| File: System\Windows\Media\Animation\HandoffBehavior.cs | Web Access |
| Project: src\wpf\src\Microsoft.DotNet.Wpf\src\PresentationCore\PresentationCore.csproj (PresentationCore) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. namespace System.Windows.Media.Animation { /// <summary> /// Used to specify how new animations will interact with any current /// animations already applied to a property. /// </summary> public enum HandoffBehavior { /// <summary> /// New animations will completely replace all current animations /// on a property. The current value at the time of replacement /// will be passed into the first new animation as the /// defaultOriginValue parameter to allow for smooth handoff. /// </summary> SnapshotAndReplace, /// <summary> /// New animations will compose with the current animations. The new /// animations will be added after the current animations in the /// composition chain. /// </summary> Compose } internal static class HandoffBehaviorEnum { // FxCop doesn't like people using Enum.IsDefined for enum validation // http://fxcop/CostlyCallAlternatives/EnumIsDefined.html // // We have this to have the validation code alongside the enum // definition. (Rather than spread throughtout the codebase causing // maintenance headaches in the future.) internal static bool IsDefined( HandoffBehavior handoffBehavior ) { if( handoffBehavior < HandoffBehavior.SnapshotAndReplace || handoffBehavior > HandoffBehavior.Compose ) { return false; } else { return true; } } } }