File: INodeEndpoint.cs
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Project: ..\..\..\src\Build\Microsoft.Build.csproj (Microsoft.Build)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
 
#nullable disable
 
namespace Microsoft.Build.BackEnd
{
    #region Delegates
    /// <summary>
    /// Used to receive link status updates from an endpoint.
    /// </summary>
    /// <param name="endpoint">The endpoint invoking the delegate.</param>
    /// <param name="status">The current status of the link.</param>
    internal delegate void LinkStatusChangedDelegate(INodeEndpoint endpoint, LinkStatus status);
 
    /// <summary>
    /// Used to receive data from a node
    /// </summary>
    /// <param name="endpoint">The endpoint invoking the delegate.</param>
    /// <param name="packet">The packet received.</param>
    internal delegate void DataReceivedDelegate(INodeEndpoint endpoint, INodePacket packet);
    #endregion
 
    #region Enums
    /// <summary>
    /// The connection status of a link between the NodeEndpoint on the host and the NodeEndpoint
    /// on the peer.
    /// </summary>
    internal enum LinkStatus
    {
        /// <summary>
        /// The connection has never been started.
        /// </summary>
        Inactive,
 
        /// <summary>
        /// The connection is active, the most recent data has been successfully sent, and the
        /// node is responding to pings.
        /// </summary>
        Active,
 
        /// <summary>
        /// The connection has failed and been terminated.
        /// </summary>
        Failed,
 
        /// <summary>
        /// The connection could not be made/timed out.
        /// </summary>
        ConnectionFailed,
    }
 
    #endregion
 
    /// <summary>
    /// This interface represents one end of a connection between the INodeProvider and a Node.
    /// Implementations of this interface define the actual mechanism by which data is communicated.
    /// </summary>
    internal interface INodeEndpoint
    {
        #region Events
 
        /// <summary>
        /// Raised when the status of the node's link has changed.
        /// </summary>
        event LinkStatusChangedDelegate OnLinkStatusChanged;
 
        #endregion
 
        #region Properties
 
        /// <summary>
        /// The current link status for this endpoint.
        /// </summary>
        LinkStatus LinkStatus
        {
            get;
        }
        #endregion
 
        #region Methods
        /// <summary>
        /// Waits for the remote node to establish a connection.
        /// </summary>
        /// <param name="factory">The factory used to deserialize packets.</param>
        /// <remarks>Only one of Listen() or Connect() may be called on an endpoint.</remarks>
        void Listen(INodePacketFactory factory);
 
        /// <summary>
        /// Instructs the node to connect to its peer endpoint.
        /// </summary>
        /// <param name="factory">The factory used to deserialize packets.</param>
        void Connect(INodePacketFactory factory);
 
        /// <summary>
        /// Instructs the node to disconnect from its peer endpoint.
        /// </summary>
        void Disconnect();
 
        /// <summary>
        /// Sends a data packet to the node.
        /// </summary>
        /// <param name="packet">The packet to be sent.</param>
        void SendData(INodePacket packet);
        #endregion
 
        /// <summary>
        /// Called when we are about to send last packet to finalize graceful disconnection with client.
        /// This is needed to handle race condition when both client and server is gracefully about to close connection.
        /// </summary>
        void ClientWillDisconnect();
    }
}