File: System\Windows\Forms\Accessibility\AccessibleRoles.cs
Web Access
Project: src\src\System.Windows.Forms\src\System.Windows.Forms.csproj (System.Windows.Forms)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
 
namespace System.Windows.Forms;
 
/// <summary>
///  Specifies values representing possible roles for an accessible object.
/// </summary>
/// <devdoc>
///  If adding to this enumeration please update <see cref="Control.AccessibleRole"/> and
///  <see cref="ToolStripItem.AccessibleRole"/> to ensure the new member is valid.
/// </devdoc>
public enum AccessibleRole
{
    /// <summary>
    ///  A system provided role.
    /// </summary>
    Default = -1,
 
    /// <summary>
    ///  No role.
    /// </summary>
    None = 0,
 
    /// <summary>
    ///  A title or caption bar for a window.
    /// </summary>
    TitleBar = 0x1,
 
    /// <summary>
    ///  A menu bar, usually beneath the title bar of a window, from which menus
    ///  can be selected by the user.
    /// </summary>
    MenuBar = 0x2,
 
    /// <summary>
    ///  A vertical or horizontal scroll bar, which can be either part of the
    ///  client area or used in a control.
    /// </summary>
    ScrollBar = 0x3,
 
    /// <summary>
    ///  A special mouse pointer, which allows a user to manipulate user interface
    ///  elements such as a window. For example, a user can click and drag a
    ///  sizing grip in the lower-right corner of a window to resize it.
    /// </summary>
    Grip = 0x4,
 
    /// <summary>
    ///  A system sound, which is associated with various system events.
    /// </summary>
    Sound = 0x5,
 
    /// <summary>
    ///  A mouse pointer.
    /// </summary>
    Cursor = 0x6,
 
    /// <summary>
    ///  A caret, which is a flashing line, block, or bitmap that marks the
    ///  location of the insertion point in a window's client area.
    /// </summary>
    Caret = 0x7,
 
    /// <summary>
    ///  An alert or condition that a user should be notified about. This role
    ///  should be used only for objects that embody an alert but are not
    ///  associated with another user interface element, such as a message box,
    ///  graphic, text, or sound.
    /// </summary>
    Alert = 0x8,
 
    /// <summary>
    ///  A window frame, which usually contains child objects such as a title
    ///  bar, client, and other objects typically contained in a window.
    /// </summary>
    Window = 0x9,
 
    /// <summary>
    ///  A window's user area.
    /// </summary>
    Client = 0xa,
 
    /// <summary>
    ///  A menu, which presents a list of options from which the user can make
    ///  a selection to perform an action. All menu types must have this role,
    ///  including drop-down menus that are displayed by selection from a menu
    ///  bar, and shortcut menus that are displayed when the right mouse
    ///  button is clicked.
    /// </summary>
    MenuPopup = 0xb,
 
    /// <summary>
    ///  A menu item, which is an entry in a menu that a user can choose to
    ///  carry out a command, select an option, or display another menu.
    ///  Functionally, a menu item can be equivalent to a push button, radio
    ///  button, check box, or menu.
    /// </summary>
    MenuItem = 0xc,
 
    /// <summary>
    ///  A tool tip, which is a small rectangular pop-up window that displays
    ///  a brief description of a command bar button's purpose.
    /// </summary>
    ToolTip = 0xd,
 
    /// <summary>
    ///  The main window for an application.
    /// </summary>
    Application = 0xe,
 
    /// <summary>
    ///  A document window, which is always contained within an application
    ///  window. This role applies only to multiple document interface (MDI)
    ///  windows and refers to an object that contains the MDI title bar.
    /// </summary>
    Document = 0xf,
 
    /// <summary>
    ///  One of the separate areas in a frame, a split document window, or a
    ///  rectangular area of the status bar that can be used to display
    ///  information. Users can navigate between panes and within the contents
    ///  of the current pane, but cannot navigate between items in different
    ///  panes. Thus, panes represent a level of grouping lower than frame
    ///  windows or documents, but above individual controls. Typically the
    ///  user navigates between panes by pressing TAB, F6, or CTRL+TAB, depending
    ///  on the context.
    /// </summary>
    Pane = 0x10,
 
    /// <summary>
    ///  A graphical image used to represent data.
    /// </summary>
    Chart = 0x11,
 
    /// <summary>
    ///  A dialog box or message box.
    /// </summary>
    Dialog = 0x12,
 
    /// <summary>
    ///  A window border. The entire border is represented by a single object,
    ///  rather than by separate objects for each side.
    /// </summary>
    Border = 0x13,
 
    /// <summary>
    ///  Objects grouped in a logical manner. There can be a parent-child
    ///  relationship between the grouping object and the objects it contains.
    /// </summary>
    Grouping = 0x14,
 
    /// <summary>
    ///  Visually divides a space into two regions, such as a separator menu
    ///  item or a bar dividing split panes within a window.
    /// </summary>
    Separator = 0x15,
 
    /// <summary>
    ///  A toolbar, which is a grouping of controls that provide easy access
    ///  to frequently used features.
    /// </summary>
    ToolBar = 0x16,
 
    /// <summary>
    ///  A status bar, which is an area typically at the bottom of an application
    ///  window that displays information about the current operation, state of
    ///  the application, or selected object. The status bar can have multiple
    ///  fields that display different kinds of information, such as an
    ///  explanation of the currently selected menu command in the status bar.
    /// </summary>
    StatusBar = 0x17,
 
    /// <summary>
    ///  A table containing rows and columns of cells, and optionally, row
    ///  headers and column headers.
    /// </summary>
    Table = 0x18,
 
    /// <summary>
    ///  A column header, which provides a visual label for a column in a table.
    /// </summary>
    ColumnHeader = 0x19,
 
    /// <summary>
    ///  A row header, which provides a visual label for a table row.
    /// </summary>
    RowHeader = 0x1a,
 
    /// <summary>
    ///  A column of cells within a table.
    /// </summary>
    Column = 0x1b,
 
    /// <summary>
    ///  A row of cells within a table.
    /// </summary>
    Row = 0x1c,
 
    /// <summary>
    ///  A cell within a table.
    /// </summary>
    Cell = 0x1d,
 
    /// <summary>
    ///  A link, which is a connection between a source document and a destination
    ///  document. This object might look like text or a graphic, but it acts like
    ///  a button.
    /// </summary>
    Link = 0x1e,
 
    /// <summary>
    ///  A Help display in the form of a ToolTip or Help balloon, which contains
    ///  buttons and labels that users can click to open custom Help topics.
    /// </summary>
    HelpBalloon = 0x1f,
 
    /// <summary>
    ///  A cartoon-like graphic object, such as Microsoft Office Assistant, which
    ///  is typically displayed to provide help to users of an application.
    /// </summary>
    Character = 0x20,
 
    /// <summary>
    ///  A list box, which allows the user to select one or more items.
    /// </summary>
    List = 0x21,
 
    /// <summary>
    ///  An item in a list box or the list portion of a combo box, drop-down
    ///  list box, or drop-down combo box.
    /// </summary>
    ListItem = 0x22,
 
    /// <summary>
    ///  An outline or tree structure, such as a tree view control, which
    ///  displays a hierarchical list and usually allows the user to expand
    ///  and collapse branches.
    /// </summary>
    Outline = 0x23,
 
    /// <summary>
    ///  An item in an outline or tree structure.
    /// </summary>
    OutlineItem = 0x24,
 
    /// <summary>
    ///  A property page that allows a user to view the attributes for a page,
    ///  such as the page's title, whether it is a home page, or whether the
    ///  page has been modified.
    ///  Normally the only child of this control is a grouped object that contains
    ///  the contents of the associated page.
    /// </summary>
    PageTab = 0x25,
 
    /// <summary>
    ///  A property page, which is a dialog box that controls the appearance
    ///  and the behavior of an object, such as a file or resource. A property
    ///  page's appearance differs according to its purpose.
    /// </summary>
    PropertyPage = 0x26,
 
    /// <summary>
    ///  An indicator, such as a pointer graphic, that points to the current item.
    /// </summary>
    Indicator = 0x27,
 
    /// <summary>
    ///  A picture.
    /// </summary>
    Graphic = 0x28,
 
    /// <summary>
    ///  Read-only text, such as in a label, for other controls or instructions
    ///  in a dialog box. Static text cannot be modified or selected.
    /// </summary>
    StaticText = 0x29,
 
    /// <summary>
    ///  Selectable text that can be editable or read-only.
    /// </summary>
    Text = 0x2a,
 
    /// <summary>
    ///  A push button control, which is a small rectangular control that a user
    ///  can turn on or off. A push button, also known as a command button, has
    ///  a raised appearance in its default off state and a sunken appearance
    ///  when it is turned on.
    /// </summary>
    PushButton = 0x2b,
 
    /// <summary>
    ///  A check box control, which is an option that can be turned on or off
    ///  independently of other options.
    /// </summary>
    CheckButton = 0x2c,
 
    /// <summary>
    ///  An option button, also known as a radio button. All objects sharing the
    ///  same parent that have this attribute are assumed to be part of a single
    ///  mutually exclusive group. You can use grouped objects to divide option
    ///  buttons into separate groups when necessary.
    /// </summary>
    RadioButton = 0x2d,
 
    /// <summary>
    ///  A combo box, which is an edit control with an associated list box that
    ///  provides a set of predefined choices.
    /// </summary>
    ComboBox = 0x2e,
 
    /// <summary>
    ///  A drop-down list box. This control shows one item and allows the user
    ///  to display and select another from a list of alternative choices.
    /// </summary>
    DropList = 0x2f,
 
    /// <summary>
    ///  A progress bar, which indicates the progress of a lengthy operation by
    ///  displaying a colored bar inside a horizontal rectangle. The length of
    ///  the bar in relation to the length of the rectangle corresponds to
    ///  the percentage of the operation that is complete. This control does
    ///  not take user input.
    /// </summary>
    ProgressBar = 0x30,
 
    /// <summary>
    ///  A dial or knob. This can also be a read-only object, like a speedometer.
    /// </summary>
    Dial = 0x31,
 
    /// <summary>
    ///  A hot-key field that allows the user to enter a combination or sequence
    ///  of keystrokes to be used as a hot key, which enables users to perform
    ///  an action quickly. A hot-key control displays the keystrokes entered
    ///  by the user and ensures that the user selects a valid key combination.
    /// </summary>
    HotkeyField = 0x32,
 
    /// <summary>
    ///  A control, sometimes called a trackbar, that allows a user to adjust
    ///  a setting in given increments between minimum and maximum values by
    ///  moving a slider. The volume controls in the Windows operating system
    ///  are slider controls.
    /// </summary>
    Slider = 0x33,
 
    /// <summary>
    ///  A spin box, also known as an up-down control, which contains a pair
    ///  of arrow buttons that a user click with a mouse to increment or
    ///  decrement a value. A spin button control is most often used with a
    ///  companion control, called a buddy window, where the current value is
    ///  displayed.
    /// </summary>
    SpinButton = 0x34,
 
    /// <summary>
    ///  A graphical image used to diagram data.
    /// </summary>
    Diagram = 0x35,
 
    /// <summary>
    ///  An animation control, which contains content that is changing over
    ///  time, such as a control that displays a series of bitmap frames, like
    ///  a film strip. Animation controls are usually displayed when files
    ///  are being copied, or when some other time-consuming task is being
    ///  performed.
    /// </summary>
    Animation = 0x36,
 
    /// <summary>
    ///  A mathematical equation.
    /// </summary>
    Equation = 0x37,
 
    /// <summary>
    ///  A button that drops down a list of items.
    /// </summary>
    ButtonDropDown = 0x38,
 
    /// <summary>
    ///  A button that drops down a menu.
    /// </summary>
    ButtonMenu = 0x39,
 
    /// <summary>
    ///  A button that drops down a grid.
    /// </summary>
    ButtonDropDownGrid = 0x3a,
 
    /// <summary>
    ///  A blank space between other objects.
    /// </summary>
    WhiteSpace = 0x3b,
 
    /// <summary>
    ///  A container of page tab controls.
    /// </summary>
    PageTabList = 0x3c,
 
    /// <summary>
    ///  A control that displays the time.
    /// </summary>
    Clock = 0x3d,
 
    /// <summary>
    ///  A toolbar button that has a drop-down list icon directly adjacent to
    ///  the button.
    /// </summary>
    SplitButton = 0x3e,
 
    /// <summary>
    ///  A control designed for entering Internet Protocol (IP) addresses.
    /// </summary>
    IpAddress = 0x3f,
 
    /// <summary>
    ///  A control that navigates like an outline item.
    /// </summary>
    OutlineButton = 0x40,
}