17 references to IsFinite
System.Windows.Input.Manipulations (17)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
1275
Debug.Assert(Validations.
IsFinite
((float)result));
System\Windows\Input\Manipulations\Manipulation2DCompletedEventArgs.cs (2)
38
Debug.Assert(Validations.
IsFinite
(originX), "originX should be finite");
39
Debug.Assert(Validations.
IsFinite
(originY), "originY should be finite");
System\Windows\Input\Manipulations\Manipulation2DDeltaEventArgs.cs (2)
41
Debug.Assert(Validations.
IsFinite
(originX), "originX should be finite");
42
Debug.Assert(Validations.
IsFinite
(originY), "originY should be finite");
System\Windows\Input\Manipulations\Manipulation2DStartedEventArgs.cs (2)
43
Debug.Assert(Validations.
IsFinite
(originX));
44
Debug.Assert(Validations.
IsFinite
(originY));
System\Windows\Input\Manipulations\ManipulationDelta2D.cs (5)
105
Debug.Assert(Validations.
IsFinite
(translationX), "translationX should be finite");
106
Debug.Assert(Validations.
IsFinite
(translationY), "translationY should be finite");
107
Debug.Assert(Validations.
IsFinite
(rotation), "rotation should be finite");
110
Debug.Assert(Validations.
IsFinite
(expansionX), "expansionX should be finite");
111
Debug.Assert(Validations.
IsFinite
(expansionY), "expansionY should be finite");
System\Windows\Input\Manipulations\ManipulationVelocities2D.cs (4)
86
Debug.Assert(Validations.
IsFinite
(linearVelocityX));
87
Debug.Assert(Validations.
IsFinite
(linearVelocityY));
88
Debug.Assert(Validations.
IsFinite
(angularVelocity));
89
Debug.Assert(Validations.
IsFinite
(expansionVelocity));
System\Windows\Input\Manipulations\Validations.cs (1)
32
if (!
IsFinite
(value))