33 references to Current
PresentationCore (33)
System\Windows\Media\Animation\Clock.cs (27)
925subtree.Current.ComputeLocalStateHelper(false, true); // Compute the state of the node 932subtree.Current.ClipNextTickByParent(); // Perform NextTick clipping, stage 1 935subtree.Current.NeedsPostfixTraversal = (subtree.Current is ClockGroup); 947subtree.Current.CurrentTimeInvalidatedEventRaised = true; 948subtree.Current.CurrentStateInvalidatedEventRaised = true; 949subtree.Current.CurrentGlobalSpeedInvalidatedEventRaised = true; 950subtree.Current.RaiseAccumulatedEvents(); 1823subtree.Current.RaiseCurrentStateInvalidated(); 1824subtree.Current.RaiseCurrentTimeInvalidated(); 1825subtree.Current.RaiseCurrentGlobalSpeedInvalidated(); 2724Clock current = subtree.Current; 2780subtree.Current.IsInteractivelyPaused = true; 2781subtree.Current.PauseStateChangedDuringTick = true; 2803subtree.Current.IsInteractivelyPaused = false; 2804subtree.Current.PauseStateChangedDuringTick = true; 3406Clock current = subtree.Current; 3617Clock current = subtree.Current; 3646subtree.Current.ComputeLocalState(); // Compute the state of the node 3647subtree.Current.ClipNextTickByParent(); // Perform NextTick clipping, stage 1 3650subtree.Current.NeedsPostfixTraversal = (subtree.Current is ClockGroup); 3703subtree.Current.InternalNextTickNeededTime = TimeSpan.Zero; 3754subtree.Current.RaiseCompleted(); 3768subtree.Current.RaiseRemoveRequested(); 3807subtree.Current._timeManager = timeManager; 3816Clock current = subtree.Current;
System\Windows\Media\Animation\ClockGroup.cs (6)
227Clock current = prefixEnumerator.Current; 524if (subtree.Current.InternalCurrentClockState != ClockState.Stopped) 526subtree.Current.ResetCachedStateToStopped(); 528subtree.Current.RaiseCurrentStateInvalidated(); 529subtree.Current.RaiseCurrentTimeInvalidated(); 530subtree.Current.RaiseCurrentGlobalSpeedInvalidated();