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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
//
// This file was generated, please do not edit it directly.
//
// Please see MilCodeGen.html for more information.
//
using System.Windows.Media.Media3D;
using MS.Internal.PresentationCore;
namespace System.Windows.Media.Animation
{
/// <summary>
/// This class is used as part of a ByteKeyFrameCollection in
/// conjunction with a KeyFrameByteAnimation to animate a
/// Byte property value along a set of key frames.
///
/// This ByteKeyFrame interpolates the between the Byte Value of
/// the previous key frame and its own Value Linearly with an EasingFunction to produce its output value.
/// </summary>
public partial class EasingByteKeyFrame : ByteKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new EasingByteKeyFrame.
/// </summary>
public EasingByteKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new EasingByteKeyFrame.
/// </summary>
public EasingByteKeyFrame(Byte value)
: this()
{
Value = value;
}
/// <summary>
/// Creates a new EasingByteKeyFrame.
/// </summary>
public EasingByteKeyFrame(Byte value, KeyTime keyTime)
: this()
{
Value = value;
KeyTime = keyTime;
}
/// <summary>
/// Creates a new EasingByteKeyFrame.
/// </summary>
public EasingByteKeyFrame(Byte value, KeyTime keyTime, IEasingFunction easingFunction)
: this()
{
Value = value;
KeyTime = keyTime;
EasingFunction = easingFunction;
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new EasingByteKeyFrame();
}
#endregion
#region ByteKeyFrame
/// <summary>
/// Implemented to Easingly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Byte InterpolateValueCore(Byte baseValue, double keyFrameProgress)
{
IEasingFunction easingFunction = EasingFunction;
if (easingFunction != null)
{
keyFrameProgress = easingFunction.Ease(keyFrameProgress);
}
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
return AnimatedTypeHelpers.InterpolateByte(baseValue, Value, keyFrameProgress);
}
}
#endregion
#region Public Properties
/// <summary>
/// EasingFunctionProperty
/// </summary>
public static readonly DependencyProperty EasingFunctionProperty =
DependencyProperty.Register(
"EasingFunction",
typeof(IEasingFunction),
typeof(EasingByteKeyFrame));
/// <summary>
/// EasingFunction
/// </summary>
public IEasingFunction EasingFunction
{
get
{
return (IEasingFunction)GetValue(EasingFunctionProperty);
}
set
{
SetValueInternal(EasingFunctionProperty, value);
}
}
#endregion
}
/// <summary>
/// This class is used as part of a ColorKeyFrameCollection in
/// conjunction with a KeyFrameColorAnimation to animate a
/// Color property value along a set of key frames.
///
/// This ColorKeyFrame interpolates the between the Color Value of
/// the previous key frame and its own Value Linearly with an EasingFunction to produce its output value.
/// </summary>
public partial class EasingColorKeyFrame : ColorKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new EasingColorKeyFrame.
/// </summary>
public EasingColorKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new EasingColorKeyFrame.
/// </summary>
public EasingColorKeyFrame(Color value)
: this()
{
Value = value;
}
/// <summary>
/// Creates a new EasingColorKeyFrame.
/// </summary>
public EasingColorKeyFrame(Color value, KeyTime keyTime)
: this()
{
Value = value;
KeyTime = keyTime;
}
/// <summary>
/// Creates a new EasingColorKeyFrame.
/// </summary>
public EasingColorKeyFrame(Color value, KeyTime keyTime, IEasingFunction easingFunction)
: this()
{
Value = value;
KeyTime = keyTime;
EasingFunction = easingFunction;
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new EasingColorKeyFrame();
}
#endregion
#region ColorKeyFrame
/// <summary>
/// Implemented to Easingly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Color InterpolateValueCore(Color baseValue, double keyFrameProgress)
{
IEasingFunction easingFunction = EasingFunction;
if (easingFunction != null)
{
keyFrameProgress = easingFunction.Ease(keyFrameProgress);
}
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
return AnimatedTypeHelpers.InterpolateColor(baseValue, Value, keyFrameProgress);
}
}
#endregion
#region Public Properties
/// <summary>
/// EasingFunctionProperty
/// </summary>
public static readonly DependencyProperty EasingFunctionProperty =
DependencyProperty.Register(
"EasingFunction",
typeof(IEasingFunction),
typeof(EasingColorKeyFrame));
/// <summary>
/// EasingFunction
/// </summary>
public IEasingFunction EasingFunction
{
get
{
return (IEasingFunction)GetValue(EasingFunctionProperty);
}
set
{
SetValueInternal(EasingFunctionProperty, value);
}
}
#endregion
}
/// <summary>
/// This class is used as part of a DecimalKeyFrameCollection in
/// conjunction with a KeyFrameDecimalAnimation to animate a
/// Decimal property value along a set of key frames.
///
/// This DecimalKeyFrame interpolates the between the Decimal Value of
/// the previous key frame and its own Value Linearly with an EasingFunction to produce its output value.
/// </summary>
public partial class EasingDecimalKeyFrame : DecimalKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new EasingDecimalKeyFrame.
/// </summary>
public EasingDecimalKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new EasingDecimalKeyFrame.
/// </summary>
public EasingDecimalKeyFrame(Decimal value)
: this()
{
Value = value;
}
/// <summary>
/// Creates a new EasingDecimalKeyFrame.
/// </summary>
public EasingDecimalKeyFrame(Decimal value, KeyTime keyTime)
: this()
{
Value = value;
KeyTime = keyTime;
}
/// <summary>
/// Creates a new EasingDecimalKeyFrame.
/// </summary>
public EasingDecimalKeyFrame(Decimal value, KeyTime keyTime, IEasingFunction easingFunction)
: this()
{
Value = value;
KeyTime = keyTime;
EasingFunction = easingFunction;
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new EasingDecimalKeyFrame();
}
#endregion
#region DecimalKeyFrame
/// <summary>
/// Implemented to Easingly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Decimal InterpolateValueCore(Decimal baseValue, double keyFrameProgress)
{
IEasingFunction easingFunction = EasingFunction;
if (easingFunction != null)
{
keyFrameProgress = easingFunction.Ease(keyFrameProgress);
}
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
return AnimatedTypeHelpers.InterpolateDecimal(baseValue, Value, keyFrameProgress);
}
}
#endregion
#region Public Properties
/// <summary>
/// EasingFunctionProperty
/// </summary>
public static readonly DependencyProperty EasingFunctionProperty =
DependencyProperty.Register(
"EasingFunction",
typeof(IEasingFunction),
typeof(EasingDecimalKeyFrame));
/// <summary>
/// EasingFunction
/// </summary>
public IEasingFunction EasingFunction
{
get
{
return (IEasingFunction)GetValue(EasingFunctionProperty);
}
set
{
SetValueInternal(EasingFunctionProperty, value);
}
}
#endregion
}
/// <summary>
/// This class is used as part of a DoubleKeyFrameCollection in
/// conjunction with a KeyFrameDoubleAnimation to animate a
/// Double property value along a set of key frames.
///
/// This DoubleKeyFrame interpolates the between the Double Value of
/// the previous key frame and its own Value Linearly with an EasingFunction to produce its output value.
/// </summary>
public partial class EasingDoubleKeyFrame : DoubleKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new EasingDoubleKeyFrame.
/// </summary>
public EasingDoubleKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new EasingDoubleKeyFrame.
/// </summary>
public EasingDoubleKeyFrame(Double value)
: this()
{
Value = value;
}
/// <summary>
/// Creates a new EasingDoubleKeyFrame.
/// </summary>
public EasingDoubleKeyFrame(Double value, KeyTime keyTime)
: this()
{
Value = value;
KeyTime = keyTime;
}
/// <summary>
/// Creates a new EasingDoubleKeyFrame.
/// </summary>
public EasingDoubleKeyFrame(Double value, KeyTime keyTime, IEasingFunction easingFunction)
: this()
{
Value = value;
KeyTime = keyTime;
EasingFunction = easingFunction;
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new EasingDoubleKeyFrame();
}
#endregion
#region DoubleKeyFrame
/// <summary>
/// Implemented to Easingly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Double InterpolateValueCore(Double baseValue, double keyFrameProgress)
{
IEasingFunction easingFunction = EasingFunction;
if (easingFunction != null)
{
keyFrameProgress = easingFunction.Ease(keyFrameProgress);
}
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
return AnimatedTypeHelpers.InterpolateDouble(baseValue, Value, keyFrameProgress);
}
}
#endregion
#region Public Properties
/// <summary>
/// EasingFunctionProperty
/// </summary>
public static readonly DependencyProperty EasingFunctionProperty =
DependencyProperty.Register(
"EasingFunction",
typeof(IEasingFunction),
typeof(EasingDoubleKeyFrame));
/// <summary>
/// EasingFunction
/// </summary>
public IEasingFunction EasingFunction
{
get
{
return (IEasingFunction)GetValue(EasingFunctionProperty);
}
set
{
SetValueInternal(EasingFunctionProperty, value);
}
}
#endregion
}
/// <summary>
/// This class is used as part of a Int16KeyFrameCollection in
/// conjunction with a KeyFrameInt16Animation to animate a
/// Int16 property value along a set of key frames.
///
/// This Int16KeyFrame interpolates the between the Int16 Value of
/// the previous key frame and its own Value Linearly with an EasingFunction to produce its output value.
/// </summary>
public partial class EasingInt16KeyFrame : Int16KeyFrame
{
#region Constructors
/// <summary>
/// Creates a new EasingInt16KeyFrame.
/// </summary>
public EasingInt16KeyFrame()
: base()
{
}
/// <summary>
/// Creates a new EasingInt16KeyFrame.
/// </summary>
public EasingInt16KeyFrame(Int16 value)
: this()
{
Value = value;
}
/// <summary>
/// Creates a new EasingInt16KeyFrame.
/// </summary>
public EasingInt16KeyFrame(Int16 value, KeyTime keyTime)
: this()
{
Value = value;
KeyTime = keyTime;
}
/// <summary>
/// Creates a new EasingInt16KeyFrame.
/// </summary>
public EasingInt16KeyFrame(Int16 value, KeyTime keyTime, IEasingFunction easingFunction)
: this()
{
Value = value;
KeyTime = keyTime;
EasingFunction = easingFunction;
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new EasingInt16KeyFrame();
}
#endregion
#region Int16KeyFrame
/// <summary>
/// Implemented to Easingly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Int16 InterpolateValueCore(Int16 baseValue, double keyFrameProgress)
{
IEasingFunction easingFunction = EasingFunction;
if (easingFunction != null)
{
keyFrameProgress = easingFunction.Ease(keyFrameProgress);
}
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
return AnimatedTypeHelpers.InterpolateInt16(baseValue, Value, keyFrameProgress);
}
}
#endregion
#region Public Properties
/// <summary>
/// EasingFunctionProperty
/// </summary>
public static readonly DependencyProperty EasingFunctionProperty =
DependencyProperty.Register(
"EasingFunction",
typeof(IEasingFunction),
typeof(EasingInt16KeyFrame));
/// <summary>
/// EasingFunction
/// </summary>
public IEasingFunction EasingFunction
{
get
{
return (IEasingFunction)GetValue(EasingFunctionProperty);
}
set
{
SetValueInternal(EasingFunctionProperty, value);
}
}
#endregion
}
/// <summary>
/// This class is used as part of a Int32KeyFrameCollection in
/// conjunction with a KeyFrameInt32Animation to animate a
/// Int32 property value along a set of key frames.
///
/// This Int32KeyFrame interpolates the between the Int32 Value of
/// the previous key frame and its own Value Linearly with an EasingFunction to produce its output value.
/// </summary>
public partial class EasingInt32KeyFrame : Int32KeyFrame
{
#region Constructors
/// <summary>
/// Creates a new EasingInt32KeyFrame.
/// </summary>
public EasingInt32KeyFrame()
: base()
{
}
/// <summary>
/// Creates a new EasingInt32KeyFrame.
/// </summary>
public EasingInt32KeyFrame(Int32 value)
: this()
{
Value = value;
}
/// <summary>
/// Creates a new EasingInt32KeyFrame.
/// </summary>
public EasingInt32KeyFrame(Int32 value, KeyTime keyTime)
: this()
{
Value = value;
KeyTime = keyTime;
}
/// <summary>
/// Creates a new EasingInt32KeyFrame.
/// </summary>
public EasingInt32KeyFrame(Int32 value, KeyTime keyTime, IEasingFunction easingFunction)
: this()
{
Value = value;
KeyTime = keyTime;
EasingFunction = easingFunction;
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new EasingInt32KeyFrame();
}
#endregion
#region Int32KeyFrame
/// <summary>
/// Implemented to Easingly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Int32 InterpolateValueCore(Int32 baseValue, double keyFrameProgress)
{
IEasingFunction easingFunction = EasingFunction;
if (easingFunction != null)
{
keyFrameProgress = easingFunction.Ease(keyFrameProgress);
}
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
return AnimatedTypeHelpers.InterpolateInt32(baseValue, Value, keyFrameProgress);
}
}
#endregion
#region Public Properties
/// <summary>
/// EasingFunctionProperty
/// </summary>
public static readonly DependencyProperty EasingFunctionProperty =
DependencyProperty.Register(
"EasingFunction",
typeof(IEasingFunction),
typeof(EasingInt32KeyFrame));
/// <summary>
/// EasingFunction
/// </summary>
public IEasingFunction EasingFunction
{
get
{
return (IEasingFunction)GetValue(EasingFunctionProperty);
}
set
{
SetValueInternal(EasingFunctionProperty, value);
}
}
#endregion
}
/// <summary>
/// This class is used as part of a Int64KeyFrameCollection in
/// conjunction with a KeyFrameInt64Animation to animate a
/// Int64 property value along a set of key frames.
///
/// This Int64KeyFrame interpolates the between the Int64 Value of
/// the previous key frame and its own Value Linearly with an EasingFunction to produce its output value.
/// </summary>
public partial class EasingInt64KeyFrame : Int64KeyFrame
{
#region Constructors
/// <summary>
/// Creates a new EasingInt64KeyFrame.
/// </summary>
public EasingInt64KeyFrame()
: base()
{
}
/// <summary>
/// Creates a new EasingInt64KeyFrame.
/// </summary>
public EasingInt64KeyFrame(Int64 value)
: this()
{
Value = value;
}
/// <summary>
/// Creates a new EasingInt64KeyFrame.
/// </summary>
public EasingInt64KeyFrame(Int64 value, KeyTime keyTime)
: this()
{
Value = value;
KeyTime = keyTime;
}
/// <summary>
/// Creates a new EasingInt64KeyFrame.
/// </summary>
public EasingInt64KeyFrame(Int64 value, KeyTime keyTime, IEasingFunction easingFunction)
: this()
{
Value = value;
KeyTime = keyTime;
EasingFunction = easingFunction;
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new EasingInt64KeyFrame();
}
#endregion
#region Int64KeyFrame
/// <summary>
/// Implemented to Easingly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Int64 InterpolateValueCore(Int64 baseValue, double keyFrameProgress)
{
IEasingFunction easingFunction = EasingFunction;
if (easingFunction != null)
{
keyFrameProgress = easingFunction.Ease(keyFrameProgress);
}
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
return AnimatedTypeHelpers.InterpolateInt64(baseValue, Value, keyFrameProgress);
}
}
#endregion
#region Public Properties
/// <summary>
/// EasingFunctionProperty
/// </summary>
public static readonly DependencyProperty EasingFunctionProperty =
DependencyProperty.Register(
"EasingFunction",
typeof(IEasingFunction),
typeof(EasingInt64KeyFrame));
/// <summary>
/// EasingFunction
/// </summary>
public IEasingFunction EasingFunction
{
get
{
return (IEasingFunction)GetValue(EasingFunctionProperty);
}
set
{
SetValueInternal(EasingFunctionProperty, value);
}
}
#endregion
}
/// <summary>
/// This class is used as part of a PointKeyFrameCollection in
/// conjunction with a KeyFramePointAnimation to animate a
/// Point property value along a set of key frames.
///
/// This PointKeyFrame interpolates the between the Point Value of
/// the previous key frame and its own Value Linearly with an EasingFunction to produce its output value.
/// </summary>
public partial class EasingPointKeyFrame : PointKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new EasingPointKeyFrame.
/// </summary>
public EasingPointKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new EasingPointKeyFrame.
/// </summary>
public EasingPointKeyFrame(Point value)
: this()
{
Value = value;
}
/// <summary>
/// Creates a new EasingPointKeyFrame.
/// </summary>
public EasingPointKeyFrame(Point value, KeyTime keyTime)
: this()
{
Value = value;
KeyTime = keyTime;
}
/// <summary>
/// Creates a new EasingPointKeyFrame.
/// </summary>
public EasingPointKeyFrame(Point value, KeyTime keyTime, IEasingFunction easingFunction)
: this()
{
Value = value;
KeyTime = keyTime;
EasingFunction = easingFunction;
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new EasingPointKeyFrame();
}
#endregion
#region PointKeyFrame
/// <summary>
/// Implemented to Easingly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Point InterpolateValueCore(Point baseValue, double keyFrameProgress)
{
IEasingFunction easingFunction = EasingFunction;
if (easingFunction != null)
{
keyFrameProgress = easingFunction.Ease(keyFrameProgress);
}
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
return AnimatedTypeHelpers.InterpolatePoint(baseValue, Value, keyFrameProgress);
}
}
#endregion
#region Public Properties
/// <summary>
/// EasingFunctionProperty
/// </summary>
public static readonly DependencyProperty EasingFunctionProperty =
DependencyProperty.Register(
"EasingFunction",
typeof(IEasingFunction),
typeof(EasingPointKeyFrame));
/// <summary>
/// EasingFunction
/// </summary>
public IEasingFunction EasingFunction
{
get
{
return (IEasingFunction)GetValue(EasingFunctionProperty);
}
set
{
SetValueInternal(EasingFunctionProperty, value);
}
}
#endregion
}
/// <summary>
/// This class is used as part of a Point3DKeyFrameCollection in
/// conjunction with a KeyFramePoint3DAnimation to animate a
/// Point3D property value along a set of key frames.
///
/// This Point3DKeyFrame interpolates the between the Point3D Value of
/// the previous key frame and its own Value Linearly with an EasingFunction to produce its output value.
/// </summary>
public partial class EasingPoint3DKeyFrame : Point3DKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new EasingPoint3DKeyFrame.
/// </summary>
public EasingPoint3DKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new EasingPoint3DKeyFrame.
/// </summary>
public EasingPoint3DKeyFrame(Point3D value)
: this()
{
Value = value;
}
/// <summary>
/// Creates a new EasingPoint3DKeyFrame.
/// </summary>
public EasingPoint3DKeyFrame(Point3D value, KeyTime keyTime)
: this()
{
Value = value;
KeyTime = keyTime;
}
/// <summary>
/// Creates a new EasingPoint3DKeyFrame.
/// </summary>
public EasingPoint3DKeyFrame(Point3D value, KeyTime keyTime, IEasingFunction easingFunction)
: this()
{
Value = value;
KeyTime = keyTime;
EasingFunction = easingFunction;
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new EasingPoint3DKeyFrame();
}
#endregion
#region Point3DKeyFrame
/// <summary>
/// Implemented to Easingly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Point3D InterpolateValueCore(Point3D baseValue, double keyFrameProgress)
{
IEasingFunction easingFunction = EasingFunction;
if (easingFunction != null)
{
keyFrameProgress = easingFunction.Ease(keyFrameProgress);
}
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
return AnimatedTypeHelpers.InterpolatePoint3D(baseValue, Value, keyFrameProgress);
}
}
#endregion
#region Public Properties
/// <summary>
/// EasingFunctionProperty
/// </summary>
public static readonly DependencyProperty EasingFunctionProperty =
DependencyProperty.Register(
"EasingFunction",
typeof(IEasingFunction),
typeof(EasingPoint3DKeyFrame));
/// <summary>
/// EasingFunction
/// </summary>
public IEasingFunction EasingFunction
{
get
{
return (IEasingFunction)GetValue(EasingFunctionProperty);
}
set
{
SetValueInternal(EasingFunctionProperty, value);
}
}
#endregion
}
/// <summary>
/// This class is used as part of a QuaternionKeyFrameCollection in
/// conjunction with a KeyFrameQuaternionAnimation to animate a
/// Quaternion property value along a set of key frames.
///
/// This QuaternionKeyFrame interpolates the between the Quaternion Value of
/// the previous key frame and its own Value Linearly with an EasingFunction to produce its output value.
/// </summary>
public partial class EasingQuaternionKeyFrame : QuaternionKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new EasingQuaternionKeyFrame.
/// </summary>
public EasingQuaternionKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new EasingQuaternionKeyFrame.
/// </summary>
public EasingQuaternionKeyFrame(Quaternion value)
: this()
{
Value = value;
}
/// <summary>
/// Creates a new EasingQuaternionKeyFrame.
/// </summary>
public EasingQuaternionKeyFrame(Quaternion value, KeyTime keyTime)
: this()
{
Value = value;
KeyTime = keyTime;
}
/// <summary>
/// Creates a new EasingQuaternionKeyFrame.
/// </summary>
public EasingQuaternionKeyFrame(Quaternion value, KeyTime keyTime, IEasingFunction easingFunction)
: this()
{
Value = value;
KeyTime = keyTime;
EasingFunction = easingFunction;
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new EasingQuaternionKeyFrame();
}
#endregion
#region QuaternionKeyFrame
/// <summary>
/// Implemented to Easingly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Quaternion InterpolateValueCore(Quaternion baseValue, double keyFrameProgress)
{
IEasingFunction easingFunction = EasingFunction;
if (easingFunction != null)
{
keyFrameProgress = easingFunction.Ease(keyFrameProgress);
}
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
return AnimatedTypeHelpers.InterpolateQuaternion(baseValue, Value, keyFrameProgress, UseShortestPath);
}
}
#endregion
#region Public Properties
/// <summary>
/// EasingFunctionProperty
/// </summary>
public static readonly DependencyProperty EasingFunctionProperty =
DependencyProperty.Register(
"EasingFunction",
typeof(IEasingFunction),
typeof(EasingQuaternionKeyFrame));
/// <summary>
/// EasingFunction
/// </summary>
public IEasingFunction EasingFunction
{
get
{
return (IEasingFunction)GetValue(EasingFunctionProperty);
}
set
{
SetValueInternal(EasingFunctionProperty, value);
}
}
#endregion
}
/// <summary>
/// This class is used as part of a Rotation3DKeyFrameCollection in
/// conjunction with a KeyFrameRotation3DAnimation to animate a
/// Rotation3D property value along a set of key frames.
///
/// This Rotation3DKeyFrame interpolates the between the Rotation3D Value of
/// the previous key frame and its own Value Linearly with an EasingFunction to produce its output value.
/// </summary>
public partial class EasingRotation3DKeyFrame : Rotation3DKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new EasingRotation3DKeyFrame.
/// </summary>
public EasingRotation3DKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new EasingRotation3DKeyFrame.
/// </summary>
public EasingRotation3DKeyFrame(Rotation3D value)
: this()
{
Value = value;
}
/// <summary>
/// Creates a new EasingRotation3DKeyFrame.
/// </summary>
public EasingRotation3DKeyFrame(Rotation3D value, KeyTime keyTime)
: this()
{
Value = value;
KeyTime = keyTime;
}
/// <summary>
/// Creates a new EasingRotation3DKeyFrame.
/// </summary>
public EasingRotation3DKeyFrame(Rotation3D value, KeyTime keyTime, IEasingFunction easingFunction)
: this()
{
Value = value;
KeyTime = keyTime;
EasingFunction = easingFunction;
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new EasingRotation3DKeyFrame();
}
#endregion
#region Rotation3DKeyFrame
/// <summary>
/// Implemented to Easingly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Rotation3D InterpolateValueCore(Rotation3D baseValue, double keyFrameProgress)
{
IEasingFunction easingFunction = EasingFunction;
if (easingFunction != null)
{
keyFrameProgress = easingFunction.Ease(keyFrameProgress);
}
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
return AnimatedTypeHelpers.InterpolateRotation3D(baseValue, Value, keyFrameProgress);
}
}
#endregion
#region Public Properties
/// <summary>
/// EasingFunctionProperty
/// </summary>
public static readonly DependencyProperty EasingFunctionProperty =
DependencyProperty.Register(
"EasingFunction",
typeof(IEasingFunction),
typeof(EasingRotation3DKeyFrame));
/// <summary>
/// EasingFunction
/// </summary>
public IEasingFunction EasingFunction
{
get
{
return (IEasingFunction)GetValue(EasingFunctionProperty);
}
set
{
SetValueInternal(EasingFunctionProperty, value);
}
}
#endregion
}
/// <summary>
/// This class is used as part of a RectKeyFrameCollection in
/// conjunction with a KeyFrameRectAnimation to animate a
/// Rect property value along a set of key frames.
///
/// This RectKeyFrame interpolates the between the Rect Value of
/// the previous key frame and its own Value Linearly with an EasingFunction to produce its output value.
/// </summary>
public partial class EasingRectKeyFrame : RectKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new EasingRectKeyFrame.
/// </summary>
public EasingRectKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new EasingRectKeyFrame.
/// </summary>
public EasingRectKeyFrame(Rect value)
: this()
{
Value = value;
}
/// <summary>
/// Creates a new EasingRectKeyFrame.
/// </summary>
public EasingRectKeyFrame(Rect value, KeyTime keyTime)
: this()
{
Value = value;
KeyTime = keyTime;
}
/// <summary>
/// Creates a new EasingRectKeyFrame.
/// </summary>
public EasingRectKeyFrame(Rect value, KeyTime keyTime, IEasingFunction easingFunction)
: this()
{
Value = value;
KeyTime = keyTime;
EasingFunction = easingFunction;
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new EasingRectKeyFrame();
}
#endregion
#region RectKeyFrame
/// <summary>
/// Implemented to Easingly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Rect InterpolateValueCore(Rect baseValue, double keyFrameProgress)
{
IEasingFunction easingFunction = EasingFunction;
if (easingFunction != null)
{
keyFrameProgress = easingFunction.Ease(keyFrameProgress);
}
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
return AnimatedTypeHelpers.InterpolateRect(baseValue, Value, keyFrameProgress);
}
}
#endregion
#region Public Properties
/// <summary>
/// EasingFunctionProperty
/// </summary>
public static readonly DependencyProperty EasingFunctionProperty =
DependencyProperty.Register(
"EasingFunction",
typeof(IEasingFunction),
typeof(EasingRectKeyFrame));
/// <summary>
/// EasingFunction
/// </summary>
public IEasingFunction EasingFunction
{
get
{
return (IEasingFunction)GetValue(EasingFunctionProperty);
}
set
{
SetValueInternal(EasingFunctionProperty, value);
}
}
#endregion
}
/// <summary>
/// This class is used as part of a SingleKeyFrameCollection in
/// conjunction with a KeyFrameSingleAnimation to animate a
/// Single property value along a set of key frames.
///
/// This SingleKeyFrame interpolates the between the Single Value of
/// the previous key frame and its own Value Linearly with an EasingFunction to produce its output value.
/// </summary>
public partial class EasingSingleKeyFrame : SingleKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new EasingSingleKeyFrame.
/// </summary>
public EasingSingleKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new EasingSingleKeyFrame.
/// </summary>
public EasingSingleKeyFrame(Single value)
: this()
{
Value = value;
}
/// <summary>
/// Creates a new EasingSingleKeyFrame.
/// </summary>
public EasingSingleKeyFrame(Single value, KeyTime keyTime)
: this()
{
Value = value;
KeyTime = keyTime;
}
/// <summary>
/// Creates a new EasingSingleKeyFrame.
/// </summary>
public EasingSingleKeyFrame(Single value, KeyTime keyTime, IEasingFunction easingFunction)
: this()
{
Value = value;
KeyTime = keyTime;
EasingFunction = easingFunction;
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new EasingSingleKeyFrame();
}
#endregion
#region SingleKeyFrame
/// <summary>
/// Implemented to Easingly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Single InterpolateValueCore(Single baseValue, double keyFrameProgress)
{
IEasingFunction easingFunction = EasingFunction;
if (easingFunction != null)
{
keyFrameProgress = easingFunction.Ease(keyFrameProgress);
}
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
return AnimatedTypeHelpers.InterpolateSingle(baseValue, Value, keyFrameProgress);
}
}
#endregion
#region Public Properties
/// <summary>
/// EasingFunctionProperty
/// </summary>
public static readonly DependencyProperty EasingFunctionProperty =
DependencyProperty.Register(
"EasingFunction",
typeof(IEasingFunction),
typeof(EasingSingleKeyFrame));
/// <summary>
/// EasingFunction
/// </summary>
public IEasingFunction EasingFunction
{
get
{
return (IEasingFunction)GetValue(EasingFunctionProperty);
}
set
{
SetValueInternal(EasingFunctionProperty, value);
}
}
#endregion
}
/// <summary>
/// This class is used as part of a SizeKeyFrameCollection in
/// conjunction with a KeyFrameSizeAnimation to animate a
/// Size property value along a set of key frames.
///
/// This SizeKeyFrame interpolates the between the Size Value of
/// the previous key frame and its own Value Linearly with an EasingFunction to produce its output value.
/// </summary>
public partial class EasingSizeKeyFrame : SizeKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new EasingSizeKeyFrame.
/// </summary>
public EasingSizeKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new EasingSizeKeyFrame.
/// </summary>
public EasingSizeKeyFrame(Size value)
: this()
{
Value = value;
}
/// <summary>
/// Creates a new EasingSizeKeyFrame.
/// </summary>
public EasingSizeKeyFrame(Size value, KeyTime keyTime)
: this()
{
Value = value;
KeyTime = keyTime;
}
/// <summary>
/// Creates a new EasingSizeKeyFrame.
/// </summary>
public EasingSizeKeyFrame(Size value, KeyTime keyTime, IEasingFunction easingFunction)
: this()
{
Value = value;
KeyTime = keyTime;
EasingFunction = easingFunction;
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new EasingSizeKeyFrame();
}
#endregion
#region SizeKeyFrame
/// <summary>
/// Implemented to Easingly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Size InterpolateValueCore(Size baseValue, double keyFrameProgress)
{
IEasingFunction easingFunction = EasingFunction;
if (easingFunction != null)
{
keyFrameProgress = easingFunction.Ease(keyFrameProgress);
}
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
return AnimatedTypeHelpers.InterpolateSize(baseValue, Value, keyFrameProgress);
}
}
#endregion
#region Public Properties
/// <summary>
/// EasingFunctionProperty
/// </summary>
public static readonly DependencyProperty EasingFunctionProperty =
DependencyProperty.Register(
"EasingFunction",
typeof(IEasingFunction),
typeof(EasingSizeKeyFrame));
/// <summary>
/// EasingFunction
/// </summary>
public IEasingFunction EasingFunction
{
get
{
return (IEasingFunction)GetValue(EasingFunctionProperty);
}
set
{
SetValueInternal(EasingFunctionProperty, value);
}
}
#endregion
}
/// <summary>
/// This class is used as part of a VectorKeyFrameCollection in
/// conjunction with a KeyFrameVectorAnimation to animate a
/// Vector property value along a set of key frames.
///
/// This VectorKeyFrame interpolates the between the Vector Value of
/// the previous key frame and its own Value Linearly with an EasingFunction to produce its output value.
/// </summary>
public partial class EasingVectorKeyFrame : VectorKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new EasingVectorKeyFrame.
/// </summary>
public EasingVectorKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new EasingVectorKeyFrame.
/// </summary>
public EasingVectorKeyFrame(Vector value)
: this()
{
Value = value;
}
/// <summary>
/// Creates a new EasingVectorKeyFrame.
/// </summary>
public EasingVectorKeyFrame(Vector value, KeyTime keyTime)
: this()
{
Value = value;
KeyTime = keyTime;
}
/// <summary>
/// Creates a new EasingVectorKeyFrame.
/// </summary>
public EasingVectorKeyFrame(Vector value, KeyTime keyTime, IEasingFunction easingFunction)
: this()
{
Value = value;
KeyTime = keyTime;
EasingFunction = easingFunction;
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new EasingVectorKeyFrame();
}
#endregion
#region VectorKeyFrame
/// <summary>
/// Implemented to Easingly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Vector InterpolateValueCore(Vector baseValue, double keyFrameProgress)
{
IEasingFunction easingFunction = EasingFunction;
if (easingFunction != null)
{
keyFrameProgress = easingFunction.Ease(keyFrameProgress);
}
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
return AnimatedTypeHelpers.InterpolateVector(baseValue, Value, keyFrameProgress);
}
}
#endregion
#region Public Properties
/// <summary>
/// EasingFunctionProperty
/// </summary>
public static readonly DependencyProperty EasingFunctionProperty =
DependencyProperty.Register(
"EasingFunction",
typeof(IEasingFunction),
typeof(EasingVectorKeyFrame));
/// <summary>
/// EasingFunction
/// </summary>
public IEasingFunction EasingFunction
{
get
{
return (IEasingFunction)GetValue(EasingFunctionProperty);
}
set
{
SetValueInternal(EasingFunctionProperty, value);
}
}
#endregion
}
/// <summary>
/// This class is used as part of a Vector3DKeyFrameCollection in
/// conjunction with a KeyFrameVector3DAnimation to animate a
/// Vector3D property value along a set of key frames.
///
/// This Vector3DKeyFrame interpolates the between the Vector3D Value of
/// the previous key frame and its own Value Linearly with an EasingFunction to produce its output value.
/// </summary>
public partial class EasingVector3DKeyFrame : Vector3DKeyFrame
{
#region Constructors
/// <summary>
/// Creates a new EasingVector3DKeyFrame.
/// </summary>
public EasingVector3DKeyFrame()
: base()
{
}
/// <summary>
/// Creates a new EasingVector3DKeyFrame.
/// </summary>
public EasingVector3DKeyFrame(Vector3D value)
: this()
{
Value = value;
}
/// <summary>
/// Creates a new EasingVector3DKeyFrame.
/// </summary>
public EasingVector3DKeyFrame(Vector3D value, KeyTime keyTime)
: this()
{
Value = value;
KeyTime = keyTime;
}
/// <summary>
/// Creates a new EasingVector3DKeyFrame.
/// </summary>
public EasingVector3DKeyFrame(Vector3D value, KeyTime keyTime, IEasingFunction easingFunction)
: this()
{
Value = value;
KeyTime = keyTime;
EasingFunction = easingFunction;
}
#endregion
#region Freezable
/// <summary>
/// Implementation of <see cref="System.Windows.Freezable.CreateInstanceCore">Freezable.CreateInstanceCore</see>.
/// </summary>
/// <returns>The new Freezable.</returns>
protected override Freezable CreateInstanceCore()
{
return new EasingVector3DKeyFrame();
}
#endregion
#region Vector3DKeyFrame
/// <summary>
/// Implemented to Easingly interpolate between the baseValue and the
/// Value of this KeyFrame using the keyFrameProgress.
/// </summary>
protected override Vector3D InterpolateValueCore(Vector3D baseValue, double keyFrameProgress)
{
IEasingFunction easingFunction = EasingFunction;
if (easingFunction != null)
{
keyFrameProgress = easingFunction.Ease(keyFrameProgress);
}
if (keyFrameProgress == 0.0)
{
return baseValue;
}
else if (keyFrameProgress == 1.0)
{
return Value;
}
else
{
return AnimatedTypeHelpers.InterpolateVector3D(baseValue, Value, keyFrameProgress);
}
}
#endregion
#region Public Properties
/// <summary>
/// EasingFunctionProperty
/// </summary>
public static readonly DependencyProperty EasingFunctionProperty =
DependencyProperty.Register(
"EasingFunction",
typeof(IEasingFunction),
typeof(EasingVector3DKeyFrame));
/// <summary>
/// EasingFunction
/// </summary>
public IEasingFunction EasingFunction
{
get
{
return (IEasingFunction)GetValue(EasingFunctionProperty);
}
set
{
SetValueInternal(EasingFunctionProperty, value);
}
}
#endregion
}
}
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