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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
/***************************************************************************\
*
*
* Description:
*
*
\***************************************************************************/
using MS.Internal;
using System;
using System.Collections;
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Security;
using System.Windows;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Windows.Markup;
namespace System.Windows.Media
{
#region Transform
///<summary>
/// Transform provides a base for all types of transformations, including matrix and list type.
///</summary>
[Localizability(LocalizationCategory.None, Readability=Readability.Unreadable)]
public abstract partial class Transform : GeneralTransform
{
internal Transform()
{
}
///<summary>
/// Identity transformation.
///</summary>
public static Transform Identity
{
get
{
return s_identity;
}
}
private static Transform MakeIdentityTransform()
{
Transform identity = new MatrixTransform(Matrix.Identity);
identity.Freeze();
return identity;
}
private static Transform s_identity = MakeIdentityTransform();
///<summary>
/// Return the current transformation value.
///</summary>
public abstract Matrix Value { get; }
///<summary>
/// Returns true if transformation if the transformation is definitely an identity. There are cases where it will
/// return false because of computational error or presence of animations (And we're interpolating through a
/// transient identity) -- this is intentional. This property is used internally only. If you need to check the
/// current matrix value for identity, use Transform.Value.Identity.
///</summary>
internal abstract bool IsIdentity {get;}
internal virtual bool CanSerializeToString() { return false; }
#region Perf Helpers
internal virtual void TransformRect(ref Rect rect)
{
Matrix matrix = Value;
MatrixUtil.TransformRect(ref rect, ref matrix);
}
/// <summary>
/// MultiplyValueByMatrix - result is set equal to "this" * matrixToMultiplyBy.
/// </summary>
/// <param name="result"> The result is stored here. </param>
/// <param name="matrixToMultiplyBy"> The multiplicand. </param>
internal virtual void MultiplyValueByMatrix(ref Matrix result, ref Matrix matrixToMultiplyBy)
{
result = Value;
MatrixUtil.MultiplyMatrix(ref result, ref matrixToMultiplyBy);
}
internal unsafe virtual void ConvertToD3DMATRIX(/* out */ D3DMATRIX* milMatrix)
{
Matrix matrix = Value;
MILUtilities.ConvertToD3DMATRIX(&matrix, milMatrix);
}
#endregion
/// <summary>
/// Consolidates the common logic of obtain the value of a
/// Transform, after checking the transform for null.
/// </summary>
/// <param name="transform"> Transform to obtain value of. </param>
/// <param name="currentTransformValue">
/// Current value of 'transform'. Matrix.Identity if
/// the 'transform' parameter is null.
/// </param>
internal static void GetTransformValue(
Transform transform,
out Matrix currentTransformValue
)
{
if (transform != null)
{
currentTransformValue = transform.Value;
}
else
{
currentTransformValue = Matrix.Identity;
}
}
/// <summary>
/// Transforms a point
/// </summary>
/// <param name="inPoint">Input point</param>
/// <param name="result">Output point</param>
/// <returns>True if the point was successfully transformed</returns>
public override bool TryTransform(Point inPoint, out Point result)
{
Matrix m = Value;
result = m.Transform(inPoint);
return true;
}
/// <summary>
/// Transforms the bounding box to the smallest axis aligned bounding box
/// that contains all the points in the original bounding box
/// </summary>
/// <param name="rect">Bounding box</param>
/// <returns>The transformed bounding box</returns>
public override Rect TransformBounds(Rect rect)
{
TransformRect(ref rect);
return rect;
}
/// <summary>
/// Returns the inverse transform if it has an inverse, null otherwise
/// </summary>
public override GeneralTransform Inverse
{
get
{
ReadPreamble();
Matrix matrix = Value;
if (!matrix.HasInverse)
{
return null;
}
matrix.Invert();
return new MatrixTransform(matrix);
}
}
/// <summary>
/// Returns a best effort affine transform
/// </summary>
internal override Transform AffineTransform
{
get
{
return this;
}
}
}
#endregion
}
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