File: BackEnd\Components\Communications\NodeProviderInProc.cs
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Project: ..\..\..\src\Build\Microsoft.Build.csproj (Microsoft.Build)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
 
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.Threading;
using Microsoft.Build.Internal;
using Microsoft.Build.Shared;
 
#if FEATURE_THREAD_CULTURE
using BuildParameters = Microsoft.Build.Execution.BuildParameters;
#endif
using NodeEngineShutdownReason = Microsoft.Build.Execution.NodeEngineShutdownReason;
 
#nullable disable
 
namespace Microsoft.Build.BackEnd
{
    /// <summary>
    /// An implementation of a node provider for in-proc nodes.
    /// </summary>
    internal class NodeProviderInProc : INodeProvider, INodePacketFactory, IDisposable
    {
        #region Private Data
 
        /// <summary>
        /// The invalid in-proc node id
        /// </summary>
        private const int InvalidInProcNodeId = 0;
 
        /// <summary>
        /// Flag indicating we have disposed.
        /// </summary>
        private bool _disposed = false;
 
        /// <summary>
        /// Value used to ensure multiple in-proc nodes which save the operating environment are not created.
        /// </summary>
        private static Semaphore InProcNodeOwningOperatingEnvironment;
 
        /// <summary>
        /// The component host.
        /// </summary>
        private IBuildComponentHost _componentHost;
 
        /// <summary>
        /// The in-proc node.
        /// </summary>
        private INode _inProcNode;
 
        /// <summary>
        /// The in-proc node endpoint.
        /// </summary>
        private INodeEndpoint _inProcNodeEndpoint;
 
        /// <summary>
        /// The packet factory used to route packets from the node.
        /// </summary>
        private INodePacketFactory _packetFactory;
 
        /// <summary>
        /// The in-proc node thread.
        /// </summary>
        private Thread _inProcNodeThread;
 
        /// <summary>
        /// Event which is raised when the in-proc endpoint is connected.
        /// </summary>
        private AutoResetEvent _endpointConnectedEvent;
 
        /// <summary>
        /// The ID of the in-proc node.
        /// </summary>
        private int _inProcNodeId = InvalidInProcNodeId;
 
        /// <summary>
        /// Check to allow the inproc node to have exclusive ownership of the operating environment
        /// </summary>
        private bool _exclusiveOperatingEnvironment = false;
 
        #endregion
 
        #region Constructor
        /// <summary>
        /// Initializes the node provider.
        /// </summary>
        public NodeProviderInProc()
        {
            _endpointConnectedEvent = new AutoResetEvent(false);
        }
 
        #endregion
 
        /// <summary>
        /// Finalizes an instance of the <see cref="NodeProviderInProc"/> class.
        /// </summary>
        ~NodeProviderInProc()
        {
            Dispose(false /* disposing */);
        }
 
        /// <summary>
        /// Returns the type of nodes managed by this provider.
        /// </summary>
        public NodeProviderType ProviderType
        {
            get { return NodeProviderType.InProc; }
        }
 
        /// <summary>
        /// Returns the number of nodes available to create on this provider.
        /// </summary>
        public int AvailableNodes
        {
            get
            {
                if (_inProcNodeId != InvalidInProcNodeId)
                {
                    return 0;
                }
 
                return 1;
            }
        }
 
        #region IBuildComponent Members
 
        /// <summary>
        /// Sets the build component host.
        /// </summary>
        /// <param name="host">The component host.</param>
        public void InitializeComponent(IBuildComponentHost host)
        {
            _componentHost = host;
        }
 
        /// <summary>
        /// Shuts down this component.
        /// </summary>
        public void ShutdownComponent()
        {
            _componentHost = null;
            _inProcNode = null;
        }
 
        #endregion
 
        #region INodeProvider Members
 
        /// <summary>
        /// Sends data to the specified node.
        /// </summary>
        /// <param name="nodeId">The node to which data should be sent.</param>
        /// <param name="packet">The data to send.</param>
        public void SendData(int nodeId, INodePacket packet)
        {
            ErrorUtilities.VerifyThrowArgumentOutOfRange(nodeId == _inProcNodeId, "node");
            ErrorUtilities.VerifyThrowArgumentNull(packet);
 
            if (_inProcNode == null)
            {
                return;
            }
 
            _inProcNodeEndpoint.SendData(packet);
        }
 
        /// <summary>
        /// Causes all connected nodes to be shut down.
        /// </summary>
        /// <param name="enableReuse">Flag indicating if the nodes should prepare for reuse.</param>
        public void ShutdownConnectedNodes(bool enableReuse)
        {
            if (_inProcNode != null)
            {
                _inProcNodeEndpoint.SendData(new NodeBuildComplete(enableReuse));
            }
        }
 
        /// <summary>
        /// Causes all nodes to be shut down permanently - for InProc nodes it is the same as ShutdownConnectedNodes
        /// with enableReuse = false
        /// </summary>
        public void ShutdownAllNodes()
        {
            ShutdownConnectedNodes(false /* no node reuse */);
        }
 
        public IList<NodeInfo> CreateNodes(int nextNodeId, INodePacketFactory factory, Func<NodeInfo, NodeConfiguration> configurationFactory, int numberOfNodesToCreate)
        {
            var nodes = new List<NodeInfo>(numberOfNodesToCreate);
 
            for (int i = 0; i < numberOfNodesToCreate; i++)
            {
                int nodeId = nextNodeId + i;
 
                NodeInfo nodeInfo = new(nodeId, ProviderType);
                if (!CreateNode(nodeId, factory, configurationFactory(nodeInfo)))
                {
                    // If it fails let it return what we have created so far so caller can somehow acquire missing nodes.
                    break;
                }
 
                nodes.Add(nodeInfo);
            }
 
            return nodes;
        }
 
        /// <summary>
        /// Requests that a node be created on the specified machine.
        /// </summary>
        /// <param name="nodeId">The id of the node to create.</param>
        /// <param name="factory">The factory to use to create packets from this node.</param>
        /// <param name="configuration">The configuration for the node.</param>
        private bool CreateNode(int nodeId, INodePacketFactory factory, NodeConfiguration configuration)
        {
            ErrorUtilities.VerifyThrow(nodeId != InvalidInProcNodeId, "Cannot create in-proc node.");
 
            // Attempt to get the operating environment semaphore if requested.
            if (_componentHost.BuildParameters.SaveOperatingEnvironment)
            {
                // We can only create additional in-proc nodes if we have decided not to save the operating environment.  This is the global
                // DTAR case in Visual Studio, but other clients might enable this as well under certain special circumstances.
 
                if (Environment.GetEnvironmentVariable("MSBUILDINPROCENVCHECK") == "1")
                {
                    _exclusiveOperatingEnvironment = true;
                }
 
                if (_exclusiveOperatingEnvironment)
                {
                    if (InProcNodeOwningOperatingEnvironment == null)
                    {
                        InProcNodeOwningOperatingEnvironment = new Semaphore(1, 1);
                    }
 
                    if (!InProcNodeOwningOperatingEnvironment.WaitOne(0))
                    {
                        // Can't take the operating environment.
                        return false;
                    }
                }
            }
 
            // If it doesn't already exist, create it.
            if (_inProcNode == null)
            {
                if (!InstantiateNode(factory))
                {
                    return false;
                }
            }
 
            _inProcNodeEndpoint.SendData(configuration);
            _inProcNodeId = nodeId;
 
            return true;
        }
 
        #endregion
 
        #region INodePacketFactory Members
 
        /// <summary>
        /// Registers a packet handler.  Not used in the in-proc node.
        /// </summary>
        public void RegisterPacketHandler(NodePacketType packetType, NodePacketFactoryMethod factory, INodePacketHandler handler)
        {
            // Not used
            ErrorUtilities.ThrowInternalErrorUnreachable();
        }
 
        /// <summary>
        /// Unregisters a packet handler.  Not used in the in-proc node.
        /// </summary>
        public void UnregisterPacketHandler(NodePacketType packetType)
        {
            // Not used
            ErrorUtilities.ThrowInternalErrorUnreachable();
        }
 
        /// <summary>
        /// Deserializes and routes a packet.  Not used in the in-proc node.
        /// </summary>
        public void DeserializeAndRoutePacket(int nodeId, NodePacketType packetType, ITranslator translator)
        {
            // Not used
            ErrorUtilities.ThrowInternalErrorUnreachable();
        }
 
        /// <summary>
        /// Routes a packet.
        /// </summary>
        /// <param name="nodeId">The id of the node from which the packet is being routed.</param>
        /// <param name="packet">The packet to route.</param>
        public void RoutePacket(int nodeId, INodePacket packet)
        {
            INodePacketFactory factory = _packetFactory;
 
            if (_inProcNodeId != InvalidInProcNodeId)
            {
                // If this was a shutdown packet, we are done with the node.  Release all context associated with it.  Do this here, rather
                // than after we route the packet, because otherwise callbacks to the NodeManager to determine if we have available nodes
                // will report that the in-proc node is still in use when it has actually shut down.
                int savedInProcNodeId = _inProcNodeId;
                if (packet.Type == NodePacketType.NodeShutdown)
                {
                    _inProcNodeId = InvalidInProcNodeId;
 
                    // Release the operating environment semaphore if we were holding it.
                    if ((_componentHost.BuildParameters.SaveOperatingEnvironment) &&
                        (InProcNodeOwningOperatingEnvironment != null))
                    {
                        InProcNodeOwningOperatingEnvironment.Release();
                        InProcNodeOwningOperatingEnvironment.Dispose();
                        InProcNodeOwningOperatingEnvironment = null;
                    }
 
                    if (!_componentHost.BuildParameters.EnableNodeReuse)
                    {
                        _inProcNode = null;
                        _inProcNodeEndpoint = null;
                        _inProcNodeThread = null;
                        _packetFactory = null;
                    }
                }
 
                // Route the packet back to the NodeManager.
                factory.RoutePacket(savedInProcNodeId, packet);
            }
        }
 
        #endregion
 
        /// <summary>
        /// IDisposable implementation
        /// </summary>
        public void Dispose()
        {
            Dispose(true /* disposing */);
            GC.SuppressFinalize(this);
        }
 
        /// <summary>
        /// Factory for component creation.
        /// </summary>
        internal static IBuildComponent CreateComponent(BuildComponentType type)
        {
            ErrorUtilities.VerifyThrow(type == BuildComponentType.InProcNodeProvider, "Cannot create component of type {0}", type);
            return new NodeProviderInProc();
        }
 
        #region Private Methods
 
        /// <summary>
        /// Creates a new in-proc node.
        /// </summary>
        private bool InstantiateNode(INodePacketFactory factory)
        {
            ErrorUtilities.VerifyThrow(_inProcNode == null, "In Proc node already instantiated.");
            ErrorUtilities.VerifyThrow(_inProcNodeEndpoint == null, "In Proc node endpoint already instantiated.");
 
            NodeEndpointInProc.EndpointPair endpoints = NodeEndpointInProc.CreateInProcEndpoints(NodeEndpointInProc.EndpointMode.Synchronous, _componentHost);
 
            _inProcNodeEndpoint = endpoints.ManagerEndpoint;
            _inProcNodeEndpoint.OnLinkStatusChanged += new LinkStatusChangedDelegate(InProcNodeEndpoint_OnLinkStatusChanged);
 
            _packetFactory = factory;
            _inProcNode = new InProcNode(_componentHost, endpoints.NodeEndpoint);
#if FEATURE_THREAD_CULTURE
            _inProcNodeThread = new Thread(InProcNodeThreadProc, BuildParameters.ThreadStackSize);
#else
            CultureInfo culture = _componentHost.BuildParameters.Culture;
            CultureInfo uiCulture = _componentHost.BuildParameters.UICulture;
            _inProcNodeThread = new Thread(() =>
            {
                CultureInfo.CurrentCulture = culture;
                CultureInfo.CurrentUICulture = uiCulture;
                InProcNodeThreadProc();
            });
#endif
            _inProcNodeThread.Name = String.Format(CultureInfo.CurrentCulture, "In-proc Node ({0})", _componentHost.Name);
            _inProcNodeThread.IsBackground = true;
#if FEATURE_THREAD_CULTURE
            _inProcNodeThread.CurrentCulture = _componentHost.BuildParameters.Culture;
            _inProcNodeThread.CurrentUICulture = _componentHost.BuildParameters.UICulture;
#endif
            _inProcNodeThread.Start();
 
            _inProcNodeEndpoint.Connect(this);
 
            int connectionTimeout = CommunicationsUtilities.NodeConnectionTimeout;
            bool connected = _endpointConnectedEvent.WaitOne(connectionTimeout);
            ErrorUtilities.VerifyThrow(connected, "In-proc node failed to start up within {0}ms", connectionTimeout);
            return true;
        }
 
        /// <summary>
        /// Thread proc which runs the in-proc node.
        /// </summary>
        private void InProcNodeThreadProc()
        {
            Exception e;
            NodeEngineShutdownReason reason = _inProcNode.Run(out e);
            InProcNodeShutdown(reason, e);
        }
 
        /// <summary>
        /// Callback invoked when the link status of the endpoint has changed.
        /// </summary>
        /// <param name="endpoint">The endpoint whose status has changed.</param>
        /// <param name="status">The new link status.</param>
        private void InProcNodeEndpoint_OnLinkStatusChanged(INodeEndpoint endpoint, LinkStatus status)
        {
            if (status == LinkStatus.Active)
            {
                // We don't verify this outside of the 'if' because we don't care about the link going down, which will occur
                // after we have cleared the inProcNodeEndpoint due to shutting down the node.
                ErrorUtilities.VerifyThrow(endpoint == _inProcNodeEndpoint, "Received link status event for a node other than our peer.");
                _endpointConnectedEvent.Set();
            }
        }
 
        /// <summary>
        /// Callback invoked when the endpoint shuts down.
        /// </summary>
        /// <param name="reason">The reason the endpoint is shutting down.</param>
        /// <param name="e">Any exception which was raised that caused the endpoint to shut down.</param>
        private void InProcNodeShutdown(NodeEngineShutdownReason reason, Exception e)
        {
            switch (reason)
            {
                case NodeEngineShutdownReason.BuildComplete:
                case NodeEngineShutdownReason.BuildCompleteReuse:
                case NodeEngineShutdownReason.Error:
                    break;
 
                case NodeEngineShutdownReason.ConnectionFailed:
                    ErrorUtilities.ThrowInternalError("Unexpected shutdown code {0} received.", reason);
                    break;
            }
        }
 
        /// <summary>
        /// Dispose implementation.
        /// </summary>
        private void Dispose(bool disposing)
        {
            if (!_disposed)
            {
                if (disposing)
                {
                    if (_endpointConnectedEvent != null)
                    {
                        _endpointConnectedEvent.Dispose();
                        _endpointConnectedEvent = null;
                    }
                }
 
                _disposed = true;
            }
        }
 
        // The process here is the same as in the main node.
        public IEnumerable<Process> GetProcesses() => throw new NotImplementedException();
 
        #endregion
    }
}