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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Collections;
using System.ComponentModel;
using System.Windows.Media;
namespace System.Windows.Input
{
/////////////////////////////////////////////////////////////////////////
/// <summary>
///Event argument used to subscribe to StylusButtonDown/Up events.
///The only information required to be passed by this argument is which button had the state change.
/// </summary>
public class StylusButtonEventArgs : StylusEventArgs
{
/////////////////////////////////////////////////////////////////////
/// <summary>
/// Initializes a new instance of the StylusButtonEventArgs class.
/// </summary>
/// <param name="stylusDevice">
/// The logical Stylus device associated with this event.
/// </param>
/// <param name="timestamp">
/// The time when the input occured.
/// </param>
/// <param name="button">
/// The button.
/// </param>
public StylusButtonEventArgs(
StylusDevice stylusDevice, int timestamp,
StylusButton button)
:
base(stylusDevice, timestamp)
{
// Do we need any validation here?
_button = button;
}
/// <summary>
/// Get the StylusButton
/// </summary>
public StylusButton StylusButton
{
get
{
return _button;
}
}
/////////////////////////////////////////////////////////////////////
/// <summary>
/// The mechanism used to call the type-specific handler on the
/// target.
/// </summary>
/// <param name="genericHandler">
/// The generic handler to call in a type-specific way.
/// </param>
/// <param name="genericTarget">
/// The target to call the handler on.
/// </param>
protected override void InvokeEventHandler(Delegate genericHandler, object genericTarget)
{
StylusButtonEventHandler handler = (StylusButtonEventHandler)genericHandler;
handler(genericTarget, this);
}
/////////////////////////////////////////////////////////////////////
///
StylusButton _button;
}
}
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