| File: MS\Internal\Documents\ParentUndoUnit.cs | Web Access |
| Project: src\wpf\src\Microsoft.DotNet.Wpf\src\PresentationFramework\PresentationFramework.csproj (PresentationFramework) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // // Description: // // See spec at Undo spec.htm // using System.Windows; using System.Collections; namespace MS.Internal.Documents { /// <summary> /// ParentUndoUnit /// </summary> internal class ParentUndoUnit : IParentUndoUnit { //------------------------------------------------------ // // Constructors // //------------------------------------------------------ #region Constructors /// <summary> /// Constructor /// </summary> /// <param name="description"> /// Text description of the undo unit /// </param> public ParentUndoUnit(string description) : base() { Init(description); } #endregion Constructors //------------------------------------------------------ // // Public Methods // //------------------------------------------------------ #region Public Methods /// <summary> /// Opens a new parent undo unit. /// </summary> /// <param name="newUnit"> /// IParentUndoUnit to open /// </param> /// <exception cref="ArgumentNullException"> /// Thrown if passed unit is null. /// </exception> public virtual void Open(IParentUndoUnit newUnit) { IParentUndoUnit deepestOpen; ArgumentNullException.ThrowIfNull(newUnit); deepestOpen = DeepestOpenUnit; if (deepestOpen == null) { if (IsInParentUnitChain(newUnit)) { throw new InvalidOperationException(SR.UndoUnitCantBeOpenedTwice); } _openedUnit = newUnit; newUnit?.Container = this; } else { newUnit?.Container = deepestOpen; deepestOpen.Open(newUnit); } } /// <summary> /// Closes the current open unit, adding it to the containing unit's undo stack if committed. /// </summary> public virtual void Close(UndoCloseAction closeAction) { Close(OpenedUnit, closeAction); } /// <summary> /// Closes an open child parent unit, adding it to the containing unit's undo stack if committed. /// </summary> /// <param name="unit"> /// IParentUndoUnit to close. If NULL, this unit's OpenedUnit is closed. /// </param> /// <param name="closeAction"> /// </param> /// <exception cref="InvalidOperationException"> /// Thrown if no undo unit is currently open /// </exception> /// <exception cref="ArgumentNullException"> /// Thrown if unit is null /// </exception> public virtual void Close(IParentUndoUnit unit, UndoCloseAction closeAction) { UndoManager undoManager; ArgumentNullException.ThrowIfNull(unit); if (OpenedUnit == null) { throw new InvalidOperationException(SR.UndoNoOpenUnit); } // find the parent of the given unit if (OpenedUnit != unit) { IParentUndoUnit closeParent; closeParent = this; while (closeParent.OpenedUnit != null && closeParent.OpenedUnit != unit) { closeParent = closeParent.OpenedUnit; } if (closeParent.OpenedUnit == null) { throw new ArgumentException(SR.UndoUnitNotFound, nameof(unit)); } if (closeParent != this) { closeParent.Close(closeAction); return; } } // // Close our open unit // // Get the undo manager undoManager = TopContainer as UndoManager; if (closeAction != UndoCloseAction.Commit) { // discard unit undoManager?.IsEnabled = false; if (OpenedUnit.OpenedUnit != null) { OpenedUnit.Close(closeAction); } if (closeAction == UndoCloseAction.Rollback) { ((IParentUndoUnit)OpenedUnit).Do(); } _openedUnit = null; // unlock previous unit(s) if (TopContainer is UndoManager) { ((UndoManager)TopContainer).OnNextDiscard(); } else { ((IParentUndoUnit)TopContainer).OnNextDiscard(); } undoManager?.IsEnabled = true; } else { // commit unit if (OpenedUnit.OpenedUnit != null) { OpenedUnit.Close(UndoCloseAction.Commit); } IParentUndoUnit openedUnit = OpenedUnit; _openedUnit = null; Add(openedUnit); SetLastUnit(openedUnit); } } /// <summary> /// Adds an undo unit to the deepest open parent unit's collection. /// </summary> /// <param name="unit"> /// IUndoUnit to add /// </param> /// <returns> /// TRUE if unit successfully added, FALSE otherwise /// </returns> /// <exception cref="ArgumentNullException"> /// Thrown if unit is null /// </exception> /// <exception cref="InvalidOperationException"> /// Thrown if: /// unit being added is already open /// unit being added to is locked /// </exception> public virtual void Add(IUndoUnit unit) { IParentUndoUnit parentUndoUnit; ArgumentNullException.ThrowIfNull(unit); parentUndoUnit = DeepestOpenUnit; // If we have an open unit, call Add on it if (parentUndoUnit != null) { parentUndoUnit.Add(unit); return; } if (IsInParentUnitChain(unit)) { throw new InvalidOperationException(SR.UndoUnitCantBeAddedTwice); } if (Locked) { throw new InvalidOperationException(SR.UndoUnitLocked); } if (!Merge(unit)) { _units.Push(unit); if (LastUnit is IParentUndoUnit) { ((IParentUndoUnit)LastUnit).OnNextAdd(); } SetLastUnit(unit); } } /// <summary> /// Clear all undo units. /// </summary> /// <exception cref="InvalidOperationException"> /// Thrown if unit is locked /// </exception> public virtual void Clear() { if (Locked) { throw new InvalidOperationException(SR.UndoUnitLocked); } _units.Clear(); SetOpenedUnit(null); SetLastUnit(null); } /// <summary> /// Notifies the last parent undo unit in the collection that a new unit has been added /// to the collection. The undo manager or containing parent undo unit calls this /// function on its most recently added parent undo unit to notify it that the context /// has changed and no further modifications should be made to it. /// </summary> public virtual void OnNextAdd() { _locked = true; foreach (IUndoUnit unit in _units) { if (unit is IParentUndoUnit) { ((IParentUndoUnit)unit).OnNextAdd(); } } } /// <summary> /// Inverse of OnNextAdd(). Called when a unit previously added after this one gets discarded. /// </summary> public virtual void OnNextDiscard() { _locked = false; IParentUndoUnit lastParent = this; foreach (IUndoUnit unit in _units) { if (unit is IParentUndoUnit) { lastParent = unit as IParentUndoUnit; } } if (lastParent != this) { lastParent.OnNextDiscard(); } } /// <summary> /// Implements IUndoUnit::Do(). For IParentUndoUnit, this means iterating through /// all contained units and calling their Do(). /// </summary> public virtual void Do() { IParentUndoUnit redo; UndoManager topContainer; // Create the parent redo unit redo = CreateParentUndoUnitForSelf(); topContainer = TopContainer as UndoManager; if (topContainer != null) { if (topContainer.IsEnabled) { topContainer.Open(redo); } } while (_units.Count > 0) { IUndoUnit unit; unit = _units.Pop() as IUndoUnit; unit.Do(); } if (topContainer != null) { if (topContainer.IsEnabled) { topContainer.Close(redo, UndoCloseAction.Commit); } } } /// <summary> /// Iterates through all child units, attempting to merge the given unit into that unit. /// Only simple undo units are merged-- parent undo units are not. /// </summary> /// <param name="unit"> /// IUndoUnit to merge /// </param> /// <returns> /// true if unit was merged, false otherwise /// </returns> public virtual bool Merge(IUndoUnit unit) { Invariant.Assert(unit != null); return false; } #endregion Public Methods //------------------------------------------------------ // // Public Properties // //------------------------------------------------------ #region Public Properties /// <summary> /// text description of this unit /// </summary> public string Description { get { return _description; } set { if (value == null) { value = String.Empty; } _description = value; } } /// <summary> /// Returns the most recent child parent unit /// </summary> public IParentUndoUnit OpenedUnit { get { return _openedUnit; } } /// <summary> /// Readonly access to the last unit added to the IParentUndoUnit /// </summary> public IUndoUnit LastUnit { get { return _lastUnit; } } /// <summary> /// Whether or not the unit can accept new changes /// </summary> public virtual bool Locked { get { return _locked; } protected set { _locked = value; } } /// <summary> /// The IParentUndoUnit or UndoManager this parent unit is contained by. ///</summary> public object Container { get { return _container; } set { if (!(value is IParentUndoUnit || value is UndoManager)) { throw new Exception(SR.UndoContainerTypeMismatch); } _container = value; } } #endregion Public Properties //------------------------------------------------------ // // Public Events // //------------------------------------------------------ //------------------------------------------------------ // // Protected Methods // //------------------------------------------------------ #region Protected Methods /// <summary> /// Initialization common to all constructors /// </summary> /// <param name="description"> /// String describing the undo unit /// </param> protected void Init(string description) { if (description == null) { description = String.Empty; } _description = description; _locked = false; _openedUnit = null; _units = new Stack(2); _container = null; } /// <summary> /// current opened unit /// </summary> /// <param name="value"> /// IParentUndoUnit to which OpenedUnit is to be set /// </param> protected void SetOpenedUnit(IParentUndoUnit value) { _openedUnit = value; } /// <summary> /// Set LastUnit /// </summary> /// <param name="value"> /// IUndoUnit to which LastUnit is to be set /// </param> protected void SetLastUnit(IUndoUnit value) { _lastUnit = value; } /// <summary> /// Callback from Do method allowing derived subclass to /// provide its own ParentUndoUnit. By default general /// ParentUndoUnit is created. /// </summary> /// <returns></returns> protected virtual IParentUndoUnit CreateParentUndoUnitForSelf() { return new ParentUndoUnit(Description); } #endregion Protected Methods //------------------------------------------------------ // // Protected Properties // //------------------------------------------------------ #region Protected Properties /// <summary> /// Returns the deepest open parent undo unit contained within this one. /// </summary> protected IParentUndoUnit DeepestOpenUnit { get { IParentUndoUnit openedUnit; openedUnit = _openedUnit; if (openedUnit != null) { while (openedUnit.OpenedUnit != null) { openedUnit = openedUnit.OpenedUnit; } } return openedUnit; } } /// <summary> /// Returns the outermost container of this unit. /// </summary> protected object TopContainer { get { object container; container = this; while (container is IParentUndoUnit && ((IParentUndoUnit)container).Container != null) { container = ((IParentUndoUnit)container).Container; } return container; } } protected Stack Units { get { return _units; } } #endregion Protected Properties //------------------------------------------------------ // // Private Methods // //------------------------------------------------------ #region Private Methods /// <summary> /// Walk up the parent undo unit chain and make sure none of the parent units /// in that chain are the same as the given unit. /// </summary> /// <param name="unit"> /// Unit to search for in the parent chain /// </param> /// <returns> /// true if the unit is already in the parent chain, false otherwise /// </returns> private bool IsInParentUnitChain(IUndoUnit unit) { if (unit is IParentUndoUnit) { IParentUndoUnit parent; parent = this; do { if (parent == unit) { return true; } parent = parent.Container as IParentUndoUnit; } while (parent != null); } return false; } #endregion Private methods //------------------------------------------------------ // // Private Properties // //------------------------------------------------------ //------------------------------------------------------ // // Private Fields // //------------------------------------------------------ #region Private Fields private string _description; private bool _locked; private IParentUndoUnit _openedUnit; private IUndoUnit _lastUnit; private Stack _units; private object _container; #endregion Private Fields } }