33 references to Current
PresentationCore (33)
System\Windows\Media\Animation\Clock.cs (27)
911subtree.Current.ComputeLocalStateHelper(false, true); // Compute the state of the node 918subtree.Current.ClipNextTickByParent(); // Perform NextTick clipping, stage 1 921subtree.Current.NeedsPostfixTraversal = (subtree.Current is ClockGroup); 933subtree.Current.CurrentTimeInvalidatedEventRaised = true; 934subtree.Current.CurrentStateInvalidatedEventRaised = true; 935subtree.Current.CurrentGlobalSpeedInvalidatedEventRaised = true; 936subtree.Current.RaiseAccumulatedEvents(); 1806subtree.Current.RaiseCurrentStateInvalidated(); 1807subtree.Current.RaiseCurrentTimeInvalidated(); 1808subtree.Current.RaiseCurrentGlobalSpeedInvalidated(); 2706Clock current = subtree.Current; 2762subtree.Current.IsInteractivelyPaused = true; 2763subtree.Current.PauseStateChangedDuringTick = true; 2785subtree.Current.IsInteractivelyPaused = false; 2786subtree.Current.PauseStateChangedDuringTick = true; 3385Clock current = subtree.Current; 3596Clock current = subtree.Current; 3625subtree.Current.ComputeLocalState(); // Compute the state of the node 3626subtree.Current.ClipNextTickByParent(); // Perform NextTick clipping, stage 1 3629subtree.Current.NeedsPostfixTraversal = (subtree.Current is ClockGroup); 3682subtree.Current.InternalNextTickNeededTime = TimeSpan.Zero; 3730subtree.Current.RaiseCompleted(); 3744subtree.Current.RaiseRemoveRequested(); 3783subtree.Current._timeManager = timeManager; 3792Clock current = subtree.Current;
System\Windows\Media\Animation\ClockGroup.cs (6)
221Clock current = prefixEnumerator.Current; 518if (subtree.Current.InternalCurrentClockState != ClockState.Stopped) 520subtree.Current.ResetCachedStateToStopped(); 522subtree.Current.RaiseCurrentStateInvalidated(); 523subtree.Current.RaiseCurrentTimeInvalidated(); 524subtree.Current.RaiseCurrentGlobalSpeedInvalidated();