| File: System\Windows\Input\Manipulations\Manipulation2DStartedEventArgs.cs | Web Access |
| Project: src\wpf\src\Microsoft.DotNet.Wpf\src\System.Windows.Input.Manipulations\System.Windows.Input.Manipulations.csproj (System.Windows.Input.Manipulations) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.Diagnostics; namespace System.Windows.Input.Manipulations { /// <summary> /// Represents data that is sent with a /// <strong><see cref="System.Windows.Input.Manipulations.ManipulationProcessor2D.Started">ManipulationProcessor2D.Started</see></strong> /// event. /// </summary> /// <example> /// <para> /// In the following example, an event handler for the /// <strong><see cref="System.Windows.Input.Manipulations.ManipulationProcessor2D.Started">ManipulationProcessor2D.Started</see></strong> /// event checks to see if inertia processing is running and if so, stops it. /// </para> /// <code lang="cs"> /// <code source="MPIP\ManipulationAPI\ManipulationItem.xaml.cs" region="OnManipulationStarted"/> /// <code source="MPIP\ManipulationAPI\ManipulationItem.xaml.cs" region="Timestamp"/> /// </code> /// </example> public class Manipulation2DStartedEventArgs: EventArgs { private readonly float originX; private readonly float originY; /// <summary> /// Creates a new Manipulation2DStartedEventArgs object with /// the specified properties. /// </summary> /// <param name="originX">the x coordinate of the origin</param> /// <param name="originY">the y coordinate of the origin</param> /// <exception cref="ArgumentOutOfRangeException">Thrown when either originX or /// originY are set to float.PositiveInfinity, float.NegativeInfinity, or float.NaN, /// which are all invalid values.</exception> internal Manipulation2DStartedEventArgs(float originX, float originY) { Debug.Assert(Validations.IsFinite(originX)); Debug.Assert(Validations.IsFinite(originY)); this.originX = originX; this.originY = originY; } /// <summary> /// Gets the x-coordinate of the origin. /// </summary> /// <remarks> /// The origin point represented by the <strong>OriginX</strong> and /// <strong><see cref="OriginY"/></strong> /// properties is the average position of all manipulators associated with an element. /// </remarks> public float OriginX { get { return this.originX; } } /// <summary> /// Gets the y-coordinate of the origin. /// </summary> /// <remarks> /// The origin point represented by the <strong><see cref="OriginX"/></strong> and /// <strong>OriginY</strong> /// properties is the average position of all manipulators associated with an element. /// </remarks> public float OriginY { get { return this.originY; } } } }