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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
namespace System.Windows.Forms;
/// <summary>
/// Specifies values representing possible states for an accessible object
/// </summary>
[Flags]
public enum AccessibleStates
{
/// <summary>
/// No state.
/// </summary>
None = 0,
/// <summary>
/// An unavailable object.
/// </summary>
Unavailable = 0x1,
/// <summary>
/// A selected object.
/// </summary>
Selected = 0x2,
/// <summary>
/// An object with the keyboard focus.
/// </summary>
Focused = 0x4,
/// <summary>
/// A pressed object.
/// </summary>
Pressed = 0x8,
/// <summary>
/// An object with a selected check box.
/// </summary>
Checked = 0x10,
/// <summary>
/// A three-state check box or toolbar button whose state is indeterminate.
/// The check box is neither checked nor unchecked and it is in the third
/// or mixed state.
/// </summary>
Mixed = 0x20,
/// <summary>
/// A three-state check box or toolbar button whose state is indeterminate.
/// The check box is neither checked nor unchecked and it is in the third
/// or mixed state.
/// </summary>
Indeterminate = Mixed,
/// <summary>
/// A read-only object.
/// </summary>
ReadOnly = 0x40,
/// <summary>
/// The object is hot-tracked by the mouse, meaning its appearance is
/// highlighted to indicate the mouse pointer is located over it.
/// </summary>
HotTracked = 0x80,
/// <summary>
/// The default button or menu item.
/// </summary>
Default = 0x100,
/// <summary>
/// Children of the object that are items in an outline or tree structure
/// are displayed.
/// </summary>
Expanded = 0x200,
/// <summary>
/// Children of the object that are items in an outline or tree structure
/// are hidden.
/// </summary>
Collapsed = 0x400,
/// <summary>
/// A control that cannot accept input in its current condition.
/// </summary>
Busy = 0x800,
/// <summary>
/// The object is not fixed to the boundary of its parent object, and
/// does not move automatically along with the parent.
/// </summary>
Floating = 0x1000,
/// <summary>
/// An object with scrolling or moving text or graphics.
/// </summary>
Marqueed = 0x2000,
/// <summary>
/// The object has a rapidly or constantly changing appearance. Graphics
/// that are occasionally animated, but not always, should be defined as
/// <see cref="AccessibleRole.Graphic"/>|<see cref="Animated"/>.
/// This state should not be used to indicate that the object's location
/// is changing.
/// </summary>
Animated = 0x4000,
/// <summary>
/// An object that is currently invisible.
/// </summary>
Invisible = 0x8000,
/// <summary>
/// No on-screen representation. A sound or alert object would have this
/// state, or a hidden window that is never made visible.
/// </summary>
Offscreen = 0x10000,
/// <summary>
/// A sizable object.
/// </summary>
Sizeable = 0x20000,
/// <summary>
/// A movable object.
/// </summary>
Moveable = 0x40000,
/// <summary>
/// The object or child can use text-to-speech (TTS) to describe itself. A
/// speech-based accessibility aid should not announce information when an
/// object with this state has the focus because the object will
/// automatically announce information about itself.
/// </summary>
SelfVoicing = 0x80000,
/// <summary>
/// The object is on the active window and can receive keyboard focus.
/// </summary>
Focusable = 0x100000,
/// <summary>
/// An object that can accept selection.
/// </summary>
Selectable = 0x200000,
/// <summary>
/// A linked object that has not been previously selected.
/// </summary>
Linked = 0x400000,
/// <summary>
/// A linked object that has previously been selected.
/// </summary>
Traversed = 0x800000,
/// <summary>
/// An object that accepts multiple selected items.
/// </summary>
MultiSelectable = 0x1000000,
/// <summary>
/// Alters the selection so that all objects between the selection anchor,
/// which is the object with the keyboard focus, and this object take on
/// the anchor object's selection state. If the anchor object is not
/// selected, the objects are removed from the selection. If the anchor
/// object is selected, the selection is extended to include this object
/// and all the objects in between. You can set the selection state by
/// combining this flag with <see cref="AccessibleSelection.AddSelection"/>
/// or <see cref="AccessibleSelection.RemoveSelection"/>. This flag does
/// not change the focus or the selection anchor unless it is combined with
/// <see cref="AccessibleSelection.TakeFocus"/>. The behavior of
/// <see cref="ExtSelectable"/>|<see cref="AccessibleSelection.TakeFocus"/>
/// is equivalent to adding an item to a selection manually by holding down
/// the SHIFT key and clicking an unselected object.
/// This flag may not be combined with <see cref="AccessibleSelection.TakeSelection"/>.
/// </summary>
ExtSelectable = 0x2000000,
/// <summary>
/// Low-priority information that may not be important to the user.
/// </summary>
AlertLow = 0x4000000,
/// <summary>
/// Important information that does not need to be conveyed to the user
/// immediately. For example, when a battery level indicator is starting
/// to reach a low level, it could generate a medium-level alert. Blind
/// access utilities could then generate a sound to let the user know that
/// important information is available, without actually interrupting the
/// user's work. The user could then query the alert information at their
/// leisure.
/// </summary>
AlertMedium = 0x8000000,
/// <summary>
/// Important information that should be conveyed to the user immediately.
/// For example, a battery level indicator reaching a critical low level
/// would transition to this state, in which case a blind access utility
/// would announce this information immediately to the user, and a screen
/// magnification program would scroll the screen so that the battery
/// indicator is in view. This state is also appropriate for any prompt
/// or operation that must be completed before the user can continue.
/// </summary>
AlertHigh = 0x10000000,
/// <summary>
/// A password-protected edit control.
/// </summary>
Protected = 0x20000000,
/// <summary>
/// Object displays a pop-up menu or window when invoked.
/// </summary>
HasPopup = 0x40000000,
[Obsolete("This enumeration value has been deprecated. There is no replacement. https://go.microsoft.com/fwlink/?linkid=14202")]
Valid = 0x3fffffff,
}
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