File: System\Windows\Media\Animation\EasingQuaternionKeyFrame.cs
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Project: src\src\Microsoft.DotNet.Wpf\src\PresentationCore\PresentationCore.csproj (PresentationCore)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
 
//
// 
 
using System;
using System.Windows;
using MS.Internal.KnownBoxes;
 
namespace System.Windows.Media.Animation
{
    /// <summary>
    /// This class is used as part of a QuaternionKeyFrameCollection in
    /// conjunction with a KeyFrameQuaternionAnimation to animate a
    /// Quaternion property value along a set of key frames.
    ///
    /// This QuaternionKeyFrame interpolates the between the Quaternion Value of
    /// the previous key frame and its own Value Linearly with Easing to produce its output value.
    /// </summary>
    public partial class EasingQuaternionKeyFrame : QuaternionKeyFrame
    {
        /// <summary>
        /// UseShortestPath Property
        /// </summary>
        public static readonly DependencyProperty UseShortestPathProperty =
            DependencyProperty.Register(
                    "UseShortestPath",
                    typeof(bool),
                    typeof(EasingQuaternionKeyFrame),
                    new PropertyMetadata(/* defaultValue = */ BooleanBoxes.TrueBox));
 
        /// <summary>
        /// If true, the animation will automatically flip the sign of the destination
        /// Quaternion to ensure the shortest path is taken.
        /// </summary>
        public bool UseShortestPath
        {
            get
            {
                return (bool) GetValue(UseShortestPathProperty);
            }
            set
            {
                SetValue(UseShortestPathProperty, value);
            }
        }
    }
}