Creates a new empty AnimationClock to be used in a Clock /// tree. /// </summary> /// <param name="animation">The Animation used to define the new /// AnimationClock.</param> protected internal AnimationClock(AnimationTimeline animation) : base(animation) { } /// <summary> /// Gets the Animation object that holds the description controlling the /// behavior of this clock. /// </summary> /// <value> /// The Animation object that holds the description controlling the /// behavior of this clock. /// </value> public new AnimationTimeline Timeline { get { return (AnimationTimeline)base.Timeline; } } /// <summary> /// Returns the current value of this AnimationClock. /// </summary> /// <param name="defaultOriginValue"></param> /// <param name="defaultDestinationValue">The unanimated property value or the current /// value of the previous AnimationClock in a list.</param> /// <returns>The current value of this AnimationClock.</returns> public object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue) { return ((AnimationTimeline)base.Timeline).GetCurrentValue(defaultOriginValue, defaultDestinationValue, this); } /// <summary> /// Returns true if this timeline needs continuous frames. /// This is a hint that we should keep updating our time during the active period. /// </summary> /// <returns></returns> internal override bool NeedsTicksWhenActive { get { return true; } } } }