| File: System\Windows\Media\HitTestWithPointDrawingContextWalker.cs | Web Access |
| Project: src\wpf\src\Microsoft.DotNet.Wpf\src\PresentationCore\PresentationCore.csproj (PresentationCore) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // // // // Description: The implementation of HitTestWithPointDrawingContextWalker, // used to perform hit tests with a point on renderdata. // // using System.Windows.Media.Effects; namespace System.Windows.Media { /// <summary> /// HitTestDrawingContextWalker - a DrawingContextWalker which performs a hit test with a point /// </summary> internal class HitTestWithPointDrawingContextWalker: HitTestDrawingContextWalker { /// <summary> /// Constructor /// </summary> /// <param name="point"> Point - the point to hit test, in local coordinates. </param> internal HitTestWithPointDrawingContextWalker(Point point) { _point = point; } /// <summary> /// IsHit Property - Returns whether the point hit the drawing instructions. /// </summary> internal override bool IsHit { get { return _contains; } } internal override IntersectionDetail IntersectionDetail { get { return _contains ? IntersectionDetail.FullyInside : IntersectionDetail.Empty; } } #region Static Drawing Context Methods /// <summary> /// DrawGeometry - /// Draw a Geometry with the provided Brush and/or Pen. /// If both the Brush and Pen are null this call is a no-op. /// </summary> /// <param name="brush"> /// The Brush with which to fill the Geometry. /// This is optional, and can be null, in which case no fill is performed. /// </param> /// <param name="pen"> /// The Pen with which to stroke the Geometry. /// This is optional, and can be null, in which case no stroke is performed. /// </param> /// <param name="geometry"> The Geometry to fill and/or stroke. </param> public override void DrawGeometry( Brush brush, Pen pen, Geometry geometry) { if (IsCurrentLayerNoOp ||(geometry == null) || geometry.IsEmpty()) { return; } if (brush != null) { _contains |= geometry.FillContains(_point); } // If we have a pen and we haven't yet hit, try the widened geometry. if ((pen != null) && !_contains) { _contains |= geometry.StrokeContains(pen, _point); } // If we've hit, stop walking. if (_contains) { StopWalking(); } } /// <summary> /// Draw a GlyphRun. /// </summary> /// <param name="foregroundBrush">Foreground brush to draw GlyphRun with. </param> /// <param name="glyphRun"> The GlyphRun to draw. </param> /// <exception cref="ObjectDisposedException"> /// This call is illegal if this object has already been closed or disposed. /// </exception> public override void DrawGlyphRun(Brush foregroundBrush, GlyphRun glyphRun) { if (!IsCurrentLayerNoOp && (glyphRun != null)) { // The InkBoundingBox + the Origin produce the true InkBoundingBox. Rect rectangle = glyphRun.ComputeInkBoundingBox(); if (!rectangle.IsEmpty) { rectangle.Offset((Vector)glyphRun.BaselineOrigin); _contains |= rectangle.Contains(_point); // If we've hit, stop walking. if (_contains) { StopWalking(); } } } } /// <summary> /// PushClip - /// Push a clip region, which will apply to all drawing primitives until the /// corresponding Pop call. /// </summary> /// <param name="clipGeometry"> The Geometry to which we will clip. </param> public override void PushClip( Geometry clipGeometry) { if (!IsPushNoOp()) { PushPointStack(_point); // If the clip being pushed doesn't contain the hit test point, // then we don't need to consider any of the subsequent Drawing // operations in this layer. if ((clipGeometry != null) && !clipGeometry.FillContains(_point)) { IsCurrentLayerNoOp = true; } } } /// <summary> /// PushOpacityMask - /// Push an opacity mask /// </summary> /// <param name="brush"> /// The opacity mask brush /// </param> public override void PushOpacityMask(Brush brush) { if (!IsPushNoOp()) { // This Push doesn't affect the hit test, so just push the current point PushPointStack(_point); } } /// <summary> /// PushOpacity - /// Push an opacity which will blend the composite of all drawing primitives added /// until the corresponding Pop call. /// </summary> /// <param name="opacity"> /// The opacity with which to blend - 0 is transparent, 1 is opaque. /// </param> public override void PushOpacity( Double opacity) { if (!IsPushNoOp()) { // This Push doesn't affect the hit test, so just push the current point PushPointStack(_point); } } /// <summary> /// PushTransform - /// Push a Transform which will apply to all drawing operations until the corresponding /// Pop. /// </summary> /// <param name="transform"> The Transform to push. </param> public override void PushTransform( Transform transform) { if (!IsPushNoOp()) { if (transform == null || transform.IsIdentity) { PushPointStack(_point); } else { Matrix matrix = transform.Value; if (matrix.HasInverse) { // Invert the transform. The inverse will be applied to the point // so that hit testing is done in the original geometry's coordinates matrix.Invert(); // Push the transformed point on the stack. This also updates _point. PushPointStack(_point * matrix); } else { // If this transform doesn't have an inverse, then we don't need to consider any // of the subsequent Drawing operations in this layer. IsCurrentLayerNoOp = true; } } } } /// <summary> /// PushGuidelineSet - /// Push a set of guidelines which should be applied /// to all drawing operations until the /// corresponding Pop. /// </summary> /// <param name="guidelines"> The GuidelineSet to push. </param> public override void PushGuidelineSet( GuidelineSet guidelines) { if (!IsPushNoOp()) { // This Push doesn't affect the hit test, so just push the current point PushPointStack(_point); } } /// <summary> /// PushGuidelineY1 - /// Explicitly push one horizontal guideline. /// </summary> /// <param name="coordinate"> The coordinate of leading guideline. </param> internal override void PushGuidelineY1( Double coordinate) { if (!IsPushNoOp()) { // This Push doesn't affect the hit test, so just push the current point PushPointStack(_point); } } /// <summary> /// PushGuidelineY2 - /// Explicitly push a pair of horizontal guidelines. /// </summary> /// <param name="leadingCoordinate"> /// The coordinate of leading guideline. /// </param> /// <param name="offsetToDrivenCoordinate"> /// The offset from leading guideline to driven guideline. /// </param> internal override void PushGuidelineY2( Double leadingCoordinate, Double offsetToDrivenCoordinate) { if (!IsPushNoOp()) { // This Push doesn't affect the hit test, so just push the current point PushPointStack(_point); } } /// <summary> /// PushEffect - /// Push a BitmapEffect which will apply to all drawing operations until the /// corresponding Pop. /// </summary> /// <param name="effect"> The BitmapEffect to push. </param> /// <param name="effectInput"> The BitmapEffectInput. </param> [Obsolete(MS.Internal.Media.VisualTreeUtils.BitmapEffectObsoleteMessage)] public override void PushEffect( BitmapEffect effect, BitmapEffectInput effectInput) { if (!IsPushNoOp()) { // This API has been deprecated, so any BitmapEffect is ignored. PushPointStack(_point); } } /// <summary> /// Pop /// </summary> public override void Pop( ) { if (!IsPopNoOp()) { PopPointStack(); } } #endregion Static Drawing Context Methods #region Private Methods /// <summary> /// PushPointStack - push a point onto the stack and update _point with it. /// </summary> /// <param name="point"> The new Point to push. </param> private void PushPointStack(Point point) { if (_pointStack == null) { _pointStack = new Stack<Point>(2); } // Push the old point. _pointStack.Push(_point); // update current point _point = point; } /// <summary> /// PopPointStack - pop a point off of the point stack and update _point. /// </summary> private void PopPointStack() { // We must have a point stack and it must not be empty. Debug.Assert(_pointStack != null); Debug.Assert(_pointStack.Count > 0); // Retrieve the previous point from the stack. _point = _pointStack.Pop(); } /// <summary> /// Called by every Push operation, this method returns whether or not /// the operation should be a no-op. If the current subgraph layer /// is being no-op'd, it also increments the no-op depth. /// </summary> private bool IsPushNoOp() { if (IsCurrentLayerNoOp) { // Increment the depth so that the no-op status isn't reset // when this layer's cooresponding Pop is called. _noOpLayerDepth++; return true; } else { return false; } } /// <summary> /// Called by Pop, this method returns whether or not Pop should be /// a no-op'd. If the current subgraph layer is being no-op'd, it also /// decrements the no-op depth, then reset's the no-op status if this /// is the last Pop in the no-op layer. /// </summary> private bool IsPopNoOp() { if (IsCurrentLayerNoOp) { Debug.Assert(_noOpLayerDepth >= 1); _noOpLayerDepth--; // If this Pop cooresponds to the Push that created // the no-op layer, then reset the no-op status. if (_noOpLayerDepth == 0) { IsCurrentLayerNoOp = false; } return true; } else { return false; } } /// <summary> /// Set/resets and gets whether or not the current subgraph layer is a no-op. /// Currently, all subsequent instructions are skipped (no-op'd) when a non-invertible /// transform is pushed (because we have to invert the matrix to perform /// a hit-test), or during a point hit-test when a clip is pushed that /// doesn't contain the point. /// </summary> private bool IsCurrentLayerNoOp { set { if (value) { // Guard that we aren't already in a no-op layer // // Instructions that can cause the layer to be no-op'd should be // no-op'd themselves, and thus can't call this method, if we // are already in a no-op layer Debug.Assert(!_currentLayerIsNoOp); Debug.Assert(_noOpLayerDepth == 0); // Set the no-op status & initial depth _currentLayerIsNoOp = true; _noOpLayerDepth++; } else { // Guard that we are in a no-op layer, and that the correct corresponding // Pop has been called. Debug.Assert(_currentLayerIsNoOp); Debug.Assert(_noOpLayerDepth == 0); // Reset the no-op status _currentLayerIsNoOp = false; } } get { return _currentLayerIsNoOp; } } #endregion Private Methods #region Private Fields // If _isPointHitTest is true, this _point is the hit test point. private Point _point; // The hit test point transformed to target geometry's original coordinates private Stack<Point> _pointStack; // When true, all instructions should be perform no logic until the // layer is exited via a Pop() private bool _currentLayerIsNoOp; // Number of Pop() calls until _currentLayerIsNoOp should be reset. private int _noOpLayerDepth; #endregion Private Fields } }