20 references to Create
Microsoft.CodeAnalysis (1)
Hashing\XxHashShared.cs (1)
779accVec = xorWithKey * Vector128.Create((ulong)Prime32_1);
Microsoft.CodeAnalysis.Workspaces (1)
src\Compilers\Core\Portable\Hashing\XxHashShared.cs (1)
779accVec = xorWithKey * Vector128.Create((ulong)Prime32_1);
System.Collections (2)
System\Collections\BitArray.cs (2)
894Vector128.Create(0x80402010_08040201).AsByte() : 920Vector128.Create(0x80402010_08040201).AsByte() :
System.IO.Hashing (1)
System\IO\Hashing\XxHashShared.cs (1)
770accVec = xorWithKey * Vector128.Create((ulong)Prime32_1);
System.Numerics.Tensors (8)
System\Numerics\Tensors\netcore\TensorPrimitives.CosPi.cs (2)
55if (Vector128.GreaterThanAny(xpi.AsUInt64() & Vector128.Create(CosOperatorDouble.SignMask), Vector128.Create(CosOperatorDouble.MaxVectorizedValue)))
System\Numerics\Tensors\netcore\TensorPrimitives.Sinh.cs (1)
75Vector128<ulong> sign = x.AsUInt64() & Vector128.Create(~(ulong)long.MaxValue);
System\Numerics\Tensors\netcore\TensorPrimitives.SinPi.cs (2)
55if (Vector128.GreaterThanAny(xpi.AsUInt64() & Vector128.Create(SinOperatorDouble.SignMask), Vector128.Create(SinOperatorDouble.MaxVectorizedValue)))
System\Numerics\Tensors\netcore\TensorPrimitives.Tan.cs (2)
257if (Vector128.GreaterThanAny(uxMasked.AsUInt64(), Vector128.Create(MaxVectorizedValue))) 295Vector128<double> result = (poly.AsUInt64() ^ (x.AsUInt64() & Vector128.Create(~SignMask))).AsDouble();
System\Numerics\Tensors\netcore\TensorPrimitives.Tanh.cs (1)
80Vector128<ulong> sign = x.AsUInt64() & Vector128.Create(~(ulong)long.MaxValue);
System.Private.CoreLib (7)
src\libraries\System.Private.CoreLib\src\System\Runtime\Intrinsics\Vector128.cs (5)
412lowerBits = Avx2.Blend(lowerBits, Create(0x43300000_00000000UL).AsUInt32(), 0b1010); // Blend the 32 lowest significant bits of vector with the bit representation of double(2^52) 416lowerBits = Sse2.And(vector, Create(0x00000000_FFFFFFFFUL)).AsUInt32(); 417lowerBits = Sse2.Or(lowerBits, Create(0x43300000_00000000UL).AsUInt32()); 421upperBits = Sse2.Xor(upperBits, Create(0x45300000_00000000UL)); // Blend upperBits with the bit representation of double(2^84) 423Vector128<double> result = Sse2.Subtract(upperBits.AsDouble(), Create(0x45300000_00100000UL).AsDouble()); // Compute in double precision: (upper - (2^84 + 2^52)) + lower
src\libraries\System.Private.CoreLib\src\System\SearchValues\IndexOfAnyAsciiSearcher.cs (1)
1218Vector128<byte> bitmask = Vector128.ShuffleNative(Vector128.Create(0x8040201008040201).AsByte(), highNibbles);
src\libraries\System.Private.CoreLib\src\System\SearchValues\ProbabilisticMap.cs (1)
260Vector128<byte> bitPositions = Vector128.ShuffleNative(Vector128.Create(0x8040201008040201).AsByte(), shifted);