1 write to ProjectionMatrix
PresentationCore (1)
System\Windows\Media3D\MatrixCamera.cs (1)
47ProjectionMatrix = projectionMatrix;
3 references to ProjectionMatrix
PresentationCore (3)
System\Windows\Media3D\Generated\MatrixCamera.cs (1)
192data.projectionMatrix = CompositionResourceManager.Matrix3DToD3DMATRIX(ProjectionMatrix);
System\Windows\Media3D\MatrixCamera.cs (2)
82internal override Matrix3D GetProjectionMatrix(double aspectRatio) { return ProjectionMatrix; } 104Matrix3D worldToCamera = GetViewMatrix() * ProjectionMatrix;