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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace System.Windows.Media.Animation
{
/// <summary>
/// This interface is supported by DependencyObjects whose properties are
/// animatable.
/// </summary>
public interface IAnimatable
{
/// <summary>
/// Applies an AnimationClock to a DepencencyProperty which will
/// replace the current animations on the property using the snapshot
/// and replace HandoffBehavior.
/// </summary>
/// <param name="dp">
/// The DependencyProperty to animate.
/// </param>
/// <param name="clock">
/// The AnimationClock that will animate the property. If this is null
/// then all animations will be removed from the property.
/// </param>
void ApplyAnimationClock(DependencyProperty dp, AnimationClock clock);
/// <summary>
/// Applies an AnimationClock to a DependencyProperty. The effect of
/// the new AnimationClock on any current animations will be determined by
/// the value of the handoffBehavior parameter.
/// </summary>
/// <param name="dp">
/// The DependencyProperty to animate.
/// </param>
/// <param name="clock">
/// The AnimationClock that will animate the property. If parameter is null
/// then animations will be removed from the property if handoffBehavior is
/// SnapshotAndReplace; otherwise the method call will have no result.
/// </param>
/// <param name="handoffBehavior">
/// Determines how the new AnimationClock will transition from or
/// affect any current animations on the property.
/// </param>
void ApplyAnimationClock(DependencyProperty dp, AnimationClock clock, HandoffBehavior handoffBehavior);
/// <summary>
/// Starts an animation for a DependencyProperty. The animation will
/// begin when the next frame is rendered.
/// </summary>
/// <param name="dp">The DependencyProperty to animate.</param>
/// <param name="animation">The animation to used to animate the property.</param>
void BeginAnimation(DependencyProperty dp, AnimationTimeline animation);
/// <summary>
/// Starts an animation for a DependencyProperty. The animation will
/// begin when the next frame is rendered.
/// </summary>
/// <param name="dp">The DependencyProperty to animate.</param>
/// <param name="animation">The animation to used to animate the property.</param>
/// <param name="handoffBehavior">
/// Specifies how the new animation should interact with any current
/// animations already affecting the property value.
/// </param>
void BeginAnimation(DependencyProperty dp, AnimationTimeline animation, HandoffBehavior handoffBehavior);
/// <summary>
/// Returns true if any properties on this DependencyObject have a
/// persistent animation or if the object has one or more clocks associated
/// with any of its properties.
/// </summary>
bool HasAnimatedProperties { get; }
/// <summary>
/// Returns the value of a DependencyProperty as if it had no animations
/// modifying its value.
/// </summary>
/// <param name="dp">
/// The DependencyProperty for which the animation base value is being requested.
/// </param>
/// <returns>
/// The value of a DependencyProperty as if it had no animations
/// modifying its value.
/// </returns>
Object GetAnimationBaseValue(DependencyProperty dp);
}
}
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