System\Windows\Media3D\Generated\ProjectionCamera.cs (4)
262internal static Vector3D s_LookDirection = new Vector3D(0,0,-1);
263internal static Vector3D s_UpDirection = new Vector3D(0,1,0);
319new Vector3D(0,0,-1),
328new Vector3D(0,1,0),
System\Windows\Media3D\Vector3D.cs (9)
185return new Vector3D(-vector._x, -vector._y, -vector._z);
206return new Vector3D(vector1._x + vector2._x,
219return new Vector3D(vector1._x + vector2._x,
232return new Vector3D(vector1._x - vector2._x,
245return new Vector3D(vector1._x - vector2._x,
310return new Vector3D(vector._x * scalar,
323return new Vector3D(vector._x * scalar,
336return new Vector3D(vector._x * scalar,
349return new Vector3D(vector._x * scalar,