|
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
// Description: Abstract version of TextPointer.
//
namespace System.Windows.Documents
{
using System;
// Abstract version of TextPointer. It has full read-only support for
// rich content, but only supports plain text editing.
internal interface ITextPointer
{
//------------------------------------------------------
//
// Internal Methods
//
//------------------------------------------------------
#region Internal Methods
// Constructor.
ITextPointer CreatePointer();
// Constructor.
StaticTextPointer CreateStaticPointer();
// Constructor.
ITextPointer CreatePointer(int offset);
// Constructor.
ITextPointer CreatePointer(LogicalDirection gravity);
// Constructor.
ITextPointer CreatePointer(int offset, LogicalDirection gravity);
// Property accessor.
void SetLogicalDirection(LogicalDirection direction);
// Returns
// -1 if this ITextPointer is positioned before position.
// 0 if this ITextPointer is positioned at position.
// +1 if this ITextPointer is positioned after position.
int CompareTo(ITextPointer position);
int CompareTo(StaticTextPointer position);
// Returns true if this ITextPointer has the same logical parent has position.
bool HasEqualScope(ITextPointer position);
// <see cref="TextPointer.GetPointerContext"/>
TextPointerContext GetPointerContext(LogicalDirection direction);
// <see cref="TextPointer.GetOffsetToPosition"/>
int GetOffsetToPosition(ITextPointer position);
// <see cref="TextPointer.GetTextRunLength"/>
int GetTextRunLength(LogicalDirection direction);
// <see cref="TextPointer.GetTextInRun"/>
string GetTextInRun(LogicalDirection direction);
// <see cref="TextPointer.GetTextInRun"/>
int GetTextInRun(LogicalDirection direction, char[] textBuffer, int startIndex, int count);
// <see cref="TextPointer.GetAdjacentElement"/>
// this should return DependencyObject (which is
// either ContentElement or UIElement) for consistency with TextPointer.GetAdjacentElement.
// Blocking issue: DocumentSequenceTextPointer returns an object to break
// pages.
object GetAdjacentElement(LogicalDirection direction);
// <see cref="TextPointer.MoveToPosition"/>
void MoveToPosition(ITextPointer position);
// <see cref="TextPointer.MoveByOffset"/>
int MoveByOffset(int offset);
// <see cref="TextPointer.MoveToNextContextPosition"/>
bool MoveToNextContextPosition(LogicalDirection direction);
// <see cref="TextPointer.GetNextContextPosition"/>
ITextPointer GetNextContextPosition(LogicalDirection direction);
// <see cref="TextPointer.MoveToInsertionPosition"/>
bool MoveToInsertionPosition(LogicalDirection direction);
// <see cref="TextPointer.GetInsertionPosition"/>
ITextPointer GetInsertionPosition(LogicalDirection direction);
// <see cref="TextPointer.GetFormatNormalizedPosition"/>
ITextPointer GetFormatNormalizedPosition(LogicalDirection direction);
// <see cref="TextPointer.MoveToNextInsertionPosition"/>
bool MoveToNextInsertionPosition(LogicalDirection direction);
// <see cref="TextPointer.GetNextInsertionPosition"/>
ITextPointer GetNextInsertionPosition(LogicalDirection direction);
// Moves this ITextPointer to the specified edge of the parent text element.
void MoveToElementEdge(ElementEdge edge);
// <see cref="TextPointer.MoveToLineStart"/>
int MoveToLineBoundary(int count);
// <see cref="TextPointer.GetCharacterRect"/>
Rect GetCharacterRect(LogicalDirection direction);
// <see cref="TextPointer.Freeze"/>
void Freeze();
// <see cref="TextPointer.GetFrozenPointer"/>
ITextPointer GetFrozenPointer(LogicalDirection logicalDirection);
// <see cref="TextPointer.InsertText"/>
void InsertTextInRun(string textData);
// <see cref="TextPointer.DeleteContentToPosition"/>
void DeleteContentToPosition(ITextPointer limit);
// <see cref="TextPointer.GetTextElement"/>
// rename this method to match eventual TextPointer equivalent.
Type GetElementType(LogicalDirection direction);
// Returns a DP value on this ITextPointer's logical parent.
object GetValue(DependencyProperty formattingProperty);
// Returns a local DP value on this ITextPointer's logical parent.
object ReadLocalValue(DependencyProperty formattingProperty);
// Returns all local values on this ITextPointer's logical parent.
LocalValueEnumerator GetLocalValueEnumerator();
/// <summary>
/// Ensures layout information is available at this position.
/// </summary>
/// <returns>
/// True if the position is validated, false otherwise.
/// </returns>
/// <remarks>
/// Use this method before calling GetCharacterRect, MoveToLineBoundary,
/// IsAtLineStartPosition.
///
/// This method can be very expensive. To detect an invalid layout
/// without actually doing any work, use the HasValidLayout property.
/// </remarks>
bool ValidateLayout();
#endregion Internal Methods
//------------------------------------------------------
//
// Internal Properties
//
//------------------------------------------------------
#region Internal Properties
// Associated TextContainer.
ITextContainer TextContainer { get; }
// <see cref="TextPointer.HasValidLayout"/>
bool HasValidLayout { get; }
// Returns true if this pointer is at a caret unit boundary.
// Logically equivalent to this.TextContainer.TextView.IsAtCaretUnitBoundary(this),
// but some implementations may have better performance.
//
// This method must not be called unless HasValidLayout == true.
bool IsAtCaretUnitBoundary { get; }
// <see cref="TextPointer.LogicalDirection"/>
LogicalDirection LogicalDirection { get; }
// <see cref="TextPointer.Parent"/>
Type ParentType { get; }
// <see cref="TextPointer.ParentContentStart"/>
//ITextPointer ParentContentStart { get; }
// <see cref="TextPointer.ParentContentEnd"/>
//ITextPointer ParentContentEnd { get; }
// <see cref="TextPointer.ContainerContentStart"/>
//ITextPointer ContainerContentStart { get; }
// <see cref="TextPointer.ContainerContentEnd"/>
//ITextPointer ContainerContentEnd { get; }
// <see cref="TextPointer.IsAtInsertionPosition"/>
bool IsAtInsertionPosition { get; }
// <see cref="TextPointer.IsFrozen"/>
bool IsFrozen { get; }
// Offset from the TextContainer.Start position.
// Equivalent to this.TextContainer.Start.GetOffsetToPosition(this),
// but doesn't necessarily allocate anything.
int Offset { get; }
// Offset in unicode chars within the document.
// this should probably be refactored out of ITextPointer
// since only TextStore supports it.
int CharOffset { get; }
#endregion Internal Properties
}
}
|