BackEnd\Components\BuildRequestEngine\BuildRequestEngine.cs (7)
201ErrorUtilities.VerifyThrow(_status == BuildRequestEngineStatus.Uninitialized, "Engine must be in the Uninitiailzed state, but is {0}", _status);
226ErrorUtilities.VerifyThrow(_status == BuildRequestEngineStatus.Active || _status == BuildRequestEngineStatus.Idle || _status == BuildRequestEngineStatus.Waiting, "Engine must be Active, Idle or Waiting to clean up, but is {0}.", _status);
346ErrorUtilities.VerifyThrow(_status != BuildRequestEngineStatus.Shutdown && _status != BuildRequestEngineStatus.Uninitialized, "Engine loop not yet started, status is {0}.", _status.Box());
417ErrorUtilities.VerifyThrow(_status != BuildRequestEngineStatus.Shutdown && _status != BuildRequestEngineStatus.Uninitialized, "Engine loop not yet started, status is {0}.", _status.Box());
522ErrorUtilities.VerifyThrow(_status != BuildRequestEngineStatus.Shutdown && _status != BuildRequestEngineStatus.Uninitialized, "Engine loop not yet started, status is {0}.", _status.Box());
633ErrorUtilities.VerifyThrow(_status == BuildRequestEngineStatus.Uninitialized, "Cleanup wasn't called, status is {0}", _status);
646ErrorUtilities.VerifyThrow(type == BuildComponentType.RequestEngine, "Cannot create component of type {0}", type);
BackEnd\Components\RequestBuilder\TargetEntry.cs (5)
421ErrorUtilities.VerifyThrow(!_isExecuting, "Target {0} is already executing", _target.Name);
771ErrorUtilities.VerifyThrow(_state != TargetEntryState.Completed, "State must not be Completed. State is {0}.", _state);
782ErrorUtilities.VerifyThrow(_state == TargetEntryState.Completed, "State must be Completed. State is {0}.", _state);
783ErrorUtilities.VerifyThrow(_targetResult.ResultCode == TargetResultCode.Skipped, "ResultCode must be Skipped. ResultCode is {0}.", _state);
784ErrorUtilities.VerifyThrow(_targetResult.WorkUnitResult.ActionCode == WorkUnitActionCode.Continue, "ActionCode must be Continue. ActionCode is {0}.", _state);