| File: System\Windows\Documents\TextParentUndoUnit.cs | Web Access |
| Project: src\wpf\src\Microsoft.DotNet.Wpf\src\PresentationFramework\PresentationFramework.csproj (PresentationFramework) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // // Description: // // See spec at Undo spec.htm // using MS.Internal.Documents; namespace System.Windows.Documents { /// <summary> /// TextParentUndoUnit /// </summary> internal class TextParentUndoUnit : ParentUndoUnit { //------------------------------------------------------ // // Constructors // //------------------------------------------------------ #region Constructors /// <summary> /// Constructor /// </summary> /// <param name="selection"> /// TextSelection before executing the operation. /// </param> internal TextParentUndoUnit(ITextSelection selection) : this(selection, selection.AnchorPosition, selection.MovingPosition) { } internal TextParentUndoUnit(ITextSelection selection, ITextPointer anchorPosition, ITextPointer movingPosition) : base(String.Empty) { _selection = selection; _undoAnchorPositionOffset = anchorPosition.Offset; _undoAnchorPositionDirection = anchorPosition.LogicalDirection; _undoMovingPositionOffset = movingPosition.Offset; _undoMovingPositionDirection = movingPosition.LogicalDirection; // Bug 1706768: we are seeing unitialized values when the undo // undo is pulled off the undo stack. _redoAnchorPositionOffset // and _redoMovingPositionOffset are supposed to be initialized // with calls to RecordRedoSelectionState before that happens. // // This code path is being left enabled in DEBUG to help track down // the underlying bug post V1. #if DEBUG _redoAnchorPositionOffset = -1; _redoMovingPositionOffset = -1; #else _redoAnchorPositionOffset = 0; _redoMovingPositionOffset = 0; #endif } /// <summary> /// Creates a redo unit from an undo unit. /// </summary> protected TextParentUndoUnit(TextParentUndoUnit undoUnit) : base(String.Empty) { _selection = undoUnit._selection; _undoAnchorPositionOffset = undoUnit._redoAnchorPositionOffset; _undoAnchorPositionDirection = undoUnit._redoAnchorPositionDirection; _undoMovingPositionOffset = undoUnit._redoMovingPositionOffset; _undoMovingPositionDirection = undoUnit._redoMovingPositionDirection; // Bug 1706768: we are seeing unitialized values when the undo // undo is pulled off the undo stack. _redoAnchorPositionOffset // and _redoMovingPositionOffset are supposed to be initialized // with calls to RecordRedoSelectionState before that happens. // // This code path is being left enabled in DEBUG to help track down // the underlying bug post V1. #if DEBUG _redoAnchorPositionOffset = -1; _redoMovingPositionOffset = -1; #else _redoAnchorPositionOffset = 0; _redoMovingPositionOffset = 0; #endif } #endregion Constructors //------------------------------------------------------ // // Public Methods // //------------------------------------------------------ #region Public Methods /// <summary> /// Implements IUndoUnit::Do(). For IParentUndoUnit, this means iterating through /// all contained units and calling their Do(). /// </summary> public override void Do() { base.Do(); // Note: TextParentUndoUnit will be created here by our callback CreateParentUndoUnitForSelf. ITextContainer textContainer = _selection.Start.TextContainer; ITextPointer anchorPosition = textContainer.CreatePointerAtOffset(_undoAnchorPositionOffset, _undoAnchorPositionDirection); ITextPointer movingPosition = textContainer.CreatePointerAtOffset(_undoMovingPositionOffset, _undoMovingPositionDirection); _selection.Select(anchorPosition, movingPosition); _redoUnit.RecordRedoSelectionState(); } #endregion Public Methods //------------------------------------------------------ // // Protected Methods // //------------------------------------------------------ #region Protected Methods /// <summary> /// Implements a callback called from base.Do method for /// creating appropriate ParentUndoUnit for redo. /// </summary> /// <returns></returns> protected override IParentUndoUnit CreateParentUndoUnitForSelf() { _redoUnit = CreateRedoUnit(); return _redoUnit; } protected virtual TextParentUndoUnit CreateRedoUnit() { return new TextParentUndoUnit(this); } protected void MergeRedoSelectionState(TextParentUndoUnit undoUnit) { _redoAnchorPositionOffset = undoUnit._redoAnchorPositionOffset; _redoAnchorPositionDirection = undoUnit._redoAnchorPositionDirection; _redoMovingPositionOffset = undoUnit._redoMovingPositionOffset; _redoMovingPositionDirection = undoUnit._redoMovingPositionDirection; } #endregion Protected Methods //------------------------------------------------------ // // Internal Methods // //------------------------------------------------------ #region Internal Methods /// <summary> /// This method should be called just before the undo unit is closed. It will capture /// the current selectionStart and selectionEnd offsets for use later when this undo unit /// gets Redone. /// </summary> internal void RecordRedoSelectionState() { RecordRedoSelectionState(_selection.AnchorPosition, _selection.MovingPosition); } /// <summary> /// This method should be called just before the undo unit is closed. It will capture /// the current selectionStart and selectionEnd offsets for use later when this undo unit /// gets Redone. /// </summary> internal void RecordRedoSelectionState(ITextPointer anchorPosition, ITextPointer movingPosition) { _redoAnchorPositionOffset = anchorPosition.Offset; _redoAnchorPositionDirection = anchorPosition.LogicalDirection; _redoMovingPositionOffset = movingPosition.Offset; _redoMovingPositionDirection = movingPosition.LogicalDirection; } #endregion Internal Methods //------------------------------------------------------ // // Private Fields // //------------------------------------------------------ #region Private Fields private readonly ITextSelection _selection; private readonly int _undoAnchorPositionOffset; private readonly LogicalDirection _undoAnchorPositionDirection; private readonly int _undoMovingPositionOffset; private readonly LogicalDirection _undoMovingPositionDirection; private int _redoAnchorPositionOffset; private LogicalDirection _redoAnchorPositionDirection; private int _redoMovingPositionOffset; private LogicalDirection _redoMovingPositionDirection; private TextParentUndoUnit _redoUnit; #if DEBUG // Debug-only unique identifier for this instance. private readonly int _debugId = _debugIdCounter++; // Debug-only id counter. private static int _debugIdCounter; #endif #endregion Private Fields } }