| File: System\Windows\Media\Animation\Subtree.cs | Web Access |
| Project: src\wpf\src\Microsoft.DotNet.Wpf\src\PresentationCore\PresentationCore.csproj (PresentationCore) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // namespace System.Windows.Media.Animation { [System.Flags] internal enum SubtreeFlag { Reset = 1, ProcessRoot = 2, SkipSubtree = 4, } /// <summary> /// An object that enumerates the clocks of a subtree of Clock /// objects. /// </summary> internal struct PrefixSubtreeEnumerator { #region Constructor /// <summary> /// Creates an enumerator that iterates over a subtree of clocks /// in prefix order. /// </summary> /// <param name="root"> /// The clock that is the root of the subtree to enumerate. /// </param> /// <param name="processRoot"> /// True to include the root in the enumeration, false otherwise. /// </param> internal PrefixSubtreeEnumerator(Clock root, bool processRoot) { _rootClock = root; _currentClock = null; _flags = processRoot ? (SubtreeFlag.Reset | SubtreeFlag.ProcessRoot) : SubtreeFlag.Reset; } #endregion // Constructor #region Methods /// <summary> /// Causes the enumerator to not enumerate the clocks in the subtree rooted /// at the current clock. /// </summary> internal void SkipSubtree() { _flags |= SubtreeFlag.SkipSubtree; } /// <summary> /// Advances the enumerator to the next element of the collection. /// </summary> /// <returns> /// true if the enumerator was successfully advanced to the next element, /// false if the enumerator has passed the end of the collection. /// </returns> public bool MoveNext() { // Get the iteration started in the right place, if we are just starting if ((_flags & SubtreeFlag.Reset) != 0) { // We are just getting started. The first clock is either the root // or its first child if ((_flags & SubtreeFlag.ProcessRoot) != 0) { // Start with the root _currentClock = _rootClock; } else { // Start with the root's first child if (_rootClock != null) { ClockGroup rootClockGroup = _rootClock as ClockGroup; if (rootClockGroup != null) { _currentClock = rootClockGroup.FirstChild; } else { _currentClock = null; } } } // Next time we won't be getting started anymore _flags &= ~SubtreeFlag.Reset; } else if (_currentClock != null) { // The next clock is possibly the first child of the current clock ClockGroup currentClockGroup = _currentClock as ClockGroup; Clock nextClock = currentClockGroup?.FirstChild; // Skip the children if explicitly asked to do so, or if there aren't any if (((_flags & SubtreeFlag.SkipSubtree) != 0) || (nextClock == null)) { // Pop back to the first ancestor that has siblings (current clock included). Don't // go back further than the root of the subtree. At the end of this loop, nextClock // will point to the proper next clock. while ((_currentClock != _rootClock) && ((nextClock = _currentClock.NextSibling) == null)) { _currentClock = _currentClock.InternalParent; } // Don't process siblings of the root if (_currentClock == _rootClock) { nextClock = null; } _flags &= ~SubtreeFlag.SkipSubtree; } _currentClock = nextClock; } return _currentClock != null; } /// <summary> /// Sets the enumerator to its initial position, which is before the /// first element in the collection. /// </summary> public void Reset() { _currentClock = null; _flags = (_flags & SubtreeFlag.ProcessRoot) | SubtreeFlag.Reset; } #endregion // Methods #region Properties /// <summary> /// Gets the current element in the collection. /// </summary> internal Clock Current { get { return _currentClock; } } #endregion // Properties #region Data private Clock _rootClock; private Clock _currentClock; private SubtreeFlag _flags; #endregion // Data } /// <summary> /// An object that enumerates the clocks of a subtree of Clock /// objects. /// </summary> internal struct PostfixSubtreeEnumerator { #region Constructor internal PostfixSubtreeEnumerator(Clock root, bool processRoot) { _rootClock = root; _currentClock = null; _flags = processRoot ? (SubtreeFlag.Reset | SubtreeFlag.ProcessRoot) : SubtreeFlag.Reset; } #endregion // Constructor #region Methods /// <summary> /// Advances the enumerator to the next element of the collection. /// </summary> /// <returns> /// true if the enumerator was successfully advanced to the next element, /// false if the enumerator has passed the end of the collection. /// </returns> public bool MoveNext() { // Get started in the right place if ((_flags & SubtreeFlag.Reset) != 0) { _currentClock = _rootClock; _flags &= ~SubtreeFlag.Reset; } else if (_currentClock == _rootClock) { // We last saw the root clock, so we are done _currentClock = null; } // Skip trying to iterate if we are already past the end if (_currentClock != null) { Clock nextClock = _currentClock; // The next clock is either our next sibling's first leaf // or, if we don't have a sibling, our parent. If the current // clock is null, however, we are just starting, so skip this // move and go straight to the descent part if ((_currentClock != _rootClock) && (nextClock = _currentClock.NextSibling) == null) { // We have no siblings, so the next clock is our parent _currentClock = _currentClock.InternalParent; } else { // We have a next sibling or we are the root. In either case, find the // first leaf clock under this subtree ClockGroup currentClockGroup; do { _currentClock = nextClock; currentClockGroup = _currentClock as ClockGroup; } while ((nextClock = _currentClock.FirstChild) != null); } // Don't process the root, unless specifically requested if ((_currentClock == _rootClock) && ((_flags & SubtreeFlag.ProcessRoot) == 0)) { _currentClock = null; } } return _currentClock != null; } #endregion // Methods #region Properties /// <summary> /// Gets the current element in the collection. /// </summary> internal Clock Current { get { return _currentClock; } } #endregion // Properties #region Data private Clock _rootClock; private Clock _currentClock; private SubtreeFlag _flags; #endregion // Data } }