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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
// Description:
//
// See spec at Undo spec.htm
//
using System.Collections;
using System;
namespace MS.Internal.Documents
{
/// <summary>
/// IParentUndoUnit interface
/// </summary>
internal interface IParentUndoUnit : IUndoUnit
{
//------------------------------------------------------
//
// Constructors
//
//------------------------------------------------------
//------------------------------------------------------
//
// Public Methods
//
//------------------------------------------------------
#region Public Methods
/// <summary>
/// Clear all units from the IParentUndoUnit. These units aren't "undone", they're simply deleted.
/// </summary>
void Clear();
/// <summary>
/// Open a new IParentUndoUnit inside the deepest open IParentUndoUnit.
/// IParentUndoUnits can nest arbitrarily deep.
/// </summary>
/// <param name="newUnit">IParentUndoUnit to open</param>
void Open(IParentUndoUnit newUnit);
/// <summary>
/// Closes the open IParentUndoUnit within the IUndoService
/// </summary>
void Close(UndoCloseAction closeAction);
/// <summary>
/// Closes the given open IParentUndoUnit within the current container or its child
/// containers. If closingUnit == null, IParentUndoUnit's currently open unit (if any)
/// is closed instead.
/// </summary>
void Close(IParentUndoUnit closingUnit, UndoCloseAction closeAction);
/// <summary>
/// Adds the given unit to the deepest open IParentUndoUnit. Since newUnit is not
/// necessarily an IParentUndoUnit, newUnit is not opened.
/// </summary>
/// <param name="newUnit">IUndoUnit to add</param>
void Add(IUndoUnit newUnit);
/// <summary>
/// Notifies the last parent undo unit in the collection that a new unit has been added
/// to the collection. The undo manager or containing parent undo unit calls this
/// function on its most recently added parent undo unit to notify it that the context
/// has changed and no further modifications should be made to it.
/// </summary>
void OnNextAdd();
/// <summary>
/// Notifies the last parent undo unit in the collection that the unit immediately
/// after it has been discarded. The undo manager or containing parent undo unit calls this
/// function on its most recently added parent undo unit to notify it that it should unlock.
/// its last unit to allow it to be changed again.
/// </summary>
void OnNextDiscard();
#endregion Public Methods
//------------------------------------------------------
//
// Public Properties
//
//------------------------------------------------------
#region Public Properties
/// <summary>
/// Last unit added to the IParentUndoUnit
/// </summary>
IUndoUnit LastUnit
{
get;
}
/// <summary>
/// Readonly access to the unit currently open at the top level of this IParentUndoUnit
/// </summary>
IParentUndoUnit OpenedUnit
{
get;
}
/// <summary>
/// text description of this unit
/// </summary>
string Description
{
get;
set;
}
/// <summary>
/// Whether or not the unit can accept new changes
/// </summary>
bool Locked
{
get;
}
/// <summary>
/// IUndoService or IParentUndoUnit that contains this IParentUndoUnit. This is a backpointer
/// only-- setting this value does not change the IParentUndoUnit's actual container.
/// </summary>
object Container
{
get;
set;
}
#endregion Public Properties
}
}
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