17 references to IsFinite
System.Windows.Input.Manipulations (17)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
1262Debug.Assert(Validations.IsFinite((float)result));
System\Windows\Input\Manipulations\Manipulation2DCompletedEventArgs.cs (2)
37Debug.Assert(Validations.IsFinite(originX), "originX should be finite"); 38Debug.Assert(Validations.IsFinite(originY), "originY should be finite");
System\Windows\Input\Manipulations\Manipulation2DDeltaEventArgs.cs (2)
40Debug.Assert(Validations.IsFinite(originX), "originX should be finite"); 41Debug.Assert(Validations.IsFinite(originY), "originY should be finite");
System\Windows\Input\Manipulations\Manipulation2DStartedEventArgs.cs (2)
41Debug.Assert(Validations.IsFinite(originX)); 42Debug.Assert(Validations.IsFinite(originY));
System\Windows\Input\Manipulations\ManipulationDelta2D.cs (5)
104Debug.Assert(Validations.IsFinite(translationX), "translationX should be finite"); 105Debug.Assert(Validations.IsFinite(translationY), "translationY should be finite"); 106Debug.Assert(Validations.IsFinite(rotation), "rotation should be finite"); 109Debug.Assert(Validations.IsFinite(expansionX), "expansionX should be finite"); 110Debug.Assert(Validations.IsFinite(expansionY), "expansionY should be finite");
System\Windows\Input\Manipulations\ManipulationVelocities2D.cs (4)
85Debug.Assert(Validations.IsFinite(linearVelocityX)); 86Debug.Assert(Validations.IsFinite(linearVelocityY)); 87Debug.Assert(Validations.IsFinite(angularVelocity)); 88Debug.Assert(Validations.IsFinite(expansionVelocity));
System\Windows\Input\Manipulations\Validations.cs (1)
31if (!IsFinite(value))