| File: System\Windows\Forms\Controls\Buttons\CheckBox.CheckBoxAccessibleObject.cs | Web Access |
| Project: src\winforms\src\System.Windows.Forms\System.Windows.Forms.csproj (System.Windows.Forms) |
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using Windows.Win32.System.Variant; using Windows.Win32.UI.Accessibility; namespace System.Windows.Forms; public partial class CheckBox { public class CheckBoxAccessibleObject(Control owner) : ButtonBaseAccessibleObject((owner is CheckBox) ? owner : throw new ArgumentException(string.Format(SR.ConstructorArgumentInvalidValueType, nameof(owner), typeof(CheckBox)))) { public override string DefaultAction => this.TryGetOwnerAs(out CheckBox? owner) ? owner.AccessibleDefaultActionDescription ?? (owner.Checked ? SR.AccessibleActionUncheck : SR.AccessibleActionCheck) : string.Empty; internal override bool CanGetDefaultActionInternal => false; public override AccessibleRole Role => this.GetOwnerAccessibleRole(AccessibleRole.CheckButton); public override AccessibleStates State => !this.TryGetOwnerAs(out CheckBox? owner) ? base.State : owner.CheckState switch { CheckState.Checked => AccessibleStates.Checked | base.State, CheckState.Indeterminate => AccessibleStates.Indeterminate | base.State, _ => base.State }; internal override ToggleState ToggleState => this.TryGetOwnerAs(out CheckBox? owner) ? owner.CheckState switch { CheckState.Checked => ToggleState.ToggleState_On, CheckState.Unchecked => ToggleState.ToggleState_Off, _ => ToggleState.ToggleState_Indeterminate, } : ToggleState.ToggleState_Off; internal override bool IsPatternSupported(UIA_PATTERN_ID patternId) => patternId switch { var p when p == UIA_PATTERN_ID.UIA_TogglePatternId => true, _ => base.IsPatternSupported(patternId) }; internal override VARIANT GetPropertyValue(UIA_PROPERTY_ID propertyID) => propertyID switch { UIA_PROPERTY_ID.UIA_HasKeyboardFocusPropertyId => (VARIANT)(this.TryGetOwnerAs(out Control? owner) && owner.Focused), UIA_PROPERTY_ID.UIA_IsKeyboardFocusablePropertyId => // This is necessary for compatibility with MSAA proxy: // IsKeyboardFocusable = true regardless the control is enabled/disabled. VARIANT.True, _ => base.GetPropertyValue(propertyID) }; public override void DoDefaultAction() { if (!this.IsOwnerHandleCreated(out CheckBox? owner)) { return; } try { owner.AccObjDoDefaultAction = true; base.DoDefaultAction(); } finally { owner.AccObjDoDefaultAction = false; } } internal override void Toggle() { if (this.TryGetOwnerAs(out CheckBox? owner)) { if (owner.ThreeState) { owner.CheckState = owner.CheckState switch { CheckState.Unchecked => CheckState.Checked, CheckState.Checked => CheckState.Indeterminate, _ => CheckState.Unchecked }; } else { owner.Checked = !owner.Checked; } } } } }