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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using Microsoft.Win32; // for RegistryKey class
using MS.Internal;
using MS.Internal.Interop;
using MS.Internal.PresentationCore; // SecurityHelper
using MS.Utility;
using MS.Win32; // for *NativeMethods
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Security;
using System.Windows;
using System.Windows.Input;
using System.Windows.Input.StylusPlugIns;
using System.Windows.Input.Tracing;
using System.Windows.Interop;
using System.Windows.Media;
using System.Windows.Threading;
using SR = MS.Internal.PresentationCore.SR;
namespace System.Windows.Input.StylusPointer
{
/// <summary>
/// WM_POINTER based implementation of StylusLogic
///
/// Future enhancements:
/// Inking Support - Need real time stylus information. We have this via InkPresenterDesktop but this requires
/// tooling support in our Razzle to support Dev14, UCRT, and Win10 SDK. This also requires we
/// re-implement mouse promotion and a way to receive input solely from the inking thread.
/// </summary>
internal class PointerLogic : StylusLogic
{
#region Private Variables
#region Taps
/// <summary>
/// If the last tap had the barrel button down
/// </summary>
private bool _lastTapBarrelDown = false;
/// <summary>
/// Holds the last point that recorded a tap
/// </summary>
private Point _lastTapPoint = new Point(0, 0);
/// <summary>
/// Holds the last time we recorded a tap in ticks
/// </summary>
private int _lastTapTimeTicks = 0;
#endregion
#region Capture/Over
/// <summary>
/// The captured element for the current StylusDevice
/// </summary>
IInputElement _stylusCapture;
/// <summary>
/// The element the current StylusDevice is over
/// </summary>
IInputElement _stylusOver;
DeferredElementTreeState _stylusOverTreeState = new DeferredElementTreeState();
DeferredElementTreeState _stylusCaptureWithinTreeState = new DeferredElementTreeState();
// Event handlers/ops for stylus over and capture
private DependencyPropertyChangedEventHandler _overIsEnabledChangedEventHandler;
private DependencyPropertyChangedEventHandler _overIsVisibleChangedEventHandler;
private DependencyPropertyChangedEventHandler _overIsHitTestVisibleChangedEventHandler;
private DispatcherOperationCallback _reevaluateStylusOverDelegate;
private DispatcherOperation _reevaluateStylusOverOperation;
private DependencyPropertyChangedEventHandler _captureIsEnabledChangedEventHandler;
private DependencyPropertyChangedEventHandler _captureIsVisibleChangedEventHandler;
private DependencyPropertyChangedEventHandler _captureIsHitTestVisibleChangedEventHandler;
private DispatcherOperationCallback _reevaluateCaptureDelegate;
private DispatcherOperation _reevaluateCaptureOperation;
#endregion
#region Device Management
/// <summary>
/// Determines if we have yet refreshed our pointer devices.
/// This allows us to bring the stack up when needed on first pointer input.
/// </summary>
private bool _initialDeviceRefreshDone = false;
/// <summary>
/// A collection of current pointer devices attached to the system
/// </summary>
private PointerTabletDeviceCollection _pointerDevices = new PointerTabletDeviceCollection();
#endregion
/// <summary>
/// The currently selected StylusDevice that corresponds to the message being processed.
/// </summary>
private PointerStylusDevice _currentStylusDevice;
private readonly InputManager _inputManager;
/// <summary>
/// Determines if we are currently processing a Drag/Drop operation.
/// This is synced to InputManager in PreNotifyInput.
/// </summary>
private bool _inDragDrop = false;
#endregion
#region Properties
/// <summary>
/// A list of all stylus plugin managers per PresentationSource. Allows us to maintain
/// the stylus plugins depending on the input from the WM_POINTER native stack.
/// </summary>
internal Dictionary<PresentationSource, PointerStylusPlugInManager> PlugInManagers
{
get;
private set;
} = new Dictionary<PresentationSource, PointerStylusPlugInManager>();
/// <summary>
/// Indicates if a drag/drop action is currently in progress
/// </summary>
internal bool InDragDrop { get { return _inDragDrop; } }
/// <summary>
/// Indicates if the private reflection hack has been used to disable the stack (in this case we should accept no further input)
/// </summary>
internal static bool IsEnabled { get; private set; } = true;
#endregion
#region Constructor/Initialization
/// <summary>
/// Sets up the various event handlers and operations needed for processing pointer events
/// </summary>
/// <param name="inputManager">The InputManager for the current thread</param>
internal PointerLogic(InputManager inputManager)
{
Statistics.FeaturesUsed |= Tracing.StylusTraceLogger.FeatureFlags.PointerStackEnabled;
_inputManager = inputManager;
_inputManager.PreProcessInput += new PreProcessInputEventHandler(PreProcessInput);
_inputManager.PreNotifyInput += new NotifyInputEventHandler(PreNotifyInput);
_inputManager.PostProcessInput += new ProcessInputEventHandler(PostProcessInput);
_overIsEnabledChangedEventHandler = new DependencyPropertyChangedEventHandler(OnOverIsEnabledChanged);
_overIsVisibleChangedEventHandler = new DependencyPropertyChangedEventHandler(OnOverIsVisibleChanged);
_overIsHitTestVisibleChangedEventHandler = new DependencyPropertyChangedEventHandler(OnOverIsHitTestVisibleChanged);
_reevaluateStylusOverDelegate = new DispatcherOperationCallback(ReevaluateStylusOverAsync);
_reevaluateStylusOverOperation = null;
_captureIsEnabledChangedEventHandler = new DependencyPropertyChangedEventHandler(OnCaptureIsEnabledChanged);
_captureIsVisibleChangedEventHandler = new DependencyPropertyChangedEventHandler(OnCaptureIsVisibleChanged);
_captureIsHitTestVisibleChangedEventHandler = new DependencyPropertyChangedEventHandler(OnCaptureIsHitTestVisibleChanged);
_reevaluateCaptureDelegate = new DispatcherOperationCallback(ReevaluateCaptureAsync);
_reevaluateCaptureOperation = null;
}
#endregion
#region Input Manager Callbacks
/// <summary>
/// Pre-notify takes preview stylus inputs and correctly sets the overs for the particular StylusDevice.
/// The proper StylusDevice is also selected at this time as subsequent processing will occur during the
/// same sequence and will always use that device.
/// </summary>
private void PreNotifyInput(object sender, NotifyInputEventArgs e)
{
if (e.StagingItem.Input.RoutedEvent == InputManager.PreviewInputReportEvent)
{
InputReportEventArgs inputReportEventArgs = e.StagingItem.Input as InputReportEventArgs;
if (!inputReportEventArgs.Handled && inputReportEventArgs.Report.Type == InputType.Stylus)
{
RawStylusInputReport rawStylusInputReport = (RawStylusInputReport)inputReportEventArgs.Report;
PointerStylusDevice stylusDevice = rawStylusInputReport.StylusDevice.As<PointerStylusDevice>();
// Update the over property
if (!_inDragDrop && stylusDevice.CurrentPointerProvider.IsWindowEnabled)
{
Point position = stylusDevice.GetPosition(null);
IInputElement target = stylusDevice.FindTarget(stylusDevice.CriticalActiveSource, position);
SelectStylusDevice(stylusDevice, target, true);
}
else
{
SelectStylusDevice(stylusDevice, null, false);
}
_inputManager.MostRecentInputDevice = stylusDevice.StylusDevice;
// Call appropriate stylus plugins
GetManagerForSource(stylusDevice.ActiveSource)?.VerifyStylusPlugInCollectionTarget(rawStylusInputReport);
}
}
UpdateTapCount(e);
}
/// <summary>
/// Handles mouse input messages in the preprocess stage
/// </summary>
/// <param name="e"></param>
/// <param name="input"></param>
private void PreProcessMouseInput(PreProcessInputEventArgs e, InputReportEventArgs input)
{
RawMouseInputReport rawMouseInputReport = (RawMouseInputReport)input.Report;
bool isPromotedMouseMessage = IsPromotedMouseEvent(rawMouseInputReport);
var stylusDevice = (input.Device as StylusDevice)?.StylusDeviceImpl?.As<PointerStylusDevice>();
// If we see a promoted mouse event and the most recent device (the one associated with the promotion)
// is promoting to manipulation, then we want to drop this mouse event from input. This stops us from
// getting any mouse promotions while manipulation is active, which is the desired behavior.
if (isPromotedMouseMessage
&& !(CurrentStylusDevice?.As<PointerStylusDevice>()?.TouchDevice?.PromotingToOther ?? false)
&& (CurrentStylusDevice?.As<PointerStylusDevice>()?.TouchDevice?.PromotingToManipulation ?? false))
{
// If the promoted event contains Activate, push a new Activate event to
// replace the event we're dropping. Otherwise the MouseDevice never activates,
// which disables all touch and mouse input.
if ((rawMouseInputReport.Actions & RawMouseActions.Activate) == RawMouseActions.Activate)
{
// don't copy the extra information, so that the new event isn't treated as a promoted event
MouseDevice.PushActivateInputReport(e, input, rawMouseInputReport, clearExtraInformation:true);
}
input.Handled = true;
e.Cancel();
}
else if (!isPromotedMouseMessage && stylusDevice == null)
{
switch (rawMouseInputReport.Actions)
{
case RawMouseActions.AbsoluteMove:
{
// During synchronization, the MouseDevice will create an AbsoluteMove and send it
// through the stack. If this is processed by the MouseDevice when there is a
// StylusDevice down, it will mess up the tracked device (MouseDevice tracks promoted
// messages from StylusDevices) and the button states will no longer be synchronized to
// the stylus stack. This was happening due to handling of mouse events from Button and InkCanvas.
// This would cause promotions to not cause click events in the button. Canceling and handling
// these messages will prevent the MouseDevice from processing them and destroying state.
if (CurrentStylusDevice?.InRange ?? false)
{
e.Cancel();
input.Handled = true;
}
}
break;
case RawMouseActions.CancelCapture:
{
// We need to resend this back through as coming from a StylusDevice if in range.
// This prevents the MouseDevice from processing this as a mouse event and removing
// the StylusDevice as what tracks state.
if (CurrentStylusDevice?.InRange ?? false)
{
RawMouseInputReport cancelCaptureInputReport =
new RawMouseInputReport(rawMouseInputReport.Mode,
rawMouseInputReport.Timestamp,
rawMouseInputReport.InputSource,
rawMouseInputReport.Actions,
0, // Rest of the parameters are not used...
0,
0,
IntPtr.Zero);
InputReportEventArgs args = new InputReportEventArgs(CurrentStylusDevice.StylusDevice, cancelCaptureInputReport);
args.RoutedEvent = InputManager.PreviewInputReportEvent;
_inputManager.ProcessInput(args);
// Cancel this so that it doesn't propagate further in the InputManager. We're ok to allow
// the MouseDevice to continue processing this at this point, so don't set input.Handled.
e.Cancel();
}
}
break;
}
}
}
/// <summary>
/// Handles drag/drop, manipulation concerns, and gesture processing.
/// </summary>
private void PreProcessInput(object sender, PreProcessInputEventArgs e)
{
if (e.StagingItem.Input.RoutedEvent == InputManager.PreviewInputReportEvent)
{
InputReportEventArgs input = e.StagingItem.Input as InputReportEventArgs;
if (input != null && !input.Handled)
{
// See if we are in a DragDrop operation. If so set our internal flag
// which stops us from promoting Stylus or Mouse events!
if (_inDragDrop != _inputManager.InDragDrop)
{
_inDragDrop = _inputManager.InDragDrop;
}
if (input.Report.Type == InputType.Mouse)
{
PreProcessMouseInput(e, input);
}
else if (input.Report.Type == InputType.Stylus)
{
RawStylusInputReport rsir = (RawStylusInputReport)input.Report;
SystemGesture? gesture = rsir.StylusDevice.TabletDevice.TabletDeviceImpl.GenerateStaticGesture(rsir);
if (gesture.HasValue)
{
GenerateGesture(rsir, gesture.Value);
}
}
}
}
}
/// <summary>
/// Handles mouse capture changes and promotion of events.
///
/// Capture changes detected from mouse are synchronized with StylusDevices.
///
/// Promotion works as following:
/// Raw->Preview->Main->Touch
/// Marking any of the events as handled will stop the promotion engine.
/// </summary>
private void PostProcessInput(object sender, ProcessInputEventArgs e)
{
// Watch the LostMouseCapture and GotMouseCapture events to keep stylus capture in sync.
if (e.StagingItem.Input.RoutedEvent == Mouse.LostMouseCaptureEvent ||
e.StagingItem.Input.RoutedEvent == Mouse.GotMouseCaptureEvent)
{
// Make sure mouse and stylus capture is the same.
foreach (TabletDevice tabletDevice in TabletDevices)
{
foreach (StylusDevice stylus in tabletDevice.StylusDevices)
{
// We use the Mouse device state for each call just in case we
// get re-entered in the middle of changing so when we continue
// we'll use the current mouse capture state (which should NOP).
stylus.Capture(Mouse.Captured, Mouse.CapturedMode);
}
}
}
if (e.StagingItem.Input.RoutedEvent == InputManager.InputReportEvent)
{
InputReportEventArgs input = e.StagingItem.Input as InputReportEventArgs;
if (!input.Handled)
{
switch (input.Report.Type)
{
case InputType.Stylus:
{
RawStylusInputReport report = (RawStylusInputReport)input.Report;
PointerStylusDevice stylusDevice = report.StylusDevice.As<PointerStylusDevice>();
if (!_inDragDrop)
{
// Only promote if the window is enabled!
if (stylusDevice.CurrentPointerProvider.IsWindowEnabled)
{
PromoteRawToPreview(report, e);
}
else
{
// We don't want to send input messages to a disabled window, but if this
// is a StylusUp action then we need to make sure that the device knows it
// is no longer active. If we don't do this, we will incorrectly think this
// device is still active, and so therefore no other touch input will be
// considered "primary" input, causing it to be ignored for most actions
// (like button clicks). (DevDiv2 520639)
if ((report.Actions & RawStylusActions.Up) != 0 && stylusDevice != null)
{
PointerTouchDevice touchDevice = stylusDevice.TouchDevice;
// Don't try to deactivate if the device isn't active. This can happen if
// the window was disabled for the touch-down as well, in which case we
// never activated the device and therefore don't need to deactivate it.
if (touchDevice.IsActive)
{
touchDevice.OnDeactivate();
}
}
}
}
else
{
// Previously, lifting a StylusDevice that was not the CurrentMousePromotionStylusDevice
// during a multi-touch down drag/drop would ignore the Up for that device. This was
// resulting in an invalid active devices count in StylusTouchDevice, causing subsequent
// touch interactions to never mouse promote and leaving the stack in an invalid state.
// To fix this, deactivate for stylus device up received during a drag/drop as long as they
// do not originate with the CurrentMousePromotionStylusDevice (which is the device for the
// drag/drop operation).
if (!(stylusDevice?.IsPrimary ?? false)
&& ((report.Actions & RawStylusActions.Up) != 0))
{
PointerTouchDevice touchDevice = stylusDevice.TouchDevice;
// Don't try to deactivate if the device isn't active. This can happen if
// the window was disabled for the touch-down as well, in which case we
// never activated the device and therefore don't need to deactivate it.
if (touchDevice.IsActive)
{
touchDevice.OnDeactivate();
}
}
}
}
break;
}
}
}
// Here we invoke the PlugIns for the mouse so that any stylus plugins can affect raw mouse data as well.
PointerStylusPlugInManager.InvokePlugInsForMouse(e);
// Always attempt to promote preview to a main event. If not applicable, nothing occurs.
PromotePreviewToMain(e);
// Always attempt to promote to other (manipulation or touch)
PromoteMainToOther(e);
}
#endregion
#region StylusLogic Implementation
/// <summary>
/// The StylusDevice that owns the latest input
/// </summary>
internal override StylusDeviceBase CurrentStylusDevice
{
get
{
return _currentStylusDevice;
}
}
/// <summary>
/// The list of TabletDevices currently connected to the system.
/// </summary>
internal override TabletDeviceCollection TabletDevices
{
get
{
if (!_initialDeviceRefreshDone)
{
_pointerDevices.Refresh();
_initialDeviceRefreshDone = true;
StylusTraceLogger.LogStartup();
// Once we've logged a startup we should log shutdown when the dispatcher shuts down
// as that indicates this particular StylusLogic is going away.
ShutdownListener = new StylusLogicShutDownListener(this, ShutDownEvents.DispatcherShutdown);
}
return _pointerDevices;
}
}
/// <summary>
/// Returns device units from measure units
/// </summary>
/// <param name="measurePoint">The point in measure units</param>
/// <returns>The point in device units</returns>
internal override Point DeviceUnitsFromMeasureUnits(PresentationSource source, Point measurePoint)
{
// We can possibly get here with no current device. This happens from a certain order of mouse capture.
// In that case, default to identity matrix as the capture units are going to be from the mouse.
// Otherwise, transform using the tablet for the current stylus device.
Point pt = measurePoint * GetAndCacheTransformToDeviceMatrix(source);
// Make sure we return whole numbers (pixels are whole numbers)
return new Point(Math.Round(pt.X), Math.Round(pt.Y));
}
/// <summary>
/// Returns measure units from device units
/// </summary>
/// <param name="devicePoint">The point in device units</param>
/// <returns>The point in measure units</returns>
internal override Point MeasureUnitsFromDeviceUnits(PresentationSource source, Point devicePoint)
{
// We can possibly get here with no current device. This happens from a certain order of mouse capture.
// In that case, default to identity matrix as the capture units are going to be from the mouse.
// Otherwise, transform using the tablet for the current stylus device.
Point pt = devicePoint * GetAndCacheTransformToDeviceMatrix(source);
// Make sure we return whole numbers (pixels are whole numbers)
return new Point(Math.Round(pt.X), Math.Round(pt.Y));
}
/// <summary>
/// Updates the capture for the StylusDevice
/// </summary>
/// <param name="stylusDevice">The StylusDevice to update</param>
/// <param name="oldStylusDeviceCapture">The old captured element</param>
/// <param name="newStylusDeviceCapture">The new captured element</param>
/// <param name="timestamp">The time (in ticks)</param>
internal override void UpdateStylusCapture(StylusDeviceBase stylusDevice, IInputElement oldStylusDeviceCapture, IInputElement newStylusDeviceCapture, int timestamp)
{
if (newStylusDeviceCapture != _stylusCapture)
{
DependencyObject o = null;
IInputElement oldCapture = _stylusCapture;
_stylusCapture = newStylusDeviceCapture;
// Adjust the handlers we use to track everything.
if (oldCapture != null)
{
o = oldCapture as DependencyObject;
if (o is UIElement element)
{
element.IsEnabledChanged -= _captureIsEnabledChangedEventHandler;
element.IsVisibleChanged -= _captureIsVisibleChangedEventHandler;
element.IsHitTestVisibleChanged -= _captureIsHitTestVisibleChangedEventHandler;
}
else if (o is ContentElement ce)
{
// NOTE: there are no IsVisible or IsHitTestVisible properties for ContentElements.
ce.IsEnabledChanged -= _captureIsEnabledChangedEventHandler;
}
else if (o is UIElement3D element3D)
{
element3D.IsEnabledChanged -= _captureIsEnabledChangedEventHandler;
element3D.IsVisibleChanged -= _captureIsVisibleChangedEventHandler;
element3D.IsHitTestVisibleChanged -= _captureIsHitTestVisibleChangedEventHandler;
}
else
{
throw new InvalidOperationException(SR.Format(SR.Invalid_IInputElement, oldCapture.GetType()));
}
}
if (_stylusCapture != null)
{
o = _stylusCapture as DependencyObject;
if (o is UIElement element)
{
element.IsEnabledChanged += _captureIsEnabledChangedEventHandler;
element.IsVisibleChanged += _captureIsVisibleChangedEventHandler;
element.IsHitTestVisibleChanged += _captureIsHitTestVisibleChangedEventHandler;
}
else if (o is ContentElement ce)
{
// NOTE: there are no IsVisible or IsHitTestVisible properties for ContentElements.
ce.IsEnabledChanged += _captureIsEnabledChangedEventHandler;
}
else if (o is UIElement3D element3D)
{
element3D.IsEnabledChanged += _captureIsEnabledChangedEventHandler;
element3D.IsVisibleChanged += _captureIsVisibleChangedEventHandler;
element3D.IsHitTestVisibleChanged += _captureIsHitTestVisibleChangedEventHandler;
}
else
{
throw new InvalidOperationException(SR.Format(SR.Invalid_IInputElement, _stylusCapture.GetType()));
}
}
// Oddly enough, update the IsStylusCaptureWithin property first. This is
// so any callbacks will see the more-common IsStylusCaptureWithin property
// set correctly.
UIElement.StylusCaptureWithinProperty.OnOriginValueChanged(oldCapture as DependencyObject, _stylusCapture as DependencyObject, ref _stylusCaptureWithinTreeState);
// Invalidate the IsStylusCaptured properties.
if (oldCapture != null)
{
o = oldCapture as DependencyObject;
o.SetValue(UIElement.IsStylusCapturedPropertyKey, false); // Same property for ContentElements
}
if (_stylusCapture != null)
{
o = _stylusCapture as DependencyObject;
o.SetValue(UIElement.IsStylusCapturedPropertyKey, true); // Same property for ContentElements
}
}
}
/// <summary>
/// Updates the over property for the StylusDevice
/// </summary>
/// <param name="stylusDevice">The StylusDevice to update</param>
/// <param name="newOver">The new over element</param>
internal override void UpdateOverProperty(StylusDeviceBase stylusDevice, IInputElement newOver)
{
// Only update the OverProperty for the current stylus device and only if we see a change.
if (stylusDevice == _currentStylusDevice && newOver != _stylusOver)
{
DependencyObject o = null;
IInputElement oldOver = _stylusOver;
_stylusOver = newOver;
// Adjust the handlers we use to track everything.
if (oldOver != null)
{
o = oldOver as DependencyObject;
if (o is UIElement element)
{
element.IsEnabledChanged -= _overIsEnabledChangedEventHandler;
element.IsVisibleChanged -= _overIsVisibleChangedEventHandler;
element.IsHitTestVisibleChanged -= _overIsHitTestVisibleChangedEventHandler;
}
else if (o is ContentElement ce)
{
ce.IsEnabledChanged -= _overIsEnabledChangedEventHandler;
// NOTE: there are no IsVisible or IsHitTestVisible properties for ContentElements.
//
// ce.IsVisibleChanged -= _overIsVisibleChangedEventHandler;
// ce.IsHitTestVisibleChanged -= _overIsHitTestVisibleChangedEventHandler;
}
else if (o is UIElement3D element3D)
{
element3D.IsEnabledChanged -= _overIsEnabledChangedEventHandler;
element3D.IsVisibleChanged -= _overIsVisibleChangedEventHandler;
element3D.IsHitTestVisibleChanged -= _overIsHitTestVisibleChangedEventHandler;
}
else
{
throw new InvalidOperationException(SR.Format(SR.Invalid_IInputElement, oldOver.GetType()));
}
}
if (_stylusOver != null)
{
o = _stylusOver as DependencyObject;
if (o is UIElement element)
{
element.IsEnabledChanged += _overIsEnabledChangedEventHandler;
element.IsVisibleChanged += _overIsVisibleChangedEventHandler;
element.IsHitTestVisibleChanged += _overIsHitTestVisibleChangedEventHandler;
}
else if (o is ContentElement ce)
{
ce.IsEnabledChanged += _overIsEnabledChangedEventHandler;
// NOTE: there are no IsVisible or IsHitTestVisible properties for ContentElements.
//
// ce.IsVisibleChanged += _overIsVisibleChangedEventHandler;
// ce.IsHitTestVisibleChanged += _overIsHitTestVisibleChangedEventHandler;
}
else if (o is UIElement3D element3D)
{
element3D.IsEnabledChanged += _overIsEnabledChangedEventHandler;
element3D.IsVisibleChanged += _overIsVisibleChangedEventHandler;
element3D.IsHitTestVisibleChanged += _overIsHitTestVisibleChangedEventHandler;
}
else
{
throw new InvalidOperationException(SR.Format(SR.Invalid_IInputElement, _stylusOver.GetType()));
}
}
// Oddly enough, update the IsStylusOver property first. This is
// so any callbacks will see the more-common IsStylusOver property
// set correctly.
UIElement.StylusOverProperty.OnOriginValueChanged(oldOver as DependencyObject, _stylusOver as DependencyObject, ref _stylusOverTreeState);
// Invalidate the IsStylusDirectlyOver property.
if (oldOver != null)
{
o = oldOver as DependencyObject;
o.SetValue(UIElement.IsStylusDirectlyOverPropertyKey, false); // Same property for ContentElements
}
if (_stylusOver != null)
{
o = _stylusOver as DependencyObject;
o.SetValue(UIElement.IsStylusDirectlyOverPropertyKey, true); // Same property for ContentElements
}
}
}
private void OnOverIsEnabledChanged(object sender, DependencyPropertyChangedEventArgs e)
{
// The element that the stylus is over just became disabled.
//
// We need to resynchronize the stylus so that we can figure out who
// the stylus is over now.
ReevaluateStylusOver(null, null, true);
}
private void OnOverIsVisibleChanged(object sender, DependencyPropertyChangedEventArgs e)
{
// The element that the stylus is over just became non-visible (collapsed or hidden).
//
// We need to resynchronize the stylus so that we can figure out who
// the stylus is over now.
ReevaluateStylusOver(null, null, true);
}
private void OnOverIsHitTestVisibleChanged(object sender, DependencyPropertyChangedEventArgs e)
{
// The element that the stylus is over was affected by a change in hit-test visibility.
//
// We need to resynchronize the stylus so that we can figure out who
// the stylus is over now.
ReevaluateStylusOver(null, null, true);
}
private void OnCaptureIsEnabledChanged(object sender, DependencyPropertyChangedEventArgs e)
{
// The element that the stylus is captured to just became disabled.
//
// We need to re-evaluate the element that has stylus capture since
// we can't allow the stylus to remain captured by a disabled element.
ReevaluateCapture(null, null, true);
}
private void OnCaptureIsVisibleChanged(object sender, DependencyPropertyChangedEventArgs e)
{
// The element that the stylus is captured to just became non-visible (collapsed or hidden).
//
// We need to re-evaluate the element that has stylus capture since
// we can't allow the stylus to remain captured by a non-visible element.
ReevaluateCapture(null, null, true);
}
private void OnCaptureIsHitTestVisibleChanged(object sender, DependencyPropertyChangedEventArgs e)
{
// The element that the stylus is captured to was affected by a change in hit-test visibility.
//
// We need to re-evaluate the element that has stylus capture since
// we can't allow the stylus to remain captured by a non-hittest-visible element.
ReevaluateCapture(null, null, true);
}
internal override void ReevaluateCapture(DependencyObject element, DependencyObject oldParent, bool isCoreParent)
{
if (element != null)
{
if (isCoreParent)
{
_stylusCaptureWithinTreeState.SetCoreParent(element, oldParent);
}
else
{
_stylusCaptureWithinTreeState.SetLogicalParent(element, oldParent);
}
}
// We re-evaluate the captured element to be consistent with how
// we re-evaluate the element the stylus is over.
//
// See ReevaluateStylusOver for details.
if (_reevaluateCaptureOperation == null)
{
_reevaluateCaptureOperation = Dispatcher.BeginInvoke(DispatcherPriority.Input, _reevaluateCaptureDelegate, null);
}
}
/// <summary>
///
/// </summary>
/// <param name="arg"></param>
/// <returns></returns>
private object ReevaluateCaptureAsync(object arg)
{
_reevaluateCaptureOperation = null;
if (_stylusCapture == null)
return null;
bool killCapture = false;
DependencyObject dependencyObject = _stylusCapture as DependencyObject;
//
// First, check things like IsEnabled, IsVisible, etc. on a
// UIElement vs. ContentElement basis.
//
if (dependencyObject is UIElement uie)
{
killCapture = !ValidateUIElementForCapture(uie);
}
else if (dependencyObject is ContentElement ce)
{
killCapture = !ValidateContentElementForCapture(ce);
}
else if (dependencyObject is UIElement3D uie3D)
{
killCapture = !ValidateUIElement3DForCapture(uie3D);
}
else
{
throw new InvalidOperationException(SR.Format(SR.Invalid_IInputElement, _stylusCapture.GetType()));
}
//
// Second, if we still haven't thought of a reason to kill capture, validate
// it on a Visual basis for things like still being in the right tree.
//
if (killCapture == false)
{
DependencyObject containingVisual = InputElement.GetContainingVisual(dependencyObject);
killCapture = !ValidateVisualForCapture(containingVisual, CurrentStylusDevice);
}
//
// Lastly, if we found any reason above, kill capture.
//
if (killCapture)
{
Stylus.Capture(null);
}
// Refresh StylusCaptureWithinProperty so that ReverseInherited flags are updated.
//
// We only need to do this is there is any information about the old
// tree state. This is because it is possible (even likely) that
// we would have already killed capture if the capture criteria was
// no longer met.
if (_stylusCaptureWithinTreeState != null && !_stylusCaptureWithinTreeState.IsEmpty)
{
UIElement.StylusCaptureWithinProperty.OnOriginValueChanged(_stylusCapture as DependencyObject, _stylusCapture as DependencyObject, ref _stylusCaptureWithinTreeState);
}
return null;
}
internal override void ReevaluateStylusOver(DependencyObject element, DependencyObject oldParent, bool isCoreParent)
{
if (element != null)
{
if (isCoreParent)
{
_stylusOverTreeState.SetCoreParent(element, oldParent);
}
else
{
_stylusOverTreeState.SetLogicalParent(element, oldParent);
}
}
// It would be best to re-evaluate anything dependent on the hit-test results
// immediately after layout & rendering are complete. Unfortunately this can
// lead to an infinite loop. Consider the following scenario:
//
// If the stylus is over an element, hide it.
//
// This never resolves to a "correct" state. When the stylus moves over the
// element, the element is hidden, so the stylus is no longer over it, so the
// element is shown, but that means the stylus is over it again. Repeat.
//
// We push our re-evaluation to a priority lower than input processing so that
// the user can change the input device to avoid the infinite loops, or close
// the app if nothing else works.
//
if (_reevaluateStylusOverOperation == null)
{
_reevaluateStylusOverOperation = Dispatcher.BeginInvoke(DispatcherPriority.Input, _reevaluateStylusOverDelegate, null);
}
}
/// <summary>
/// </summary>
/// <param name="arg"></param>
/// <returns></returns>
private object ReevaluateStylusOverAsync(object arg)
{
_reevaluateStylusOverOperation = null;
// Synchronize causes state issues with the stylus events so we don't do this.
//if (_currentStylusDevice != null)
//{
// _currentStylusDevice.Synchronize();
//}
// Refresh StylusOverProperty so that ReverseInherited Flags are updated.
//
// We only need to do this is there is any information about the old
// tree state. This is because it is possible (even likely) that
// Synchronize() would have already done this if we hit-tested to a
// different element.
if (_stylusOverTreeState != null && !_stylusOverTreeState.IsEmpty)
{
UIElement.StylusOverProperty.OnOriginValueChanged(_stylusOver as DependencyObject, _stylusOver as DependencyObject, ref _stylusOverTreeState);
}
return null;
}
#region Private Reflection Hack
/// <summary>
/// Implementation of the private reflection hack (see StylusLogicBase.OnTabletRemoved).
/// </summary>
/// <param name="wisptisIndex">Not Used</param>
protected override void OnTabletRemoved(uint wisptisIndex)
{
// We just set the static flag here with no regard to threading since at worst we
// get or miss a message from WM_POINTER stack and this is only ever set to false.
IsEnabled = false;
}
#endregion
#region Windows Message Handling
/// <summary>
/// This method handles the various windows messages related to the system setting changes.
/// </summary>
/// <param name="msg"></param>
/// <param name="wParam"></param>
/// <param name="lParam"></param>
internal override void HandleMessage(WindowMessage msg, IntPtr wParam, IntPtr lParam)
{
// Always refresh devices here. On remove/change scenarios we just want all new devices anyway.
// On settings/display changes, refreshing devices gives us all new transforms directly from
// windows which allows us to be DPI/Orientation aware.
switch (msg)
{
case WindowMessage.WM_DEVICECHANGE:
{
_pointerDevices.Refresh();
}
break;
case WindowMessage.WM_DISPLAYCHANGE:
{
_pointerDevices.Refresh();
}
break;
case WindowMessage.WM_SETTINGCHANGE:
{
// Refresh configuration before making tablets
ReadSystemConfig();
_pointerDevices.Refresh();
}
break;
case WindowMessage.WM_TABLET_ADDED:
{
_pointerDevices.Refresh();
}
break;
case WindowMessage.WM_TABLET_DELETED:
{
_pointerDevices.Refresh();
}
break;
}
}
#endregion
#endregion
#region Event Promotion Functions
/// <summary>
/// Determines if the current even should be promoted to a touch event
/// </summary>
/// <param name="stylusEventArgs">The current event</param>
/// <returns>True if promotion should occur, false otherwise</returns>
private bool IsTouchPromotionEvent(StylusEventArgs stylusEventArgs)
{
if (stylusEventArgs != null)
{
RoutedEvent routedEvent = stylusEventArgs.RoutedEvent;
return (stylusEventArgs?.StylusDevice?.TabletDevice?.Type == TabletDeviceType.Touch &&
(routedEvent == Stylus.StylusMoveEvent ||
routedEvent == Stylus.StylusDownEvent ||
routedEvent == Stylus.StylusUpEvent));
}
return false;
}
/// <summary>
/// Will promote a raw event into a preview event if applicable.
/// Promoted events are pushed onto the stack to be handled immediately by the
/// InputManager.
/// </summary>
/// <param name="report">The input report to promote</param>
/// <param name="e">The input event args</param>
private void PromoteRawToPreview(RawStylusInputReport report, ProcessInputEventArgs e)
{
RoutedEvent routedEvent = StylusLogic.GetPreviewEventFromRawStylusActions(report.Actions);
if (routedEvent != null && report.StylusDevice != null)
{
StylusEventArgs args;
if (routedEvent != Stylus.PreviewStylusSystemGestureEvent)
{
if (routedEvent == Stylus.PreviewStylusDownEvent)
{
args = new StylusDownEventArgs(report.StylusDevice, report.Timestamp);
}
else
{
args = new StylusEventArgs(report.StylusDevice, report.Timestamp);
}
}
else
{
RawStylusSystemGestureInputReport reportSg = (RawStylusSystemGestureInputReport)report;
args = new StylusSystemGestureEventArgs(report.StylusDevice,
report.Timestamp,
reportSg.SystemGesture,
reportSg.GestureX,
reportSg.GestureY,
reportSg.ButtonState);
}
args.InputReport = report;
args.RoutedEvent = routedEvent;
e.PushInput(args, e.StagingItem);
}
}
/// <summary>
/// Promotes a preview event to a main event if applicable.
/// </summary>
private void PromotePreviewToMain(ProcessInputEventArgs e)
{
if (!e.StagingItem.Input.Handled)
{
RoutedEvent eventMain = StylusLogic.GetMainEventFromPreviewEvent(e.StagingItem.Input.RoutedEvent);
if (eventMain != null)
{
StylusEventArgs eventArgsPreview = (StylusEventArgs)e.StagingItem.Input;
StylusDevice stylusDevice = eventArgsPreview.InputReport.StylusDevice;
StylusEventArgs eventArgsMain;
if (eventMain == Stylus.StylusDownEvent ||
eventMain == Stylus.PreviewStylusDownEvent)
{
StylusDownEventArgs downEventArgsPreview = (StylusDownEventArgs)eventArgsPreview;
eventArgsMain = new StylusDownEventArgs(stylusDevice, eventArgsPreview.Timestamp);
}
else if (eventMain == Stylus.StylusButtonDownEvent ||
eventMain == Stylus.StylusButtonUpEvent)
{
StylusButtonEventArgs buttonEventArgsPreview = (StylusButtonEventArgs)eventArgsPreview;
eventArgsMain = new StylusButtonEventArgs(stylusDevice, eventArgsPreview.Timestamp, buttonEventArgsPreview.StylusButton);
}
else if (eventMain != Stylus.StylusSystemGestureEvent)
{
eventArgsMain = new StylusEventArgs(stylusDevice, eventArgsPreview.Timestamp);
}
else
{
StylusSystemGestureEventArgs previewSystemGesture = (StylusSystemGestureEventArgs)eventArgsPreview;
eventArgsMain = new StylusSystemGestureEventArgs(stylusDevice,
previewSystemGesture.Timestamp,
previewSystemGesture.SystemGesture,
previewSystemGesture.GestureX,
previewSystemGesture.GestureY,
previewSystemGesture.ButtonState);
}
eventArgsMain.InputReport = eventArgsPreview.InputReport;
eventArgsMain.RoutedEvent = eventMain;
e.PushInput(eventArgsMain, e.StagingItem);
}
}
else
{
// A TouchDevice is activated before TouchDown and deactivated after TouchUp
// But if PreviewStylusUp event is handled by the user, it will
// never be promoted to TouchUp event leaving the TouchDevice in inconsistent
// active state. Hence deactivating touch device if it is active.
StylusEventArgs stylusEventArgs = e.StagingItem.Input as StylusEventArgs;
if (stylusEventArgs != null &&
stylusEventArgs.RoutedEvent == Stylus.PreviewStylusUpEvent &&
stylusEventArgs.StylusDeviceImpl.As<PointerStylusDevice>().TouchDevice.IsActive)
{
stylusEventArgs.StylusDeviceImpl.As<PointerStylusDevice>().TouchDevice.OnDeactivate();
}
}
}
/// <summary>
/// Promotes a main input to a touch event if not handled
/// </summary>
private void PromoteMainToOther(ProcessInputEventArgs e)
{
StylusEventArgs stylusEventArgs = e.StagingItem.Input as StylusEventArgs;
if (stylusEventArgs == null)
{
return;
}
PointerStylusDevice stylusDevice = stylusEventArgs.StylusDeviceImpl.As<PointerStylusDevice>();
PointerTouchDevice touchDevice = stylusDevice.TouchDevice;
if (IsTouchPromotionEvent(stylusEventArgs))
{
if (e.StagingItem.Input.Handled)
{
// A TouchDevice is activated before TouchDown and deactivated after TouchUp
// But if StylusUp event is handled by the user, it will
// never be promoted to TouchUp event leaving the TouchDevice in inconsistent
// active state. Hence deactivating touch device if it is active.
if (stylusEventArgs.RoutedEvent == Stylus.StylusUpEvent &&
touchDevice.IsActive)
{
touchDevice.OnDeactivate();
}
}
else
{
// This event is to also route as a Touch event.
// PromoteMainToMouse will eventually see the resulting
// touch event when it finishes and promote to mouse.
PromoteMainToTouch(e, stylusEventArgs);
}
}
}
/// <summary>
/// Promotes a main input to the associated touch input
/// </summary>
private void PromoteMainToTouch(ProcessInputEventArgs e, StylusEventArgs stylusEventArgs)
{
PointerStylusDevice stylusDevice = stylusEventArgs.StylusDeviceImpl.As<PointerStylusDevice>();
if (stylusEventArgs.RoutedEvent == Stylus.StylusMoveEvent)
{
PromoteMainMoveToTouch(stylusDevice, e.StagingItem);
}
else if (stylusEventArgs.RoutedEvent == Stylus.StylusDownEvent)
{
PromoteMainDownToTouch(stylusDevice, e.StagingItem);
}
else if (stylusEventArgs.RoutedEvent == Stylus.StylusUpEvent)
{
PromoteMainUpToTouch(stylusDevice, e.StagingItem);
}
}
/// <summary>
/// Promotes a main (stylus) down to a touch down
/// </summary>
private void PromoteMainDownToTouch(PointerStylusDevice stylusDevice, StagingAreaInputItem stagingItem)
{
PointerTouchDevice touchDevice = stylusDevice.TouchDevice;
if (touchDevice.IsActive)
{
// Deactivate and end the previous cycle if already active
touchDevice.OnDeactivate();
}
touchDevice.OnActivate();
touchDevice.OnDown();
}
/// <summary>
/// Promotes a main (stylus) move to a touch move
/// </summary>
private void PromoteMainMoveToTouch(PointerStylusDevice stylusDevice, StagingAreaInputItem stagingItem)
{
PointerTouchDevice touchDevice = stylusDevice.TouchDevice;
if (touchDevice.IsActive)
{
touchDevice.OnMove();
}
}
/// <summary>
/// Promotes a main (stylus) up to a touch up
/// </summary>
private void PromoteMainUpToTouch(PointerStylusDevice stylusDevice, StagingAreaInputItem stagingItem)
{
PointerTouchDevice touchDevice = stylusDevice.TouchDevice;
if (touchDevice.IsActive)
{
touchDevice.OnUp();
}
}
#endregion
#region StylusDevice Handling
/// <summary>
/// Updates the currently active stylus device and makes sure the StylusOver
/// property is updated as needed.
/// </summary>
/// <param name="pointerStylusDevice">The PointerStylusDevice to select</param>
/// <param name="newOver">The updated over</param>
/// <param name="updateOver">Whether or not the over should be updated</param>
internal void SelectStylusDevice(PointerStylusDevice pointerStylusDevice, IInputElement newOver, bool updateOver)
{
bool stylusDeviceChange = (_currentStylusDevice != pointerStylusDevice);
PointerStylusDevice oldStylusDevice = _currentStylusDevice;
// If current StylusDevice is becoming null, make sure we update the over state
// before we update _currentStylusDevice or else the over property will not update
// correctly!
if (updateOver && pointerStylusDevice == null && stylusDeviceChange && newOver == null)
{
// This will cause UpdateOverProperty() to be called.
_currentStylusDevice.ChangeStylusOver(newOver); // This should be null.
}
_currentStylusDevice = pointerStylusDevice;
if (updateOver && pointerStylusDevice != null)
{
// This will cause StylusLogic.UpdateStylusOverProperty to unconditionally be called.
pointerStylusDevice.ChangeStylusOver(newOver);
// If changing the current stylusdevice make sure that the old one's
// over state is set to null if it is not InRange anymore.
// NOTE: We only want to do this if we have multiple stylusdevices InRange!
if (stylusDeviceChange && oldStylusDevice != null)
{
if (!oldStylusDevice.InRange)
{
oldStylusDevice.ChangeStylusOver(null);
}
}
}
}
#endregion
#region Plugin/Inking Support
/// <summary>
/// Retrieves a plugin manager based on presentation source
/// </summary>
/// <param name="source">The PresentationSource to use</param>
/// <returns>The associated plugin manager or null if none found</returns>
internal PointerStylusPlugInManager GetManagerForSource(PresentationSource source)
{
if (source == null)
{
return null;
}
PointerStylusPlugInManager manager = null;
PlugInManagers.TryGetValue(source, out manager);
return manager;
}
#endregion
#region Gesture Support
/// <summary>
/// Uses various threshold parameters to detect multiple rapid taps in the same region.
/// We use this to determine the tap count that is sent with public events.
/// </summary>
/// <param name="args">The input event arguments</param>
private void UpdateTapCount(NotifyInputEventArgs args)
{
if (args.StagingItem.Input.RoutedEvent == Stylus.PreviewStylusDownEvent)
{
StylusEventArgs stylusDownEventArgs = args.StagingItem.Input as StylusDownEventArgs;
PointerStylusDevice stylusDevice = stylusDownEventArgs.StylusDevice.As<PointerStylusDevice>();
Point ptClient = stylusDevice.GetPosition(null);
// Assume Up (not pressed) if the button does not exist
bool barrelPressed =
(stylusDevice.StylusButtons.GetStylusButtonByGuid(StylusPointPropertyIds.BarrelButton)?.StylusButtonState ?? StylusButtonState.Up) == StylusButtonState.Down;
int elapsedTime = Math.Abs(unchecked(stylusDownEventArgs.Timestamp - _lastTapTimeTicks));
Point ptPixels = DeviceUnitsFromMeasureUnits(stylusDevice.CriticalActiveSource, ptClient);
Size doubleTapSize = stylusDevice.PointerTabletDevice.DoubleTapSize;
bool isSameSpot = (Math.Abs(ptPixels.X - _lastTapPoint.X) < doubleTapSize.Width) &&
(Math.Abs(ptPixels.Y - _lastTapPoint.Y) < doubleTapSize.Height);
// If the tap was fast enough and within range with the same barrel state as the previous
if (elapsedTime < stylusDevice.PointerTabletDevice.DoubleTapDeltaTime
&& isSameSpot
&& barrelPressed == _lastTapBarrelDown)
{
stylusDevice.TapCount++;
}
else
{
// Reset otherwise
stylusDevice.TapCount = 1;
_lastTapPoint = ptPixels;
_lastTapTimeTicks = stylusDownEventArgs.Timestamp;
_lastTapBarrelDown = barrelPressed;
}
}
else if (args.StagingItem.Input.RoutedEvent == Stylus.PreviewStylusSystemGestureEvent)
{
StylusSystemGestureEventArgs stylusGestureEventArgs = args.StagingItem.Input as StylusSystemGestureEventArgs;
PointerStylusDevice stylusDevice = stylusGestureEventArgs.StylusDevice.As<PointerStylusDevice>();
// If we saw a drag or flick for this stylus, reset the tap count to 1
if (stylusGestureEventArgs.SystemGesture == SystemGesture.Drag
|| stylusGestureEventArgs.SystemGesture == SystemGesture.RightDrag)
{
stylusDevice.TapCount = 1;
}
}
}
/// <summary>
/// Generates a system gesture. Mainly used to generate gesture output from the multi-touch system.
/// </summary>
/// <param name="rawStylusInputReport">The raw stylus input</param>
/// <param name="gesture">The gesture to generate</param>
private void GenerateGesture(RawStylusInputReport rawStylusInputReport, SystemGesture gesture)
{
PointerStylusDevice stylusDevice = rawStylusInputReport.StylusDevice.As<PointerStylusDevice>();
RawStylusSystemGestureInputReport inputReport = new RawStylusSystemGestureInputReport(
InputMode.Foreground,
rawStylusInputReport.Timestamp,
rawStylusInputReport.InputSource,
() => { return stylusDevice.PointerTabletDevice.StylusPointDescription; },
rawStylusInputReport.TabletDeviceId,
rawStylusInputReport.StylusDeviceId,
gesture,
0, // Gesture X location (only used for flicks)
0, // Gesture Y location (only used for flicks)
0) // ButtonState (only used for flicks)
{
StylusDevice = stylusDevice.StylusDevice,
};
InputReportEventArgs input = new InputReportEventArgs(stylusDevice.StylusDevice, inputReport);
input.RoutedEvent = InputManager.PreviewInputReportEvent;
// Process this directly instead of doing a push. We want this event to get
// to the user before the StylusUp and MouseUp event.
_inputManager.ProcessInput(input);
}
#endregion
}
}
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