1 instantiation of MediaContext
PresentationCore (1)
System\Windows\Media\MediaContext.cs (1)
1370cm = new MediaContext(dispatcher);
125 references to MediaContext
PresentationCore (125)
MS\Internal\CoreAppContextSwitches.cs (2)
190/// See <see cref="System.Windows.Media.MediaContext.ShouldRenderEvenWhenNoDisplayDevicesAreAvailable"/> for details 233/// See <see cref="System.Windows.Media.MediaContext.ShouldRenderEvenWhenNoDisplayDevicesAreAvailable"/> for details
src\Microsoft.DotNet.Wpf\src\Common\Graphics\exports.cs (2)
574return MediaContext.CurrentMediaContext.IsConnected; 2454/// See <see cref="MediaContext.ShouldRenderEvenWhenNoDisplayDevicesAreAvailable"/> for
System\Windows\Input\ManipulationLogic.cs (1)
265return MediaContext.CurrentTicks;
System\Windows\Input\Stylus\Common\DynamicRenderer.cs (6)
548MediaContext.From(renderingThread.ThreadDispatcher).RenderComplete += _onDRThreadRenderComplete; 619MediaContext.From(drDispatcher).RenderComplete -= _onDRThreadRenderComplete; 681MediaContext.From(_applicationDispatcher).RenderComplete -= _onRenderComplete; 714MediaContext.From(_applicationDispatcher).RenderComplete += _onRenderComplete; 1128MediaContext.From(_applicationDispatcher).RenderComplete -= _onRenderComplete; 1149MediaContext.From(drDispatcher).RenderComplete -= _onDRThreadRenderComplete;
System\Windows\InterOp\D3DImage.cs (4)
556MediaContext mediaContext = MediaContext.From(Dispatcher); 570MediaContext mediaContext = MediaContext.From(Dispatcher);
System\Windows\InterOp\HwndTarget.cs (16)
162/// using <see cref="MediaContext.ShouldRenderEvenWhenNoDisplayDevicesAreAvailable"/>, which in turn factors in (a) 170private bool _displayDevicesAvailable = MediaContext.ShouldRenderEvenWhenNoDisplayDevicesAreAvailable; 274MediaContext.RegisterICompositionTarget(Dispatcher, this); 625DUCE.ChannelSet channelSet = MediaContext.From(Dispatcher).GetChannels(); 691MediaContext.UnregisterICompositionTarget(Dispatcher, this); 991bool displayDevicesAvailable = _displayDevicesAvailable || MediaContext.ShouldRenderEvenWhenNoDisplayDevicesAreAvailable; 1048if (_displayDevicesAvailable || MediaContext.ShouldRenderEvenWhenNoDisplayDevicesAreAvailable) 1536DUCE.ChannelSet channelSet = MediaContext.From(Dispatcher).GetChannels(); 1567MediaContext mctx = MediaContext.From(Dispatcher); 1685DUCE.ChannelSet channelSet = MediaContext.From(Dispatcher).GetChannels(); 1786DUCE.ChannelSet channelSet = MediaContext.From(Dispatcher).GetChannels(); 2110MediaContext mctx = MediaContext.From(Dispatcher); 2367MediaContext mctx = MediaContext.From(Dispatcher);
System\Windows\LayoutManager.cs (1)
107MediaContext.From(Dispatcher).BeginInvokeOnRender(_updateCallback, this);
System\Windows\Media\Animation\Animatable.cs (3)
330MediaContext mediaContext = MediaContext.From(Dispatcher); 340mediaContext.ResourcesUpdated += new MediaContext.ResourcesUpdatedHandler(UpdateResource);
System\Windows\Media\Animation\AnimationClockResource.cs (3)
73MediaContext mediaContext = MediaContext.From(dispatcher); 83mediaContext.ResourcesUpdated += new MediaContext.ResourcesUpdatedHandler(UpdateResourceFromMediaContext);
System\Windows\Media\Animation\Clock.cs (1)
3564TimeManager timeManager = MediaContext.From(Dispatcher).TimeManager;
System\Windows\Media\Animation\IndependentAnimationStorage.cs (5)
14protected MediaContext.ResourcesUpdatedHandler _updateResourceHandler; 74_updateResourceHandler = new MediaContext.ResourcesUpdatedHandler(UpdateResource); 120MediaContext mediaContext = MediaContext.From(d.Dispatcher); 220MediaContext.CurrentMediaContext.ResourcesUpdated += _updateResourceHandler;
System\Windows\Media\Animation\TimeManager.cs (2)
96if (MediaContext.IsClockSupported) 98_systemClock = (IClock)MediaContext.From(Dispatcher);
System\Windows\Media\BitmapCacheBrush.cs (3)
84MediaContext mediaContext = MediaContext.From(Dispatcher); 95mediaContext.ResourcesUpdated += new MediaContext.ResourcesUpdatedHandler(cyclicBrush.RenderForCyclicBrush);
System\Windows\Media\CompositionTarget.cs (9)
164MediaContext.From(Dispatcher).PostRender(); 394MediaContext mctx = MediaContext.From(Dispatcher); 464DUCE.ChannelSet channelSet = MediaContext.From(Dispatcher).GetChannels(); 523MediaContext.From(Dispatcher).VerifyWriteAccess(); 582MediaContext mc = MediaContext.From(Dispatcher.CurrentDispatcher); 590MediaContext mc = MediaContext.From(Dispatcher.CurrentDispatcher);
System\Windows\Media\DrawingVisual.cs (2)
167MediaContext mediaContext = MediaContext.From(Dispatcher);
System\Windows\Media\Effects\PixelShader.cs (4)
49MediaContext mediaContext = MediaContext.CurrentMediaContext; 54MediaContext mediaContext = MediaContext.CurrentMediaContext;
System\Windows\Media\HostVisual.cs (1)
260Debug.Assert(_target.OutOfBandChannel == MediaContext.CurrentMediaContext.OutOfBandChannel);
System\Windows\Media\Imaging\BitmapVisualManager.cs (2)
103MediaContext mctx = MediaContext.CurrentMediaContext;
System\Windows\Media\Imaging\WriteableBitmap.cs (4)
1240MediaContext mediaContext = MediaContext.From(Dispatcher); 1253MediaContext mediaContext = MediaContext.From(Dispatcher);
System\Windows\Media\MediaContext.cs (6)
1364internal static MediaContext From(Dispatcher dispatcher) 1367MediaContext cm = (MediaContext)dispatcher.Reserved0; 1380internal static MediaContext CurrentMediaContext 1466MediaContext current = From(dispatcher); 1507MediaContext.From(dispatcher).UnregisterICompositionTargetInternal(iv);
System\Windows\Media\MediaContextNotificationWindow.cs (2)
44internal MediaContextNotificationWindow(MediaContext ownerMediaContext) 215private MediaContext _ownerMediaContext;
System\Windows\Media\MediaSystem.cs (4)
33public static bool Startup(MediaContext mc) 79internal static bool ConnectChannels(MediaContext mc) 119internal static void Shutdown(MediaContext mc) 175foreach (MediaContext mc in _mediaContexts)
System\Windows\Media\RenderCapability.cs (16)
30MediaContext mediaContext = MediaContext.CurrentMediaContext; 59MediaContext mediaContext = MediaContext.CurrentMediaContext; 92MediaContext mediaContext = MediaContext.CurrentMediaContext; 107MediaContext mediaContext = MediaContext.CurrentMediaContext; 125MediaContext mediaContext = MediaContext.CurrentMediaContext; 144MediaContext mediaContext = MediaContext.CurrentMediaContext; 157MediaContext mediaContext = MediaContext.CurrentMediaContext; 168MediaContext mediaContext = MediaContext.CurrentMediaContext;
System\Windows\Media\Renderer.cs (4)
116MediaContext mediaContext = MediaContext.CurrentMediaContext; 165MediaContext mediaContext = MediaContext.CurrentMediaContext;
System\Windows\Media\Visual.cs (5)
991MediaContext.From(this.Dispatcher).VerifyWriteAccess(); 1023MediaContext mediaContext = MediaContext.From(Dispatcher); 5199MediaContext mctx = MediaContext.From(e.Dispatcher);
System\Windows\Media\VisualBrush.cs (3)
84MediaContext mediaContext = MediaContext.From(Dispatcher); 95mediaContext.ResourcesUpdated += new MediaContext.ResourcesUpdatedHandler(cyclicBrush.RenderForCyclicBrush);
System\Windows\Media\VisualTarget.cs (3)
36MediaContext.RegisterICompositionTarget(Dispatcher, this); 62MediaContext.UnregisterICompositionTarget(Dispatcher, this); 167MediaContext.UnregisterICompositionTarget(Dispatcher, this);
System\Windows\Media3D\ModelUIElement3D.cs (1)
48(ValidateValueCallback) delegate { return MediaContext.CurrentMediaContext.WriteAccessEnabled; });
System\Windows\Media3D\ModelVisual3D.cs (1)
120(ValidateValueCallback) delegate { return MediaContext.CurrentMediaContext.WriteAccessEnabled; });
System\Windows\Media3D\Viewport3DVisual.cs (2)
198(ValidateValueCallback) delegate { return MediaContext.CurrentMediaContext.WriteAccessEnabled; }); 244(ValidateValueCallback) delegate { return MediaContext.CurrentMediaContext.WriteAccessEnabled; });
System\Windows\Media3D\Visual3D.cs (2)
148(ValidateValueCallback) delegate { return MediaContext.CurrentMediaContext.WriteAccessEnabled; }); 927MediaContext.From(this.Dispatcher).VerifyWriteAccess();
System\Windows\UIElement.cs (4)
1318MediaContext mediaContext = MediaContext.From(Dispatcher); 3218MediaContext mediaContext = MediaContext.From(Dispatcher);
System\Windows\UIElement3D.cs (1)
111MediaContext.From(Dispatcher).BeginInvokeOnRender(CallRenderCallback, this);