| File: System\Windows\Input\Manipulations\Manipulation2DDeltaEventArgs.cs | Web Access |
| Project: src\wpf\src\Microsoft.DotNet.Wpf\src\System.Windows.Input.Manipulations\System.Windows.Input.Manipulations.csproj (System.Windows.Input.Manipulations) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.Diagnostics; namespace System.Windows.Input.Manipulations { /// <summary> /// Represents data that is sent with a /// <strong><see cref="System.Windows.Input.Manipulations.ManipulationProcessor2D.Delta">ManipulationProcessor2D.Delta</see></strong> /// event or an /// <strong><see cref="System.Windows.Input.Manipulations.InertiaProcessor2D.Delta">InertiaProcessor2D.Delta</see></strong> /// event. /// </summary> public class Manipulation2DDeltaEventArgs: EventArgs { private readonly float originX; private readonly float originY; private readonly ManipulationVelocities2D velocities; private readonly ManipulationDelta2D delta; private readonly ManipulationDelta2D cumulative; /// <summary> /// Creates a new Manipulation2DDeltaEventArgs object with /// the specified properties. /// </summary> /// <param name="originX">the x coordinate of the composite position of the manipulation</param> /// <param name="originY">the y coordinate of the composite position of the manipulation</param> /// <param name="velocities">velocities</param> /// <param name="delta">amount of change for this delta</param> /// <param name="cumulative">total change since operation began</param> internal Manipulation2DDeltaEventArgs( float originX, float originY, ManipulationVelocities2D velocities, ManipulationDelta2D delta, ManipulationDelta2D cumulative) { Debug.Assert(Validations.IsFinite(originX), "originX should be finite"); Debug.Assert(Validations.IsFinite(originY), "originY should be finite"); Debug.Assert(velocities != null, "velocities should not be null"); Debug.Assert(delta != null, "delta should not be null"); Debug.Assert(cumulative != null, "cumulative should not be null"); this.originX = originX; this.originY = originY; this.velocities = velocities; this.delta = delta; this.cumulative = cumulative; } /// <summary> /// Gets the new x-coordinate of the composite position of the manipulation. /// </summary> /// <remarks> /// The origin point represented by the <strong>OriginX</strong> and /// <strong><see cref="OriginY"/></strong> /// properties is the average position of all manipulators associated with an element. /// </remarks> public float OriginX { get { return this.originX; } } /// <summary> /// Gets the new y-coordinate of the composite position of the manipulation. /// </summary> /// <remarks> /// The origin point represented by the <strong><see cref="OriginX"/></strong> and /// <strong>OriginY</strong> /// properties is the average position of all manipulators associated with an element. /// </remarks> public float OriginY { get { return this.originY; } } /// <summary> /// Gets the current velocities of the manipulation. /// </summary> public ManipulationVelocities2D Velocities { get { return this.velocities; } } /// <summary> /// Gets the amount of change since the last event. /// </summary> public ManipulationDelta2D Delta { get { return this.delta; } } /// <summary> /// Gets the total amount of change since the manipulation started. /// </summary> public ManipulationDelta2D Cumulative { get { return this.cumulative; } } } }