33 references to Current
PresentationCore (33)
System\Windows\Media\Animation\Clock.cs (27)
912subtree.Current.ComputeLocalStateHelper(false, true); // Compute the state of the node 919subtree.Current.ClipNextTickByParent(); // Perform NextTick clipping, stage 1 922subtree.Current.NeedsPostfixTraversal = (subtree.Current is ClockGroup); 934subtree.Current.CurrentTimeInvalidatedEventRaised = true; 935subtree.Current.CurrentStateInvalidatedEventRaised = true; 936subtree.Current.CurrentGlobalSpeedInvalidatedEventRaised = true; 937subtree.Current.RaiseAccumulatedEvents(); 1810subtree.Current.RaiseCurrentStateInvalidated(); 1811subtree.Current.RaiseCurrentTimeInvalidated(); 1812subtree.Current.RaiseCurrentGlobalSpeedInvalidated(); 2710Clock current = subtree.Current; 2766subtree.Current.IsInteractivelyPaused = true; 2767subtree.Current.PauseStateChangedDuringTick = true; 2789subtree.Current.IsInteractivelyPaused = false; 2790subtree.Current.PauseStateChangedDuringTick = true; 3392Clock current = subtree.Current; 3603Clock current = subtree.Current; 3632subtree.Current.ComputeLocalState(); // Compute the state of the node 3633subtree.Current.ClipNextTickByParent(); // Perform NextTick clipping, stage 1 3636subtree.Current.NeedsPostfixTraversal = (subtree.Current is ClockGroup); 3689subtree.Current.InternalNextTickNeededTime = TimeSpan.Zero; 3737subtree.Current.RaiseCompleted(); 3751subtree.Current.RaiseRemoveRequested(); 3790subtree.Current._timeManager = timeManager; 3799Clock current = subtree.Current;
System\Windows\Media\Animation\ClockGroup.cs (6)
222Clock current = prefixEnumerator.Current; 519if (subtree.Current.InternalCurrentClockState != ClockState.Stopped) 521subtree.Current.ResetCachedStateToStopped(); 523subtree.Current.RaiseCurrentStateInvalidated(); 524subtree.Current.RaiseCurrentTimeInvalidated(); 525subtree.Current.RaiseCurrentGlobalSpeedInvalidated();