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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace System.Windows.Media.Animation
{
/// <summary>
///
/// </summary>
public abstract class AnimationTimeline : Timeline
{
/// <summary>
///
/// </summary>
protected AnimationTimeline()
: base()
{
}
#region Dependency Properties
private static void AnimationTimeline_PropertyChangedFunction(DependencyObject d,
DependencyPropertyChangedEventArgs e)
{
((AnimationTimeline)d).PropertyChanged(e.Property);
}
/// <summary>
///
/// </summary>
public static readonly DependencyProperty IsAdditiveProperty =
DependencyProperty.Register(
"IsAdditive", // Property Name
typeof(bool), // Property Type
typeof(AnimationTimeline), // Owner Class
new PropertyMetadata(false,
new PropertyChangedCallback(AnimationTimeline_PropertyChangedFunction)));
/// <summary>
///
/// </summary>
public static readonly DependencyProperty IsCumulativeProperty =
DependencyProperty.Register(
"IsCumulative", // Property Name
typeof(bool), // Property Type
typeof(AnimationTimeline), // Owner Class
new PropertyMetadata(false,
new PropertyChangedCallback(AnimationTimeline_PropertyChangedFunction)));
#endregion
#region Freezable
/// <summary>
/// Creates a copy of this AnimationTimeline.
/// </summary>
/// <returns>The copy.</returns>
public new AnimationTimeline Clone()
{
return (AnimationTimeline)base.Clone();
}
#endregion
#region Timeline
/// <summary>
///
/// </summary>
/// <returns></returns>
protected internal override Clock AllocateClock()
{
return new AnimationClock(this);
}
/// <summary>
/// Creates a new AnimationClock using this AnimationTimeline.
/// </summary>
/// <returns>A new AnimationClock.</returns>
new public AnimationClock CreateClock()
{
return (AnimationClock)base.CreateClock();
}
#endregion
/// <summary>
/// Calculates the value this animation believes should be the current value for the property.
/// </summary>
/// <param name="defaultOriginValue">
/// This value is the suggested origin value provided to the animation
/// to be used if the animation does not have its own concept of a
/// start value. If this animation is not the first in a composition
/// chain this value will be the value returned by the previous
/// animation in the chain with an animationClock that is not Stopped.
/// </param>
/// <param name="defaultDestinationValue">
/// This value is the suggested destination value provided to the animation
/// to be used if the animation does not have its own concept of an
/// end value. If this animation is not the first in a composition
/// chain this value will be the value returned by the previous
/// animation in the chain with an animationClock that is not Stopped.
/// </param>
/// <param name="animationClock">
/// This is the animationClock which can generate the CurrentTime or
/// CurrentProgress value to be used by the animation to generate its
/// output value.
/// </param>
/// <returns>
/// The value this animation believes should be the current value for the property.
/// </returns>
public virtual object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock)
{
ReadPreamble();
return defaultDestinationValue;
}
/// <summary>
/// Provide a custom natural Duration when the Duration property is set to Automatic.
/// </summary>
/// <param name="clock">
/// The Clock whose natural duration is desired.
/// </param>
/// <returns>
/// A Duration quantity representing the natural duration. Default is 1 second for animations.
/// </returns>
protected override Duration GetNaturalDurationCore(Clock clock)
{
return new TimeSpan(0, 0, 1);
}
/// <summary>
/// Returns the type of the animation.
/// </summary>
/// <value></value>
public abstract Type TargetPropertyType { get; }
/// <summary>
/// This property is implemented by the animation to return true if the
/// animation uses the defaultDestinationValue parameter to the
/// GetCurrentValue method as its destination value. Specifically, if
/// Progress is equal to 1.0, will this animation return the
/// default destination value as its current value.
/// </summary>
public virtual bool IsDestinationDefault
{
get
{
ReadPreamble();
return false;
}
}
}
}
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