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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
// Description:
//
// See spec at Undo spec.htm
//
using System;
using MS.Internal;
using System.Windows.Input;
using System.Windows.Controls;
using System.Windows.Documents.Internal;
using System.Windows.Threading;
using System.ComponentModel;
using System.Windows.Media;
using System.Windows.Markup;
using System.Text;
using MS.Utility;
using MS.Internal.Documents;
namespace System.Windows.Documents
{
/// <summary>
/// TextParentUndoUnit
/// </summary>
internal class TextParentUndoUnit : ParentUndoUnit
{
//------------------------------------------------------
//
// Constructors
//
//------------------------------------------------------
#region Constructors
/// <summary>
/// Constructor
/// </summary>
/// <param name="selection">
/// TextSelection before executing the operation.
/// </param>
internal TextParentUndoUnit(ITextSelection selection)
: this(selection, selection.AnchorPosition, selection.MovingPosition)
{
}
internal TextParentUndoUnit(ITextSelection selection, ITextPointer anchorPosition, ITextPointer movingPosition)
: base(String.Empty)
{
_selection = selection;
_undoAnchorPositionOffset = anchorPosition.Offset;
_undoAnchorPositionDirection = anchorPosition.LogicalDirection;
_undoMovingPositionOffset = movingPosition.Offset;
_undoMovingPositionDirection = movingPosition.LogicalDirection;
// Bug 1706768: we are seeing unitialized values when the undo
// undo is pulled off the undo stack. _redoAnchorPositionOffset
// and _redoMovingPositionOffset are supposed to be initialized
// with calls to RecordRedoSelectionState before that happens.
//
// This code path is being left enabled in DEBUG to help track down
// the underlying bug post V1.
#if DEBUG
_redoAnchorPositionOffset = -1;
_redoMovingPositionOffset = -1;
#else
_redoAnchorPositionOffset = 0;
_redoMovingPositionOffset = 0;
#endif
}
/// <summary>
/// Creates a redo unit from an undo unit.
/// </summary>
protected TextParentUndoUnit(TextParentUndoUnit undoUnit)
: base(String.Empty)
{
_selection = undoUnit._selection;
_undoAnchorPositionOffset = undoUnit._redoAnchorPositionOffset;
_undoAnchorPositionDirection = undoUnit._redoAnchorPositionDirection;
_undoMovingPositionOffset = undoUnit._redoMovingPositionOffset;
_undoMovingPositionDirection = undoUnit._redoMovingPositionDirection;
// Bug 1706768: we are seeing unitialized values when the undo
// undo is pulled off the undo stack. _redoAnchorPositionOffset
// and _redoMovingPositionOffset are supposed to be initialized
// with calls to RecordRedoSelectionState before that happens.
//
// This code path is being left enabled in DEBUG to help track down
// the underlying bug post V1.
#if DEBUG
_redoAnchorPositionOffset = -1;
_redoMovingPositionOffset = -1;
#else
_redoAnchorPositionOffset = 0;
_redoMovingPositionOffset = 0;
#endif
}
#endregion Constructors
//------------------------------------------------------
//
// Public Methods
//
//------------------------------------------------------
#region Public Methods
/// <summary>
/// Implements IUndoUnit::Do(). For IParentUndoUnit, this means iterating through
/// all contained units and calling their Do().
/// </summary>
public override void Do()
{
base.Do(); // Note: TextParentUndoUnit will be created here by our callback CreateParentUndoUnitForSelf.
ITextContainer textContainer = _selection.Start.TextContainer;
ITextPointer anchorPosition = textContainer.CreatePointerAtOffset(_undoAnchorPositionOffset, _undoAnchorPositionDirection);
ITextPointer movingPosition = textContainer.CreatePointerAtOffset(_undoMovingPositionOffset, _undoMovingPositionDirection);
_selection.Select(anchorPosition, movingPosition);
_redoUnit.RecordRedoSelectionState();
}
#endregion Public Methods
//------------------------------------------------------
//
// Protected Methods
//
//------------------------------------------------------
#region Protected Methods
/// <summary>
/// Implements a callback called from base.Do method for
/// creating appropriate ParentUndoUnit for redo.
/// </summary>
/// <returns></returns>
protected override IParentUndoUnit CreateParentUndoUnitForSelf()
{
_redoUnit = CreateRedoUnit();
return _redoUnit;
}
protected virtual TextParentUndoUnit CreateRedoUnit()
{
return new TextParentUndoUnit(this);
}
protected void MergeRedoSelectionState(TextParentUndoUnit undoUnit)
{
_redoAnchorPositionOffset = undoUnit._redoAnchorPositionOffset;
_redoAnchorPositionDirection = undoUnit._redoAnchorPositionDirection;
_redoMovingPositionOffset = undoUnit._redoMovingPositionOffset;
_redoMovingPositionDirection = undoUnit._redoMovingPositionDirection;
}
#endregion Protected Methods
//------------------------------------------------------
//
// Internal Methods
//
//------------------------------------------------------
#region Internal Methods
/// <summary>
/// This method should be called just before the undo unit is closed. It will capture
/// the current selectionStart and selectionEnd offsets for use later when this undo unit
/// gets Redone.
/// </summary>
internal void RecordRedoSelectionState()
{
RecordRedoSelectionState(_selection.AnchorPosition, _selection.MovingPosition);
}
/// <summary>
/// This method should be called just before the undo unit is closed. It will capture
/// the current selectionStart and selectionEnd offsets for use later when this undo unit
/// gets Redone.
/// </summary>
internal void RecordRedoSelectionState(ITextPointer anchorPosition, ITextPointer movingPosition)
{
_redoAnchorPositionOffset = anchorPosition.Offset;
_redoAnchorPositionDirection = anchorPosition.LogicalDirection;
_redoMovingPositionOffset = movingPosition.Offset;
_redoMovingPositionDirection = movingPosition.LogicalDirection;
}
#endregion Internal Methods
//------------------------------------------------------
//
// Private Fields
//
//------------------------------------------------------
#region Private Fields
private readonly ITextSelection _selection;
private readonly int _undoAnchorPositionOffset;
private readonly LogicalDirection _undoAnchorPositionDirection;
private readonly int _undoMovingPositionOffset;
private readonly LogicalDirection _undoMovingPositionDirection;
private int _redoAnchorPositionOffset;
private LogicalDirection _redoAnchorPositionDirection;
private int _redoMovingPositionOffset;
private LogicalDirection _redoMovingPositionDirection;
private TextParentUndoUnit _redoUnit;
#if DEBUG
// Debug-only unique identifier for this instance.
private readonly int _debugId = _debugIdCounter++;
// Debug-only id counter.
private static int _debugIdCounter;
#endif
#endregion Private Fields
}
}
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