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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
/*============================================================
**
**
**
** Purpose: Exposes features of the Garbage Collector through
** the class libraries. This is a class which cannot be
** instantiated.
**
**
===========================================================*/
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.ExceptionServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Threading;
namespace System
{
/// <summary>Specifies the behavior for a forced garbage collection.</summary>
public enum GCCollectionMode
{
/// <summary>The default setting for this enumeration, which is currently <see cref="Forced" />.</summary>
Default = 0,
/// <summary>Forces the garbage collection to occur immediately.</summary>
Forced = 1,
/// <summary>Allows the garbage collector to determine whether the current time is optimal to reclaim objects.</summary>
Optimized = 2,
/// <summary>Requests that the garbage collector decommit as much memory as possible.</summary>
Aggressive = 3,
}
// !!!!!!!!!!!!!!!!!!!!!!!
// make sure you change the def in gc\gcinterface.h
// if you change this!
internal enum InternalGCCollectionMode
{
NonBlocking = 0x00000001,
Blocking = 0x00000002,
Optimized = 0x00000004,
Compacting = 0x00000008,
Aggressive = 0x00000010,
}
// !!!!!!!!!!!!!!!!!!!!!!!
// make sure you change the def in gc\gcinterface.h
// if you change this!
public enum GCNotificationStatus
{
Succeeded = 0,
Failed = 1,
Canceled = 2,
Timeout = 3,
NotApplicable = 4
}
public static partial class GC
{
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void GetMemoryInfo(GCMemoryInfoData data, int kind);
/// <summary>Gets garbage collection memory information.</summary>
/// <returns>An object that contains information about the garbage collector's memory usage.</returns>
public static GCMemoryInfo GetGCMemoryInfo() => GetGCMemoryInfo(GCKind.Any);
/// <summary>Gets garbage collection memory information.</summary>
/// <param name="kind">The kind of collection for which to retrieve memory information.</param>
/// <returns>An object that contains information about the garbage collector's memory usage.</returns>
public static GCMemoryInfo GetGCMemoryInfo(GCKind kind)
{
if ((kind < GCKind.Any) || (kind > GCKind.Background))
{
throw new ArgumentOutOfRangeException(nameof(kind),
SR.Format(
SR.ArgumentOutOfRange_Bounds_Lower_Upper,
GCKind.Any,
GCKind.Background));
}
var data = new GCMemoryInfoData();
GetMemoryInfo(data, (int)kind);
return new GCMemoryInfo(data);
}
[LibraryImport(RuntimeHelpers.QCall, EntryPoint = "GCInterface_StartNoGCRegion")]
internal static partial int _StartNoGCRegion(long totalSize, [MarshalAs(UnmanagedType.Bool)] bool lohSizeKnown, long lohSize, [MarshalAs(UnmanagedType.Bool)] bool disallowFullBlockingGC);
[LibraryImport(RuntimeHelpers.QCall, EntryPoint = "GCInterface_EndNoGCRegion")]
internal static partial int _EndNoGCRegion();
// keep in sync with GC_ALLOC_FLAGS in gcinterface.h
internal enum GC_ALLOC_FLAGS
{
GC_ALLOC_NO_FLAGS = 0,
GC_ALLOC_ZEROING_OPTIONAL = 16,
GC_ALLOC_PINNED_OBJECT_HEAP = 64,
};
[LibraryImport(RuntimeHelpers.QCall, EntryPoint = "GCInterface_AllocateNewArray")]
private static partial void AllocateNewArray(IntPtr typeHandlePtr, int length, GC_ALLOC_FLAGS flags, ObjectHandleOnStack ret);
[LibraryImport(RuntimeHelpers.QCall, EntryPoint = "GCInterface_GetTotalMemory")]
private static partial long GetTotalMemory();
[LibraryImport(RuntimeHelpers.QCall, EntryPoint = "GCInterface_Collect")]
private static partial void _Collect(int generation, int mode);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern int GetMaxGeneration();
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern int _CollectionCount(int generation, int getSpecialGCCount);
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern ulong GetSegmentSize();
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern int GetLastGCPercentTimeInGC();
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern ulong GetGenerationSize(int gen);
[LibraryImport(RuntimeHelpers.QCall, EntryPoint = "GCInterface_AddMemoryPressure")]
private static partial void _AddMemoryPressure(ulong bytesAllocated);
[LibraryImport(RuntimeHelpers.QCall, EntryPoint = "GCInterface_RemoveMemoryPressure")]
private static partial void _RemoveMemoryPressure(ulong bytesAllocated);
public static void AddMemoryPressure(long bytesAllocated)
{
ArgumentOutOfRangeException.ThrowIfNegativeOrZero(bytesAllocated);
if (IntPtr.Size == 4)
{
ArgumentOutOfRangeException.ThrowIfGreaterThan(bytesAllocated, int.MaxValue);
}
_AddMemoryPressure((ulong)bytesAllocated);
}
public static void RemoveMemoryPressure(long bytesAllocated)
{
ArgumentOutOfRangeException.ThrowIfNegativeOrZero(bytesAllocated);
if (IntPtr.Size == 4)
{
ArgumentOutOfRangeException.ThrowIfGreaterThan(bytesAllocated, int.MaxValue);
}
_RemoveMemoryPressure((ulong)bytesAllocated);
}
// Returns the generation that obj is currently in.
//
public static int GetGeneration(object obj)
{
ArgumentNullException.ThrowIfNull(obj);
return GetGenerationInternal(obj);
}
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern int GetGenerationInternal(object obj);
// Forces a collection of all generations from 0 through Generation.
//
public static void Collect(int generation)
{
Collect(generation, GCCollectionMode.Default);
}
// Garbage Collect all generations.
//
public static void Collect()
{
// -1 says to GC all generations.
_Collect(-1, (int)InternalGCCollectionMode.Blocking);
}
public static void Collect(int generation, GCCollectionMode mode)
{
Collect(generation, mode, true);
}
public static void Collect(int generation, GCCollectionMode mode, bool blocking)
{
bool aggressive = generation == MaxGeneration && mode == GCCollectionMode.Aggressive;
Collect(generation, mode, blocking, compacting: aggressive);
}
public static void Collect(int generation, GCCollectionMode mode, bool blocking, bool compacting)
{
ArgumentOutOfRangeException.ThrowIfNegative(generation);
if ((mode < GCCollectionMode.Default) || (mode > GCCollectionMode.Aggressive))
{
throw new ArgumentOutOfRangeException(nameof(mode), SR.ArgumentOutOfRange_Enum);
}
int iInternalModes = 0;
if (mode == GCCollectionMode.Optimized)
{
iInternalModes |= (int)InternalGCCollectionMode.Optimized;
}
else if (mode == GCCollectionMode.Aggressive)
{
iInternalModes |= (int)InternalGCCollectionMode.Aggressive;
if (generation != MaxGeneration)
{
throw new ArgumentException(SR.Argument_AggressiveGCRequiresMaxGeneration, nameof(generation));
}
if (!blocking)
{
throw new ArgumentException(SR.Argument_AggressiveGCRequiresBlocking, nameof(blocking));
}
if (!compacting)
{
throw new ArgumentException(SR.Argument_AggressiveGCRequiresCompacting, nameof(compacting));
}
}
if (compacting)
iInternalModes |= (int)InternalGCCollectionMode.Compacting;
if (blocking)
{
iInternalModes |= (int)InternalGCCollectionMode.Blocking;
}
else if (!compacting)
{
iInternalModes |= (int)InternalGCCollectionMode.NonBlocking;
}
_Collect(generation, iInternalModes);
}
public static int CollectionCount(int generation)
{
ArgumentOutOfRangeException.ThrowIfNegative(generation);
return _CollectionCount(generation, 0);
}
// This method DOES NOT DO ANYTHING in and of itself. It's used to
// prevent a finalizable object from losing any outstanding references
// a touch too early. The JIT is very aggressive about keeping an
// object's lifetime to as small a window as possible, to the point
// where a 'this' pointer isn't considered live in an instance method
// unless you read a value from the instance. So for finalizable
// objects that store a handle or pointer and provide a finalizer that
// cleans them up, this can cause subtle race conditions with the finalizer
// thread. This isn't just about handles - it can happen with just
// about any finalizable resource.
//
// Users should insert a call to this method right after the last line
// of their code where their code still needs the object to be kept alive.
// The object which reference is passed into this method will not
// be eligible for collection until the call to this method happens.
// Once the call to this method has happened the object may immediately
// become eligible for collection. Here is an example:
//
// "...all you really need is one object with a Finalize method, and a
// second object with a Close/Dispose/Done method. Such as the following
// contrived example:
//
// class Foo {
// Stream stream = ...;
// protected void Finalize() { stream.Close(); }
// void Problem() { stream.MethodThatSpansGCs(); }
// static void Main() { new Foo().Problem(); }
// }
//
//
// In this code, Foo will be finalized in the middle of
// stream.MethodThatSpansGCs, thus closing a stream still in use."
//
// If we insert a call to GC.KeepAlive(this) at the end of Problem(), then
// Foo doesn't get finalized and the stream stays open.
[MethodImpl(MethodImplOptions.NoInlining)] // disable optimizations
[Intrinsic]
public static void KeepAlive(object? obj)
{
}
// Returns the generation in which wo currently resides.
//
public static int GetGeneration(WeakReference wo)
{
// Note - This throws an NRE if given a null weak reference.
object? obj = GCHandle.InternalGet(wo.WeakHandle);
KeepAlive(wo);
ArgumentNullException.ThrowIfNull(obj, nameof(wo));
return GetGeneration(obj);
}
// Returns the maximum GC generation. Currently assumes only 1 heap.
//
public static int MaxGeneration => GetMaxGeneration();
[LibraryImport(RuntimeHelpers.QCall, EntryPoint = "GCInterface_GetNextFinalizableObject")]
private static unsafe partial void* GetNextFinalizeableObject(ObjectHandleOnStack target);
private static unsafe uint RunFinalizers()
{
Thread currentThread = Thread.CurrentThread;
uint count = 0;
while (true)
{
object? target = null;
void* fptr = GetNextFinalizeableObject(ObjectHandleOnStack.Create(ref target));
if (fptr == null)
break;
try
{
((delegate*<object, void>)fptr)(target!);
}
catch (Exception ex) when (ExceptionHandling.IsHandledByGlobalHandler(ex))
{
// the handler returned "true" means the exception is now "handled" and we should continue.
}
currentThread.ResetFinalizerThread();
count++;
}
return count;
}
[LibraryImport(RuntimeHelpers.QCall, EntryPoint = "GCInterface_WaitForPendingFinalizers")]
private static partial void _WaitForPendingFinalizers();
public static void WaitForPendingFinalizers()
{
// QCalls can not be exposed directly, need to wrap it.
_WaitForPendingFinalizers();
}
// Indicates that the system should not call the Finalize() method on
// an object that would normally require this call.
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void _SuppressFinalize(object o);
public static void SuppressFinalize(object obj)
{
ArgumentNullException.ThrowIfNull(obj);
_SuppressFinalize(obj);
}
// Indicates that the system should call the Finalize() method on an object
// for which SuppressFinalize has already been called. The other situation
// where calling ReRegisterForFinalize is useful is inside a finalizer that
// needs to resurrect itself or an object that it references.
[LibraryImport(RuntimeHelpers.QCall, EntryPoint = "GCInterface_ReRegisterForFinalize")]
private static partial void ReRegisterForFinalize(ObjectHandleOnStack o);
public static unsafe void ReRegisterForFinalize(object obj)
{
ArgumentNullException.ThrowIfNull(obj);
MethodTable* pMT = RuntimeHelpers.GetMethodTable(obj);
if (pMT->HasFinalizer)
{
ReRegisterForFinalize(ObjectHandleOnStack.Create(ref obj));
}
// GC.KeepAlive(obj) not required. pMT kept alive via ObjectHandleOnStack
}
// Returns the total number of bytes currently in use by live objects in
// the GC heap. This does not return the total size of the GC heap, but
// only the live objects in the GC heap.
//
public static long GetTotalMemory(bool forceFullCollection)
{
long size = GetTotalMemory();
if (!forceFullCollection)
return size;
// If we force a full collection, we will run the finalizers on all
// existing objects and do a collection until the value stabilizes.
// The value is "stable" when either the value is within 5% of the
// previous call to GetTotalMemory, or if we have been sitting
// here for more than x times (we don't want to loop forever here).
int reps = 20; // Number of iterations
long newSize = size;
float diff;
do
{
WaitForPendingFinalizers();
Collect();
size = newSize;
newSize = GetTotalMemory();
diff = ((float)(newSize - size)) / size;
} while (reps-- > 0 && !(-.05 < diff && diff < .05));
return newSize;
}
[LibraryImport(RuntimeHelpers.QCall, EntryPoint = "GCInterface_RegisterFrozenSegment")]
private static partial IntPtr _RegisterFrozenSegment(IntPtr sectionAddress, nint sectionSize);
[LibraryImport(RuntimeHelpers.QCall, EntryPoint = "GCInterface_UnregisterFrozenSegment")]
private static partial void _UnregisterFrozenSegment(IntPtr segmentHandle);
[MethodImpl(MethodImplOptions.InternalCall)]
public static extern long GetAllocatedBytesForCurrentThread();
/// <summary>
/// Get a count of the bytes allocated over the lifetime of the process.
/// </summary>
/// <param name="precise">If true, gather a precise number, otherwise gather a fairly count. Gathering a precise value triggers at a significant performance penalty.</param>
public static long GetTotalAllocatedBytes(bool precise = false) => precise ? GetTotalAllocatedBytesPrecise() : GetTotalAllocatedBytesApproximate();
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern long GetTotalAllocatedBytesApproximate();
[LibraryImport(RuntimeHelpers.QCall, EntryPoint = "GCInterface_GetTotalAllocatedBytesPrecise")]
private static partial long GetTotalAllocatedBytesPrecise();
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern bool _RegisterForFullGCNotification(int maxGenerationPercentage, int largeObjectHeapPercentage);
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern bool _CancelFullGCNotification();
[LibraryImport(RuntimeHelpers.QCall, EntryPoint = "GCInterface_WaitForFullGCApproach")]
private static partial int _WaitForFullGCApproach(int millisecondsTimeout);
[LibraryImport(RuntimeHelpers.QCall, EntryPoint = "GCInterface_WaitForFullGCComplete")]
private static partial int _WaitForFullGCComplete(int millisecondsTimeout);
public static void RegisterForFullGCNotification(int maxGenerationThreshold, int largeObjectHeapThreshold)
{
if ((maxGenerationThreshold <= 0) || (maxGenerationThreshold >= 100))
{
throw new ArgumentOutOfRangeException(nameof(maxGenerationThreshold),
SR.Format(
SR.ArgumentOutOfRange_Bounds_Lower_Upper,
1,
99));
}
if ((largeObjectHeapThreshold <= 0) || (largeObjectHeapThreshold >= 100))
{
throw new ArgumentOutOfRangeException(nameof(largeObjectHeapThreshold),
SR.Format(
SR.ArgumentOutOfRange_Bounds_Lower_Upper,
1,
99));
}
if (!_RegisterForFullGCNotification(maxGenerationThreshold, largeObjectHeapThreshold))
{
throw new InvalidOperationException(SR.InvalidOperation_NotWithConcurrentGC);
}
}
public static void CancelFullGCNotification()
{
if (!_CancelFullGCNotification())
{
throw new InvalidOperationException(SR.InvalidOperation_NotWithConcurrentGC);
}
}
public static GCNotificationStatus WaitForFullGCApproach()
{
return (GCNotificationStatus)_WaitForFullGCApproach(-1);
}
public static GCNotificationStatus WaitForFullGCApproach(int millisecondsTimeout)
{
ArgumentOutOfRangeException.ThrowIfLessThan(millisecondsTimeout, -1);
return (GCNotificationStatus)_WaitForFullGCApproach(millisecondsTimeout);
}
public static GCNotificationStatus WaitForFullGCComplete()
{
return (GCNotificationStatus)_WaitForFullGCComplete(-1);
}
public static GCNotificationStatus WaitForFullGCComplete(int millisecondsTimeout)
{
ArgumentOutOfRangeException.ThrowIfLessThan(millisecondsTimeout, -1);
return (GCNotificationStatus)_WaitForFullGCComplete(millisecondsTimeout);
}
private enum StartNoGCRegionStatus
{
Succeeded = 0,
NotEnoughMemory = 1,
AmountTooLarge = 2,
AlreadyInProgress = 3
}
private enum EndNoGCRegionStatus
{
Succeeded = 0,
NotInProgress = 1,
GCInduced = 2,
AllocationExceeded = 3
}
private static bool StartNoGCRegionWorker(long totalSize, bool hasLohSize, long lohSize, bool disallowFullBlockingGC)
{
ArgumentOutOfRangeException.ThrowIfNegativeOrZero(totalSize);
if (hasLohSize)
{
ArgumentOutOfRangeException.ThrowIfNegativeOrZero(lohSize);
ArgumentOutOfRangeException.ThrowIfGreaterThan(lohSize, totalSize);
}
StartNoGCRegionStatus status = (StartNoGCRegionStatus)_StartNoGCRegion(totalSize, hasLohSize, lohSize, disallowFullBlockingGC);
switch (status)
{
case StartNoGCRegionStatus.NotEnoughMemory:
return false;
case StartNoGCRegionStatus.AlreadyInProgress:
throw new InvalidOperationException(SR.InvalidOperationException_AlreadyInNoGCRegion);
case StartNoGCRegionStatus.AmountTooLarge:
throw new ArgumentOutOfRangeException(nameof(totalSize), SR.ArgumentOutOfRangeException_NoGCRegionSizeTooLarge);
}
Debug.Assert(status == StartNoGCRegionStatus.Succeeded);
return true;
}
public static bool TryStartNoGCRegion(long totalSize)
{
return StartNoGCRegionWorker(totalSize, false, 0, false);
}
public static bool TryStartNoGCRegion(long totalSize, long lohSize)
{
return StartNoGCRegionWorker(totalSize, true, lohSize, false);
}
public static bool TryStartNoGCRegion(long totalSize, bool disallowFullBlockingGC)
{
return StartNoGCRegionWorker(totalSize, false, 0, disallowFullBlockingGC);
}
public static bool TryStartNoGCRegion(long totalSize, long lohSize, bool disallowFullBlockingGC)
{
return StartNoGCRegionWorker(totalSize, true, lohSize, disallowFullBlockingGC);
}
public static void EndNoGCRegion()
{
EndNoGCRegionStatus status = (EndNoGCRegionStatus)_EndNoGCRegion();
if (status == EndNoGCRegionStatus.NotInProgress)
throw new InvalidOperationException(SR.InvalidOperationException_NoGCRegionNotInProgress);
else if (status == EndNoGCRegionStatus.GCInduced)
throw new InvalidOperationException(SR.InvalidOperationException_NoGCRegionInduced);
else if (status == EndNoGCRegionStatus.AllocationExceeded)
throw new InvalidOperationException(SR.InvalidOperationException_NoGCRegionAllocationExceeded);
}
private readonly struct MemoryLoadChangeNotification
{
public float LowMemoryPercent { get; }
public float HighMemoryPercent { get; }
public Action Notification { get; }
public MemoryLoadChangeNotification(float lowMemoryPercent, float highMemoryPercent, Action notification)
{
LowMemoryPercent = lowMemoryPercent;
HighMemoryPercent = highMemoryPercent;
Notification = notification;
}
}
private static readonly List<MemoryLoadChangeNotification> s_notifications = new List<MemoryLoadChangeNotification>();
private static float s_previousMemoryLoad = float.MaxValue;
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern uint GetMemoryLoad();
private static bool InvokeMemoryLoadChangeNotifications()
{
float currentMemoryLoad = (float)GetMemoryLoad();
lock (s_notifications)
{
if (s_previousMemoryLoad == float.MaxValue)
{
s_previousMemoryLoad = currentMemoryLoad;
return true;
}
// We need to take a snapshot of s_notifications.Count, so that in the case that s_notifications[i].Notification() registers new notifications,
// we neither get rid of them nor iterate over them
int count = s_notifications.Count;
// If there is no existing notifications, we won't be iterating over any and we won't be adding any new one. Also, there wasn't any added since
// we last invoked this method so it's safe to assume we can reset s_previousMemoryLoad.
if (count == 0)
{
s_previousMemoryLoad = float.MaxValue;
return false;
}
int last = 0;
for (int i = 0; i < count; ++i)
{
// If s_notifications[i] changes from within s_previousMemoryLoad bound to outside s_previousMemoryLoad, we trigger the notification
if (s_notifications[i].LowMemoryPercent <= s_previousMemoryLoad && s_previousMemoryLoad <= s_notifications[i].HighMemoryPercent
&& !(s_notifications[i].LowMemoryPercent <= currentMemoryLoad && currentMemoryLoad <= s_notifications[i].HighMemoryPercent))
{
s_notifications[i].Notification();
// it will then be overwritten or removed
}
else
{
s_notifications[last++] = s_notifications[i];
}
}
if (last < count)
{
s_notifications.RemoveRange(last, count - last);
}
return true;
}
}
/// <summary>
/// Register a notification to occur *AFTER* a GC occurs in which the memory load changes from within the bound specified
/// to outside of the bound specified. This notification will occur once. If repeated notifications are required, the notification
/// must be reregistered. The notification will occur on a thread which should not be blocked. Complex processing in the notification should defer work to the threadpool.
/// </summary>
/// <param name="lowMemoryPercent">percent of HighMemoryLoadThreshold to use as lower bound. Must be a number >= 0 or an ArgumentOutOfRangeException will be thrown.</param>
/// <param name="highMemoryPercent">percent of HighMemoryLoadThreshold use to use as lower bound. Must be a number > lowMemory or an ArgumentOutOfRangeException will be thrown. </param>
/// <param name="notification">delegate to invoke when operation occurs</param>s
internal static void RegisterMemoryLoadChangeNotification(float lowMemoryPercent, float highMemoryPercent, Action notification)
{
ArgumentOutOfRangeException.ThrowIfLessThan(highMemoryPercent, 0);
ArgumentOutOfRangeException.ThrowIfGreaterThan(highMemoryPercent, 1.0);
ArgumentOutOfRangeException.ThrowIfLessThanOrEqual(highMemoryPercent, lowMemoryPercent);
ArgumentOutOfRangeException.ThrowIfLessThan(lowMemoryPercent, 0);
ArgumentNullException.ThrowIfNull(notification);
lock (s_notifications)
{
s_notifications.Add(new MemoryLoadChangeNotification(lowMemoryPercent, highMemoryPercent, notification));
if (s_notifications.Count == 1)
{
Gen2GcCallback.Register(InvokeMemoryLoadChangeNotifications);
}
}
}
private unsafe struct NoGCRegionCallbackFinalizerWorkItem
{
// FinalizerWorkItem
public NoGCRegionCallbackFinalizerWorkItem* next;
public delegate* unmanaged<NoGCRegionCallbackFinalizerWorkItem*, void> callback;
public bool scheduled;
public bool abandoned;
public GCHandle action;
}
internal enum EnableNoGCRegionCallbackStatus
{
Success,
NotStarted,
InsufficientBudget,
AlreadyRegistered,
}
/// <summary>
/// Registers a callback to be invoked when a certain amount of memory is allocated in the no GC region.
/// </summary>
/// <param name="totalSize">The total size of the no GC region.</param>
/// <param name="callback">The callback to be executed.</param>
/// <exception cref="ArgumentOutOfRangeException">
/// <paramref name="totalSize"/> is less than or equal to 0.</exception>
/// <exception cref="ArgumentNullException">The <paramref name="callback"/> argument is null.</exception>
/// <exception cref="InvalidOperationException"><para>The GC is not currently under a no GC region.</para>
/// <para>-or-</para>
/// <para>Another callback is already registered.</para>
/// <para>-or-</para>
/// <para><paramref name="totalSize"/> exceeds the size of the no GC region.</para>
/// <para>-or-</para>
/// <para>The operation to withold memory for the callback failed.</para>
/// </exception>
public static unsafe void RegisterNoGCRegionCallback(long totalSize, Action callback)
{
ArgumentOutOfRangeException.ThrowIfNegativeOrZero(totalSize);
ArgumentNullException.ThrowIfNull(callback);
NoGCRegionCallbackFinalizerWorkItem* pWorkItem = null;
try
{
pWorkItem = (NoGCRegionCallbackFinalizerWorkItem*)NativeMemory.AllocZeroed((nuint)sizeof(NoGCRegionCallbackFinalizerWorkItem));
pWorkItem->action = GCHandle.Alloc(callback);
pWorkItem->callback = &Callback;
EnableNoGCRegionCallbackStatus status = (EnableNoGCRegionCallbackStatus)_EnableNoGCRegionCallback(pWorkItem, totalSize);
if (status != EnableNoGCRegionCallbackStatus.Success)
{
switch (status)
{
case EnableNoGCRegionCallbackStatus.NotStarted:
throw new InvalidOperationException(SR.Format(SR.InvalidOperationException_NoGCRegionNotInProgress));
case EnableNoGCRegionCallbackStatus.InsufficientBudget:
throw new InvalidOperationException(SR.Format(SR.InvalidOperationException_NoGCRegionAllocationExceeded));
case EnableNoGCRegionCallbackStatus.AlreadyRegistered:
throw new InvalidOperationException(SR.InvalidOperationException_NoGCRegionCallbackAlreadyRegistered);
}
Debug.Assert(false);
}
pWorkItem = null; // Ownership transferred
}
finally
{
if (pWorkItem != null)
Free(pWorkItem);
}
[UnmanagedCallersOnly]
static void Callback(NoGCRegionCallbackFinalizerWorkItem* pWorkItem)
{
Debug.Assert(pWorkItem->scheduled);
if (!pWorkItem->abandoned)
((Action)(pWorkItem->action.Target!))();
Free(pWorkItem);
}
static void Free(NoGCRegionCallbackFinalizerWorkItem* pWorkItem)
{
if (pWorkItem->action.IsAllocated)
pWorkItem->action.Free();
NativeMemory.Free(pWorkItem);
}
}
[LibraryImport(RuntimeHelpers.QCall, EntryPoint = "GCInterface_EnableNoGCRegionCallback")]
private static unsafe partial EnableNoGCRegionCallbackStatus _EnableNoGCRegionCallback(NoGCRegionCallbackFinalizerWorkItem* callback, long totalSize);
internal static long GetGenerationBudget(int generation)
{
return _GetGenerationBudget(generation);
}
[LibraryImport(RuntimeHelpers.QCall, EntryPoint = "GCInterface_GetGenerationBudget")]
internal static partial long _GetGenerationBudget(int generation);
internal static void UnregisterMemoryLoadChangeNotification(Action notification)
{
ArgumentNullException.ThrowIfNull(notification);
lock (s_notifications)
{
for (int i = 0; i < s_notifications.Count; ++i)
{
if (s_notifications[i].Notification == notification)
{
s_notifications.RemoveAt(i);
break;
}
}
// We only register the callback from the runtime in InvokeMemoryLoadChangeNotifications, so to avoid race conditions between
// UnregisterMemoryLoadChangeNotification and InvokeMemoryLoadChangeNotifications in native.
}
}
/// <summary>
/// Allocate an array while skipping zero-initialization if possible.
/// </summary>
/// <typeparam name="T">Specifies the type of the array element.</typeparam>
/// <param name="length">Specifies the length of the array.</param>
/// <param name="pinned">Specifies whether the allocated array must be pinned.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)] // forced to ensure no perf drop for small memory buffers (hot path)
public static unsafe T[] AllocateUninitializedArray<T>(int length, bool pinned = false) // T[] rather than T?[] to match `new T[length]` behavior
{
if (!pinned)
{
if (RuntimeHelpers.IsReferenceOrContainsReferences<T>())
{
return new T[length];
}
// for debug builds we always want to call AllocateNewArray to detect AllocateNewArray bugs
#if !DEBUG
// small arrays are allocated using `new[]` as that is generally faster.
if (length < 2048 / sizeof(T))
{
return new T[length];
}
#endif
}
return AllocateNewArrayWorker(length, pinned);
[MethodImpl(MethodImplOptions.NoInlining)]
static T[] AllocateNewArrayWorker(int length, bool pinned)
{
// Runtime overrides GC_ALLOC_ZEROING_OPTIONAL if the type contains references, so we don't need to worry about that.
GC_ALLOC_FLAGS flags = GC_ALLOC_FLAGS.GC_ALLOC_ZEROING_OPTIONAL;
if (pinned)
{
flags |= GC_ALLOC_FLAGS.GC_ALLOC_PINNED_OBJECT_HEAP;
}
T[]? result = null;
AllocateNewArray(RuntimeTypeHandle.ToIntPtr(typeof(T[]).TypeHandle), length, flags, ObjectHandleOnStack.Create(ref result));
return result!;
}
}
/// <summary>
/// Allocate an array.
/// </summary>
/// <typeparam name="T">Specifies the type of the array element.</typeparam>
/// <param name="length">Specifies the length of the array.</param>
/// <param name="pinned">Specifies whether the allocated array must be pinned.</param>
public static T[] AllocateArray<T>(int length, bool pinned = false) // T[] rather than T?[] to match `new T[length]` behavior
{
GC_ALLOC_FLAGS flags = GC_ALLOC_FLAGS.GC_ALLOC_NO_FLAGS;
if (pinned)
{
flags = GC_ALLOC_FLAGS.GC_ALLOC_PINNED_OBJECT_HEAP;
}
T[]? result = null;
AllocateNewArray(RuntimeTypeHandle.ToIntPtr(typeof(T[]).TypeHandle), length, flags, ObjectHandleOnStack.Create(ref result));
return result!;
}
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern long _GetTotalPauseDuration();
/// <summary>
/// Gets the total amount of time paused in GC since the beginning of the process.
/// </summary>
/// <returns> The total amount of time paused in GC since the beginning of the process.</returns>
public static TimeSpan GetTotalPauseDuration()
{
return new TimeSpan(_GetTotalPauseDuration());
}
internal struct GCConfigurationContext
{
internal Dictionary<string, object> Configurations;
}
[UnmanagedCallersOnly]
private static unsafe void ConfigCallback(void* configurationContext, void* name, void* publicKey, GCConfigurationType type, long data)
{
// If the public key is null, it means that the corresponding configuration isn't publicly available
// and therefore, we shouldn't add it to the configuration dictionary to return to the user.
if (publicKey == null)
{
return;
}
Debug.Assert(name != null);
Debug.Assert(configurationContext != null);
ref GCConfigurationContext context = ref Unsafe.As<byte, GCConfigurationContext>(ref *(byte*)configurationContext);
Debug.Assert(context.Configurations != null);
Dictionary<string, object> configurationDictionary = context.Configurations!;
string nameAsString = Marshal.PtrToStringUTF8((IntPtr)name)!;
switch (type)
{
case GCConfigurationType.Int64:
configurationDictionary[nameAsString] = data;
break;
case GCConfigurationType.StringUtf8:
{
string? dataAsString = Marshal.PtrToStringUTF8((nint)data);
configurationDictionary[nameAsString] = dataAsString ?? string.Empty;
break;
}
case GCConfigurationType.Boolean:
configurationDictionary[nameAsString] = data != 0;
break;
}
}
/// <summary>
/// Gets the Configurations used by the Garbage Collector. The value of these configurations used don't necessarily have to be the same as the ones that are passed by the user.
/// For example for the "GCHeapCount" configuration, if the user supplies a value higher than the number of CPUs, the configuration that will be used is that of the number of CPUs.
/// </summary>
/// <returns> A Read Only Dictionary with configuration names and values of the configuration as the keys and values of the dictionary, respectively.</returns>
public static unsafe IReadOnlyDictionary<string, object> GetConfigurationVariables()
{
GCConfigurationContext context = new GCConfigurationContext
{
Configurations = new Dictionary<string, object>()
};
_EnumerateConfigurationValues(&context, &ConfigCallback);
return context.Configurations!;
}
// Corresponding Enum for the managed side of things in gcinterface.h that indicates the type of the configuration.
internal enum GCConfigurationType
{
Int64,
StringUtf8,
Boolean
}
[LibraryImport(RuntimeHelpers.QCall, EntryPoint = "GCInterface_EnumerateConfigurationValues")]
internal static unsafe partial void _EnumerateConfigurationValues(void* configurationDictionary, delegate* unmanaged<void*, void*, void*, GCConfigurationType, long, void> callback);
internal enum RefreshMemoryStatus
{
Succeeded = 0,
HardLimitTooLow = 1,
HardLimitInvalid = 2,
}
/// <summary>
///
/// Instructs the Garbage Collector to reconfigure itself by detecting the various memory limits on the system.
///
/// In addition to actual physical memory limit and container limit settings, these configuration settings can be overwritten:
///
/// - GCHeapHardLimit
/// - GCHeapHardLimitPercent
/// - GCHeapHardLimitSOH
/// - GCHeapHardLimitLOH
/// - GCHeapHardLimitPOH
/// - GCHeapHardLimitSOHPercent
/// - GCHeapHardLimitLOHPercent
/// - GCHeapHardLimitPOHPercent
///
/// Instead of updating the environment variable (which will not be read), these are overridden setting a ulong value in the AppContext.
///
/// For example, you can use AppContext.SetData("GCHeapHardLimit", (ulong) 100 * 1024 * 1024) to override the GCHeapHardLimit to a 100M.
///
/// This API will only handle configs that could be handled when the runtime is loaded, for example, for configs that don't have any effects on 32-bit systems (like the GCHeapHardLimit* ones), this API will not handle it.
///
/// <exception cref="InvalidOperationException">If the hard limit is too low. This can happen if the heap hard limit that the refresh will set, either because of new AppData settings or implied by the container memory limit changes, is lower than what is already committed.</exception>
/// <exception cref="InvalidOperationException">If the hard limit is invalid. This can happen, for example, with negative heap hard limit percentages.</exception>
///
/// </summary>
public static void RefreshMemoryLimit()
{
ulong heapHardLimit = (AppContext.GetData("GCHeapHardLimit") as ulong?) ?? ulong.MaxValue;
ulong heapHardLimitPercent = (AppContext.GetData("GCHeapHardLimitPercent") as ulong?) ?? ulong.MaxValue;
ulong heapHardLimitSOH = (AppContext.GetData("GCHeapHardLimitSOH") as ulong?) ?? ulong.MaxValue;
ulong heapHardLimitLOH = (AppContext.GetData("GCHeapHardLimitLOH") as ulong?) ?? ulong.MaxValue;
ulong heapHardLimitPOH = (AppContext.GetData("GCHeapHardLimitPOH") as ulong?) ?? ulong.MaxValue;
ulong heapHardLimitSOHPercent = (AppContext.GetData("GCHeapHardLimitSOHPercent") as ulong?) ?? ulong.MaxValue;
ulong heapHardLimitLOHPercent = (AppContext.GetData("GCHeapHardLimitLOHPercent") as ulong?) ?? ulong.MaxValue;
ulong heapHardLimitPOHPercent = (AppContext.GetData("GCHeapHardLimitPOHPercent") as ulong?) ?? ulong.MaxValue;
GCHeapHardLimitInfo heapHardLimitInfo = new GCHeapHardLimitInfo
{
HeapHardLimit = heapHardLimit,
HeapHardLimitPercent = heapHardLimitPercent,
HeapHardLimitSOH = heapHardLimitSOH,
HeapHardLimitLOH = heapHardLimitLOH,
HeapHardLimitPOH = heapHardLimitPOH,
HeapHardLimitSOHPercent = heapHardLimitSOHPercent,
HeapHardLimitLOHPercent = heapHardLimitLOHPercent,
HeapHardLimitPOHPercent = heapHardLimitPOHPercent,
};
RefreshMemoryStatus status = (RefreshMemoryStatus)_RefreshMemoryLimit(heapHardLimitInfo);
switch (status)
{
case RefreshMemoryStatus.HardLimitTooLow:
throw new InvalidOperationException(SR.InvalidOperationException_HardLimitTooLow);
case RefreshMemoryStatus.HardLimitInvalid:
throw new InvalidOperationException(SR.InvalidOperationException_HardLimitInvalid);
}
Debug.Assert(status == RefreshMemoryStatus.Succeeded);
}
[LibraryImport(RuntimeHelpers.QCall, EntryPoint = "GCInterface_RefreshMemoryLimit")]
internal static partial int _RefreshMemoryLimit(GCHeapHardLimitInfo heapHardLimitInfo);
internal struct GCHeapHardLimitInfo
{
internal ulong HeapHardLimit;
internal ulong HeapHardLimitPercent;
internal ulong HeapHardLimitSOH;
internal ulong HeapHardLimitLOH;
internal ulong HeapHardLimitPOH;
internal ulong HeapHardLimitSOHPercent;
internal ulong HeapHardLimitLOHPercent;
internal ulong HeapHardLimitPOHPercent;
}
}
}
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