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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Diagnostics;
namespace System.Windows.Input.Manipulations
{
/// <summary>
/// Represents data that is sent with a
/// <strong><see cref="System.Windows.Input.Manipulations.ManipulationProcessor2D.Started">ManipulationProcessor2D.Started</see></strong>
/// event.
/// </summary>
/// <example>
/// <para>
/// In the following example, an event handler for the
/// <strong><see cref="System.Windows.Input.Manipulations.ManipulationProcessor2D.Started">ManipulationProcessor2D.Started</see></strong>
/// event checks to see if inertia processing is running and if so, stops it.
/// </para>
/// <code lang="cs">
/// <code source="MPIP\ManipulationAPI\ManipulationItem.xaml.cs" region="OnManipulationStarted"/>
/// <code source="MPIP\ManipulationAPI\ManipulationItem.xaml.cs" region="Timestamp"/>
/// </code>
/// </example>
public class Manipulation2DStartedEventArgs: EventArgs
{
private readonly float originX;
private readonly float originY;
/// <summary>
/// Creates a new Manipulation2DStartedEventArgs object with
/// the specified properties.
/// </summary>
/// <param name="originX">the x coordinate of the origin</param>
/// <param name="originY">the y coordinate of the origin</param>
/// <exception cref="ArgumentOutOfRangeException">Thrown when either originX or
/// originY are set to float.PositiveInfinity, float.NegativeInfinity, or float.NaN,
/// which are all invalid values.</exception>
internal Manipulation2DStartedEventArgs(float originX, float originY)
{
Debug.Assert(Validations.IsFinite(originX));
Debug.Assert(Validations.IsFinite(originY));
this.originX = originX;
this.originY = originY;
}
/// <summary>
/// Gets the x-coordinate of the origin.
/// </summary>
/// <remarks>
/// The origin point represented by the <strong>OriginX</strong> and
/// <strong><see cref="OriginY"/></strong>
/// properties is the average position of all manipulators associated with an element.
/// </remarks>
public float OriginX
{
get
{
return this.originX;
}
}
/// <summary>
/// Gets the y-coordinate of the origin.
/// </summary>
/// <remarks>
/// The origin point represented by the <strong><see cref="OriginX"/></strong> and
/// <strong>OriginY</strong>
/// properties is the average position of all manipulators associated with an element.
/// </remarks>
public float OriginY
{
get
{
return this.originY;
}
}
}
}
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