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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Windows.Input.StylusPlugIns;
using System.Windows.Threading;
namespace System.Windows.Input
{
/// <summary>
/// The StylusDevice class represents the stylus device
///
/// Note: This class implements InputDevice without deriving from InputDevice.
/// The reason for this is so no one can set the InputDevice of any InputReport
/// to the base. Due to the amount of code that uses StylusDevice (the wrapper)
/// there would be ambigious situations where some code casted to the wrapper
/// and some code the base. This is confusing and prone to introducting bugs.
/// </summary>
internal abstract class StylusDeviceBase : DispatcherObject, IDisposable
{
#region Casting/Wrapper Access
/// <summary>
/// The StylusDevice wrapper associated with this implementation instance.
/// Wrappers are lifetime of the instance and should never change.
/// </summary>
internal StylusDevice StylusDevice { get; private set; }
/// <summary>
/// Function to convert to any derived class
/// </summary>
/// <typeparam name="T">The type to convert to</typeparam>
/// <returns>An instance of the derived type</returns>
internal T As<T>()
where T : StylusDeviceBase
{
return this as T;
}
#endregion
#region Constructor
/// <summary>
/// Create a wrapper.
/// </summary>
protected StylusDeviceBase()
{
StylusDevice = new StylusDevice(this);
}
#endregion
#region IDisposable
protected bool _disposed = false;
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
/// <summary>
/// Allow derived classes to provide custom disposal semantics
/// </summary>
/// <param name="disposing">If this is called from Dispose or the finalizer</param>
protected abstract void Dispose(bool disposing);
~StylusDeviceBase()
{
Dispose(false);
}
#endregion
#region InputDevice Wrapper Abstraction
/// <summary>
/// Returns the element that input from this device is sent to.
/// </summary>
internal abstract IInputElement Target { get; }
/// <summary>
/// Returns the PresentationSource that is reporting input for this device.
/// </summary>
internal abstract PresentationSource ActiveSource { get; }
#endregion
#region Wrapper Functions/Properties
internal abstract void UpdateEventStylusPoints(RawStylusInputReport report, bool resetIfNoOverride);
/// <summary>
/// Returns the PresentationSource that is reporting input for this device.
/// </summary>
internal abstract PresentationSource CriticalActiveSource { get; }
/// <summary>
/// The latest stylus point in raw data
/// </summary>
internal abstract StylusPoint RawStylusPoint { get; }
/// <summary>
/// Returns whether the StylusDevice object has been internally disposed.
/// </summary>
internal abstract bool IsValid { get; }
/// <summary>
/// Returns the element that the stylus is over.
/// </summary>
internal abstract IInputElement DirectlyOver { get; }
/// <summary>
/// Returns the element that has captured the stylus.
/// </summary>
internal abstract IInputElement Captured { get; }
/// <summary>
/// Returns the element that has captured the stylus.
/// </summary>
internal abstract CaptureMode CapturedMode { get; }
/// <summary>
/// Captures the stylus to a particular element.
/// </summary>
internal abstract bool Capture(IInputElement element, CaptureMode captureMode);
/// <summary>
/// Captures the stylus to a particular element.
/// </summary>
internal abstract bool Capture(IInputElement element);
/// <summary>
/// Forces the stylusdevice to resynchronize at it's current location and state.
/// </summary>
internal abstract void Synchronize();
/// <summary>
/// Returns the tablet associated with the StylusDevice
/// </summary>
internal abstract TabletDevice TabletDevice { get; }
/// <summary>
/// Returns the name of the StylusDevice
/// </summary>
internal abstract string Name { get; }
/// <summary>
/// Returns the hardware id of the StylusDevice
/// </summary>
internal abstract int Id { get; }
/// <summary>
/// Returns a StylusPointCollection object for processing the data in the packet.
/// This method creates a new StylusPointCollection and copies the data.
/// </summary>
internal abstract StylusPointCollection GetStylusPoints(IInputElement relativeTo);
/// <summary>
/// Returns a StylusPointCollection object for processing the data in the packet.
/// This method creates a new StylusPointCollection and copies the data.
/// </summary>
internal abstract StylusPointCollection GetStylusPoints(IInputElement relativeTo, StylusPointDescription subsetToReformatTo);
/// <summary>
/// Returns the button collection that is associated with the StylusDevice.
/// </summary>
internal abstract StylusButtonCollection StylusButtons { get; }
/// <summary>
/// Calculates the position of the stylus relative to a particular element.
/// </summary>
internal abstract Point GetPosition(IInputElement relativeTo);
/// <summary>
/// Indicates the stylus is not touching the surface.
/// InAir events are general sent at a lower frequency.
/// </summary>
internal abstract bool InAir { get; }
/// <summary>
/// Indicates stylusDevice is in the inverted state.
/// </summary>
internal abstract bool Inverted { get; }
/// <summary>
/// Indicates stylusDevice is in the inverted state.
/// </summary>
internal abstract bool InRange { get; }
internal abstract int DoubleTapDeltaX { get; }
internal abstract int DoubleTapDeltaY { get; }
internal abstract int DoubleTapDeltaTime { get; }
internal abstract Point GetMouseScreenPosition(MouseDevice mouseDevice);
/// <summary>
/// Gets the current state of the specified button
/// </summary>
/// <param name="mouseButton">
/// The mouse button to get the state of
/// </param>
/// <param name="mouseDevice">
/// The MouseDevice that is making the request
/// </param>
/// <returns>
/// The state of the specified mouse button
/// </returns>
/// <remarks>
/// This is the hook where the Input system (via the MouseDevice) can call back into
/// the Stylus system when we are processing Stylus events instead of Mouse events
/// </remarks>
internal abstract MouseButtonState GetMouseButtonState(MouseButton mouseButton, MouseDevice mouseDevice);
internal abstract int TapCount { get; set; }
internal abstract StylusPlugInCollection GetCapturedPlugInCollection(ref bool elementHasCapture);
internal abstract StylusPlugInCollection CurrentVerifiedTarget { get; set; }
#endregion
}
}
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