System\Windows\Media3D\Generated\ProjectionCamera.cs (4)
288internal static Vector3D s_LookDirection = new Vector3D(0,0,-1);
289internal static Vector3D s_UpDirection = new Vector3D(0,1,0);
345new Vector3D(0,0,-1),
354new Vector3D(0,1,0),
System\Windows\Media3D\Vector3D.cs (9)
189return new Vector3D(-vector._x, -vector._y, -vector._z);
210return new Vector3D(vector1._x + vector2._x,
223return new Vector3D(vector1._x + vector2._x,
236return new Vector3D(vector1._x - vector2._x,
249return new Vector3D(vector1._x - vector2._x,
314return new Vector3D(vector._x * scalar,
327return new Vector3D(vector._x * scalar,
340return new Vector3D(vector._x * scalar,
353return new Vector3D(vector._x * scalar,